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- /*
- * CBank.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBank.h"
- #include "../NetPacks.h"
- #include "../CGeneralTextHandler.h"
- #include "../CSoundBase.h"
- #include "CommonConstructors.h"
- #include "../CSpellHandler.h"
- #include "../IGameCallback.h"
- #include "../CGameState.h"
- ///helpers
- static std::string & visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- CBank::CBank()
- {
- }
- CBank::~CBank()
- {
- }
- void CBank::initObj()
- {
- daycounter = 0;
- resetDuration = 0;
- VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, cb->gameState()->getRandomGenerator());
- }
- std::string CBank::getHoverText(PlayerColor player) const
- {
- // TODO: record visited players
- return getObjectName() + " " + visitedTxt(bc == nullptr);
- }
- void CBank::setConfig(const BankConfig & config)
- {
- bc.reset(new BankConfig(config));
- clear(); // remove all stacks, if any
- for (auto & stack : config.guards)
- setCreature (SlotID(stacksCount()), stack.type->idNumber, stack.count);
- }
- void CBank::setPropertyDer (ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::BANK_DAYCOUNTER: //daycounter
- daycounter+=val;
- break;
- case ObjProperty::BANK_RESET:
- initObj();
- daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
- break;
- case ObjProperty::BANK_CLEAR:
- bc.reset();
- break;
- }
- }
- void CBank::newTurn() const
- {
- if (bc == nullptr)
- {
- if (resetDuration != 0)
- {
- if (daycounter >= resetDuration)
- cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
- else
- cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
- }
- }
- }
- bool CBank::wasVisited (PlayerColor player) const
- {
- return !bc; //FIXME: player A should not know about visit done by player B
- }
- void CBank::onHeroVisit (const CGHeroInstance * h) const
- {
- if (bc)
- {
- int banktext = 0;
- ui16 soundID = soundBase::ROGUE;
- switch (ID)
- {
- case Obj::CREATURE_BANK:
- banktext = 32;
- break;
- case Obj::DERELICT_SHIP:
- banktext = 41;
- break;
- case Obj::DRAGON_UTOPIA:
- banktext = 47;
- break;
- case Obj::CRYPT:
- banktext = 119;
- break;
- case Obj::SHIPWRECK:
- banktext = 122;
- break;
- case Obj::PYRAMID:
- soundID = soundBase::MYSTERY;
- banktext = 105;
- break;
- }
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundID;
- bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
- if (ID == Obj::CREATURE_BANK)
- bd.text.addReplacement(getObjectName());
- cb->showBlockingDialog (&bd);
- }
- else
- {
- InfoWindow iw;
- iw.soundID = soundBase::GRAVEYARD;
- iw.player = h->getOwner();
- if (ID == Obj::PYRAMID) // You come upon the pyramid ... pyramid is completely empty.
- {
- iw.text << VLC->generaltexth->advobtxt[107];
- iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id.getNum(),VLC->generaltexth->arraytxt[70]);
- gb.id = h->id.getNum();
- cb->giveHeroBonus(&gb);
- }
- else
- {
- iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
- iw.text.addReplacement(getObjectName());
- }
- cb->showInfoDialog(&iw);
- }
- }
- void CBank::doVisit(const CGHeroInstance * hero) const
- {
- int textID = -1;
- InfoWindow iw;
- iw.player = hero->getOwner();
- MetaString loot;
- switch (ID)
- {
- case Obj::CREATURE_BANK:
- case Obj::DRAGON_UTOPIA:
- textID = 34;
- break;
- case Obj::DERELICT_SHIP:
- if (!bc)
- textID = 43;
- else
- {
- GiveBonus gbonus;
- gbonus.id = hero->id.getNum();
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.sid = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- textID = 42;
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- break;
- case Obj::CRYPT:
- if (bc)
- textID = 121;
- else
- {
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- GiveBonus gbonus;
- gbonus.id = hero->id.getNum();
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.sid = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- textID = 120;
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- break;
- case Obj::SHIPWRECK:
- if (bc)
- textID = 124;
- else
- textID = 123;
- break;
- case Obj::PYRAMID:
- textID = 106;
- }
- //grant resources
- if (bc)
- {
- for (int it = 0; it < bc->resources.size(); it++)
- {
- if (bc->resources[it] != 0)
- {
- iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
- loot << "%d %s";
- loot.addReplacement(iw.components.back().val);
- loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
- cb->giveResource (hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
- }
- }
- //grant artifacts
- for (auto & elem : bc->artifacts)
- {
- iw.components.push_back (Component (Component::ARTIFACT, elem, 0, 0));
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- cb->giveHeroNewArtifact (hero, VLC->arth->artifacts[elem], ArtifactPosition::FIRST_AVAILABLE);
- }
- //display loot
- if (!iw.components.empty())
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, textID);
- if (textID == 34)
- {
- const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
- {
- return a.type->fightValue < b.type->fightValue;
- })->type;
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->idNumber);
- iw.text.addReplacement(loot.buildList());
- }
- cb->showInfoDialog(&iw);
- }
- if (!bc->spells.empty())
- {
- std::set<SpellID> spells;
- bool noWisdom = false;
- for (SpellID spell : bc->spells)
- {
- iw.text.addTxt (MetaString::SPELL_NAME, spell);
- if (VLC->spellh->objects[spell]->level <= hero->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
- {
- spells.insert(spell);
- iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
- }
- else
- noWisdom = true;
- }
- if (!hero->getArt(ArtifactPosition::SPELLBOOK))
- iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
- else if (noWisdom)
- iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
- if (spells.empty())
- cb->changeSpells (hero, true, spells);
- }
- loot.clear();
- iw.components.clear();
- iw.text.clear();
- //grant creatures
- CCreatureSet ourArmy;
- for (auto slot : bc->creatures)
- {
- ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->idNumber, slot.count);
- }
- for (auto & elem : ourArmy.Slots())
- {
- iw.components.push_back(Component(*elem.second));
- loot << "%s";
- loot.addReplacement(*elem.second);
- }
- if (ourArmy.Slots().size())
- {
- if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
- iw.text.addTxt (MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt (MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement(loot.buildList());
- iw.text.addReplacement(hero->name);
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, hero, ourArmy, false);
- }
- cb->setObjProperty (id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
- }
- }
- void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- {
- doVisit(hero);
- }
- }
- void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer)
- {
- if (bc) // not looted bank
- cb->startBattleI(hero, this, true);
- else
- doVisit(hero);
- }
- }
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