CGMarket.cpp 7.6 KB

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  1. /*
  2. *
  3. * CGMarket.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CGMarket.h"
  13. #include "../NetPacks.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../IGameCallback.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGameState.h"
  18. ///helpers
  19. static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
  20. {
  21. OpenWindow ow;
  22. ow.window = type;
  23. ow.id1 = id1;
  24. ow.id2 = id2;
  25. IObjectInterface::cb->sendAndApply(&ow);
  26. }
  27. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  28. {
  29. switch(mode)
  30. {
  31. case EMarketMode::RESOURCE_RESOURCE:
  32. {
  33. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  34. double r = VLC->objh->resVals[id1], //value of given resource
  35. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  36. if(r>g) //if given resource is more expensive than wanted
  37. {
  38. val2 = ceil(r / g);
  39. val1 = 1;
  40. }
  41. else //if wanted resource is more expensive
  42. {
  43. val1 = (g / r) + 0.5;
  44. val2 = 1;
  45. }
  46. }
  47. break;
  48. case EMarketMode::CREATURE_RESOURCE:
  49. {
  50. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  51. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  52. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  53. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  54. if(r>g) //if given resource is more expensive than wanted
  55. {
  56. val2 = ceil(r / g);
  57. val1 = 1;
  58. }
  59. else //if wanted resource is more expensive
  60. {
  61. val1 = (g / r) + 0.5;
  62. val2 = 1;
  63. }
  64. }
  65. break;
  66. case EMarketMode::RESOURCE_PLAYER:
  67. val1 = 1;
  68. val2 = 1;
  69. break;
  70. case EMarketMode::RESOURCE_ARTIFACT:
  71. {
  72. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  73. double r = VLC->objh->resVals[id1], //value of offered resource
  74. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  75. if(id1 != 6) //non-gold prices are doubled
  76. r /= 2;
  77. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  78. val2 = 1;
  79. }
  80. break;
  81. case EMarketMode::ARTIFACT_RESOURCE:
  82. {
  83. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  84. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  85. g = VLC->objh->resVals[id2];
  86. // if(id2 != 6) //non-gold prices are doubled
  87. // r /= 2;
  88. val1 = 1;
  89. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  90. }
  91. break;
  92. case EMarketMode::CREATURE_EXP:
  93. {
  94. val1 = 1;
  95. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  96. }
  97. break;
  98. case EMarketMode::ARTIFACT_EXP:
  99. {
  100. val1 = 1;
  101. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  102. if(givenClass < 0 || givenClass > 3)
  103. {
  104. val2 = 0;
  105. return false;
  106. }
  107. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  108. val2 = expPerClass[givenClass];
  109. }
  110. break;
  111. default:
  112. assert(0);
  113. return false;
  114. }
  115. return true;
  116. }
  117. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  118. {
  119. return false;
  120. }
  121. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  122. {
  123. switch(mode)
  124. {
  125. case EMarketMode::RESOURCE_RESOURCE:
  126. case EMarketMode::ARTIFACT_RESOURCE:
  127. case EMarketMode::CREATURE_RESOURCE:
  128. return -1;
  129. default:
  130. return 1;
  131. }
  132. }
  133. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  134. {
  135. std::vector<int> ret;
  136. switch(mode)
  137. {
  138. case EMarketMode::RESOURCE_RESOURCE:
  139. case EMarketMode::ARTIFACT_RESOURCE:
  140. case EMarketMode::CREATURE_RESOURCE:
  141. for (int i = 0; i < 7; i++)
  142. ret.push_back(i);
  143. }
  144. return ret;
  145. }
  146. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
  147. {
  148. switch(obj->ID)
  149. {
  150. case Obj::TOWN:
  151. return static_cast<const CGTownInstance*>(obj);
  152. case Obj::ALTAR_OF_SACRIFICE:
  153. case Obj::BLACK_MARKET:
  154. case Obj::TRADING_POST:
  155. case Obj::TRADING_POST_SNOW:
  156. case Obj::FREELANCERS_GUILD:
  157. return static_cast<const CGMarket*>(obj);
  158. case Obj::UNIVERSITY:
  159. return static_cast<const CGUniversity*>(obj);
  160. default:
  161. if(verbose)
  162. logGlobal->errorStream() << "Cannot cast to IMarket object with ID " << obj->ID;
  163. return nullptr;
  164. }
  165. }
  166. IMarket::IMarket(const CGObjectInstance *O)
  167. :o(O)
  168. {
  169. }
  170. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  171. {
  172. std::vector<EMarketMode::EMarketMode> ret;
  173. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  174. if(allowsTrade((EMarketMode::EMarketMode)i))
  175. ret.push_back((EMarketMode::EMarketMode)i);
  176. return ret;
  177. }
  178. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  179. {
  180. openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
  181. }
  182. int CGMarket::getMarketEfficiency() const
  183. {
  184. return 5;
  185. }
  186. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  187. {
  188. switch(mode)
  189. {
  190. case EMarketMode::RESOURCE_RESOURCE:
  191. case EMarketMode::RESOURCE_PLAYER:
  192. switch(ID)
  193. {
  194. case Obj::TRADING_POST:
  195. case Obj::TRADING_POST_SNOW:
  196. return true;
  197. default:
  198. return false;
  199. }
  200. case EMarketMode::CREATURE_RESOURCE:
  201. return ID == Obj::FREELANCERS_GUILD;
  202. //case ARTIFACT_RESOURCE:
  203. case EMarketMode::RESOURCE_ARTIFACT:
  204. return ID == Obj::BLACK_MARKET;
  205. case EMarketMode::ARTIFACT_EXP:
  206. case EMarketMode::CREATURE_EXP:
  207. return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  208. case EMarketMode::RESOURCE_SKILL:
  209. return ID == Obj::UNIVERSITY;
  210. default:
  211. return false;
  212. }
  213. }
  214. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  215. {
  216. return -1;
  217. }
  218. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  219. {
  220. switch(mode)
  221. {
  222. case EMarketMode::RESOURCE_RESOURCE:
  223. case EMarketMode::RESOURCE_PLAYER:
  224. return IMarket::availableItemsIds(mode);
  225. default:
  226. return std::vector<int>();
  227. }
  228. }
  229. CGMarket::CGMarket()
  230. :IMarket(this)
  231. {
  232. }
  233. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  234. {
  235. switch(mode)
  236. {
  237. case EMarketMode::ARTIFACT_RESOURCE:
  238. return IMarket::availableItemsIds(mode);
  239. case EMarketMode::RESOURCE_ARTIFACT:
  240. {
  241. std::vector<int> ret;
  242. for(const CArtifact *a : artifacts)
  243. if(a)
  244. ret.push_back(a->id);
  245. else
  246. ret.push_back(-1);
  247. return ret;
  248. }
  249. default:
  250. return std::vector<int>();
  251. }
  252. }
  253. void CGBlackMarket::newTurn() const
  254. {
  255. if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
  256. return;
  257. SetAvailableArtifacts saa;
  258. saa.id = id.getNum();
  259. cb->pickAllowedArtsSet(saa.arts);
  260. cb->sendAndApply(&saa);
  261. }
  262. void CGUniversity::initObj()
  263. {
  264. std::vector<int> toChoose;
  265. for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  266. {
  267. if(cb->isAllowed(2, i))
  268. {
  269. toChoose.push_back(i);
  270. }
  271. }
  272. if(toChoose.size() < 4)
  273. {
  274. logGlobal->warnStream()<<"Warning: less then 4 available skills was found by University initializer!";
  275. return;
  276. }
  277. // get 4 skills
  278. for(int i = 0; i < 4; ++i)
  279. {
  280. // move randomly one skill to selected and remove from list
  281. auto it = RandomGeneratorUtil::nextItem(toChoose, cb->gameState()->getRandomGenerator());
  282. skills.push_back(*it);
  283. toChoose.erase(it);
  284. }
  285. }
  286. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  287. {
  288. switch (mode)
  289. {
  290. case EMarketMode::RESOURCE_SKILL:
  291. return skills;
  292. default:
  293. return std::vector <int> ();
  294. }
  295. }
  296. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  297. {
  298. openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  299. }