CMakeLists.txt 4.6 KB

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  1. project(vcmiclient)
  2. cmake_minimum_required(VERSION 2.6)
  3. include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
  4. include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
  5. include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
  6. set(client_SRCS
  7. ../CCallback.cpp
  8. BattleInterface/CBattleAnimations.cpp
  9. BattleInterface/CBattleInterface.cpp
  10. BattleInterface/CBattleInterfaceClasses.cpp
  11. BattleInterface/CCreatureAnimation.cpp
  12. UIFramework/CGuiHandler.cpp
  13. UIFramework/CIntObject.cpp
  14. UIFramework/CIntObjectClasses.cpp
  15. UIFramework/Fonts.cpp
  16. UIFramework/Geometries.cpp
  17. UIFramework/CCursorHandler.cpp
  18. UIFramework/SDL_Extensions.cpp
  19. UIFramework/GL2D.cpp
  20. UIFramework/GL2D.h
  21. Gfx/Animations.cpp
  22. Gfx/Animations.h
  23. Gfx/CPaletteRGBA.cpp
  24. Gfx/CPaletteRGBA.h
  25. Gfx/FilesHeaders.h
  26. Gfx/Images.cpp
  27. Gfx/Images.h
  28. Gfx/ImgMakers.cpp
  29. Gfx/Manager.cpp
  30. Gfx/Manager.h
  31. AdventureMapClasses.cpp
  32. CAdvmapInterface.cpp
  33. CAnimation.cpp
  34. CBitmapHandler.cpp
  35. CCastleInterface.cpp
  36. CCreatureWindow.cpp
  37. CDefHandler.cpp
  38. CGameInfo.cpp
  39. CHeroWindow.cpp
  40. CKingdomInterface.cpp
  41. Client.cpp
  42. CMessage.cpp
  43. CMT.cpp
  44. CMusicHandler.cpp
  45. CPlayerInterface.cpp
  46. CPreGame.cpp
  47. CSpellWindow.cpp
  48. CVideoHandler.cpp
  49. CQuestLog.cpp
  50. Graphics.cpp
  51. GUIClasses.cpp
  52. mapHandler.cpp
  53. NetPacksClient.cpp
  54. )
  55. if(WIN32)
  56. add_executable(vcmiclient WIN32 ${client_SRCS})
  57. elseif(APPLE)
  58. # OS X specific includes
  59. include_directories(${SPARKLE_INCLUDE_DIR})
  60. # OS X specific source files
  61. set(client_SRCS ${client_SRCS} SDLMain.m OSX.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
  62. add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS})
  63. # OS X specific libraries
  64. target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
  65. # Because server and AI libs would be copies to bundle they need to be built before client
  66. add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI)
  67. # Custom Info.plist
  68. set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
  69. # Copy icon file and public key for Sparkle
  70. set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  71. set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  72. # Copy server executable, libs and game data to bundle
  73. set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
  74. set(MakeVCMIBundle
  75. # Copy all needed binaries
  76. mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
  77. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
  78. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
  79. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
  80. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
  81. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
  82. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
  83. cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
  84. # Copy frameworks
  85. cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks &&
  86. # Copy vcmi data
  87. mkdir -p ${BUNDLE_PATH}/Data &&
  88. mkdir -p ${BUNDLE_PATH}/Data/Mods &&
  89. mkdir -p ${BUNDLE_PATH}/Data/Mods/WoG &&
  90. cp -r ${CMAKE_HOME_DIRECTORY}/config ${BUNDLE_PATH}/Data/config &&
  91. cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi ${BUNDLE_PATH}/Data/Mods/vcmi &&
  92. cp ${CMAKE_HOME_DIRECTORY}/Mods/WoG/mod.json ${BUNDLE_PATH}/Data/Mods/WoG/mod.json)
  93. add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
  94. else()
  95. add_executable(vcmiclient ${client_SRCS})
  96. endif()
  97. target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${OPENGL_LIBRARIES} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
  98. install(TARGETS vcmiclient DESTINATION ${BIN_DIR})