CPreGame.cpp 116 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/Mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/Mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/GL2D.h"
  41. #include "UIFramework/CGuiHandler.h"
  42. #include "UIFramework/CIntObjectClasses.h"
  43. #include "../lib/Mapping/CMapService.h"
  44. /*
  45. * CPreGame.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. namespace fs = boost::filesystem;
  54. using boost::bind;
  55. using boost::ref;
  56. #if _MSC_VER >= 1600
  57. //#define bind boost::bind
  58. //#define ref boost::ref
  59. #endif
  60. void startGame(StartInfo * options, CConnection *serv = NULL);
  61. CGPreGame * CGP = nullptr;
  62. ISelectionScreenInfo *SEL;
  63. static PlayerColor playerColor; //if more than one player - applies to the first
  64. /**
  65. * Stores the current name of the savegame.
  66. *
  67. * TODO better solution for auto-selection when saving already saved games.
  68. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  69. * The name of the savegame can then be stored non-statically in CGameState and
  70. * passed separately to CSaveGameScreen.
  71. */
  72. static std::string saveGameName;
  73. struct EvilHlpStruct
  74. {
  75. CConnection *serv;
  76. StartInfo *sInfo;
  77. void reset(bool strong = true)
  78. {
  79. if(strong)
  80. {
  81. vstd::clear_pointer(serv);
  82. vstd::clear_pointer(sInfo);
  83. }
  84. else
  85. {
  86. serv = NULL;
  87. sInfo = NULL;
  88. }
  89. }
  90. } startingInfo;
  91. static void do_quit()
  92. {
  93. SDL_Event event;
  94. event.quit.type = SDL_QUIT;
  95. SDL_PushEvent(&event);
  96. }
  97. static CMapInfo *mapInfoFromGame()
  98. {
  99. CMapInfo * ret = new CMapInfo();
  100. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  101. return ret;
  102. }
  103. static void setPlayersFromGame()
  104. {
  105. playerColor = LOCPLINT->playerID;
  106. }
  107. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  108. {
  109. std::swap(a.playerID, b.playerID);
  110. std::swap(a.name, b.name);
  111. if(a.playerID == 1)
  112. playerColor = a.color;
  113. else if(b.playerID == 1)
  114. playerColor = b.color;
  115. }
  116. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  117. {
  118. if(vstd::contains(playerNames, player))
  119. pset.name = playerNames.find(player)->second;
  120. else
  121. pset.name = CGI->generaltexth->allTexts[468];//Computer
  122. pset.playerID = player;
  123. if(player == playerNames.begin()->first)
  124. playerColor = pset.color;
  125. }
  126. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  127. {
  128. sInfo.playerInfos.clear();
  129. if(!mapHeader)
  130. {
  131. return;
  132. }
  133. sInfo.mapname = filename;
  134. playerColor = PlayerColor::NEUTRAL;
  135. auto namesIt = playerNames.cbegin();
  136. for (int i = 0; i < mapHeader->players.size(); i++)
  137. {
  138. const PlayerInfo &pinfo = mapHeader->players[i];
  139. //neither computer nor human can play - no player
  140. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  141. continue;
  142. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  143. pset.color = PlayerColor(i);
  144. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  145. {
  146. setPlayer(pset, namesIt++->first, playerNames);
  147. }
  148. else
  149. {
  150. setPlayer(pset, 0, playerNames);
  151. if(!pinfo.canHumanPlay)
  152. {
  153. pset.compOnly = true;
  154. }
  155. }
  156. pset.castle = pinfo.defaultCastle();
  157. pset.hero = pinfo.defaultHero();
  158. if(pinfo.customHeroID >= 0)
  159. {
  160. pset.hero = pinfo.customHeroID;
  161. if (!pinfo.mainHeroName.empty())
  162. pset.heroName = pinfo.mainHeroName;
  163. else
  164. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  165. if (pinfo.mainHeroPortrait >= 0)
  166. pset.heroPortrait = pinfo.mainHeroPortrait;
  167. else
  168. pset.heroPortrait = pinfo.customHeroID;
  169. }
  170. pset.handicap = PlayerSettings::NO_HANDICAP;
  171. }
  172. }
  173. template <typename T> class CApplyOnPG;
  174. class CBaseForPGApply
  175. {
  176. public:
  177. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  178. virtual ~CBaseForPGApply(){};
  179. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  180. {
  181. return new CApplyOnPG<U>;
  182. }
  183. };
  184. template <typename T> class CApplyOnPG : public CBaseForPGApply
  185. {
  186. public:
  187. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  188. {
  189. T *ptr = static_cast<T*>(pack);
  190. ptr->apply(selScr);
  191. }
  192. };
  193. static CApplier<CBaseForPGApply> *applier = NULL;
  194. static CPicture* createPicture(const JsonNode& config)
  195. {
  196. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  197. }
  198. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  199. config(configNode)
  200. {
  201. OBJ_CONSTRUCTION_CAPTURING_ALL;
  202. background = new CPicture(config["background"].String());
  203. if (config["scalable"].Bool())
  204. {
  205. //* if (background->bg->format->palette)
  206. //* background->convertToScreenBPP();
  207. //* background->scaleTo(Point(screen->w, screen->h));
  208. }
  209. pos = background->center();
  210. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  211. menuNameToEntry.push_back(node["name"].String());
  212. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  213. images.push_back(createPicture(node));
  214. //Hardcoded entry
  215. menuNameToEntry.push_back("credits");
  216. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  217. tabs->type |= REDRAW_PARENT;
  218. }
  219. CIntObject * CMenuScreen::createTab(size_t index)
  220. {
  221. if (config["items"].Vector().size() == index)
  222. return new CreditsScreen();
  223. return new CMenuEntry(this, config["items"].Vector()[index]);
  224. }
  225. void CMenuScreen::showAll()
  226. {
  227. CIntObject::showAll();
  228. if (pos.w != GL2D::getScreenWidth() || pos.h != GL2D::getScreenHeight())
  229. CMessage::drawBorder(PlayerColor(1), nullptr, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  230. }
  231. void CMenuScreen::show()
  232. {
  233. if (!config["video"].isNull())
  234. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, true, false);
  235. CIntObject::show();
  236. }
  237. void CMenuScreen::activate()
  238. {
  239. CCS->musich->playMusic("Music/MainMenu", true);
  240. if (!config["video"].isNull())
  241. CCS->videoh->open(config["video"]["name"].String());
  242. CIntObject::activate();
  243. }
  244. void CMenuScreen::deactivate()
  245. {
  246. if (!config["video"].isNull())
  247. CCS->videoh->close();
  248. CIntObject::deactivate();
  249. }
  250. void CMenuScreen::switchToTab(size_t index)
  251. {
  252. tabs->setActive(index);
  253. }
  254. //funciton for std::string -> boost::function conversion for main menu
  255. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  256. {
  257. static const std::vector<std::string> commandType = boost::assign::list_of
  258. ("to")("campaigns")("start")("load")("exit")("highscores");
  259. static const std::vector<std::string> gameType = boost::assign::list_of
  260. ("single")("multi")("campaign")("tutorial");
  261. std::list<std::string> commands;
  262. boost::split(commands, string, boost::is_any_of("\t "));
  263. if (!commands.empty())
  264. {
  265. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  266. commands.pop_front();
  267. if (index > 3 || !commands.empty())
  268. {
  269. switch (index)
  270. {
  271. break; case 0://to - switch to another tab, if such tab exists
  272. {
  273. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  274. if ( index2 != menuType.size())
  275. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  276. }
  277. break; case 1://open campaign selection window
  278. {
  279. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  280. }
  281. break; case 2://start
  282. {
  283. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  284. {
  285. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  286. case 1: return &pushIntT<CMultiMode>;
  287. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  288. case 3: return boost::function<void()>();//TODO: start tutorial
  289. }
  290. }
  291. break; case 3://load
  292. {
  293. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  294. {
  295. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  296. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  297. case 2: return boost::function<void()>();//TODO: load campaign
  298. case 3: return boost::function<void()>();//TODO: load tutorial
  299. }
  300. }
  301. break; case 4://exit
  302. {
  303. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, PlayerColor(1));
  304. }
  305. break; case 5://highscores
  306. {
  307. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  308. }
  309. }
  310. }
  311. }
  312. tlog0<<"Failed to parse command: "<<string<<"\n";
  313. return boost::function<void()>();
  314. }
  315. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  316. {
  317. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  318. std::pair<std::string, std::string> help;
  319. if (!button["help"].isNull() && button["help"].Float() > 0)
  320. help = CGI->generaltexth->zelp[button["help"].Float()];
  321. int posx = button["x"].Float();
  322. if (posx < 0)
  323. posx = pos.w + posx;
  324. int posy = button["y"].Float();
  325. if (posy < 0)
  326. posy = pos.h + posy;
  327. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  328. }
  329. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  330. {
  331. OBJ_CONSTRUCTION_CAPTURING_ALL;
  332. type |= REDRAW_PARENT;
  333. pos = parent->pos;
  334. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  335. images.push_back(createPicture(node));
  336. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  337. {
  338. buttons.push_back(createButton(parent, node));
  339. buttons.back()->hoverable = true;
  340. buttons.back()->type |= REDRAW_PARENT;
  341. }
  342. }
  343. CreditsScreen::CreditsScreen()
  344. {
  345. addUsedEvents(LCLICK | RCLICK);
  346. type |= REDRAW_PARENT;
  347. OBJ_CONSTRUCTION_CAPTURING_ALL;
  348. pos.w = CGP->menu->pos.w;
  349. pos.h = CGP->menu->pos.h;
  350. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  351. std::string text((char*)textFile.first.get(), textFile.second);
  352. size_t firstQuote = text.find('\"')+1;
  353. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  354. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  355. credits->pos.h = credits->maxH;
  356. }
  357. void CreditsScreen::showAll()
  358. {
  359. //Do not draw anything
  360. }
  361. void CreditsScreen::show()
  362. {
  363. static int count = 0;
  364. count++;
  365. if (count == 2)
  366. {
  367. credits->pos.y--;
  368. count = 0;
  369. }
  370. Rect creditsArea = credits->pos & pos;
  371. SDL_SetClipRect(screenBuf, &creditsArea);
  372. SDL_SetClipRect(screen, &creditsArea);
  373. redraw();
  374. CIntObject::showAll();
  375. SDL_SetClipRect(screen, NULL);
  376. SDL_SetClipRect(screenBuf, NULL);
  377. //end of credits, close this screen
  378. if (credits->pos.y + credits->pos.h < 0)
  379. clickRight(false, false);
  380. }
  381. void CreditsScreen::clickLeft(tribool down, bool previousState)
  382. {
  383. clickRight(down, previousState);
  384. }
  385. void CreditsScreen::clickRight(tribool down, bool previousState)
  386. {
  387. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  388. assert(menu);
  389. menu->setActive(0);
  390. }
  391. CGPreGame::CGPreGame():
  392. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  393. {
  394. pos.w = GL2D::getScreenWidth();
  395. pos.h = GL2D::getScreenHeight();
  396. GH.defActionsDef = 63;
  397. CGP = this;
  398. menu = new CMenuScreen((*pregameConfig)["window"]);
  399. loadGraphics();
  400. }
  401. CGPreGame::~CGPreGame()
  402. {
  403. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  404. disposeGraphics();
  405. if(CGP == this)
  406. CGP = nullptr;
  407. if(GH.curInt == this)
  408. GH.curInt = nullptr;
  409. }
  410. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  411. {
  412. GH.pushInt(new CSelectionScreen(screenType, multi));
  413. }
  414. void CGPreGame::loadGraphics()
  415. {
  416. OBJ_CONSTRUCTION_CAPTURING_ALL;
  417. new CFilledTexture("DIBOXBCK", pos);
  418. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  419. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  420. }
  421. void CGPreGame::disposeGraphics()
  422. {
  423. delete victory;
  424. delete loss;
  425. }
  426. void CGPreGame::update()
  427. {
  428. if(CGP != this) //don't update if you are not a main interface
  429. return;
  430. if (GH.listInt.empty())
  431. {
  432. GH.pushInt(this);
  433. GH.pushInt(menu);
  434. menu->switchToTab(0);
  435. }
  436. if (SEL) SEL->update();
  437. }
  438. void CGPreGame::openCampaignScreen(std::string name)
  439. {
  440. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  441. {
  442. if (node["name"].String() == name)
  443. {
  444. GH.pushInt(new CCampaignScreen(node));
  445. return;
  446. }
  447. }
  448. tlog1<<"Unknown campaign set: "<<name<<"\n";
  449. }
  450. CGPreGame *CGPreGame::create()
  451. {
  452. if(!CGP)
  453. CGP = new CGPreGame();
  454. return CGP;
  455. }
  456. void CGPreGame::removeFromGui()
  457. {
  458. //remove everything but main menu and background
  459. GH.popInts(GH.listInt.size() - 2);
  460. GH.popInt(GH.topInt()); //remove main menu
  461. GH.popInt(GH.topInt()); //remove background
  462. }
  463. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> *Names /*= NULL*/)
  464. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  465. serv(NULL), ongoingClosing(false), myNameID(255)
  466. {
  467. CGPreGame::create(); //we depend on its graphics
  468. screenType = Type;
  469. multiPlayer = MultiPlayer;
  470. OBJ_CONSTRUCTION_CAPTURING_ALL;
  471. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  472. CServerHandler *sh = NULL;
  473. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  474. {
  475. sh = new CServerHandler;
  476. sh->startServer();
  477. }
  478. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  479. pos.w = 762;
  480. pos.h = 584;
  481. if(Type == CMenuScreen::saveGame)
  482. {
  483. bordered = false;
  484. center(pos);
  485. }
  486. else if(Type == CMenuScreen::campaignList)
  487. {
  488. bordered = false;
  489. bg = new CPicture("CamCust.bmp", 0, 0);
  490. pos = bg->center();
  491. }
  492. else
  493. {
  494. bordered = true;
  495. //load random background
  496. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  497. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  498. pos = bg->center();
  499. }
  500. sInfo.difficulty = 1;
  501. current = NULL;
  502. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  503. sInfo.turnTime = 0;
  504. curTab = NULL;
  505. card = new InfoCard(network); //right info card
  506. if (screenType == CMenuScreen::campaignList)
  507. {
  508. opt = NULL;
  509. }
  510. else
  511. {
  512. opt = new OptionsTab(); //scenario options tab
  513. opt->recActions = DISPOSE;
  514. randMapTab = new RandomMapTab();
  515. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  516. randMapTab->recActions = DISPOSE;
  517. }
  518. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  519. sel->recActions = DISPOSE;
  520. switch(screenType)
  521. {
  522. case CMenuScreen::newGame:
  523. {
  524. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  525. card->difficulty->select(1, 0);
  526. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  527. select->callback = [&]()
  528. {
  529. toggleTab(sel);
  530. changeSelection(sel->getSelectedMapInfo());
  531. };
  532. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  533. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  534. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  535. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  536. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  537. randomBtn->callback = [&]()
  538. {
  539. toggleTab(randMapTab);
  540. changeSelection(&randMapTab->getMapInfo());
  541. };
  542. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  543. if(network)
  544. {
  545. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  546. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  547. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  548. {
  549. SDL_Color orange = {232, 184, 32, 0};
  550. select->text->color = opts->text->color = randomBtn->text->color = orange;
  551. select->block(true);
  552. opts->block(true);
  553. randomBtn->block(true);
  554. start->block(true);
  555. }
  556. }
  557. }
  558. break;
  559. case CMenuScreen::loadGame:
  560. sel->recActions = 255;
  561. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  562. break;
  563. case CMenuScreen::saveGame:
  564. sel->recActions = 255;
  565. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  566. break;
  567. case CMenuScreen::campaignList:
  568. sel->recActions = 255;
  569. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  570. break;
  571. }
  572. start->assignedKeys.insert(SDLK_RETURN);
  573. std::string backName;
  574. if(Type == CMenuScreen::campaignList)
  575. {
  576. backName = "SCNRBACK.DEF";
  577. }
  578. else
  579. {
  580. backName = "SCNRBACK.DEF";
  581. }
  582. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  583. if(network)
  584. {
  585. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  586. {
  587. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  588. serv = sh->connectToServer();
  589. *serv << (ui8) 4;
  590. myNameID = 1;
  591. }
  592. else
  593. {
  594. serv = CServerHandler::justConnectToServer();
  595. }
  596. serv->enterPregameConnectionMode();
  597. *serv << playerNames.begin()->second;
  598. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  599. {
  600. const CMapInfo *map;
  601. *serv >> myNameID >> map;
  602. serv->connectionID = myNameID;
  603. changeSelection(map);
  604. }
  605. else //host
  606. {
  607. if(current)
  608. {
  609. SelectMap sm(*current);
  610. *serv << &sm;
  611. UpdateStartOptions uso(sInfo);
  612. *serv << &uso;
  613. }
  614. }
  615. applier = new CApplier<CBaseForPGApply>;
  616. registerTypes4(*applier);
  617. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  618. }
  619. delete sh;
  620. }
  621. CSelectionScreen::~CSelectionScreen()
  622. {
  623. ongoingClosing = true;
  624. if(serv)
  625. {
  626. assert(serverHandlingThread);
  627. QuitMenuWithoutStarting qmws;
  628. *serv << &qmws;
  629. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  630. // processPacks();
  631. serverHandlingThread->join();
  632. delete serverHandlingThread;
  633. }
  634. playerColor = PlayerColor::CANNOT_DETERMINE;
  635. playerNames.clear();
  636. assert(!serv);
  637. vstd::clear_pointer(applier);
  638. delete mx;
  639. }
  640. void CSelectionScreen::toggleTab(CIntObject *tab)
  641. {
  642. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  643. {
  644. PregameGuiAction pga;
  645. if(tab == curTab)
  646. pga.action = PregameGuiAction::NO_TAB;
  647. else if(tab == opt)
  648. pga.action = PregameGuiAction::OPEN_OPTIONS;
  649. else if(tab == sel)
  650. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  651. else if(tab == randMapTab)
  652. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  653. *serv << &pga;
  654. }
  655. if(curTab && curTab->active)
  656. {
  657. curTab->deactivate();
  658. curTab->recActions = DISPOSE;
  659. }
  660. if(curTab != tab)
  661. {
  662. tab->recActions = 255;
  663. tab->activate();
  664. curTab = tab;
  665. }
  666. else
  667. {
  668. curTab = NULL;
  669. };
  670. GH.totalRedraw();
  671. }
  672. void CSelectionScreen::changeSelection(const CMapInfo * to)
  673. {
  674. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  675. {
  676. vstd::clear_pointer(current);
  677. }
  678. current = to;
  679. if(to && (screenType == CMenuScreen::loadGame ||
  680. screenType == CMenuScreen::saveGame))
  681. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  682. if(screenType != CMenuScreen::campaignList)
  683. {
  684. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  685. if(screenType == CMenuScreen::newGame)
  686. {
  687. if(to && to->isRandomMap)
  688. {
  689. sInfo.createRandomMap = true;
  690. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  691. }
  692. else
  693. {
  694. sInfo.createRandomMap = false;
  695. sInfo.mapGenOptions.reset();
  696. }
  697. }
  698. }
  699. card->changeSelection(to);
  700. if(screenType != CMenuScreen::campaignList)
  701. {
  702. opt->recreate();
  703. }
  704. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  705. {
  706. SelectMap sm(*to);
  707. *serv << &sm;
  708. UpdateStartOptions uso(sInfo);
  709. *serv << &uso;
  710. }
  711. }
  712. void CSelectionScreen::startCampaign()
  713. {
  714. if (SEL->current)
  715. {
  716. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  717. }
  718. }
  719. void CSelectionScreen::startScenario()
  720. {
  721. if(screenType == CMenuScreen::newGame)
  722. {
  723. //there must be at least one human player before game can be started
  724. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  725. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  726. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  727. break;
  728. if(i == SEL->sInfo.playerInfos.cend())
  729. {
  730. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  731. return;
  732. }
  733. }
  734. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  735. {
  736. start->block(true);
  737. StartWithCurrentSettings swcs;
  738. *serv << &swcs;
  739. ongoingClosing = true;
  740. return;
  741. }
  742. if(screenType != CMenuScreen::saveGame)
  743. {
  744. if(!current)
  745. return;
  746. saveGameName.clear();
  747. if(screenType == CMenuScreen::loadGame)
  748. {
  749. saveGameName = sInfo.mapname;
  750. }
  751. StartInfo * si = new StartInfo(sInfo);
  752. CGP->removeFromGui();
  753. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  754. }
  755. else
  756. {
  757. if(!(sel && sel->txt && sel->txt->text.size()))
  758. return;
  759. saveGameName = "Saves/" + sel->txt->text;
  760. CFunctionList<void()> overWrite;
  761. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  762. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  763. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  764. {
  765. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  766. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  767. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  768. }
  769. else
  770. overWrite();
  771. }
  772. }
  773. void CSelectionScreen::difficultyChange( int to )
  774. {
  775. assert(screenType == CMenuScreen::newGame);
  776. sInfo.difficulty = to;
  777. propagateOptions();
  778. redraw();
  779. }
  780. void CSelectionScreen::handleConnection()
  781. {
  782. setThreadName("CSelectionScreen::handleConnection");
  783. try
  784. {
  785. assert(serv);
  786. while(serv)
  787. {
  788. CPackForSelectionScreen *pack = NULL;
  789. *serv >> pack;
  790. tlog5 << "Received a pack of type " << typeid(*pack).name() << std::endl;
  791. assert(pack);
  792. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  793. {
  794. endingPack->apply(this);
  795. }
  796. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  797. {
  798. endingPack->apply(this);
  799. }
  800. else
  801. {
  802. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  803. upcomingPacks.push_back(pack);
  804. }
  805. }
  806. } HANDLE_EXCEPTION
  807. catch(int i)
  808. {
  809. if(i != 666)
  810. throw;
  811. }
  812. }
  813. void CSelectionScreen::setSInfo(const StartInfo &si)
  814. {
  815. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  816. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  817. {
  818. if(i->second.playerID == myNameID)
  819. {
  820. playerColor = i->first;
  821. break;
  822. }
  823. }
  824. if(i == si.playerInfos.cend()) //not found
  825. playerColor = PlayerColor::CANNOT_DETERMINE;
  826. sInfo = si;
  827. if(current)
  828. opt->recreate(); //will force to recreate using current sInfo
  829. card->difficulty->select(si.difficulty, 0);
  830. GH.totalRedraw();
  831. }
  832. void CSelectionScreen::processPacks()
  833. {
  834. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  835. while(upcomingPacks.size())
  836. {
  837. CPackForSelectionScreen *pack = upcomingPacks.front();
  838. upcomingPacks.pop_front();
  839. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  840. apply->applyOnPG(this, pack);
  841. delete pack;
  842. }
  843. }
  844. void CSelectionScreen::update()
  845. {
  846. if(serverHandlingThread)
  847. processPacks();
  848. }
  849. void CSelectionScreen::propagateOptions()
  850. {
  851. if(isHost() && serv)
  852. {
  853. UpdateStartOptions ups(sInfo);
  854. *serv << &ups;
  855. }
  856. }
  857. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  858. {
  859. if(!isGuest() || !serv)
  860. return;
  861. RequestOptionsChange roc(what, dir, myNameID);
  862. *serv << &roc;
  863. }
  864. void CSelectionScreen::postChatMessage(const std::string &txt)
  865. {
  866. assert(serv);
  867. ChatMessage cm;
  868. cm.message = txt;
  869. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  870. *serv << &cm;
  871. }
  872. void CSelectionScreen::propagateNames()
  873. {
  874. PlayersNames pn;
  875. pn.playerNames = playerNames;
  876. *serv << &pn;
  877. }
  878. void CSelectionScreen::showAll()
  879. {
  880. CIntObject::showAll();
  881. //* if (bordered && (pos.h != to->h || pos.w != to->w))
  882. //* CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  883. }
  884. // A new size filter (Small, Medium, ...) has been selected. Populate
  885. // selMaps with the relevant data.
  886. void SelectionTab::filter( int size, bool selectFirst )
  887. {
  888. curItems.clear();
  889. if(tabType == CMenuScreen::campaignList)
  890. {
  891. for (size_t i=0; i<allItems.size(); i++)
  892. curItems.push_back(&allItems[i]);
  893. }
  894. else
  895. {
  896. for (size_t i=0; i<allItems.size(); i++)
  897. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  898. curItems.push_back(&allItems[i]);
  899. }
  900. if(curItems.size())
  901. {
  902. slider->block(false);
  903. slider->setAmount(curItems.size());
  904. sort();
  905. if(selectFirst)
  906. {
  907. slider->moveTo(0);
  908. onSelect(curItems[0]);
  909. }
  910. selectAbs(0);
  911. }
  912. else
  913. {
  914. slider->block(true);
  915. onSelect(NULL);
  916. }
  917. }
  918. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  919. {
  920. std::vector<ResourceID> ret;
  921. boost::to_upper(dirURI);
  922. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  923. {
  924. return ident.getType() == resType
  925. && boost::algorithm::starts_with(ident.getName(), dirURI);
  926. });
  927. while (iterator.hasNext())
  928. {
  929. ret.push_back(*iterator);
  930. ++iterator;
  931. }
  932. return ret;
  933. }
  934. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  935. {
  936. allItems.clear();
  937. for(int i = 0; i < files.size(); ++i)
  938. {
  939. try
  940. {
  941. CMapInfo mapInfo;
  942. mapInfo.mapInit(files[i].getName());
  943. allItems.push_back(mapInfo);
  944. }
  945. catch(std::exception & e)
  946. {
  947. tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
  948. }
  949. }
  950. }
  951. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  952. {
  953. for(int i=0; i<files.size(); i++)
  954. {
  955. try
  956. {
  957. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  958. lf.checkMagicBytes(SAVEGAME_MAGIC);
  959. // ui8 sign[8];
  960. // lf >> sign;
  961. // if(std::memcmp(sign,"VCMISVG",7))
  962. // {
  963. // throw std::runtime_error("not a correct savefile!");
  964. // }
  965. // Create the map info object
  966. CMapInfo mapInfo;
  967. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  968. mapInfo.scenarioOpts = new StartInfo;
  969. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  970. mapInfo.fileURI = files[i].getName();
  971. mapInfo.countPlayers();
  972. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  973. mapInfo.date = std::asctime(std::localtime(&time));
  974. // If multi mode then only multi games, otherwise single
  975. if((mapInfo.actualHumanPlayers > 1) != multi)
  976. {
  977. mapInfo.mapHeader.reset();
  978. }
  979. allItems.push_back(mapInfo);
  980. }
  981. catch(const std::exception & e)
  982. {
  983. tlog3 << "Error: Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  984. }
  985. }
  986. }
  987. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  988. {
  989. allItems.resize(files.size());
  990. for(int i=0; i<files.size(); i++)
  991. {
  992. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  993. allItems[i].fileURI = files[i].getName();
  994. allItems[i].campaignInit();
  995. }
  996. }
  997. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  998. :bg(NULL), onSelect(OnSelect)
  999. {
  1000. OBJ_CONSTRUCTION;
  1001. selectionPos = 0;
  1002. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1003. slider = NULL;
  1004. txt = NULL;
  1005. tabType = Type;
  1006. if (Type != CMenuScreen::campaignList)
  1007. {
  1008. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1009. pos = bg->pos;
  1010. }
  1011. else
  1012. {
  1013. bg = nullptr; //use background from parent
  1014. pos.w = parent->pos.w;
  1015. pos.h = parent->pos.h;
  1016. pos.x += 3; pos.y += 6;
  1017. }
  1018. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1019. {
  1020. positions = 18;
  1021. }
  1022. else
  1023. {
  1024. std::vector<CCampaignHeader> cpm;
  1025. switch(tabType)
  1026. {
  1027. case CMenuScreen::newGame:
  1028. parseMaps(getFiles("Maps/", EResType::MAP));
  1029. positions = 18;
  1030. break;
  1031. case CMenuScreen::loadGame:
  1032. case CMenuScreen::saveGame:
  1033. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1034. if(tabType == CMenuScreen::loadGame)
  1035. {
  1036. positions = 18;
  1037. }
  1038. else
  1039. {
  1040. positions = 16;
  1041. }
  1042. if(tabType == CMenuScreen::saveGame)
  1043. {
  1044. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1045. txt->filters.add(CTextInput::filenameFilter);
  1046. }
  1047. break;
  1048. case CMenuScreen::campaignList:
  1049. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1050. positions = 18;
  1051. break;
  1052. default:
  1053. assert(0);
  1054. break;
  1055. }
  1056. }
  1057. if (tabType != CMenuScreen::campaignList)
  1058. {
  1059. //size filter buttons
  1060. {
  1061. int sizes[] = {36, 72, 108, 144, 0};
  1062. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1063. for(int i = 0; i < 5; i++)
  1064. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1065. }
  1066. //sort buttons buttons
  1067. {
  1068. int xpos[] = {23, 55, 88, 121, 306, 339};
  1069. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1070. for(int i = 0; i < 6; i++)
  1071. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1072. }
  1073. }
  1074. else
  1075. {
  1076. //sort by buttons
  1077. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1078. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1079. }
  1080. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1081. slider->addUsedEvents(WHEEL);
  1082. slider->slider->keepFrame = true;
  1083. format = CDefHandler::giveDef("SCSELC.DEF");
  1084. sortingBy = _format;
  1085. ascending = true;
  1086. filter(0);
  1087. //select(0);
  1088. switch(tabType)
  1089. {
  1090. case CMenuScreen::newGame:
  1091. selectFName("Maps/Arrogance");
  1092. break;
  1093. case CMenuScreen::loadGame:
  1094. case CMenuScreen::campaignList:
  1095. select(0);
  1096. break;
  1097. case CMenuScreen::saveGame:;
  1098. if(saveGameName.empty())
  1099. {
  1100. txt->setTxt("NEWGAME");
  1101. }
  1102. else
  1103. {
  1104. selectFName(saveGameName);
  1105. }
  1106. }
  1107. }
  1108. SelectionTab::~SelectionTab()
  1109. {
  1110. delete format;
  1111. }
  1112. void SelectionTab::sortBy( int criteria )
  1113. {
  1114. if(criteria == sortingBy)
  1115. {
  1116. ascending = !ascending;
  1117. }
  1118. else
  1119. {
  1120. sortingBy = (ESortBy)criteria;
  1121. ascending = true;
  1122. }
  1123. sort();
  1124. selectAbs(0);
  1125. }
  1126. void SelectionTab::sort()
  1127. {
  1128. if(sortingBy != _name)
  1129. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1130. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1131. if(!ascending)
  1132. std::reverse(curItems.begin(), curItems.end());
  1133. redraw();
  1134. }
  1135. void SelectionTab::select( int position )
  1136. {
  1137. if(!curItems.size()) return;
  1138. // New selection. py is the index in curItems.
  1139. int py = position + slider->value;
  1140. vstd::amax(py, 0);
  1141. vstd::amin(py, curItems.size()-1);
  1142. selectionPos = py;
  1143. if(position < 0)
  1144. slider->moveTo(slider->value + position);
  1145. else if(position >= positions)
  1146. slider->moveTo(slider->value + position - positions + 1);
  1147. if(txt)
  1148. {
  1149. std::string filename = CResourceHandler::get()->getResourceName(
  1150. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1151. txt->setTxt(CFileInfo(filename).getBaseName());
  1152. }
  1153. onSelect(curItems[py]);
  1154. }
  1155. void SelectionTab::selectAbs( int position )
  1156. {
  1157. select(position - slider->value);
  1158. }
  1159. int SelectionTab::getPosition( int x, int y )
  1160. {
  1161. return -1;
  1162. }
  1163. void SelectionTab::sliderMove( int slidPos )
  1164. {
  1165. if(!slider) return; //ignore spurious call when slider is being created
  1166. redraw();
  1167. }
  1168. // Display the tab with the scenario names
  1169. //
  1170. // elemIdx is the index of the maps or saved game to display on line 0
  1171. // slider->capacity contains the number of available screen lines
  1172. // slider->positionsAmnt is the number of elements after filtering
  1173. void SelectionTab::printMaps(SDL_Surface *to)
  1174. {
  1175. int elemIdx = slider->value;
  1176. // Display all elements if there's enough space
  1177. //if(slider->amount < slider->capacity)
  1178. // elemIdx = 0;
  1179. SDL_Color itemColor;
  1180. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1181. {
  1182. CMapInfo *currentItem = curItems[elemIdx];
  1183. if (elemIdx == selectionPos)
  1184. itemColor=Colors::YELLOW;
  1185. else
  1186. itemColor=Colors::WHITE;
  1187. if(tabType != CMenuScreen::campaignList)
  1188. {
  1189. //amount of players
  1190. std::ostringstream ostr(std::ostringstream::out);
  1191. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1192. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1193. //map size
  1194. std::string temp2 = "C";
  1195. switch (currentItem->mapHeader->width)
  1196. {
  1197. case 36:
  1198. temp2="S";
  1199. break;
  1200. case 72:
  1201. temp2="M";
  1202. break;
  1203. case 108:
  1204. temp2="L";
  1205. break;
  1206. case 144:
  1207. temp2="XL";
  1208. break;
  1209. }
  1210. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1211. int temp=-1;
  1212. switch (currentItem->mapHeader->version)
  1213. {
  1214. case EMapFormat::ROE:
  1215. temp=0;
  1216. break;
  1217. case EMapFormat::AB:
  1218. temp=1;
  1219. break;
  1220. case EMapFormat::SOD:
  1221. temp=2;
  1222. break;
  1223. case EMapFormat::WOG:
  1224. temp=3;
  1225. break;
  1226. default:
  1227. // Unknown version. Be safe and ignore that map
  1228. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1229. continue;
  1230. }
  1231. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1232. //victory conditions
  1233. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1234. temp = 11;
  1235. else
  1236. temp = currentItem->mapHeader->victoryCondition.condition;
  1237. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1238. //loss conditions
  1239. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1240. temp=3;
  1241. else
  1242. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1243. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1244. }
  1245. else //if campaign
  1246. {
  1247. //number of maps in campaign
  1248. std::ostringstream ostr(std::ostringstream::out);
  1249. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1250. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1251. }
  1252. std::string name;
  1253. if(tabType == CMenuScreen::newGame)
  1254. {
  1255. if (!currentItem->mapHeader->name.length())
  1256. currentItem->mapHeader->name = "Unnamed";
  1257. name = currentItem->mapHeader->name;
  1258. }
  1259. else if(tabType == CMenuScreen::campaignList)
  1260. {
  1261. name = currentItem->campaignHeader->name;
  1262. }
  1263. else
  1264. {
  1265. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1266. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1267. }
  1268. //print name
  1269. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1270. }
  1271. }
  1272. void SelectionTab::showAll()
  1273. {
  1274. CIntObject::showAll();
  1275. //* printMaps(to);
  1276. std::string title;
  1277. switch(tabType) {
  1278. case CMenuScreen::newGame:
  1279. title = CGI->generaltexth->arraytxt[229];
  1280. break;
  1281. case CMenuScreen::loadGame:
  1282. title = CGI->generaltexth->arraytxt[230];
  1283. break;
  1284. case CMenuScreen::saveGame:
  1285. title = CGI->generaltexth->arraytxt[231];
  1286. break;
  1287. case CMenuScreen::campaignList:
  1288. title = CGI->generaltexth->allTexts[726];
  1289. break;
  1290. }
  1291. //* printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1292. if(tabType != CMenuScreen::campaignList)
  1293. {
  1294. //* printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1295. }
  1296. }
  1297. void SelectionTab::clickLeft( tribool down, bool previousState )
  1298. {
  1299. if(down)
  1300. {
  1301. int line = getLine();
  1302. if(line != -1)
  1303. select(line);
  1304. }
  1305. }
  1306. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1307. {
  1308. if(key.state != SDL_PRESSED) return;
  1309. int moveBy = 0;
  1310. switch(key.keysym.sym)
  1311. {
  1312. case SDLK_UP:
  1313. moveBy = -1;
  1314. break;
  1315. case SDLK_DOWN:
  1316. moveBy = +1;
  1317. break;
  1318. case SDLK_PAGEUP:
  1319. moveBy = -positions+1;
  1320. break;
  1321. case SDLK_PAGEDOWN:
  1322. moveBy = +positions-1;
  1323. break;
  1324. case SDLK_HOME:
  1325. select(-slider->value);
  1326. return;
  1327. case SDLK_END:
  1328. select(curItems.size() - slider->value);
  1329. return;
  1330. default:
  1331. return;
  1332. }
  1333. select(selectionPos - slider->value + moveBy);
  1334. }
  1335. void SelectionTab::onDoubleClick()
  1336. {
  1337. if(getLine() != -1) //double clicked scenarios list
  1338. {
  1339. //act as if start button was pressed
  1340. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1341. }
  1342. }
  1343. int SelectionTab::getLine()
  1344. {
  1345. int line = -1;
  1346. Point clickPos(GH.current->button.x, GH.current->button.y);
  1347. clickPos = clickPos - pos.topLeft();
  1348. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1349. {
  1350. line = (clickPos.y-115) / 25; //which line
  1351. }
  1352. return line;
  1353. }
  1354. void SelectionTab::selectFName( std::string fname )
  1355. {
  1356. boost::to_upper(fname);
  1357. for(int i = curItems.size() - 1; i >= 0; i--)
  1358. {
  1359. if(curItems[i]->fileURI == fname)
  1360. {
  1361. slider->moveTo(i);
  1362. selectAbs(i);
  1363. return;
  1364. }
  1365. }
  1366. selectAbs(0);
  1367. }
  1368. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1369. {
  1370. return curItems.empty() ? nullptr : curItems[selectionPos];
  1371. }
  1372. RandomMapTab::RandomMapTab()
  1373. {
  1374. OBJ_CONSTRUCTION;
  1375. bg = new CPicture("RANMAPBK", 0, 6);
  1376. // Map Size
  1377. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1378. mapSizeBtnGroup->pos.y += 81;
  1379. mapSizeBtnGroup->pos.x += 158;
  1380. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1381. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1382. mapSizeBtnGroup->select(1, false);
  1383. mapSizeBtnGroup->onChange = [&](int btnId)
  1384. {
  1385. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1386. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1387. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1388. updateMapInfo();
  1389. };
  1390. // Two levels
  1391. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1392. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1393. twoLevelsBtn->select(true);
  1394. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1395. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1396. // Create number defs list
  1397. std::vector<std::string> numberDefs;
  1398. for(int i = 0; i <= 8; ++i)
  1399. {
  1400. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1401. }
  1402. const int NUMBERS_WIDTH = 32;
  1403. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1404. // Amount of players
  1405. playersCntGroup = new CHighlightableButtonsGroup(0);
  1406. playersCntGroup->pos.y += 153;
  1407. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1408. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1409. playersCntGroup->onChange = [&](int btnId)
  1410. {
  1411. mapGenOptions.setPlayersCnt(btnId);
  1412. deactivateButtonsFrom(teamsCntGroup, btnId);
  1413. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1414. validatePlayersCnt(btnId);
  1415. updateMapInfo();
  1416. };
  1417. // Amount of teams
  1418. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1419. teamsCntGroup->pos.y += 219;
  1420. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1421. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1422. teamsCntGroup->onChange = [&](int btnId)
  1423. {
  1424. mapGenOptions.setTeamsCnt(btnId);
  1425. updateMapInfo();
  1426. };
  1427. // Computer only players
  1428. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1429. compOnlyPlayersCntGroup->pos.y += 285;
  1430. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1431. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1432. compOnlyPlayersCntGroup->select(0, true);
  1433. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1434. {
  1435. mapGenOptions.setCompOnlyPlayersCnt(btnId);
  1436. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1437. validateCompOnlyPlayersCnt(btnId);
  1438. updateMapInfo();
  1439. };
  1440. // Computer only teams
  1441. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1442. compOnlyTeamsCntGroup->pos.y += 351;
  1443. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1444. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1445. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1446. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1447. {
  1448. mapGenOptions.setCompOnlyTeamsCnt(btnId);
  1449. updateMapInfo();
  1450. };
  1451. const int WIDE_BTN_WIDTH = 85;
  1452. // Water content
  1453. waterContentGroup = new CHighlightableButtonsGroup(0);
  1454. waterContentGroup->pos.y += 419;
  1455. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1456. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1457. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1458. waterContentGroup->onChange = [&](int btnId)
  1459. {
  1460. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1461. };
  1462. // Monster strength
  1463. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1464. monsterStrengthGroup->pos.y += 485;
  1465. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1466. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1467. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1468. monsterStrengthGroup->onChange = [&](int btnId)
  1469. {
  1470. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1471. };
  1472. // Show random maps btn
  1473. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1474. // Initialize map info object
  1475. mapInfo.isRandomMap = true;
  1476. shared_ptr<CMapHeader> mapHeader(new CMapHeader());
  1477. mapHeader->version = EMapFormat::SOD;
  1478. mapHeader->name = CGI->generaltexth->allTexts[740];
  1479. mapHeader->description = CGI->generaltexth->allTexts[741];
  1480. mapHeader->difficulty = 1; // Normal
  1481. mapInfo.mapHeader = mapHeader;
  1482. updateMapInfo();
  1483. }
  1484. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1485. {
  1486. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1487. // Buttons are relative to button group, TODO better solution?
  1488. SObjectConstruction obj__i(group);
  1489. const std::string RANDOM_DEF = "RANRAND";
  1490. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1491. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1492. }
  1493. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1494. {
  1495. // Buttons are relative to button group, TODO better solution?
  1496. SObjectConstruction obj__i(group);
  1497. int cnt = nEnd - nStart + 1;
  1498. for(int i = 0; i < cnt; ++i)
  1499. {
  1500. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1501. }
  1502. }
  1503. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1504. {
  1505. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1506. {
  1507. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1508. {
  1509. if(btn->isBlocked())
  1510. {
  1511. btn->setOffset(0);
  1512. btn->setState(CButtonBase::NORMAL);
  1513. }
  1514. }
  1515. else
  1516. {
  1517. // Blocked state looks like frame 'selected'=1
  1518. btn->setOffset(-1);
  1519. btn->setState(CButtonBase::BLOCKED);
  1520. }
  1521. }
  1522. }
  1523. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1524. {
  1525. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1526. {
  1527. return;
  1528. }
  1529. if(mapGenOptions.getTeamsCnt() >= playersCnt)
  1530. {
  1531. mapGenOptions.setTeamsCnt(playersCnt - 1);
  1532. teamsCntGroup->select(mapGenOptions.getTeamsCnt(), true);
  1533. }
  1534. if(mapGenOptions.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1535. {
  1536. mapGenOptions.setCompOnlyPlayersCnt(8 - playersCnt);
  1537. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayersCnt(), true);
  1538. }
  1539. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayersCnt());
  1540. }
  1541. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1542. {
  1543. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1544. {
  1545. return;
  1546. }
  1547. if(mapGenOptions.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1548. {
  1549. mapGenOptions.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1550. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamsCnt(), true);
  1551. }
  1552. }
  1553. void RandomMapTab::showAll()
  1554. {
  1555. CIntObject::showAll();
  1556. /*
  1557. // Headline
  1558. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1559. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1560. // Map size
  1561. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1562. // Players cnt
  1563. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1564. // Teams cnt
  1565. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1566. // Computer only players cnt
  1567. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1568. // Computer only teams cnt
  1569. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1570. // Water content
  1571. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1572. // Monster strength
  1573. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1574. */
  1575. }
  1576. void RandomMapTab::updateMapInfo()
  1577. {
  1578. mapInfo.mapHeader->height = mapGenOptions.getHeight();
  1579. mapInfo.mapHeader->width = mapGenOptions.getWidth();
  1580. mapInfo.mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1581. // Generate player information
  1582. mapInfo.mapHeader->players.clear();
  1583. int playersToGen = (mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE
  1584. || mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
  1585. ? 8 : mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
  1586. mapInfo.mapHeader->howManyTeams = playersToGen;
  1587. for(int i = 0; i < playersToGen; ++i)
  1588. {
  1589. PlayerInfo player;
  1590. player.canComputerPlay = true;
  1591. if(i >= mapGenOptions.getPlayersCnt() && mapGenOptions.getPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
  1592. {
  1593. player.canHumanPlay = false;
  1594. }
  1595. else
  1596. {
  1597. player.canHumanPlay = true;
  1598. }
  1599. player.team = TeamID(i);
  1600. player.hasMainTown = true;
  1601. player.generateHeroAtMainTown = true;
  1602. mapInfo.mapHeader->players.push_back(player);
  1603. }
  1604. mapInfoChanged(&mapInfo);
  1605. }
  1606. CFunctionList<void(const CMapInfo *)> & RandomMapTab::getMapInfoChanged()
  1607. {
  1608. return mapInfoChanged;
  1609. }
  1610. const CMapInfo & RandomMapTab::getMapInfo() const
  1611. {
  1612. return mapInfo;
  1613. }
  1614. const CMapGenOptions & RandomMapTab::getMapGenOptions() const
  1615. {
  1616. return mapGenOptions;
  1617. }
  1618. CChatBox::CChatBox(const Rect &rect)
  1619. {
  1620. OBJ_CONSTRUCTION;
  1621. pos += rect;
  1622. addUsedEvents(KEYBOARD);
  1623. captureAllKeys = true;
  1624. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1625. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1626. inputBox->removeUsedEvents(KEYBOARD);
  1627. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1628. chatHistory->color = Colors::GREEN;
  1629. }
  1630. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1631. {
  1632. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1633. {
  1634. SEL->postChatMessage(inputBox->text);
  1635. inputBox->setTxt("");
  1636. }
  1637. else
  1638. inputBox->keyPressed(key);
  1639. }
  1640. void CChatBox::addNewMessage(const std::string &text)
  1641. {
  1642. chatHistory->setTxt(chatHistory->text + text + "\n");
  1643. if(chatHistory->slider)
  1644. chatHistory->slider->moveToMax();
  1645. }
  1646. InfoCard::InfoCard( bool Network )
  1647. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1648. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1649. {
  1650. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1651. pos.x += 393;
  1652. pos.y += 6;
  1653. addUsedEvents(RCLICK);
  1654. mapDescription = NULL;
  1655. Rect descriptionRect(26, 149, 320, 115);
  1656. mapDescription = new CTextBox("", descriptionRect, 1);
  1657. if(SEL->screenType == CMenuScreen::campaignList)
  1658. {
  1659. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1660. mapDescription->addChild(new CPicture(ss->bg->getImage(), descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1661. }
  1662. else
  1663. {
  1664. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1665. parent->addChild(bg);
  1666. auto it = vstd::find(parent->children, this); //our position among parent children
  1667. parent->children.insert(it, bg); //put BG before us
  1668. parent->children.pop_back();
  1669. pos.w = bg->pos.w;
  1670. pos.h = bg->pos.h;
  1671. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1672. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1673. difficulty = new CHighlightableButtonsGroup(0);
  1674. {
  1675. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1676. for(int i = 0; i < 5; i++)
  1677. {
  1678. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1679. }
  1680. }
  1681. if(SEL->screenType != CMenuScreen::newGame)
  1682. difficulty->block(true);
  1683. //description needs bg
  1684. mapDescription->addChild(new CPicture(bg->getImage(), descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1685. if(network)
  1686. {
  1687. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1688. chat = new CChatBox(descriptionRect);
  1689. chat->chatHistory->addChild(new CPicture(bg->getImage(), chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1690. chatOn = true;
  1691. mapDescription->disable();
  1692. }
  1693. }
  1694. }
  1695. InfoCard::~InfoCard()
  1696. {
  1697. delete sizes;
  1698. delete sFlags;
  1699. }
  1700. void InfoCard::showAll()
  1701. {
  1702. CIntObject::showAll();
  1703. //blit texts
  1704. if(SEL->screenType != CMenuScreen::campaignList)
  1705. {
  1706. /* printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1707. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1708. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1709. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1710. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1711. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1712. if(!chatOn)
  1713. {
  1714. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1715. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1716. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1717. }
  1718. else //players list
  1719. {
  1720. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1721. int playerSoFar = 0;
  1722. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1723. {
  1724. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1725. {
  1726. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1727. playerNames.erase(i->second.playerID);
  1728. }
  1729. }
  1730. playerSoFar = 0;
  1731. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1732. {
  1733. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1734. }
  1735. }
  1736. */
  1737. }
  1738. if(SEL->current)
  1739. {
  1740. if(SEL->screenType != CMenuScreen::campaignList)
  1741. {
  1742. int temp = -1;
  1743. if(!chatOn)
  1744. {
  1745. //victory conditions
  1746. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1747. if (temp>20) temp=0;
  1748. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1749. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1750. //* printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1751. temp = SEL->current->mapHeader->victoryCondition.condition;
  1752. if (temp>12) temp=11;
  1753. //* blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1754. //loss conditoins
  1755. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1756. if (temp>20) temp=0;
  1757. sss = CGI->generaltexth->lossCondtions[temp];
  1758. //* printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1759. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1760. if (temp>12) temp=3;
  1761. //* blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1762. }
  1763. //difficulty
  1764. assert(SEL->current->mapHeader->difficulty <= 4);
  1765. // std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1766. //* printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1767. //selecting size icon
  1768. switch (SEL->current->mapHeader->width)
  1769. {
  1770. case 36:
  1771. temp=0;
  1772. break;
  1773. case 72:
  1774. temp=1;
  1775. break;
  1776. case 108:
  1777. temp=2;
  1778. break;
  1779. case 144:
  1780. temp=3;
  1781. break;
  1782. default:
  1783. temp=4;
  1784. break;
  1785. }
  1786. //* blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1787. //* if(SEL->screenType == CMenuScreen::loadGame)
  1788. //* printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1789. //print flags
  1790. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1791. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1792. TeamID myT;
  1793. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1794. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1795. else
  1796. myT = TeamID::NO_TEAM;
  1797. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1798. {
  1799. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1800. //* blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1801. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1802. }
  1803. std::string tob;
  1804. switch (SEL->sInfo.difficulty)
  1805. {
  1806. case 0:
  1807. tob="80%";
  1808. break;
  1809. case 1:
  1810. tob="100%";
  1811. break;
  1812. case 2:
  1813. tob="130%";
  1814. break;
  1815. case 3:
  1816. tob="160%";
  1817. break;
  1818. case 4:
  1819. tob="200%";
  1820. break;
  1821. }
  1822. //* printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1823. }
  1824. //blit description
  1825. std::string name;
  1826. if (SEL->screenType == CMenuScreen::campaignList)
  1827. {
  1828. name = SEL->current->campaignHeader->name;
  1829. }
  1830. else
  1831. {
  1832. name = SEL->current->mapHeader->name;
  1833. }
  1834. //name
  1835. //* if (name.length())
  1836. //* printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1837. //* else
  1838. //* printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1839. }
  1840. }
  1841. void InfoCard::changeSelection( const CMapInfo *to )
  1842. {
  1843. if(to && mapDescription)
  1844. {
  1845. if (SEL->screenType == CMenuScreen::campaignList)
  1846. mapDescription->setTxt(to->campaignHeader->description);
  1847. else
  1848. mapDescription->setTxt(to->mapHeader->description);
  1849. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1850. difficulty->block(true);
  1851. difficulty->select(SEL->sInfo.difficulty, 0);
  1852. }
  1853. }
  1854. GH.totalRedraw();
  1855. }
  1856. void InfoCard::clickRight( tribool down, bool previousState )
  1857. {
  1858. static const Rect flagArea(19, 397, 335, 23);
  1859. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1860. showTeamsPopup();
  1861. }
  1862. void InfoCard::showTeamsPopup()
  1863. {
  1864. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1865. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1866. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1867. {
  1868. std::vector<ui8> flags;
  1869. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1870. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1871. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1872. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1873. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1874. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1875. flags.push_back(j);
  1876. int curx = 128 - 9*flags.size();
  1877. for(int j = 0; j < flags.size(); j++)
  1878. {
  1879. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1880. curx += 18;
  1881. }
  1882. }
  1883. GH.pushInt(new CInfoPopup(bmp, true));
  1884. }
  1885. void InfoCard::toggleChat()
  1886. {
  1887. setChat(!chatOn);
  1888. }
  1889. void InfoCard::setChat(bool activateChat)
  1890. {
  1891. if(chatOn == activateChat)
  1892. return;
  1893. assert(active);
  1894. if(activateChat)
  1895. {
  1896. mapDescription->disable();
  1897. chat->enable();
  1898. playerListBg->enable();
  1899. }
  1900. else
  1901. {
  1902. mapDescription->enable();
  1903. chat->disable();
  1904. playerListBg->disable();
  1905. }
  1906. chatOn = activateChat;
  1907. GH.totalRedraw();
  1908. }
  1909. OptionsTab::OptionsTab():
  1910. turnDuration(NULL)
  1911. {
  1912. OBJ_CONSTRUCTION;
  1913. bg = new CPicture("ADVOPTBK", 0, 6);
  1914. pos = bg->pos;
  1915. if(SEL->screenType == CMenuScreen::newGame)
  1916. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1917. }
  1918. OptionsTab::~OptionsTab()
  1919. {
  1920. }
  1921. void OptionsTab::showAll()
  1922. {
  1923. CIntObject::showAll();
  1924. /*
  1925. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1926. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1927. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1928. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1929. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1930. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1931. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1932. if (turnDuration)
  1933. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1934. */
  1935. }
  1936. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1937. {
  1938. if(SEL->isGuest())
  1939. {
  1940. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1941. return;
  1942. }
  1943. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1944. si16 &cur = s.castle;
  1945. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1946. if (cur == PlayerSettings::NONE) //no change
  1947. return;
  1948. if (cur == PlayerSettings::RANDOM) //first/last available
  1949. {
  1950. if (dir > 0)
  1951. cur = *allowed.begin(); //id of first town
  1952. else
  1953. cur = *allowed.rbegin(); //id of last town
  1954. }
  1955. else // next/previous available
  1956. {
  1957. if ( (cur == *allowed.begin() && dir < 0 )
  1958. || (cur == *allowed.rbegin() && dir > 0) )
  1959. cur = -1;
  1960. else
  1961. {
  1962. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1963. auto iter = allowed.find(cur);
  1964. std::advance(iter, dir);
  1965. cur = *iter;
  1966. }
  1967. }
  1968. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1969. s.hero = PlayerSettings::RANDOM;
  1970. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1971. s.bonus = PlayerSettings::RANDOM;
  1972. entries[player]->selectButtons();
  1973. SEL->propagateOptions();
  1974. entries[player]->update();
  1975. redraw();
  1976. }
  1977. void OptionsTab::nextHero( PlayerColor player, int dir )
  1978. {
  1979. if(SEL->isGuest())
  1980. {
  1981. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1982. return;
  1983. }
  1984. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1985. int old = s.hero;
  1986. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1987. return;
  1988. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1989. {
  1990. int max = CGI->heroh->heroes.size(),
  1991. min = 0;
  1992. s.hero = nextAllowedHero(player, min,max,0,dir);
  1993. }
  1994. else
  1995. {
  1996. if(dir > 0)
  1997. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1998. else
  1999. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2000. }
  2001. if(old != s.hero)
  2002. {
  2003. usedHeroes.erase(old);
  2004. usedHeroes.insert(s.hero);
  2005. entries[player]->update();
  2006. redraw();
  2007. }
  2008. SEL->propagateOptions();
  2009. }
  2010. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2011. {
  2012. if(dir>0)
  2013. {
  2014. for(int i=min+incl; i<=max-incl; i++)
  2015. if(canUseThisHero(player, i))
  2016. return i;
  2017. }
  2018. else
  2019. {
  2020. for(int i=max-incl; i>=min+incl; i--)
  2021. if(canUseThisHero(player, i))
  2022. return i;
  2023. }
  2024. return -1;
  2025. }
  2026. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2027. {
  2028. return CGI->heroh->heroes.size() > ID
  2029. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2030. && !vstd::contains(usedHeroes, ID)
  2031. && SEL->current->mapHeader->allowedHeroes[ID];
  2032. }
  2033. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2034. {
  2035. if(SEL->isGuest())
  2036. {
  2037. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2038. return;
  2039. }
  2040. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2041. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2042. if (s.hero==PlayerSettings::NONE &&
  2043. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2044. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2045. {
  2046. if (dir<0)
  2047. ret=PlayerSettings::RANDOM;
  2048. else ret=PlayerSettings::GOLD;
  2049. }
  2050. if(ret > PlayerSettings::RESOURCE)
  2051. ret = PlayerSettings::RANDOM;
  2052. if(ret < PlayerSettings::RANDOM)
  2053. ret = PlayerSettings::RESOURCE;
  2054. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2055. {
  2056. if (dir<0)
  2057. ret=PlayerSettings::GOLD;
  2058. else ret=PlayerSettings::RANDOM;
  2059. }
  2060. SEL->propagateOptions();
  2061. entries[player]->update();
  2062. redraw();
  2063. }
  2064. void OptionsTab::recreate()
  2065. {
  2066. for(auto it = entries.begin(); it != entries.end(); ++it)
  2067. {
  2068. delete it->second;
  2069. }
  2070. entries.clear();
  2071. usedHeroes.clear();
  2072. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2073. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2074. {
  2075. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2076. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2077. for(size_t hi=0; hi<heroes.size(); hi++)
  2078. usedHeroes.insert(heroes[hi].heroId);
  2079. }
  2080. }
  2081. void OptionsTab::setTurnLength( int npos )
  2082. {
  2083. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2084. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2085. SEL->sInfo.turnTime = times[npos];
  2086. redraw();
  2087. }
  2088. void OptionsTab::flagPressed( PlayerColor color )
  2089. {
  2090. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2091. PlayerSettings *old = NULL;
  2092. if(SEL->playerNames.size() == 1) //single player -> just swap
  2093. {
  2094. if(color == playerColor) //that color is already selected, no action needed
  2095. return;
  2096. old = &SEL->sInfo.playerInfos[playerColor];
  2097. swapPlayers(*old, clicked);
  2098. }
  2099. else
  2100. {
  2101. //identify clicked player
  2102. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2103. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2104. {
  2105. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2106. SEL->setPlayer(restPos, playerToRestore.id);
  2107. playerToRestore.reset();
  2108. }
  2109. int newPlayer; //which player will take clicked position
  2110. //who will be put here?
  2111. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2112. {
  2113. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2114. if(!newPlayer) //no "free" player -> get just first one
  2115. newPlayer = SEL->playerNames.begin()->first;
  2116. }
  2117. else //human clicked -> take next
  2118. {
  2119. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2120. i++; //player AFTER clicked one
  2121. if(i != SEL->playerNames.end())
  2122. newPlayer = i->first;
  2123. else
  2124. newPlayer = 0; //AI if we scrolled through all players
  2125. }
  2126. SEL->setPlayer(clicked, newPlayer); //put player
  2127. //if that player was somewhere else, we need to replace him with computer
  2128. if(newPlayer) //not AI
  2129. {
  2130. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2131. {
  2132. int curNameID = i->second.playerID;
  2133. if(i->first != color && curNameID == newPlayer)
  2134. {
  2135. assert(i->second.playerID);
  2136. playerToRestore.color = i->first;
  2137. playerToRestore.id = newPlayer;
  2138. SEL->setPlayer(i->second, 0); //set computer
  2139. old = &i->second;
  2140. break;
  2141. }
  2142. }
  2143. }
  2144. }
  2145. entries[clicked.color]->selectButtons();
  2146. if(old)
  2147. {
  2148. entries[old->color]->selectButtons();
  2149. if(old->hero >= 0)
  2150. usedHeroes.erase(old->hero);
  2151. old->hero = entries[old->color]->pi.defaultHero();
  2152. }
  2153. SEL->propagateOptions();
  2154. GH.totalRedraw();
  2155. }
  2156. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2157. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2158. {
  2159. OBJ_CONSTRUCTION;
  2160. defActions |= SHARE_POS;
  2161. int serial = 0;
  2162. for(int g=0; g < s.color.getNum(); ++g)
  2163. {
  2164. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2165. if( itred.canComputerPlay || itred.canHumanPlay)
  2166. serial++;
  2167. }
  2168. pos.x += 54;
  2169. pos.y += 122 + serial*50;
  2170. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2171. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2172. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2173. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2174. bg = new CPicture(Gfx::CManager::getImage(bgs[s.color.getNum()]), 0, 0, true);
  2175. if(SEL->screenType == CMenuScreen::newGame)
  2176. {
  2177. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2178. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2179. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2180. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2181. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2182. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2183. }
  2184. else
  2185. for(int i = 0; i < 6; i++)
  2186. btns[i] = NULL;
  2187. selectButtons();
  2188. assert(SEL->current && SEL->current->mapHeader);
  2189. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2190. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2191. if(p.canHumanPlay && p.canComputerPlay)
  2192. whoCanPlay = HUMAN_OR_CPU;
  2193. else if(p.canComputerPlay)
  2194. whoCanPlay = CPU;
  2195. else
  2196. whoCanPlay = HUMAN;
  2197. if(SEL->screenType != CMenuScreen::scenarioInfo
  2198. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2199. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2200. {
  2201. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2202. flag->hoverable = true;
  2203. }
  2204. else
  2205. flag = NULL;
  2206. town = new SelectedBox(Point(119, 2), s, TOWN);
  2207. hero = new SelectedBox(Point(195, 2), s, HERO);
  2208. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2209. }
  2210. void OptionsTab::PlayerOptionsEntry::showAll()
  2211. {
  2212. CIntObject::showAll();
  2213. //* printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2214. //* printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2215. }
  2216. void OptionsTab::PlayerOptionsEntry::update()
  2217. {
  2218. town->update();
  2219. hero->update();
  2220. bonus->update();
  2221. }
  2222. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2223. {
  2224. if(!btns[0])
  2225. return;
  2226. if( (pi.defaultCastle() != -1) //fixed tow
  2227. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2228. {
  2229. btns[0]->disable();
  2230. btns[1]->disable();
  2231. }
  2232. else
  2233. {
  2234. btns[0]->enable();
  2235. btns[1]->enable();
  2236. }
  2237. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2238. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2239. {
  2240. btns[2]->disable();
  2241. btns[3]->disable();
  2242. }
  2243. else
  2244. {
  2245. btns[2]->enable();
  2246. btns[3]->enable();
  2247. }
  2248. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2249. {
  2250. btns[4]->disable();
  2251. btns[5]->disable();
  2252. }
  2253. else
  2254. {
  2255. btns[4]->enable();
  2256. btns[5]->enable();
  2257. }
  2258. }
  2259. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2260. {
  2261. enum EBonusSelection //frames of bonuses file
  2262. {
  2263. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2264. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2265. ARTIFACT = 9, RANDOM = 10,
  2266. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2267. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2268. HERO_RANDOM = 200, HERO_NONE = 201 // Special frames in PortraitsSmall
  2269. };
  2270. switch(type)
  2271. {
  2272. case TOWN:
  2273. switch (settings.castle)
  2274. {
  2275. case PlayerSettings::NONE: return TOWN_NONE;
  2276. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2277. default: return CGI->townh->towns[settings.castle].clientInfo.icons[true][false] + 2;
  2278. }
  2279. case HERO:
  2280. switch (settings.hero)
  2281. {
  2282. case PlayerSettings::NONE: return HERO_NONE;
  2283. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2284. default:
  2285. {
  2286. if(settings.heroPortrait >= 0)
  2287. return settings.heroPortrait;
  2288. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2289. }
  2290. }
  2291. case BONUS:
  2292. {
  2293. switch(settings.bonus)
  2294. {
  2295. case PlayerSettings::RANDOM: return RANDOM;
  2296. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2297. case PlayerSettings::GOLD: return GOLD;
  2298. case PlayerSettings::RESOURCE:
  2299. {
  2300. switch(CGI->townh->towns[settings.castle].primaryRes)
  2301. {
  2302. case 127 : return WOOD_ORE;
  2303. case Res::WOOD : return WOOD;
  2304. case Res::MERCURY : return MERCURY;
  2305. case Res::ORE : return ORE;
  2306. case Res::SULFUR : return SULFUR;
  2307. case Res::CRYSTAL : return CRYSTAL;
  2308. case Res::GEMS : return GEM;
  2309. case Res::GOLD : return GOLD;
  2310. case Res::MITHRIL : return MITHRIL;
  2311. }
  2312. }
  2313. }
  2314. }
  2315. }
  2316. return 0;
  2317. }
  2318. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2319. {
  2320. switch(type)
  2321. {
  2322. case OptionsTab::TOWN: return "ITPA";
  2323. case OptionsTab::HERO: return "PortraitsSmall";
  2324. case OptionsTab::BONUS: return "SCNRSTAR";
  2325. }
  2326. return "";
  2327. }
  2328. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2329. {
  2330. switch(type)
  2331. {
  2332. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2333. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2334. case OptionsTab::BONUS:
  2335. {
  2336. switch(settings.bonus)
  2337. {
  2338. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2339. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2340. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2341. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2342. }
  2343. }
  2344. }
  2345. return "";
  2346. }
  2347. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2348. {
  2349. switch(type)
  2350. {
  2351. case TOWN:
  2352. {
  2353. switch (settings.castle)
  2354. {
  2355. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2356. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2357. default : return CGI->townh->factions[settings.castle].name;
  2358. }
  2359. }
  2360. case HERO:
  2361. {
  2362. switch (settings.hero)
  2363. {
  2364. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2365. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2366. default :
  2367. {
  2368. if (!settings.heroName.empty())
  2369. return settings.heroName;
  2370. return CGI->heroh->heroes[settings.hero]->name;
  2371. }
  2372. }
  2373. }
  2374. case BONUS:
  2375. {
  2376. switch (settings.bonus)
  2377. {
  2378. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2379. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2380. }
  2381. }
  2382. }
  2383. return "";
  2384. }
  2385. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2386. {
  2387. switch(type)
  2388. {
  2389. case TOWN: return getName();
  2390. case HERO:
  2391. {
  2392. if (settings.hero >= 0)
  2393. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2394. return getName();
  2395. }
  2396. case BONUS:
  2397. {
  2398. switch(settings.bonus)
  2399. {
  2400. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2401. case PlayerSettings::RESOURCE:
  2402. {
  2403. switch(CGI->townh->towns[settings.castle].primaryRes)
  2404. {
  2405. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2406. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2407. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2408. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2409. case 127: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2410. }
  2411. }
  2412. }
  2413. }
  2414. }
  2415. return "";
  2416. }
  2417. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2418. {
  2419. switch(type)
  2420. {
  2421. case TOWN: return CGI->generaltexth->allTexts[104];
  2422. case HERO: return CGI->generaltexth->allTexts[102];
  2423. case BONUS:
  2424. {
  2425. switch(settings.bonus)
  2426. {
  2427. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2428. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2429. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2430. case PlayerSettings::RESOURCE:
  2431. {
  2432. switch(CGI->townh->towns[settings.castle].primaryRes)
  2433. {
  2434. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2435. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2436. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2437. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2438. case 127: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2439. }
  2440. }
  2441. }
  2442. }
  2443. }
  2444. return "";
  2445. }
  2446. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2447. CWindowObject(BORDERED | RCLICK_POPUP),
  2448. CPlayerSettingsHelper(helper)
  2449. {
  2450. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2451. int value = PlayerSettings::NONE;
  2452. switch(CPlayerSettingsHelper::type)
  2453. {
  2454. break; case TOWN:
  2455. value = settings.castle;
  2456. break; case HERO:
  2457. value = settings.hero;
  2458. break; case BONUS:
  2459. value = settings.bonus;
  2460. }
  2461. if (value == PlayerSettings::RANDOM)
  2462. genBonusWindow();
  2463. else if (CPlayerSettingsHelper::type == BONUS)
  2464. genBonusWindow();
  2465. else if (CPlayerSettingsHelper::type == HERO)
  2466. genHeroWindow();
  2467. else if (CPlayerSettingsHelper::type == TOWN)
  2468. genTownWindow();
  2469. center();
  2470. }
  2471. void OptionsTab::CPregameTooltipBox::genHeader()
  2472. {
  2473. new CFilledTexture("DIBOXBCK", pos);
  2474. updateShadow();
  2475. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2476. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2477. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2478. }
  2479. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2480. {
  2481. pos = Rect(0, 0, 228, 290);
  2482. genHeader();
  2483. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2484. std::vector<CComponent *> components;
  2485. const CTown & town = CGI->townh->towns[settings.castle];
  2486. for (size_t i=0; i< town.creatures.size(); i++)
  2487. components.push_back(new CComponent(CComponent::creature, town.creatures[i].front(), 0, CComponent::tiny));
  2488. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2489. }
  2490. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2491. {
  2492. pos = Rect(0, 0, 292, 226);
  2493. genHeader();
  2494. // specialty
  2495. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2496. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2497. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2498. }
  2499. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2500. {
  2501. pos = Rect(0, 0, 228, 162);
  2502. genHeader();
  2503. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2504. }
  2505. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2506. :CIntObject(RCLICK, position),
  2507. CPlayerSettingsHelper(settings, type)
  2508. {
  2509. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2510. image = new CAnimImage(getImageName(), getImageIndex());
  2511. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2512. pos = image->pos;
  2513. }
  2514. void OptionsTab::SelectedBox::update()
  2515. {
  2516. image->setFrame(getImageIndex());
  2517. subtitle->setTxt(getName());
  2518. }
  2519. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2520. {
  2521. if (down)
  2522. {
  2523. // cases when we do not need to display a message
  2524. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2525. return;
  2526. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2527. return;
  2528. GH.pushInt(new CPregameTooltipBox(*this));
  2529. }
  2530. }
  2531. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2532. {
  2533. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2534. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2535. {
  2536. if(it->second.playerID)
  2537. {
  2538. playerColor = it->first;
  2539. }
  2540. }
  2541. pos.w = 762;
  2542. pos.h = 584;
  2543. center(pos);
  2544. assert(LOCPLINT);
  2545. sInfo = *LOCPLINT->cb->getStartInfo();
  2546. assert(!SEL->current);
  2547. current = mapInfoFromGame();
  2548. setPlayersFromGame();
  2549. screenType = CMenuScreen::scenarioInfo;
  2550. card = new InfoCard();
  2551. opt = new OptionsTab();
  2552. opt->recreate();
  2553. card->changeSelection(current);
  2554. card->difficulty->select(startInfo->difficulty, 0);
  2555. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2556. }
  2557. CScenarioInfo::~CScenarioInfo()
  2558. {
  2559. delete current;
  2560. }
  2561. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2562. {
  2563. const CMapHeader * a = aaa->mapHeader.get(),
  2564. * b = bbb->mapHeader.get();
  2565. if(a && b) //if we are sorting scenarios
  2566. {
  2567. switch (sortBy)
  2568. {
  2569. case _format: //by map format (RoE, WoG, etc)
  2570. return (a->version<b->version);
  2571. break;
  2572. case _loscon: //by loss conditions
  2573. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2574. break;
  2575. case _playerAm: //by player amount
  2576. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2577. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2578. for (int i=0;i<8;i++)
  2579. {
  2580. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2581. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2582. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2583. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2584. }
  2585. if (playerAmntB!=playerAmntA)
  2586. return (playerAmntA<playerAmntB);
  2587. else
  2588. return (humenPlayersA<humenPlayersB);
  2589. break;
  2590. case _size: //by size of map
  2591. return (a->width<b->width);
  2592. break;
  2593. case _viccon: //by victory conditions
  2594. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2595. break;
  2596. case _name: //by name
  2597. return boost::ilexicographical_compare(a->name, b->name);
  2598. default:
  2599. return boost::ilexicographical_compare(a->name, b->name);
  2600. }
  2601. }
  2602. else //if we are sorting campaigns
  2603. {
  2604. switch(sortBy)
  2605. {
  2606. case _numOfMaps: //by number of maps in campaign
  2607. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2608. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2609. break;
  2610. case _name: //by name
  2611. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2612. default:
  2613. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2614. }
  2615. }
  2616. }
  2617. CMultiMode::CMultiMode()
  2618. {
  2619. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2620. bg = new CPicture("MUPOPUP.bmp");
  2621. bg->convertToScreenBPP(); //so we could draw without problems
  2622. //* blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2623. pos = bg->center(); //center, window has size of bg graphic
  2624. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2625. //* txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2626. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2627. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2628. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2629. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2630. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2631. }
  2632. void CMultiMode::openHotseat()
  2633. {
  2634. GH.pushInt(new CHotSeatPlayers(txt->text));
  2635. }
  2636. void CMultiMode::hostTCP()
  2637. {
  2638. Settings name = settings.write["general"]["playerName"];
  2639. name->String() = txt->text;
  2640. GH.popIntTotally(this);
  2641. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2642. }
  2643. void CMultiMode::joinTCP()
  2644. {
  2645. Settings name = settings.write["general"]["playerName"];
  2646. name->String() = txt->text;
  2647. GH.popIntTotally(this);
  2648. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2649. }
  2650. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2651. {
  2652. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2653. bg = new CPicture("MUHOTSEA.bmp");
  2654. pos = bg->center(); //center, window has size of bg graphic
  2655. std::string text = CGI->generaltexth->allTexts[446];
  2656. boost::replace_all(text, "\t","\n");
  2657. Rect boxRect(25, 20, 315, 50);
  2658. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2659. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2660. {
  2661. //* txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2662. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2663. }
  2664. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2665. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2666. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2667. txt[0]->setTxt(firstPlayer, true);
  2668. txt[0]->giveFocus();
  2669. }
  2670. void CHotSeatPlayers::onChange(std::string newText)
  2671. {
  2672. size_t namesCount = 0;
  2673. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2674. if(!txt[i]->text.empty())
  2675. namesCount++;
  2676. ok->block(namesCount < 2);
  2677. }
  2678. void CHotSeatPlayers::enterSelectionScreen()
  2679. {
  2680. std::map<ui8, std::string> names;
  2681. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2682. if(txt[i]->text.length())
  2683. names[j++] = txt[i]->text;
  2684. Settings name = settings.write["general"]["playerName"];
  2685. name->String() = names.begin()->second;
  2686. GH.popInts(2); //pop MP mode window and this
  2687. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2688. }
  2689. void CBonusSelection::init()
  2690. {
  2691. highlightedRegion = nullptr;
  2692. ourHeader = nullptr;
  2693. diffLb = nullptr;
  2694. diffRb = nullptr;
  2695. bonuses = nullptr;
  2696. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2697. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2698. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2699. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2700. loadPositionsOfGraphics();
  2701. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2702. pos.h = background->h;
  2703. pos.w = background->w;
  2704. center();
  2705. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2706. blitAt(panel, 456, 6, background);
  2707. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2708. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2709. //campaign name
  2710. if (ourCampaign->camp->header.name.length())
  2711. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2712. else
  2713. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2714. //map size icon
  2715. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2716. //campaign description
  2717. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2718. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2719. //cmpgDesc->showAll(background);
  2720. //map description
  2721. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2722. //bonus choosing
  2723. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2724. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2725. //set left part of window
  2726. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2727. {
  2728. if(ourCampaign->camp->conquerable(g))
  2729. {
  2730. regions.push_back(new CRegion(this, true, true, g));
  2731. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2732. if (highlightedRegion == NULL)
  2733. {
  2734. highlightedRegion = regions.back();
  2735. selectMap(g, true);
  2736. }
  2737. }
  2738. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2739. {
  2740. regions.push_back(new CRegion(this, false, false, g));
  2741. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2742. }
  2743. }
  2744. //unlock if no bonuses -- it's acceptable
  2745. // //init campaign state if necessary
  2746. // if (ourCampaign->campaignName.size() == 0)
  2747. // {
  2748. // ourCampaign->initNewCampaign(sInfo);
  2749. // }
  2750. //allies / enemies
  2751. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2752. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2753. SDL_FreeSurface(panel);
  2754. //difficulty
  2755. std::vector<std::string> difficulty;
  2756. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2757. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2758. //difficulty pics
  2759. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2760. {
  2761. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2762. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2763. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2764. surfToDuplicate->flags);
  2765. delete cde;
  2766. }
  2767. //difficulty selection buttons
  2768. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2769. {
  2770. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2771. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2772. }
  2773. //load miniflags
  2774. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2775. }
  2776. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2777. : ourCampaign(std::move(_ourCampaign))
  2778. {
  2779. init();
  2780. }
  2781. CBonusSelection::CBonusSelection( std::string campaignFName )
  2782. {
  2783. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2784. sInfo.campState = ourCampaign;
  2785. init();
  2786. }
  2787. CBonusSelection::~CBonusSelection()
  2788. {
  2789. SDL_FreeSurface(background);
  2790. delete sizes;
  2791. delete ourHeader;
  2792. delete sFlags;
  2793. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2794. {
  2795. SDL_FreeSurface(diffPics[b]);
  2796. }
  2797. }
  2798. void CBonusSelection::goBack()
  2799. {
  2800. GH.popIntTotally(this);
  2801. }
  2802. void CBonusSelection::showAll()
  2803. {
  2804. //* blitAt(background, pos.x, pos.y, to);
  2805. CIntObject::showAll();
  2806. show();
  2807. //* if (pos.h != to->h || pos.w != to->w)
  2808. //* CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2809. }
  2810. void CBonusSelection::loadPositionsOfGraphics()
  2811. {
  2812. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2813. int idx = 0;
  2814. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2815. {
  2816. SCampPositions sc;
  2817. sc.campPrefix = campaign["prefix"].String();
  2818. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2819. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2820. {
  2821. SCampPositions::SRegionDesc rd;
  2822. rd.infix = desc["infix"].String();
  2823. rd.xpos = desc["x"].Float();
  2824. rd.ypos = desc["y"].Float();
  2825. sc.regions.push_back(rd);
  2826. }
  2827. campDescriptions.push_back(sc);
  2828. idx++;
  2829. }
  2830. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2831. }
  2832. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2833. {
  2834. if(initialSelect || ourCampaign->currentMap != whichOne)
  2835. {
  2836. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2837. sInfo.mapname = ourCampaign->camp->header.filename;
  2838. sInfo.mode = StartInfo::CAMPAIGN;
  2839. sInfo.campState = ourCampaign;
  2840. ourCampaign->currentMap = whichOne;
  2841. //get header
  2842. delete ourHeader;
  2843. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2844. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2845. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2846. std::map<ui8, std::string> names;
  2847. names[1] = settings["general"]["playerName"].String();
  2848. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2849. sInfo.turnTime = 0;
  2850. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2851. mapDesc->setTxt(ourHeader->description);
  2852. updateBonusSelection();
  2853. }
  2854. }
  2855. void CBonusSelection::show()
  2856. {
  2857. //blitAt(background, pos.x, pos.y, to);
  2858. //map name
  2859. std::string mapName = ourHeader->name;
  2860. /*
  2861. if (mapName.length())
  2862. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2863. else
  2864. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2865. */
  2866. //map description
  2867. //* printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2868. mapDesc->showAll(); //showAll because CTextBox has no show()
  2869. //map size icon
  2870. /* int temp;
  2871. switch (ourHeader->width)
  2872. {
  2873. case 36:
  2874. temp=0;
  2875. break;
  2876. case 72:
  2877. temp=1;
  2878. break;
  2879. case 108:
  2880. temp=2;
  2881. break;
  2882. case 144:
  2883. temp=3;
  2884. break;
  2885. default:
  2886. temp=4;
  2887. break;
  2888. }*/
  2889. //* blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2890. //flags
  2891. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2892. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2893. TeamID myT;
  2894. myT = ourHeader->players[playerColor.getNum()].team;
  2895. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2896. {
  2897. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2898. //* blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, pos.x + *myx, pos.y + 405, to);
  2899. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2900. }
  2901. //difficulty
  2902. //* blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2903. CIntObject::show();
  2904. }
  2905. void CBonusSelection::updateBonusSelection()
  2906. {
  2907. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2908. //graphics:
  2909. //spell - SPELLBON.DEF
  2910. //monster - TWCRPORT.DEF
  2911. //building - BO*.BMP graphics
  2912. //artifact - ARTIFBON.DEF
  2913. //spell scroll - SPELLBON.DEF
  2914. //prim skill - PSKILBON.DEF
  2915. //sec skill - SSKILBON.DEF
  2916. //resource - BORES.DEF
  2917. //player - CREST58.DEF
  2918. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2919. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2920. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2921. updateStartButtonState(-1);
  2922. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2923. {
  2924. if (bonuses->buttons[i]->active)
  2925. bonuses->buttons[i]->deactivate();
  2926. delete bonuses->buttons[i];
  2927. }
  2928. bonuses->buttons.clear();
  2929. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2930. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2931. for(int i = 0; i < bonDescs.size(); i++)
  2932. {
  2933. std::string picName=bonusPics[bonDescs[i].type];
  2934. size_t picNumber=bonDescs[i].info2;
  2935. std::string desc;
  2936. switch(bonDescs[i].type)
  2937. {
  2938. case CScenarioTravel::STravelBonus::SPELL:
  2939. desc = CGI->generaltexth->allTexts[715];
  2940. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2941. break;
  2942. case CScenarioTravel::STravelBonus::MONSTER:
  2943. picNumber = bonDescs[i].info2 + 2;
  2944. desc = CGI->generaltexth->allTexts[717];
  2945. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2946. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2947. break;
  2948. case CScenarioTravel::STravelBonus::BUILDING:
  2949. {
  2950. int faction = -1;
  2951. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2952. {
  2953. if (it->second.playerID)
  2954. {
  2955. faction = it->second.castle;
  2956. break;
  2957. }
  2958. }
  2959. assert(faction != -1);
  2960. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2961. picName = graphics->ERMUtoPicture[faction][buildID];
  2962. picNumber = -1;
  2963. if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
  2964. desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Name();
  2965. }
  2966. break;
  2967. case CScenarioTravel::STravelBonus::ARTIFACT:
  2968. desc = CGI->generaltexth->allTexts[715];
  2969. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2970. break;
  2971. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2972. desc = CGI->generaltexth->allTexts[716];
  2973. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2974. break;
  2975. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2976. {
  2977. int leadingSkill = -1;
  2978. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2979. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2980. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2981. {
  2982. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2983. {
  2984. leadingSkill = g;
  2985. }
  2986. if (ptr[g] != 0)
  2987. {
  2988. toPrint.push_back(std::make_pair(g, ptr[g]));
  2989. }
  2990. }
  2991. picNumber = leadingSkill;
  2992. desc = CGI->generaltexth->allTexts[715];
  2993. std::string substitute; //text to be printed instead of %s
  2994. for (size_t v=0; v<toPrint.size(); ++v)
  2995. {
  2996. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2997. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2998. if(v != toPrint.size() - 1)
  2999. {
  3000. substitute += ", ";
  3001. }
  3002. }
  3003. boost::algorithm::replace_first(desc, "%s", substitute);
  3004. break;
  3005. }
  3006. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3007. desc = CGI->generaltexth->allTexts[718];
  3008. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  3009. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3010. break;
  3011. case CScenarioTravel::STravelBonus::RESOURCE:
  3012. {
  3013. int serialResID = 0;
  3014. switch(bonDescs[i].info1)
  3015. {
  3016. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3017. serialResID = bonDescs[i].info1;
  3018. break;
  3019. case 0xFD: //wood + ore
  3020. serialResID = 7;
  3021. break;
  3022. case 0xFE: //rare resources
  3023. serialResID = 8;
  3024. break;
  3025. }
  3026. picNumber = serialResID;
  3027. desc = CGI->generaltexth->allTexts[717];
  3028. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3029. std::string replacement;
  3030. if (serialResID <= 6)
  3031. {
  3032. replacement = CGI->generaltexth->restypes[serialResID];
  3033. }
  3034. else
  3035. {
  3036. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3037. }
  3038. boost::algorithm::replace_first(desc, "%s", replacement);
  3039. }
  3040. break;
  3041. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3042. {
  3043. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3044. if (!superhero) tlog5 << "No superhero! How could it be transfered?\n";
  3045. picNumber = superhero ? superhero->portrait : 0;
  3046. desc = CGI->generaltexth->allTexts[719];
  3047. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3048. }
  3049. break;
  3050. case CScenarioTravel::STravelBonus::HERO:
  3051. desc = CGI->generaltexth->allTexts[718];
  3052. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3053. if (bonDescs[i].info2 == 0xFFFF)
  3054. {
  3055. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3056. picNumber = -1;
  3057. picName = "CBONN1A3.BMP";
  3058. }
  3059. else
  3060. {
  3061. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3062. }
  3063. break;
  3064. }
  3065. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3066. if (picNumber != -1)
  3067. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3068. bonusButton->setImage(Gfx::CManager::getAnimation(picName));
  3069. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3070. bonusButton->borderColor = brightYellow;
  3071. bonuses->addButton(bonusButton);
  3072. }
  3073. }
  3074. void CBonusSelection::startMap()
  3075. {
  3076. StartInfo *si = new StartInfo(sInfo);
  3077. /*if (ourCampaign->mapsConquered.size())
  3078. {
  3079. GH.popInts(1);
  3080. }*/
  3081. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3082. tlog1 << "Starting scenario " << int(ourCampaign->currentMap) << "\n";
  3083. auto exitCb = [si]()
  3084. {
  3085. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3086. };
  3087. if (scenario.prolog.hasPrologEpilog)
  3088. {
  3089. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3090. tlog1 << "Video: " << scenario.prolog.prologVideo <<"\n";
  3091. tlog1 << "Audio: " << scenario.prolog.prologMusic <<"\n";
  3092. tlog1 << "Text: " << scenario.prolog.prologText <<"\n";
  3093. }
  3094. else
  3095. {
  3096. tlog1 << "Without prolog\n";
  3097. exitCb();
  3098. }
  3099. }
  3100. void CBonusSelection::selectBonus( int id )
  3101. {
  3102. // Total redraw is needed because the border around the bonus images
  3103. // have to be undrawn/drawn.
  3104. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3105. || id != sInfo.campState->currentBonusID())
  3106. {
  3107. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3108. GH.totalRedraw();
  3109. updateStartButtonState(id);
  3110. }
  3111. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3112. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3113. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3114. {
  3115. std::map<ui8, std::string> names;
  3116. names[1] = settings["general"]["playerName"].String();
  3117. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3118. {
  3119. if(it->first == PlayerColor(bonDescs[id].info1))
  3120. ::setPlayer(it->second, 1, names);
  3121. else
  3122. ::setPlayer(it->second, 0, names);
  3123. }
  3124. }
  3125. }
  3126. void CBonusSelection::changeDiff( bool increase )
  3127. {
  3128. if (increase)
  3129. {
  3130. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3131. }
  3132. else
  3133. {
  3134. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3135. }
  3136. }
  3137. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3138. {
  3139. if(selected == -1)
  3140. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3141. else if(startB->getState() == CButtonBase::BLOCKED)
  3142. startB->setState(CButtonBase::NORMAL);
  3143. }
  3144. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3145. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3146. {
  3147. OBJ_CONSTRUCTION;
  3148. addUsedEvents(LCLICK | RCLICK);
  3149. static const std::string colors[2][8] = {
  3150. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3151. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3152. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3153. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3154. pos.x += desc.xpos;
  3155. pos.y += desc.ypos;
  3156. //loading of graphics
  3157. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3158. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3159. static const std::string infix [] = {"En", "Se", "Co"};
  3160. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3161. {
  3162. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3163. }
  3164. pos.w = graphics[0]->w;
  3165. pos.h = graphics[0]->h;
  3166. }
  3167. CBonusSelection::CRegion::~CRegion()
  3168. {
  3169. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3170. {
  3171. SDL_FreeSurface(graphics[g]);
  3172. }
  3173. }
  3174. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3175. {
  3176. //select if selectable & clicked inside our graphic
  3177. if ( indeterminate(down) )
  3178. {
  3179. return;
  3180. }
  3181. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3182. {
  3183. owner->selectMap(myNumber, false);
  3184. owner->highlightedRegion = this;
  3185. parent->showAll();
  3186. }
  3187. }
  3188. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3189. {
  3190. //show r-click text
  3191. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3192. rclickText.size() )
  3193. {
  3194. CRClickPopup::createAndPush(rclickText);
  3195. }
  3196. }
  3197. void CBonusSelection::CRegion::show()
  3198. {
  3199. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3200. if (!accessible)
  3201. {
  3202. //show as striped
  3203. //* blitAtLoc(graphics[2], 0, 0, to);
  3204. }
  3205. else if (this == owner->highlightedRegion)
  3206. {
  3207. //show as selected
  3208. //* blitAtLoc(graphics[1], 0, 0, to);
  3209. }
  3210. else
  3211. {
  3212. //show as not selected selected
  3213. //* blitAtLoc(graphics[0], 0, 0, to);
  3214. }
  3215. }
  3216. CSavingScreen::CSavingScreen(bool hotseat)
  3217. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3218. {
  3219. ourGame = mapInfoFromGame();
  3220. sInfo = *LOCPLINT->cb->getStartInfo();
  3221. setPlayersFromGame();
  3222. }
  3223. CSavingScreen::~CSavingScreen()
  3224. {
  3225. }
  3226. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= NULL*/)
  3227. {
  3228. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3229. assert(!SEL);
  3230. SEL = this;
  3231. current = NULL;
  3232. if(Names && Names->size()) //if have custom set of player names - use it
  3233. playerNames = *Names;
  3234. else
  3235. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3236. }
  3237. ISelectionScreenInfo::~ISelectionScreenInfo()
  3238. {
  3239. assert(SEL == this);
  3240. SEL = NULL;
  3241. }
  3242. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3243. {
  3244. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3245. }
  3246. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3247. {
  3248. ::setPlayer(pset, player, playerNames);
  3249. }
  3250. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3251. {
  3252. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3253. if(!sInfo.getPlayersSettings(i->first)) //
  3254. return i->first;
  3255. return 0;
  3256. }
  3257. bool ISelectionScreenInfo::isGuest() const
  3258. {
  3259. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3260. }
  3261. bool ISelectionScreenInfo::isHost() const
  3262. {
  3263. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3264. }
  3265. void ChatMessage::apply(CSelectionScreen *selScreen)
  3266. {
  3267. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3268. GH.totalRedraw();
  3269. }
  3270. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3271. {
  3272. if(!selScreen->ongoingClosing)
  3273. {
  3274. *selScreen->serv << this; //resend to confirm
  3275. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3276. }
  3277. vstd::clear_pointer(selScreen->serv);
  3278. }
  3279. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3280. {
  3281. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3282. SEL->playerNames[connectionID] = playerName;
  3283. //put new player in first slot with AI
  3284. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3285. {
  3286. if(!i->second.playerID)
  3287. {
  3288. selScreen->setPlayer(i->second, connectionID);
  3289. selScreen->opt->entries[i->second.color]->selectButtons();
  3290. break;
  3291. }
  3292. }
  3293. selScreen->propagateNames();
  3294. selScreen->propagateOptions();
  3295. GH.totalRedraw();
  3296. }
  3297. void SelectMap::apply(CSelectionScreen *selScreen)
  3298. {
  3299. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3300. {
  3301. free = false;
  3302. selScreen->changeSelection(mapInfo);
  3303. }
  3304. }
  3305. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3306. {
  3307. if(!selScreen->isGuest())
  3308. return;
  3309. selScreen->setSInfo(*options);
  3310. }
  3311. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3312. {
  3313. if(!selScreen->isGuest())
  3314. return;
  3315. switch(action)
  3316. {
  3317. case NO_TAB:
  3318. selScreen->toggleTab(selScreen->curTab);
  3319. break;
  3320. case OPEN_OPTIONS:
  3321. selScreen->toggleTab(selScreen->opt);
  3322. break;
  3323. case OPEN_SCENARIO_LIST:
  3324. selScreen->toggleTab(selScreen->sel);
  3325. break;
  3326. case OPEN_RANDOM_MAP_OPTIONS:
  3327. selScreen->toggleTab(selScreen->randMapTab);
  3328. break;
  3329. }
  3330. }
  3331. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3332. {
  3333. if(!selScreen->isHost())
  3334. return;
  3335. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3336. switch(what)
  3337. {
  3338. case TOWN:
  3339. selScreen->opt->nextCastle(color, direction);
  3340. break;
  3341. case HERO:
  3342. selScreen->opt->nextHero(color, direction);
  3343. break;
  3344. case BONUS:
  3345. selScreen->opt->nextBonus(color, direction);
  3346. break;
  3347. }
  3348. }
  3349. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3350. {
  3351. if(selScreen->isGuest())
  3352. return;
  3353. SEL->playerNames.erase(playerID);
  3354. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3355. {
  3356. selScreen->setPlayer(*s, 0);
  3357. selScreen->opt->entries[s->color]->selectButtons();
  3358. }
  3359. selScreen->propagateNames();
  3360. selScreen->propagateOptions();
  3361. GH.totalRedraw();
  3362. }
  3363. void PlayersNames::apply(CSelectionScreen *selScreen)
  3364. {
  3365. if(selScreen->isGuest())
  3366. selScreen->playerNames = playerNames;
  3367. }
  3368. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3369. {
  3370. startingInfo.reset();
  3371. startingInfo.serv = selScreen->serv;
  3372. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3373. if(!selScreen->ongoingClosing)
  3374. {
  3375. *selScreen->serv << this; //resend to confirm
  3376. }
  3377. selScreen->serv = NULL; //hide it so it won't be deleted
  3378. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3379. saveGameName.clear();
  3380. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3381. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3382. }
  3383. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3384. {
  3385. pos.x += config["x"].Float();
  3386. pos.y += config["y"].Float();
  3387. pos.w = 200;
  3388. pos.h = 116;
  3389. campFile = config["file"].String();
  3390. video = config["video"].String();
  3391. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3392. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3393. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3394. hoverText = header.name;
  3395. if (status != CCampaignScreen::DISABLED)
  3396. {
  3397. addUsedEvents(LCLICK | HOVER);
  3398. image = new CPicture(config["image"].String());
  3399. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3400. parent->addChild(hoverLabel);
  3401. }
  3402. if (status == CCampaignScreen::COMPLETED)
  3403. checkMark = new CPicture("CAMPCHK");
  3404. }
  3405. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3406. {
  3407. if (down)
  3408. {
  3409. // Close running video and open the selected campaign
  3410. CCS->videoh->close();
  3411. GH.pushInt( new CBonusSelection(campFile) );
  3412. }
  3413. }
  3414. void CCampaignScreen::CCampaignButton::hover(bool on)
  3415. {
  3416. if (on)
  3417. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3418. else
  3419. hoverLabel->setTxt(" ");
  3420. }
  3421. void CCampaignScreen::CCampaignButton::show()
  3422. {
  3423. if (status == CCampaignScreen::DISABLED)
  3424. return;
  3425. CIntObject::show();
  3426. // Play the campaign button video when the mouse cursor is placed over the button
  3427. if (hovered)
  3428. {
  3429. if (CCS->videoh->fname != video)
  3430. CCS->videoh->open(video);
  3431. CCS->videoh->update(pos.x, pos.y, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3432. }
  3433. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3434. {
  3435. CCS->videoh->close();
  3436. redraw();
  3437. }
  3438. }
  3439. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3440. {
  3441. std::pair<std::string, std::string> help;
  3442. if (!button["help"].isNull() && button["help"].Float() > 0)
  3443. help = CGI->generaltexth->zelp[button["help"].Float()];
  3444. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3445. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3446. }
  3447. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3448. {
  3449. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3450. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3451. images.push_back(createPicture(node));
  3452. if (!images.empty())
  3453. {
  3454. images[0]->center(); // move background to center
  3455. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3456. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3457. pos = images[0]->pos; // fix height\width of this window
  3458. }
  3459. if (!config["exitbutton"].isNull())
  3460. {
  3461. back = createExitButton(config["exitbutton"]);
  3462. back->hoverable = true;
  3463. }
  3464. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3465. campButtons.push_back(new CCampaignButton(node));
  3466. }
  3467. void CCampaignScreen::showAll()
  3468. {
  3469. CIntObject::showAll();
  3470. //* if (pos.h != to->h || pos.w != to->w)
  3471. //* CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3472. }
  3473. void CGPreGame::showLoadingScreen(boost::function<void()> loader)
  3474. {
  3475. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3476. CGP->removeFromGui();
  3477. GH.pushInt(new CLoadingScreen(loader));
  3478. }
  3479. std::string CLoadingScreen::getBackground()
  3480. {
  3481. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3482. if (conf.empty())
  3483. return "loadbar";
  3484. return conf[ rand() % conf.size() ].String();
  3485. }
  3486. CLoadingScreen::CLoadingScreen(boost::function<void ()> loader):
  3487. CWindowObject(BORDERED, getBackground()),
  3488. loadingThread(loader)
  3489. {
  3490. CCS->musich->stopMusic(5000);
  3491. }
  3492. CLoadingScreen::~CLoadingScreen()
  3493. {
  3494. loadingThread.join();
  3495. }
  3496. void CLoadingScreen::showAll()
  3497. {
  3498. //* Rect rect(0,0,to->w, to->h);
  3499. //* SDL_FillRect(to, &rect, 0);
  3500. CWindowObject::showAll();
  3501. }
  3502. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
  3503. : spe(_spe), decrementDelayCounter(0), exitCb(callback)
  3504. {
  3505. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3506. addUsedEvents(LCLICK);
  3507. pos = Rect(screen);
  3508. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3509. auto lines = CMessage::breakText(spe.prologText, 500, EFonts::FONT_BIG);
  3510. txt = CSDL_Ext::newSurface(500, 20 * lines.size() + 10);
  3511. curTxtH = screen->h;
  3512. graphics->fonts[FONT_BIG]->renderTextLinesCenter(txt, lines, Colors::METALLIC_GOLD, Point(txt->w/2, txt->h/2 + 5));
  3513. //SDL_SaveBMP(txt, "txtsrfc.bmp");
  3514. }
  3515. void CPrologEpilogVideo::show()
  3516. {
  3517. /* memset(to->pixels, 0, to->h*to->pitch); //make bg black
  3518. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3519. SDL_Rect tmp, our;
  3520. our = Rect(0, to->h-100, to->w, 100);
  3521. SDL_GetClipRect(to, &tmp);
  3522. SDL_SetClipRect(to, &our);
  3523. blitAt(txt, (to->w-txt->w)/2, curTxtH, to);
  3524. SDL_SetClipRect(to, &tmp);
  3525. //move text every 5 calls/frames; seems to be good enough
  3526. ++decrementDelayCounter;
  3527. if(decrementDelayCounter == 5)
  3528. {
  3529. curTxtH = std::max(curTxtH - 1, to->h - txt->h);
  3530. decrementDelayCounter = 0;
  3531. }
  3532. */
  3533. }
  3534. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3535. {
  3536. GH.popInt(this);
  3537. exitCb();
  3538. }