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- #ifndef INT3_H
- #define INT3_H
- class int3
- {
- public:
- int x,y,z;
- inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
- inline int3(const int & X, const int & Y, const int & Z):x(X),y(Y),z(Z){}; //c-tor
- inline ~int3(){} // d-tor - does nothing
- inline int3 operator+(const int3 & i) const
- {return int3(x+i.x,y+i.y,z+i.z);}
- inline int3 operator+(const int i) const //increases all components by int
- {return int3(x+i,y+i,z+i);}
- inline int3 operator-(const int3 & i) const
- {return int3(x-i.x,y-i.y,z-i.z);}
- inline int3 operator-(const int i) const
- {return int3(x-i,y-i,z-i);}
- inline int3 operator-() const //increases all components by int
- {return int3(-x,-y,-z);}
- inline void operator+=(const int3 & i)
- {
- x+=i.x;
- y+=i.y;
- z+=i.z;
- }
- inline void operator+=(const int & i)
- {
- x+=i;
- y+=i;
- z+=i;
- }
- inline void operator-=(const int3 & i)
- {
- x-=i.x;
- y-=i.y;
- z-=i.z;
- }
- inline void operator-=(const int & i)
- {
- x+=i;
- y+=i;
- z+=i;
- }
- inline bool operator==(const int3 & i) const
- {return (x==i.x) && (y==i.y) && (z==i.z);}
- inline bool operator!=(const int3 & i) const
- {return !(*this==i);}
- inline bool operator<(const int3 & i) const
- {
- if (z<i.z)
- return true;
- if (z>i.z)
- return false;
- if (y<i.y)
- return true;
- if (y>i.y)
- return false;
- if (x<i.x)
- return true;
- if (x>i.x)
- return false;
- return false;
- }
- };
- #endif //INT3_H
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