IGameRandomizer.h 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. /*
  2. * IGameRandomizer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../constants/EntityIdentifiers.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. enum class EArtifactClass;
  14. namespace vstd
  15. {
  16. class RNG;
  17. }
  18. /// Provides source of random rolls for game entities
  19. /// Instance of this interface only exists on server
  20. class IGameRandomizer : boost::noncopyable
  21. {
  22. public:
  23. virtual ~IGameRandomizer();
  24. virtual ArtifactID rollArtifact() = 0;
  25. virtual ArtifactID rollArtifact(EArtifactClass type) = 0;
  26. virtual ArtifactID rollArtifact(std::set<ArtifactID> filtered) = 0;
  27. virtual std::vector<ArtifactID> rollMarketArtifactSet() = 0;
  28. virtual CreatureID rollCreature() = 0;
  29. virtual CreatureID rollCreature(int tier) = 0;
  30. virtual HeroTypeID rollHero(PlayerColor player, FactionID faction) = 0;
  31. virtual std::string rollTownName(FactionID faction) = 0;
  32. virtual vstd::RNG & getDefault() = 0;
  33. };
  34. VCMI_LIB_NAMESPACE_END