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- /*
- * IGameRandomizer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/EntityIdentifiers.h"
- VCMI_LIB_NAMESPACE_BEGIN
- enum class EArtifactClass;
- namespace vstd
- {
- class RNG;
- }
- /// Provides source of random rolls for game entities
- /// Instance of this interface only exists on server
- class IGameRandomizer : boost::noncopyable
- {
- public:
- virtual ~IGameRandomizer();
- virtual ArtifactID rollArtifact() = 0;
- virtual ArtifactID rollArtifact(EArtifactClass type) = 0;
- virtual ArtifactID rollArtifact(std::set<ArtifactID> filtered) = 0;
- virtual std::vector<ArtifactID> rollMarketArtifactSet() = 0;
- virtual CreatureID rollCreature() = 0;
- virtual CreatureID rollCreature(int tier) = 0;
- virtual HeroTypeID rollHero(PlayerColor player, FactionID faction) = 0;
- virtual std::string rollTownName(FactionID faction) = 0;
- virtual vstd::RNG & getDefault() = 0;
- };
- VCMI_LIB_NAMESPACE_END
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