languages.cpp 4.5 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/Languages.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 12> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Chinese"),
  21. QT_TRANSLATE_NOOP("Language", "English"),
  22. QT_TRANSLATE_NOOP("Language", "French"),
  23. QT_TRANSLATE_NOOP("Language", "German"),
  24. QT_TRANSLATE_NOOP("Language", "Korean"),
  25. QT_TRANSLATE_NOOP("Language", "Polish"),
  26. QT_TRANSLATE_NOOP("Language", "Russian"),
  27. QT_TRANSLATE_NOOP("Language", "Spanish"),
  28. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  29. QT_TRANSLATE_NOOP("Language", "Other (East European)"),
  30. QT_TRANSLATE_NOOP("Language", "Other (Cyrillic Script)"),
  31. QT_TRANSLATE_NOOP("Language", "Other (West European)"),
  32. }
  33. };
  34. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  35. QString Languages::getHeroesDataLanguage()
  36. {
  37. CGeneralTextHandler::detectInstallParameters();
  38. QString language = QString::fromStdString(settings["session"]["language"].String());
  39. double deviation = settings["session"]["languageDeviation"].Float();
  40. if(deviation > 0.05)
  41. return QString();
  42. return language;
  43. }
  44. QString generateAutodetectedLanguageName(QString const & language)
  45. {
  46. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  47. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  48. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  49. return itemName;
  50. }
  51. QString Languages::generateLanguageName(const Languages::Options & language)
  52. {
  53. std::string activeLanguage = settings["general"]["language"].String();
  54. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  55. QString nativeName = language.nameNative.c_str();
  56. if(!language.hasTranslation)
  57. return localizedName;
  58. if(activeLanguage == language.identifier)
  59. return nativeName;
  60. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  61. return displayName;
  62. }
  63. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  64. {
  65. widget->blockSignals(true); // we do not want calls caused by initialization
  66. widget->clear();
  67. std::string activeLanguage = includeAll ?
  68. settings["general"]["gameDataLanguage"].String():
  69. settings["general"]["language"].String();
  70. if (includeAll)
  71. {
  72. QString language = getHeroesDataLanguage();
  73. if (!language.isEmpty())
  74. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  75. if (activeLanguage == "auto")
  76. widget->setCurrentIndex(0);
  77. }
  78. for(const auto & language : Languages::getLanguageList())
  79. {
  80. if (!language.hasTranslation && !includeAll)
  81. continue;
  82. QString displayName = generateLanguageName(language);
  83. QVariant userData = QString::fromStdString(language.identifier);
  84. widget->addItem(displayName, userData);
  85. if(activeLanguage == language.identifier)
  86. widget->setCurrentIndex(widget->count() - 1);
  87. }
  88. widget->blockSignals(false);
  89. }
  90. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  91. {
  92. widget->blockSignals(true); // we do not want calls caused by initialization
  93. widget->clear();
  94. std::string activeLanguage = includeAll ?
  95. settings["general"]["gameDataLanguage"].String():
  96. settings["general"]["language"].String();
  97. if (includeAll)
  98. {
  99. QString language = getHeroesDataLanguage();
  100. if (!language.isEmpty())
  101. {
  102. widget->addItem(generateAutodetectedLanguageName(language));
  103. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  104. if (activeLanguage == "auto")
  105. widget->setCurrentRow(0);
  106. }
  107. }
  108. for(const auto & language : Languages::getLanguageList())
  109. {
  110. if (!language.hasTranslation && !includeAll)
  111. continue;
  112. QString displayName = generateLanguageName(language);
  113. QVariant userData = QString::fromStdString(language.identifier);
  114. widget->addItem(displayName);
  115. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  116. if(activeLanguage == language.identifier)
  117. widget->setCurrentRow(widget->count() - 1);
  118. }
  119. widget->blockSignals(false);
  120. }