| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375 | /* * MapEditUtils.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapEditUtils.h"#include "../filesystem/Filesystem.h"#include "../JsonNode.h"#include "CMap.h"#include "CMapOperation.h"VCMI_LIB_NAMESPACE_BEGINMapRect::MapRect() : x(0), y(0), z(0), width(0), height(0){}MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height){}MapRect MapRect::operator&(const MapRect& rect) const{	bool intersect = right() > rect.left() && rect.right() > left()		&& bottom() > rect.top() && rect.bottom() > top()		&& z == rect.z;	if (intersect)	{		MapRect ret;		ret.x = std::max(left(), rect.left());		ret.y = std::max(top(), rect.top());		ret.z = rect.z;		ret.width = std::min(right(), rect.right()) - ret.x;		ret.height = std::min(bottom(), rect.bottom()) - ret.y;		return ret;	}	else	{		return MapRect();	}}si32 MapRect::left() const{	return x;}si32 MapRect::right() const{	return x + width;}si32 MapRect::top() const{	return y;}si32 MapRect::bottom() const{	return y + height;}int3 MapRect::topLeft() const{	return int3(x, y, z);}int3 MapRect::topRight() const{	return int3(right(), y, z);}int3 MapRect::bottomLeft() const{	return int3(x, bottom(), z);}int3 MapRect::bottomRight() const{	return int3(right(), bottom(), z);}CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map){}void CTerrainSelection::selectRange(const MapRect& rect){	rect.forEach([this](const int3 pos)	{		this->select(pos);	});}void CTerrainSelection::deselectRange(const MapRect& rect){	rect.forEach([this](const int3 pos)	{		this->deselect(pos);	});}void CTerrainSelection::setSelection(const std::vector<int3> & vec){	for (const auto & pos : vec)		this->select(pos);}void CTerrainSelection::selectAll(){	selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));	selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));}void CTerrainSelection::clearSelection(){	deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));	deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));}CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map){}const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";const std::string TerrainViewPattern::RULE_DIRT = "D";const std::string TerrainViewPattern::RULE_SAND = "S";const std::string TerrainViewPattern::RULE_TRANSITION = "T";const std::string TerrainViewPattern::RULE_NATIVE = "N";const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";const std::string TerrainViewPattern::RULE_ANY = "?";TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0){	maxPoints = std::numeric_limits<int>::max();}TerrainViewPattern::WeightedRule::WeightedRule(std::string& Name) : points(0), name(Name){	standardRule = (TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name		|| TerrainViewPattern::RULE_NATIVE == Name || TerrainViewPattern::RULE_SAND == Name		|| TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name);	anyRule = (Name == TerrainViewPattern::RULE_ANY);	dirtRule = (Name == TerrainViewPattern::RULE_DIRT);	sandRule = (Name == TerrainViewPattern::RULE_SAND);	transitionRule = (Name == TerrainViewPattern::RULE_TRANSITION);	nativeStrongRule = (Name == TerrainViewPattern::RULE_NATIVE_STRONG);	nativeRule = (Name == TerrainViewPattern::RULE_NATIVE);}void TerrainViewPattern::WeightedRule::setNative(){	nativeRule = true;	standardRule = true;	//TODO: would look better as a bitfield	dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive}CTerrainViewPatternConfig::CTerrainViewPatternConfig(){	const JsonNode config(ResourceID("config/terrainViewPatterns.json"));	static const std::string patternTypes[] = { "terrainView", "terrainType" };	for (int i = 0; i < ARRAY_COUNT(patternTypes); ++i)	{		const auto& patternsVec = config[patternTypes[i]].Vector();		for (const auto& ptrnNode : patternsVec)		{			TerrainViewPattern pattern;			// Read pattern data			const JsonVector& data = ptrnNode["data"].Vector();			assert(data.size() == 9);			for (int j = 0; j < data.size(); ++j)			{				std::string cell = data[j].String();				boost::algorithm::erase_all(cell, " ");				std::vector<std::string> rules;				boost::split(rules, cell, boost::is_any_of(","));				for (const std::string & ruleStr : rules)				{					std::vector<std::string> ruleParts;					boost::split(ruleParts, ruleStr, boost::is_any_of("-"));					TerrainViewPattern::WeightedRule rule(ruleParts[0]);					assert(!rule.name.empty());					if (ruleParts.size() > 1)					{						rule.points = boost::lexical_cast<int>(ruleParts[1]);					}					pattern.data[j].push_back(rule);				}			}			// Read various properties			pattern.id = ptrnNode["id"].String();			assert(!pattern.id.empty());			pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());			pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());			if (pattern.maxPoints == 0)				pattern.maxPoints = std::numeric_limits<int>::max();			// Read mapping			if (i == 0)			{				const auto & mappingStruct = ptrnNode["mapping"].Struct();				for (const auto & mappingPair : mappingStruct)				{					TerrainViewPattern terGroupPattern = pattern;					auto mappingStr = mappingPair.second.String();					boost::algorithm::erase_all(mappingStr, " ");					auto colonIndex = mappingStr.find_first_of(":");					const auto & flipMode = mappingStr.substr(0, colonIndex);					terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);					if (terGroupPattern.diffImages)					{						terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));						assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);					}					mappingStr = mappingStr.substr(colonIndex + 1);					std::vector<std::string> mappings;					boost::split(mappings, mappingStr, boost::is_any_of(","));					for (const std::string & mapping : mappings)					{						std::vector<std::string> range;						boost::split(range, mapping, boost::is_any_of("-"));						terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),							boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));					}					// Add pattern to the patterns map					std::vector<TerrainViewPattern> terrainViewPatternFlips{terGroupPattern};					for (int i = 1; i < 4; ++i)					{						//auto p = terGroupPattern;						flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work						terrainViewPatternFlips.push_back(terGroupPattern);					}					terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);				}			}			else if (i == 1)			{				terrainTypePatterns[pattern.id].push_back(pattern);				for (int i = 1; i < 4; ++i)				{					//auto p = pattern;					flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now					terrainTypePatterns[pattern.id].push_back(pattern);				}			}		}	}}CTerrainViewPatternConfig::~CTerrainViewPatternConfig(){}const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TerrainId terrain) const{	auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->terrains()[terrain].terrainViewPatterns);	if (iter == terrainViewPatterns.end())		return terrainViewPatterns.at("normal");	return iter->second;}boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(std::string patternId, const std::string & id) const{	auto iter = terrainViewPatterns.find(patternId);	const std::vector<TVPVector> & groupPatterns = (iter == terrainViewPatterns.end()) ? terrainViewPatterns.at("normal") : iter->second;	for (const TVPVector & patternFlips : groupPatterns)	{		const TerrainViewPattern & pattern = patternFlips.front();		if (id == pattern.id)		{			return boost::optional<const TerrainViewPattern&>(pattern);		}	}	return boost::optional<const TerrainViewPattern&>();}boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const{	const std::vector<TVPVector> & groupPatterns = getTerrainViewPatterns(terrain);	for (const TVPVector & patternFlips : groupPatterns)	{		const TerrainViewPattern & pattern = patternFlips.front();		if (id == pattern.id)		{			return boost::optional<const TVPVector&>(patternFlips);		}	}	return boost::optional<const TVPVector&>();}const CTerrainViewPatternConfig::TVPVector* CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string& id) const{	auto it = terrainTypePatterns.find(id);	assert(it != terrainTypePatterns.end());	return &(it->second);}void CTerrainViewPatternConfig::flipPattern(TerrainViewPattern & pattern, int flip) const{	//flip in place to avoid expensive constructor. Seriously.	if (flip == 0)	{		return;	}	//always flip horizontal	for (int i = 0; i < 3; ++i)	{		int y = i * 3;		std::swap(pattern.data[y], pattern.data[y + 2]);	}	//flip vertical only at 2nd step	if (flip == CMapOperation::FLIP_PATTERN_VERTICAL)	{		for (int i = 0; i < 3; ++i)		{			std::swap(pattern.data[i], pattern.data[6 + i]);		}	}}void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, int3 pos){	logGlobal->debug("Printing detailed info about nearby map tiles of pos '%s'", pos.toString());	for (int y = pos.y - 2; y <= pos.y + 2; ++y)	{		std::string line;		const int PADDED_LENGTH = 10;		for (int x = pos.x - 2; x <= pos.x + 2; ++x)		{			auto debugPos = int3(x, y, pos.z);			if (map->isInTheMap(debugPos))			{				auto debugTile = map->getTile(debugPos);				std::string terType = debugTile.terType->name.substr(0, 6);				line += terType;				line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');			}			else			{				line += "X";				line.insert(line.end(), PADDED_LENGTH - 1, ' ');			}		}		logGlobal->debug(line);	}}VCMI_LIB_NAMESPACE_END
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