BonusParams.cpp 11 KB

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  1. /*
  2. * BonusParams.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BonusEnum.h"
  12. #include "BonusParams.h"
  13. #include "BonusSelector.h"
  14. #include "../ResourceSet.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../modding/IdentifierStorage.h"
  17. #include "../modding/ModScope.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. const std::set<std::string> deprecatedBonusSet = {
  20. "SECONDARY_SKILL_PREMY",
  21. "SECONDARY_SKILL_VAL2",
  22. "MAXED_SPELL",
  23. "LAND_MOVEMENT",
  24. "SEA_MOVEMENT",
  25. "SIGHT_RADIOUS",
  26. "NO_TYPE",
  27. "SPECIAL_SECONDARY_SKILL",
  28. "FULL_HP_REGENERATION",
  29. "KING1",
  30. "KING2",
  31. "KING3",
  32. "BLOCK_MORALE",
  33. "BLOCK_LUCK",
  34. "SELF_MORALE",
  35. "SELF_LUCK",
  36. "DIRECT_DAMAGE_IMMUNITY",
  37. "AIR_SPELL_DMG_PREMY",
  38. "EARTH_SPELL_DMG_PREMY"
  39. "FIRE_SPELL_DMG_PREMY"
  40. "WATER_SPELL_DMG_PREMY",
  41. "FIRE_SPELLS",
  42. "AIR_SPELLS",
  43. "WATER_SPELLS",
  44. "EARTH_SPELLS",
  45. "FIRE_IMMUNITY",
  46. "AIR_IMMUNITY",
  47. "WATER_IMMUNITY",
  48. "EARTH_IMMUNITY"
  49. };
  50. BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr, int deprecatedSubtype):
  51. isConverted(true)
  52. {
  53. if(deprecatedTypeStr == "SECONDARY_SKILL_PREMY" || deprecatedTypeStr == "SPECIAL_SECONDARY_SKILL")
  54. {
  55. if(deprecatedSubtype == SecondarySkill::PATHFINDING || deprecatedSubtypeStr == "skill.pathfinding")
  56. type = BonusType::ROUGH_TERRAIN_DISCOUNT;
  57. else if(deprecatedSubtype == SecondarySkill::DIPLOMACY || deprecatedSubtypeStr == "skill.diplomacy")
  58. type = BonusType::WANDERING_CREATURES_JOIN_BONUS;
  59. else if(deprecatedSubtype == SecondarySkill::WISDOM || deprecatedSubtypeStr == "skill.wisdom")
  60. type = BonusType::MAX_LEARNABLE_SPELL_LEVEL;
  61. else if(deprecatedSubtype == SecondarySkill::MYSTICISM || deprecatedSubtypeStr == "skill.mysticism")
  62. type = BonusType::MANA_REGENERATION;
  63. else if(deprecatedSubtype == SecondarySkill::NECROMANCY || deprecatedSubtypeStr == "skill.necromancy")
  64. type = BonusType::UNDEAD_RAISE_PERCENTAGE;
  65. else if(deprecatedSubtype == SecondarySkill::LEARNING || deprecatedSubtypeStr == "skill.learning")
  66. type = BonusType::HERO_EXPERIENCE_GAIN_PERCENT;
  67. else if(deprecatedSubtype == SecondarySkill::RESISTANCE || deprecatedSubtypeStr == "skill.resistance")
  68. type = BonusType::MAGIC_RESISTANCE;
  69. else if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
  70. type = BonusType::LEARN_BATTLE_SPELL_CHANCE;
  71. else if(deprecatedSubtype == SecondarySkill::SCOUTING || deprecatedSubtypeStr == "skill.scouting")
  72. type = BonusType::SIGHT_RADIUS;
  73. else if(deprecatedSubtype == SecondarySkill::INTELLIGENCE || deprecatedSubtypeStr == "skill.intelligence")
  74. {
  75. type = BonusType::MANA_PER_KNOWLEDGE;
  76. valueType = BonusValueType::PERCENT_TO_BASE;
  77. }
  78. else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery")
  79. {
  80. type = BonusType::SPELL_DAMAGE;
  81. subtype = BonusSubtypeID(SpellSchool::ANY);
  82. }
  83. else if(deprecatedSubtype == SecondarySkill::SCHOLAR || deprecatedSubtypeStr == "skill.scholar")
  84. type = BonusType::LEARN_MEETING_SPELL_LIMIT;
  85. else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery")
  86. {
  87. subtype = BonusCustomSubtype::damageTypeRanged;
  88. type = BonusType::PERCENTAGE_DAMAGE_BOOST;
  89. }
  90. else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence")
  91. {
  92. subtype = BonusCustomSubtype::damageTypeMelee;
  93. type = BonusType::PERCENTAGE_DAMAGE_BOOST;
  94. }
  95. else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer")
  96. {
  97. subtype = BonusCustomSubtype::damageTypeAll;
  98. type = BonusType::GENERAL_DAMAGE_REDUCTION;
  99. }
  100. else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation")
  101. {
  102. subtype = BonusCustomSubtype::heroMovementSea;
  103. valueType = BonusValueType::PERCENT_TO_BASE;
  104. type = BonusType::MOVEMENT;
  105. }
  106. else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
  107. {
  108. subtype = BonusCustomSubtype::heroMovementLand;
  109. valueType = BonusValueType::PERCENT_TO_BASE;
  110. type = BonusType::MOVEMENT;
  111. }
  112. else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates")
  113. {
  114. type = BonusType::GENERATE_RESOURCE;
  115. subtype = BonusSubtypeID(GameResID(EGameResID::GOLD));
  116. }
  117. else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic")
  118. {
  119. type = BonusType::MAGIC_SCHOOL_SKILL;
  120. subtype = BonusSubtypeID(SpellSchool::AIR);
  121. }
  122. else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic")
  123. {
  124. type = BonusType::MAGIC_SCHOOL_SKILL;
  125. subtype = BonusSubtypeID(SpellSchool::WATER);
  126. }
  127. else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic")
  128. {
  129. type = BonusType::MAGIC_SCHOOL_SKILL;
  130. subtype = BonusSubtypeID(SpellSchool::FIRE);
  131. }
  132. else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic")
  133. {
  134. type = BonusType::MAGIC_SCHOOL_SKILL;
  135. subtype = BonusSubtypeID(SpellSchool::EARTH);
  136. }
  137. else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
  138. {
  139. type = BonusType::BONUS_DAMAGE_CHANCE;
  140. subtype = BonusSubtypeID(CreatureID(CreatureID::BALLISTA));
  141. }
  142. else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid")
  143. {
  144. type = BonusType::SPECIFIC_SPELL_POWER;
  145. subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", "firstAid"));
  146. }
  147. else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics")
  148. {
  149. type = BonusType::CATAPULT_EXTRA_SHOTS;
  150. subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", "catapultShot"));
  151. }
  152. else
  153. isConverted = false;
  154. }
  155. else if (deprecatedTypeStr == "SECONDARY_SKILL_VAL2")
  156. {
  157. if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
  158. type = BonusType::LEARN_BATTLE_SPELL_LEVEL_LIMIT;
  159. else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
  160. {
  161. type = BonusType::HERO_GRANTS_ATTACKS;
  162. subtype = BonusSubtypeID(CreatureID(CreatureID::BALLISTA));
  163. }
  164. else
  165. isConverted = false;
  166. }
  167. else if (deprecatedTypeStr == "SEA_MOVEMENT")
  168. {
  169. subtype = BonusCustomSubtype::heroMovementSea;
  170. valueType = BonusValueType::ADDITIVE_VALUE;
  171. type = BonusType::MOVEMENT;
  172. }
  173. else if (deprecatedTypeStr == "LAND_MOVEMENT")
  174. {
  175. subtype = BonusCustomSubtype::heroMovementLand;
  176. valueType = BonusValueType::ADDITIVE_VALUE;
  177. type = BonusType::MOVEMENT;
  178. }
  179. else if (deprecatedTypeStr == "MAXED_SPELL")
  180. {
  181. type = BonusType::SPELL;
  182. subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", deprecatedSubtypeStr));
  183. valueType = BonusValueType::INDEPENDENT_MAX;
  184. val = 3;
  185. }
  186. else if (deprecatedTypeStr == "FULL_HP_REGENERATION")
  187. {
  188. type = BonusType::HP_REGENERATION;
  189. val = 100000; //very high value to always chose stack health
  190. }
  191. else if (deprecatedTypeStr == "KING1")
  192. {
  193. type = BonusType::KING;
  194. val = 0;
  195. }
  196. else if (deprecatedTypeStr == "KING2")
  197. {
  198. type = BonusType::KING;
  199. val = 2;
  200. }
  201. else if (deprecatedTypeStr == "KING3")
  202. {
  203. type = BonusType::KING;
  204. val = 3;
  205. }
  206. else if (deprecatedTypeStr == "SIGHT_RADIOUS")
  207. type = BonusType::SIGHT_RADIUS;
  208. else if (deprecatedTypeStr == "SELF_MORALE")
  209. {
  210. type = BonusType::MORALE;
  211. val = 1;
  212. valueType = BonusValueType::INDEPENDENT_MAX;
  213. }
  214. else if (deprecatedTypeStr == "SELF_LUCK")
  215. {
  216. type = BonusType::LUCK;
  217. val = 1;
  218. valueType = BonusValueType::INDEPENDENT_MAX;
  219. }
  220. else if (deprecatedTypeStr == "DIRECT_DAMAGE_IMMUNITY")
  221. {
  222. type = BonusType::SPELL_DAMAGE_REDUCTION;
  223. subtype = BonusSubtypeID(SpellSchool::ANY);
  224. val = 100;
  225. }
  226. else if (deprecatedTypeStr == "AIR_SPELL_DMG_PREMY")
  227. {
  228. type = BonusType::SPELL_DAMAGE;
  229. subtype = BonusSubtypeID(SpellSchool::AIR);
  230. }
  231. else if (deprecatedTypeStr == "FIRE_SPELL_DMG_PREMY")
  232. {
  233. type = BonusType::SPELL_DAMAGE;
  234. subtype = BonusSubtypeID(SpellSchool::FIRE);
  235. }
  236. else if (deprecatedTypeStr == "WATER_SPELL_DMG_PREMY")
  237. {
  238. type = BonusType::SPELL_DAMAGE;
  239. subtype = BonusSubtypeID(SpellSchool::WATER);
  240. }
  241. else if (deprecatedTypeStr == "EARTH_SPELL_DMG_PREMY")
  242. {
  243. type = BonusType::SPELL_DAMAGE;
  244. subtype = BonusSubtypeID(SpellSchool::EARTH);
  245. }
  246. else if (deprecatedTypeStr == "AIR_SPELLS")
  247. {
  248. type = BonusType::SPELLS_OF_SCHOOL;
  249. subtype = BonusSubtypeID(SpellSchool::AIR);
  250. }
  251. else if (deprecatedTypeStr == "FIRE_SPELLS")
  252. {
  253. type = BonusType::SPELLS_OF_SCHOOL;
  254. subtype = BonusSubtypeID(SpellSchool::FIRE);
  255. }
  256. else if (deprecatedTypeStr == "WATER_SPELLS")
  257. {
  258. type = BonusType::SPELLS_OF_SCHOOL;
  259. subtype = BonusSubtypeID(SpellSchool::WATER);
  260. }
  261. else if (deprecatedTypeStr == "EARTH_SPELLS")
  262. {
  263. type = BonusType::SPELLS_OF_SCHOOL;
  264. subtype = BonusSubtypeID(SpellSchool::EARTH);
  265. }
  266. else if (deprecatedTypeStr == "AIR_IMMUNITY")
  267. {
  268. subtype = BonusSubtypeID(SpellSchool::AIR);
  269. switch(deprecatedSubtype)
  270. {
  271. case 0:
  272. type = BonusType::SPELL_SCHOOL_IMMUNITY;
  273. break;
  274. case 1:
  275. type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
  276. break;
  277. default:
  278. type = BonusType::SPELL_DAMAGE_REDUCTION;
  279. val = 100;
  280. }
  281. }
  282. else if (deprecatedTypeStr == "FIRE_IMMUNITY")
  283. {
  284. subtype = BonusSubtypeID(SpellSchool::FIRE);
  285. switch(deprecatedSubtype)
  286. {
  287. case 0:
  288. type = BonusType::SPELL_SCHOOL_IMMUNITY;
  289. break;
  290. case 1:
  291. type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
  292. break;
  293. default:
  294. type = BonusType::SPELL_DAMAGE_REDUCTION;
  295. val = 100;
  296. }
  297. }
  298. else if (deprecatedTypeStr == "WATER_IMMUNITY")
  299. {
  300. subtype = BonusSubtypeID(SpellSchool::WATER);
  301. switch(deprecatedSubtype)
  302. {
  303. case 0:
  304. type = BonusType::SPELL_SCHOOL_IMMUNITY;
  305. break;
  306. case 1:
  307. type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
  308. break;
  309. default:
  310. type = BonusType::SPELL_DAMAGE_REDUCTION;
  311. val = 100;
  312. }
  313. }
  314. else if (deprecatedTypeStr == "EARTH_IMMUNITY")
  315. {
  316. subtype = BonusSubtypeID(SpellSchool::EARTH);
  317. switch(deprecatedSubtype)
  318. {
  319. case 0:
  320. type = BonusType::SPELL_SCHOOL_IMMUNITY;
  321. break;
  322. case 1:
  323. type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
  324. break;
  325. default:
  326. type = BonusType::SPELL_DAMAGE_REDUCTION;
  327. val = 100;
  328. }
  329. }
  330. else
  331. isConverted = false;
  332. }
  333. const JsonNode & BonusParams::toJson()
  334. {
  335. assert(isConverted);
  336. if(ret.isNull())
  337. {
  338. ret["type"].String() = vstd::findKey(bonusNameMap, type);
  339. if(subtype)
  340. ret["subtype"].String() = subtype->toString();
  341. if(valueType)
  342. ret["valueType"].String() = vstd::findKey(bonusValueMap, *valueType);
  343. if(val)
  344. ret["val"].Float() = *val;
  345. if(targetType)
  346. ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, *targetType);
  347. jsonCreated = true;
  348. }
  349. ret.setModScope(ModScope::scopeGame());
  350. return ret;
  351. };
  352. CSelector BonusParams::toSelector()
  353. {
  354. assert(isConverted);
  355. auto ret = Selector::type()(type);
  356. if(subtype)
  357. ret = ret.And(Selector::subtype()(*subtype));
  358. if(valueType)
  359. ret = ret.And(Selector::valueType(*valueType));
  360. if(targetType)
  361. ret = ret.And(Selector::targetSourceType()(*targetType));
  362. return ret;
  363. }
  364. VCMI_LIB_NAMESPACE_END