MapFormatH3M.cpp 69 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../constants/StringConstants.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../modding/ModScope.h"
  36. #include "../networkPacks/Component.h"
  37. #include "../networkPacks/ArtifactLocation.h"
  38. #include "../spells/CSpellHandler.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap(cb);
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. readDisposedHeroes();
  92. readMapOptions();
  93. readAllowedArtifacts();
  94. readAllowedSpellsAbilities();
  95. readRumors();
  96. readPredefinedHeroes();
  97. readTerrain();
  98. readObjectTemplates();
  99. readObjects();
  100. readEvents();
  101. map->calculateGuardingGreaturePositions();
  102. afterRead();
  103. //map->banWaterContent(); //Not sure if force this for custom scenarios
  104. }
  105. void CMapLoaderH3M::readHeader()
  106. {
  107. // Map version
  108. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  109. if(mapHeader->version == EMapFormat::HOTA)
  110. {
  111. uint32_t hotaVersion = reader->readUInt32();
  112. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  113. reader->setFormatLevel(features);
  114. if(hotaVersion > 0)
  115. {
  116. bool isMirrorMap = reader->readBool();
  117. bool isArenaMap = reader->readBool();
  118. //TODO: HotA
  119. if (isMirrorMap)
  120. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  121. if (isArenaMap)
  122. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  123. }
  124. if(hotaVersion > 1)
  125. {
  126. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  127. assert(unknown == 12);
  128. }
  129. }
  130. else
  131. {
  132. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  133. reader->setFormatLevel(features);
  134. }
  135. MapIdentifiersH3M identifierMapper;
  136. if (features.levelROE)
  137. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  138. if (features.levelAB)
  139. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  140. if (features.levelSOD)
  141. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  142. if (features.levelWOG)
  143. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  144. if (features.levelHOTA0)
  145. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  146. reader->setIdentifierRemapper(identifierMapper);
  147. // include basic mod
  148. if(mapHeader->version == EMapFormat::WOG)
  149. mapHeader->mods["wake-of-gods"];
  150. // Read map name, description, dimensions,...
  151. mapHeader->areAnyPlayers = reader->readBool();
  152. mapHeader->height = mapHeader->width = reader->readInt32();
  153. mapHeader->twoLevel = reader->readBool();
  154. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  155. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  156. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  157. if(features.levelAB)
  158. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  159. else
  160. mapHeader->levelLimit = 0;
  161. readPlayerInfo();
  162. readVictoryLossConditions();
  163. readTeamInfo();
  164. readAllowedHeroes();
  165. }
  166. void CMapLoaderH3M::readPlayerInfo()
  167. {
  168. for(int i = 0; i < mapHeader->players.size(); ++i)
  169. {
  170. auto & playerInfo = mapHeader->players[i];
  171. playerInfo.canHumanPlay = reader->readBool();
  172. playerInfo.canComputerPlay = reader->readBool();
  173. // If nobody can play with this player - skip loading of these properties
  174. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  175. {
  176. if(features.levelROE)
  177. reader->skipUnused(6);
  178. if(features.levelAB)
  179. reader->skipUnused(6);
  180. if(features.levelSOD)
  181. reader->skipUnused(1);
  182. continue;
  183. }
  184. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  185. if(features.levelSOD)
  186. reader->skipUnused(1); //TODO: check meaning?
  187. std::set<FactionID> allowedFactions;
  188. reader->readBitmaskFactions(allowedFactions, false);
  189. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  190. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  191. if(!allFactionsAllowed)
  192. playerInfo.allowedFactions = allowedFactions;
  193. playerInfo.hasMainTown = reader->readBool();
  194. if(playerInfo.hasMainTown)
  195. {
  196. if(features.levelAB)
  197. {
  198. playerInfo.generateHeroAtMainTown = reader->readBool();
  199. reader->skipUnused(1); //TODO: check meaning?
  200. }
  201. else
  202. {
  203. playerInfo.generateHeroAtMainTown = true;
  204. }
  205. playerInfo.posOfMainTown = reader->readInt3();
  206. }
  207. playerInfo.hasRandomHero = reader->readBool();
  208. playerInfo.mainCustomHeroId = reader->readHero();
  209. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  210. {
  211. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  212. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  213. }
  214. if(features.levelAB)
  215. {
  216. reader->skipUnused(1); //TODO: check meaning?
  217. size_t heroCount = reader->readUInt32();
  218. for(size_t pp = 0; pp < heroCount; ++pp)
  219. {
  220. SHeroName vv;
  221. vv.heroId = reader->readHero();
  222. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  223. playerInfo.heroesNames.push_back(vv);
  224. }
  225. }
  226. }
  227. }
  228. void CMapLoaderH3M::readVictoryLossConditions()
  229. {
  230. mapHeader->triggeredEvents.clear();
  231. mapHeader->victoryMessage.clear();
  232. mapHeader->defeatMessage.clear();
  233. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  234. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  235. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  236. defeatCondition.value = 7;
  237. TriggeredEvent standardVictory;
  238. standardVictory.effect.type = EventEffect::VICTORY;
  239. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  240. standardVictory.identifier = "standardVictory";
  241. standardVictory.description.clear(); // TODO: display in quest window
  242. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  243. standardVictory.trigger = EventExpression(victoryCondition);
  244. TriggeredEvent standardDefeat;
  245. standardDefeat.effect.type = EventEffect::DEFEAT;
  246. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  247. standardDefeat.identifier = "standardDefeat";
  248. standardDefeat.description.clear(); // TODO: display in quest window
  249. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  250. standardDefeat.trigger = EventExpression(defeatCondition);
  251. // Specific victory conditions
  252. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  253. {
  254. // create normal condition
  255. mapHeader->triggeredEvents.push_back(standardVictory);
  256. mapHeader->victoryIconIndex = 11;
  257. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  258. }
  259. else
  260. {
  261. TriggeredEvent specialVictory;
  262. specialVictory.effect.type = EventEffect::VICTORY;
  263. specialVictory.identifier = "specialVictory";
  264. specialVictory.description.clear(); // TODO: display in quest window
  265. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  266. bool allowNormalVictory = reader->readBool();
  267. bool appliesToAI = reader->readBool();
  268. switch(vicCondition)
  269. {
  270. case EVictoryConditionType::ARTIFACT:
  271. {
  272. assert(allowNormalVictory == true); // not selectable in editor
  273. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  274. cond.objectType = reader->readArtifact();
  275. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  276. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  277. specialVictory.trigger = EventExpression(cond);
  278. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  279. break;
  280. }
  281. case EVictoryConditionType::GATHERTROOP:
  282. {
  283. EventCondition cond(EventCondition::HAVE_CREATURES);
  284. cond.objectType = reader->readCreature();
  285. cond.value = reader->readInt32();
  286. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  287. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  288. specialVictory.trigger = EventExpression(cond);
  289. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  290. break;
  291. }
  292. case EVictoryConditionType::GATHERRESOURCE:
  293. {
  294. EventCondition cond(EventCondition::HAVE_RESOURCES);
  295. cond.objectType = reader->readGameResID();
  296. cond.value = reader->readInt32();
  297. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  298. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  299. specialVictory.trigger = EventExpression(cond);
  300. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  301. break;
  302. }
  303. case EVictoryConditionType::BUILDCITY:
  304. {
  305. assert(appliesToAI == true); // not selectable in editor
  306. EventExpression::OperatorAll oper;
  307. EventCondition cond(EventCondition::HAVE_BUILDING);
  308. cond.position = reader->readInt3();
  309. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  310. oper.expressions.emplace_back(cond);
  311. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  312. oper.expressions.emplace_back(cond);
  313. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  314. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  315. specialVictory.trigger = EventExpression(oper);
  316. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  317. break;
  318. }
  319. case EVictoryConditionType::BUILDGRAIL:
  320. {
  321. assert(allowNormalVictory == true); // not selectable in editor
  322. assert(appliesToAI == true); // not selectable in editor
  323. EventCondition cond(EventCondition::HAVE_BUILDING);
  324. cond.objectType = BuildingID(BuildingID::GRAIL);
  325. cond.position = reader->readInt3();
  326. if(cond.position.z > 2)
  327. cond.position = int3(-1, -1, -1);
  328. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  329. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  330. specialVictory.trigger = EventExpression(cond);
  331. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  332. break;
  333. }
  334. case EVictoryConditionType::BEATHERO:
  335. {
  336. if (!allowNormalVictory)
  337. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  338. allowNormalVictory = true; // H3 behavior
  339. assert(appliesToAI == false); // not selectable in editor
  340. EventCondition cond(EventCondition::DESTROY);
  341. cond.objectType = MapObjectID(MapObjectID::HERO);
  342. cond.position = reader->readInt3();
  343. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  344. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  345. specialVictory.trigger = EventExpression(cond);
  346. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  347. break;
  348. }
  349. case EVictoryConditionType::CAPTURECITY:
  350. {
  351. EventCondition cond(EventCondition::CONTROL);
  352. cond.objectType = MapObjectID(MapObjectID::TOWN);
  353. cond.position = reader->readInt3();
  354. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  355. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  356. specialVictory.trigger = EventExpression(cond);
  357. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  358. break;
  359. }
  360. case EVictoryConditionType::BEATMONSTER:
  361. {
  362. assert(appliesToAI == true); // not selectable in editor
  363. EventCondition cond(EventCondition::DESTROY);
  364. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  365. cond.position = reader->readInt3();
  366. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  367. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  368. specialVictory.trigger = EventExpression(cond);
  369. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  370. break;
  371. }
  372. case EVictoryConditionType::TAKEDWELLINGS:
  373. {
  374. EventExpression::OperatorAll oper;
  375. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  376. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  377. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  378. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  379. specialVictory.trigger = EventExpression(oper);
  380. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  381. break;
  382. }
  383. case EVictoryConditionType::TAKEMINES:
  384. {
  385. EventCondition cond(EventCondition::CONTROL);
  386. cond.objectType = MapObjectID(MapObjectID::MINE);
  387. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  388. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  389. specialVictory.trigger = EventExpression(cond);
  390. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  391. break;
  392. }
  393. case EVictoryConditionType::TRANSPORTITEM:
  394. {
  395. assert(allowNormalVictory == true); // not selectable in editor
  396. EventCondition cond(EventCondition::TRANSPORT);
  397. cond.objectType = reader->readArtifact8();
  398. cond.position = reader->readInt3();
  399. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  400. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  401. specialVictory.trigger = EventExpression(cond);
  402. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  403. break;
  404. }
  405. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  406. {
  407. assert(appliesToAI == false); // not selectable in editor
  408. EventCondition cond(EventCondition::DESTROY);
  409. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  410. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  411. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  412. specialVictory.trigger = EventExpression(cond);
  413. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  414. mapHeader->victoryIconIndex = 12;
  415. break;
  416. }
  417. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  418. {
  419. assert(appliesToAI == false); // not selectable in editor
  420. EventCondition cond(EventCondition::DAYS_PASSED);
  421. cond.value = reader->readUInt32();
  422. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  423. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  424. specialVictory.trigger = EventExpression(cond);
  425. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  426. mapHeader->victoryIconIndex = 13;
  427. break;
  428. }
  429. default:
  430. assert(0);
  431. }
  432. if(allowNormalVictory)
  433. {
  434. size_t playersOnMap = boost::range::count_if(
  435. mapHeader->players,
  436. [](const PlayerInfo & info)
  437. {
  438. return info.canAnyonePlay();
  439. }
  440. );
  441. if(playersOnMap == 1)
  442. {
  443. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  444. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  445. }
  446. }
  447. // if condition is human-only turn it into following construction: AllOf(human, condition)
  448. if(!appliesToAI)
  449. {
  450. EventExpression::OperatorAll oper;
  451. EventCondition notAI(EventCondition::IS_HUMAN);
  452. notAI.value = 1;
  453. oper.expressions.emplace_back(notAI);
  454. oper.expressions.push_back(specialVictory.trigger.get());
  455. specialVictory.trigger = EventExpression(oper);
  456. }
  457. // if normal victory allowed - add one more quest
  458. if(allowNormalVictory)
  459. {
  460. mapHeader->victoryMessage.appendRawString(" / ");
  461. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  462. mapHeader->triggeredEvents.push_back(standardVictory);
  463. }
  464. mapHeader->triggeredEvents.push_back(specialVictory);
  465. }
  466. // Read loss conditions
  467. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  468. if(lossCond == ELossConditionType::LOSSSTANDARD)
  469. {
  470. mapHeader->defeatIconIndex = 3;
  471. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  472. }
  473. else
  474. {
  475. TriggeredEvent specialDefeat;
  476. specialDefeat.effect.type = EventEffect::DEFEAT;
  477. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  478. specialDefeat.identifier = "specialDefeat";
  479. specialDefeat.description.clear(); // TODO: display in quest window
  480. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  481. switch(lossCond)
  482. {
  483. case ELossConditionType::LOSSCASTLE:
  484. {
  485. EventExpression::OperatorNone noneOf;
  486. EventCondition cond(EventCondition::CONTROL);
  487. cond.objectType = Obj(Obj::TOWN);
  488. cond.position = reader->readInt3();
  489. noneOf.expressions.emplace_back(cond);
  490. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  491. specialDefeat.trigger = EventExpression(noneOf);
  492. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  493. break;
  494. }
  495. case ELossConditionType::LOSSHERO:
  496. {
  497. EventExpression::OperatorNone noneOf;
  498. EventCondition cond(EventCondition::CONTROL);
  499. cond.objectType = Obj(Obj::HERO);
  500. cond.position = reader->readInt3();
  501. noneOf.expressions.emplace_back(cond);
  502. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  503. specialDefeat.trigger = EventExpression(noneOf);
  504. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  505. break;
  506. }
  507. case ELossConditionType::TIMEEXPIRES:
  508. {
  509. EventCondition cond(EventCondition::DAYS_PASSED);
  510. cond.value = reader->readUInt16();
  511. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  512. specialDefeat.trigger = EventExpression(cond);
  513. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  514. break;
  515. }
  516. }
  517. // turn simple loss condition into complete one that can be evaluated later:
  518. // - any of :
  519. // - days without town: 7
  520. // - all of:
  521. // - is human
  522. // - (expression)
  523. EventExpression::OperatorAll allOf;
  524. EventCondition isHuman(EventCondition::IS_HUMAN);
  525. isHuman.value = 1;
  526. allOf.expressions.emplace_back(isHuman);
  527. allOf.expressions.push_back(specialDefeat.trigger.get());
  528. specialDefeat.trigger = EventExpression(allOf);
  529. mapHeader->triggeredEvents.push_back(specialDefeat);
  530. }
  531. mapHeader->triggeredEvents.push_back(standardDefeat);
  532. }
  533. void CMapLoaderH3M::readTeamInfo()
  534. {
  535. mapHeader->howManyTeams = reader->readUInt8();
  536. if(mapHeader->howManyTeams > 0)
  537. {
  538. // Teams
  539. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  540. mapHeader->players[i].team = TeamID(reader->readUInt8());
  541. }
  542. else
  543. {
  544. // No alliances
  545. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  546. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  547. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  548. }
  549. }
  550. void CMapLoaderH3M::readAllowedHeroes()
  551. {
  552. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  553. if(features.levelHOTA0)
  554. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  555. else
  556. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  557. if(features.levelAB)
  558. {
  559. size_t placeholdersQty = reader->readUInt32();
  560. for (size_t i = 0; i < placeholdersQty; ++i)
  561. {
  562. auto heroID = reader->readHero();
  563. mapHeader->reservedCampaignHeroes.insert(heroID);
  564. }
  565. }
  566. }
  567. void CMapLoaderH3M::readDisposedHeroes()
  568. {
  569. // Reading disposed heroes (20 bytes)
  570. if(features.levelSOD)
  571. {
  572. size_t disp = reader->readUInt8();
  573. map->disposedHeroes.resize(disp);
  574. for(size_t g = 0; g < disp; ++g)
  575. {
  576. map->disposedHeroes[g].heroId = reader->readHero();
  577. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  578. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  579. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  580. }
  581. }
  582. }
  583. void CMapLoaderH3M::readMapOptions()
  584. {
  585. //omitting NULLS
  586. reader->skipZero(31);
  587. if(features.levelHOTA0)
  588. {
  589. //TODO: HotA
  590. bool allowSpecialMonths = reader->readBool();
  591. if(!allowSpecialMonths)
  592. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  593. reader->skipZero(3);
  594. }
  595. if(features.levelHOTA1)
  596. {
  597. // Unknown, may be another "sized bitmap", e.g
  598. // 4 bytes - size of bitmap (16)
  599. // 2 bytes - bitmap data (16 bits / 2 bytes)
  600. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  601. assert(unknownConstant == 16);
  602. reader->skipZero(5);
  603. }
  604. if(features.levelHOTA3)
  605. {
  606. //TODO: HotA
  607. int32_t roundLimit = reader->readInt32();
  608. if(roundLimit != -1)
  609. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  610. }
  611. }
  612. void CMapLoaderH3M::readAllowedArtifacts()
  613. {
  614. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  615. if(features.levelAB)
  616. {
  617. if(features.levelHOTA0)
  618. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  619. else
  620. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  621. }
  622. // ban combo artifacts
  623. if(!features.levelSOD)
  624. {
  625. for(auto const & artifact : VLC->arth->objects)
  626. if(artifact->isCombined())
  627. map->allowedArtifact.erase(artifact->getId());
  628. }
  629. if(!features.levelAB)
  630. {
  631. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  632. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  633. }
  634. // Messy, but needed
  635. for(TriggeredEvent & event : map->triggeredEvents)
  636. {
  637. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  638. {
  639. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  640. {
  641. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  642. }
  643. return cond;
  644. };
  645. event.trigger = event.trigger.morph(patcher);
  646. }
  647. }
  648. void CMapLoaderH3M::readAllowedSpellsAbilities()
  649. {
  650. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  651. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  652. if(features.levelSOD)
  653. {
  654. reader->readBitmaskSpells(map->allowedSpells, true);
  655. reader->readBitmaskSkills(map->allowedAbilities, true);
  656. }
  657. }
  658. void CMapLoaderH3M::readRumors()
  659. {
  660. size_t rumorsCount = reader->readUInt32();
  661. assert(rumorsCount < 1000); // sanity check
  662. for(size_t it = 0; it < rumorsCount; it++)
  663. {
  664. Rumor ourRumor;
  665. ourRumor.name = readBasicString();
  666. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  667. map->rumors.push_back(ourRumor);
  668. }
  669. }
  670. void CMapLoaderH3M::readPredefinedHeroes()
  671. {
  672. if(!features.levelSOD)
  673. return;
  674. uint32_t heroesCount = features.heroesCount;
  675. if(features.levelHOTA0)
  676. heroesCount = reader->readUInt32();
  677. assert(heroesCount <= features.heroesCount);
  678. for(int heroID = 0; heroID < heroesCount; heroID++)
  679. {
  680. bool custom = reader->readBool();
  681. if(!custom)
  682. continue;
  683. auto * hero = new CGHeroInstance(map->cb);
  684. hero->ID = Obj::HERO;
  685. hero->subID = heroID;
  686. bool hasExp = reader->readBool();
  687. if(hasExp)
  688. {
  689. hero->exp = reader->readUInt32();
  690. }
  691. else
  692. {
  693. hero->exp = 0;
  694. }
  695. bool hasSecSkills = reader->readBool();
  696. if(hasSecSkills)
  697. {
  698. uint32_t howMany = reader->readUInt32();
  699. hero->secSkills.resize(howMany);
  700. for(int yy = 0; yy < howMany; ++yy)
  701. {
  702. hero->secSkills[yy].first = reader->readSkill();
  703. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  704. }
  705. }
  706. loadArtifactsOfHero(hero);
  707. bool hasCustomBio = reader->readBool();
  708. if(hasCustomBio)
  709. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  710. // 0xFF is default, 00 male, 01 female
  711. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  712. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  713. bool hasCustomSpells = reader->readBool();
  714. if(hasCustomSpells)
  715. reader->readBitmaskSpells(hero->spells, false);
  716. bool hasCustomPrimSkills = reader->readBool();
  717. if(hasCustomPrimSkills)
  718. {
  719. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  720. {
  721. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  722. }
  723. }
  724. map->predefinedHeroes.emplace_back(hero);
  725. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
  726. }
  727. }
  728. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  729. {
  730. bool hasArtSet = reader->readBool();
  731. // True if artifact set is not default (hero has some artifacts)
  732. if(!hasArtSet)
  733. return;
  734. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  735. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  736. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  737. {
  738. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->pos.toString());
  739. hero->artifactsInBackpack.clear();
  740. while(!hero->artifactsWorn.empty())
  741. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  742. }
  743. for(int i = 0; i < features.artifactSlotsCount; i++)
  744. loadArtifactToSlot(hero, i);
  745. // bag artifacts
  746. // number of artifacts in hero's bag
  747. size_t amount = reader->readUInt16();
  748. for(size_t i = 0; i < amount; ++i)
  749. {
  750. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  751. }
  752. }
  753. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  754. {
  755. ArtifactID artifactID = reader->readArtifact();
  756. if(artifactID == ArtifactID::NONE)
  757. return false;
  758. const Artifact * art = artifactID.toEntity(VLC);
  759. if(!art)
  760. {
  761. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  762. return false;
  763. }
  764. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  765. {
  766. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  767. return false;
  768. }
  769. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  770. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  771. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  772. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  773. if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
  774. {
  775. artifact->putAt(*hero, ArtifactPosition(slot));
  776. }
  777. else
  778. {
  779. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  780. return false;
  781. }
  782. return true;
  783. }
  784. void CMapLoaderH3M::readTerrain()
  785. {
  786. map->initTerrain();
  787. // Read terrain
  788. int3 pos;
  789. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  790. {
  791. //OH3 format is [z][y][x]
  792. for(pos.y = 0; pos.y < map->height; pos.y++)
  793. {
  794. for(pos.x = 0; pos.x < map->width; pos.x++)
  795. {
  796. auto & tile = map->getTile(pos);
  797. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  798. tile.terView = reader->readUInt8();
  799. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  800. tile.riverDir = reader->readUInt8();
  801. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  802. tile.roadDir = reader->readUInt8();
  803. tile.extTileFlags = reader->readUInt8();
  804. tile.blocked = !tile.terType->isPassable();
  805. tile.visitable = false;
  806. assert(tile.terType->getId() != ETerrainId::NONE);
  807. }
  808. }
  809. }
  810. map->calculateWaterContent();
  811. }
  812. void CMapLoaderH3M::readObjectTemplates()
  813. {
  814. uint32_t defAmount = reader->readUInt32();
  815. templates.reserve(defAmount);
  816. // Read custom defs
  817. for(int defID = 0; defID < defAmount; ++defID)
  818. {
  819. auto tmpl = reader->readObjectTemplate();
  820. templates.push_back(tmpl);
  821. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  822. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  823. }
  824. }
  825. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  826. {
  827. auto * object = new CGEvent(map->cb);
  828. readBoxContent(object, mapPosition, idToBeGiven);
  829. reader->readBitmaskPlayers(object->availableFor, false);
  830. object->computerActivate = reader->readBool();
  831. object->removeAfterVisit = reader->readBool();
  832. reader->skipZero(4);
  833. if(features.levelHOTA3)
  834. object->humanActivate = reader->readBool();
  835. else
  836. object->humanActivate = true;
  837. return object;
  838. }
  839. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  840. {
  841. auto * object = new CGPandoraBox(map->cb);
  842. readBoxContent(object, mapPosition, idToBeGiven);
  843. return object;
  844. }
  845. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  846. {
  847. readMessageAndGuards(object->message, object, mapPosition);
  848. Rewardable::VisitInfo vinfo;
  849. auto & reward = vinfo.reward;
  850. reward.heroExperience = reader->readUInt32();
  851. reward.manaDiff = reader->readInt32();
  852. if(auto val = reader->readInt8Checked(-3, 3))
  853. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  854. if(auto val = reader->readInt8Checked(-3, 3))
  855. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  856. reader->readResourses(reward.resources);
  857. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  858. reward.primary.at(x) = reader->readUInt8();
  859. size_t gabn = reader->readUInt8(); //number of gained abilities
  860. for(size_t oo = 0; oo < gabn; ++oo)
  861. {
  862. auto rId = reader->readSkill();
  863. auto rVal = reader->readInt8Checked(1,3);
  864. reward.secondary[rId] = rVal;
  865. }
  866. size_t gart = reader->readUInt8(); //number of gained artifacts
  867. for(size_t oo = 0; oo < gart; ++oo)
  868. reward.artifacts.push_back(reader->readArtifact());
  869. size_t gspel = reader->readUInt8(); //number of gained spells
  870. for(size_t oo = 0; oo < gspel; ++oo)
  871. reward.spells.push_back(reader->readSpell());
  872. size_t gcre = reader->readUInt8(); //number of gained creatures
  873. for(size_t oo = 0; oo < gcre; ++oo)
  874. {
  875. auto rId = reader->readCreature();
  876. auto rVal = reader->readUInt16();
  877. reward.creatures.emplace_back(rId, rVal);
  878. }
  879. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  880. object->configuration.info.push_back(vinfo);
  881. reader->skipZero(8);
  882. }
  883. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  884. {
  885. auto * object = new CGCreature(map->cb);
  886. if(features.levelAB)
  887. {
  888. object->identifier = reader->readUInt32();
  889. map->questIdentifierToId[object->identifier] = objectInstanceID;
  890. }
  891. auto * hlp = new CStackInstance();
  892. hlp->count = reader->readUInt16();
  893. //type will be set during initialization
  894. object->putStack(SlotID(0), hlp);
  895. object->character = reader->readInt8Checked(0, 4);
  896. bool hasMessage = reader->readBool();
  897. if(hasMessage)
  898. {
  899. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  900. reader->readResourses(object->resources);
  901. object->gainedArtifact = reader->readArtifact();
  902. }
  903. object->neverFlees = reader->readBool();
  904. object->notGrowingTeam = reader->readBool();
  905. reader->skipZero(2);
  906. if(features.levelHOTA3)
  907. {
  908. //TODO: HotA
  909. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  910. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  911. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  912. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  913. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  914. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  915. logGlobal->warn(
  916. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  917. mapName,
  918. mapPosition.toString(),
  919. agressionExact,
  920. int(joinOnlyForMoney),
  921. joinPercent,
  922. upgradedStack,
  923. stacksCount
  924. );
  925. }
  926. return object;
  927. }
  928. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  929. {
  930. auto * object = new CGSignBottle(map->cb);
  931. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  932. reader->skipZero(4);
  933. return object;
  934. }
  935. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  936. {
  937. auto * object = readGeneric(position, objectTemplate);
  938. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  939. // AB and later maps have allowed abilities defined in H3M
  940. if(features.levelAB)
  941. {
  942. std::set<SecondarySkill> allowedAbilities;
  943. reader->readBitmaskSkills(allowedAbilities, false);
  944. if (rewardable)
  945. {
  946. if(allowedAbilities.size() != 1)
  947. {
  948. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  949. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  950. if(defaultAllowed.count(skillID))
  951. allowedAbilities.insert(SecondarySkill(skillID));
  952. }
  953. JsonNode variable;
  954. if (allowedAbilities.size() == 1)
  955. {
  956. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  957. }
  958. else
  959. {
  960. JsonVector anyOfList;
  961. for (auto const & skill : allowedAbilities)
  962. {
  963. JsonNode entry;
  964. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  965. anyOfList.push_back(entry);
  966. }
  967. variable["anyOf"].Vector() = anyOfList;
  968. }
  969. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  970. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  971. }
  972. else
  973. {
  974. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  975. }
  976. }
  977. return object;
  978. }
  979. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  980. {
  981. enum class ScholarBonusType : int8_t {
  982. RANDOM = -1,
  983. PRIM_SKILL = 0,
  984. SECONDARY_SKILL = 1,
  985. SPELL = 2,
  986. };
  987. auto * object = readGeneric(position, objectTemplate);
  988. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  989. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  990. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  991. auto bonusID = reader->readUInt8();
  992. if (rewardable)
  993. {
  994. switch (bonusType)
  995. {
  996. case ScholarBonusType::PRIM_SKILL:
  997. {
  998. JsonNode variable;
  999. JsonNode dice;
  1000. variable.String() = NPrimarySkill::names[bonusID];
  1001. variable.setModScope(ModScope::scopeGame());
  1002. dice.Integer() = 80;
  1003. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1004. rewardable->configuration.presetVariable("dice", "0", dice);
  1005. break;
  1006. }
  1007. case ScholarBonusType::SECONDARY_SKILL:
  1008. {
  1009. JsonNode variable;
  1010. JsonNode dice;
  1011. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1012. variable.setModScope(ModScope::scopeGame());
  1013. dice.Integer() = 50;
  1014. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1015. rewardable->configuration.presetVariable("dice", "0", dice);
  1016. break;
  1017. }
  1018. case ScholarBonusType::SPELL:
  1019. {
  1020. JsonNode variable;
  1021. JsonNode dice;
  1022. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1023. variable.setModScope(ModScope::scopeGame());
  1024. dice.Integer() = 20;
  1025. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1026. rewardable->configuration.presetVariable("dice", "0", dice);
  1027. break;
  1028. }
  1029. case ScholarBonusType::RANDOM:
  1030. break;// No-op
  1031. default:
  1032. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1033. }
  1034. }
  1035. else
  1036. {
  1037. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1038. }
  1039. reader->skipZero(6);
  1040. return object;
  1041. }
  1042. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1043. {
  1044. auto * object = new CGGarrison(map->cb);
  1045. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1046. readCreatureSet(object, 7);
  1047. if(features.levelAB)
  1048. object->removableUnits = reader->readBool();
  1049. else
  1050. object->removableUnits = true;
  1051. reader->skipZero(8);
  1052. return object;
  1053. }
  1054. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1055. {
  1056. ArtifactID artID = ArtifactID::NONE; //random, set later
  1057. SpellID spellID = SpellID::NONE;
  1058. auto * object = new CGArtifact(map->cb);
  1059. readMessageAndGuards(object->message, object, mapPosition);
  1060. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1061. {
  1062. spellID = reader->readSpell32();
  1063. artID = ArtifactID::SPELL_SCROLL;
  1064. }
  1065. else if(objectTemplate->id == Obj::ARTIFACT)
  1066. {
  1067. //specific artifact
  1068. artID = ArtifactID(objectTemplate->subid);
  1069. }
  1070. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1071. return object;
  1072. }
  1073. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1074. {
  1075. auto * object = new CGResource(map->cb);
  1076. readMessageAndGuards(object->message, object, mapPosition);
  1077. object->amount = reader->readUInt32();
  1078. if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
  1079. {
  1080. // Gold is multiplied by 100.
  1081. object->amount *= 100;
  1082. }
  1083. reader->skipZero(4);
  1084. return object;
  1085. }
  1086. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1087. {
  1088. auto * object = new CGMine(map->cb);
  1089. if(objectTemplate->subid < 7)
  1090. {
  1091. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1092. }
  1093. else
  1094. {
  1095. object->setOwner(PlayerColor::NEUTRAL);
  1096. reader->readBitmaskResources(object->abandonedMineResources, false);
  1097. }
  1098. return object;
  1099. }
  1100. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1101. {
  1102. auto * object = new CGDwelling(map->cb);
  1103. setOwnerAndValidate(position, object, reader->readPlayer32());
  1104. return object;
  1105. }
  1106. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1107. {
  1108. auto * object = new CGDwelling(map->cb);
  1109. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1110. object->randomizationInfo = CGDwellingRandomizationInfo();
  1111. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1112. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1113. if (hasFactionInfo)
  1114. {
  1115. object->randomizationInfo->identifier = reader->readUInt32();
  1116. if(object->randomizationInfo->identifier == 0)
  1117. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1118. }
  1119. else
  1120. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1121. if(hasLevelInfo)
  1122. {
  1123. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1124. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1125. }
  1126. else
  1127. {
  1128. object->randomizationInfo->minLevel = objectTemplate->subid;
  1129. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1130. }
  1131. return object;
  1132. }
  1133. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1134. {
  1135. auto * object = readGeneric(position, objectTemplate);
  1136. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1137. SpellID spell = reader->readSpell32();
  1138. if (rewardable)
  1139. {
  1140. if(spell != SpellID::NONE)
  1141. {
  1142. JsonNode variable;
  1143. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1144. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1145. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1146. }
  1147. }
  1148. else
  1149. {
  1150. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1151. }
  1152. return object;
  1153. }
  1154. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1155. {
  1156. auto * object = new CGHeroPlaceholder(map->cb);
  1157. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1158. HeroTypeID htid = reader->readHero(); //hero type id
  1159. if(htid.getNum() == -1)
  1160. {
  1161. object->powerRank = reader->readUInt8();
  1162. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1163. }
  1164. else
  1165. {
  1166. object->heroType = htid;
  1167. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1168. }
  1169. return object;
  1170. }
  1171. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1172. {
  1173. if (objectTemplate->subid < 1000)
  1174. {
  1175. map->grailPos = mapPosition;
  1176. map->grailRadius = reader->readInt32();
  1177. }
  1178. else
  1179. {
  1180. // Battle location for arena mode in HotA
  1181. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1182. }
  1183. return nullptr;
  1184. }
  1185. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1186. {
  1187. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1188. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1189. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1190. return new CGObjectInstance(map->cb);
  1191. }
  1192. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1193. {
  1194. if(objectTemplate->subid == 0)
  1195. return new CBank(map->cb);
  1196. return new CGObjectInstance(map->cb);
  1197. }
  1198. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1199. {
  1200. auto * guard = new CGQuestGuard(map->cb);
  1201. readQuest(guard, mapPosition);
  1202. return guard;
  1203. }
  1204. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1205. {
  1206. auto * object = readGeneric(mapPosition, objectTemplate);
  1207. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1208. return object;
  1209. }
  1210. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1211. {
  1212. auto * object = new CGLighthouse(map->cb);
  1213. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1214. return object;
  1215. }
  1216. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1217. {
  1218. if(features.levelHOTA3)
  1219. {
  1220. //TODO: HotA
  1221. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1222. int32_t guardsPresetIndex = reader->readInt32();
  1223. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1224. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1225. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1226. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1227. // list of possible artifacts in reward
  1228. // - if list is empty, artifacts are either not present in reward or random
  1229. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1230. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1231. std::vector<ArtifactID> artifacts;
  1232. int artNumber = reader->readUInt32();
  1233. for(int yy = 0; yy < artNumber; ++yy)
  1234. {
  1235. artifacts.push_back(reader->readArtifact32());
  1236. }
  1237. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1238. logGlobal->warn(
  1239. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1240. mapName,
  1241. mapPosition.toString(),
  1242. guardsPresetIndex,
  1243. int(upgradedStackPresence),
  1244. artifacts.size()
  1245. );
  1246. }
  1247. return readGeneric(mapPosition, objectTemplate);
  1248. }
  1249. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1250. {
  1251. switch(objectTemplate->id.toEnum())
  1252. {
  1253. case Obj::EVENT:
  1254. return readEvent(mapPosition, objectInstanceID);
  1255. case Obj::HERO:
  1256. case Obj::RANDOM_HERO:
  1257. case Obj::PRISON:
  1258. return readHero(mapPosition, objectInstanceID);
  1259. case Obj::MONSTER:
  1260. case Obj::RANDOM_MONSTER:
  1261. case Obj::RANDOM_MONSTER_L1:
  1262. case Obj::RANDOM_MONSTER_L2:
  1263. case Obj::RANDOM_MONSTER_L3:
  1264. case Obj::RANDOM_MONSTER_L4:
  1265. case Obj::RANDOM_MONSTER_L5:
  1266. case Obj::RANDOM_MONSTER_L6:
  1267. case Obj::RANDOM_MONSTER_L7:
  1268. return readMonster(mapPosition, objectInstanceID);
  1269. case Obj::OCEAN_BOTTLE:
  1270. case Obj::SIGN:
  1271. return readSign(mapPosition);
  1272. case Obj::SEER_HUT:
  1273. return readSeerHut(mapPosition, objectInstanceID);
  1274. case Obj::WITCH_HUT:
  1275. return readWitchHut(mapPosition, objectTemplate);
  1276. case Obj::SCHOLAR:
  1277. return readScholar(mapPosition, objectTemplate);
  1278. case Obj::GARRISON:
  1279. case Obj::GARRISON2:
  1280. return readGarrison(mapPosition);
  1281. case Obj::ARTIFACT:
  1282. case Obj::RANDOM_ART:
  1283. case Obj::RANDOM_TREASURE_ART:
  1284. case Obj::RANDOM_MINOR_ART:
  1285. case Obj::RANDOM_MAJOR_ART:
  1286. case Obj::RANDOM_RELIC_ART:
  1287. case Obj::SPELL_SCROLL:
  1288. return readArtifact(mapPosition, objectTemplate);
  1289. case Obj::RANDOM_RESOURCE:
  1290. case Obj::RESOURCE:
  1291. return readResource(mapPosition, objectTemplate);
  1292. case Obj::RANDOM_TOWN:
  1293. case Obj::TOWN:
  1294. return readTown(mapPosition, objectTemplate);
  1295. case Obj::MINE:
  1296. case Obj::ABANDONED_MINE:
  1297. return readMine(mapPosition, objectTemplate);
  1298. case Obj::CREATURE_GENERATOR1:
  1299. case Obj::CREATURE_GENERATOR2:
  1300. case Obj::CREATURE_GENERATOR3:
  1301. case Obj::CREATURE_GENERATOR4:
  1302. return readDwelling(mapPosition);
  1303. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1304. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1305. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1306. return readShrine(mapPosition, objectTemplate);
  1307. case Obj::PANDORAS_BOX:
  1308. return readPandora(mapPosition, objectInstanceID);
  1309. case Obj::GRAIL:
  1310. return readGrail(mapPosition, objectTemplate);
  1311. case Obj::RANDOM_DWELLING:
  1312. case Obj::RANDOM_DWELLING_LVL:
  1313. case Obj::RANDOM_DWELLING_FACTION:
  1314. return readDwellingRandom(mapPosition, objectTemplate);
  1315. case Obj::QUEST_GUARD:
  1316. return readQuestGuard(mapPosition);
  1317. case Obj::SHIPYARD:
  1318. return readShipyard(mapPosition, objectTemplate);
  1319. case Obj::HERO_PLACEHOLDER:
  1320. return readHeroPlaceholder(mapPosition);
  1321. case Obj::PYRAMID:
  1322. return readPyramid(mapPosition, objectTemplate);
  1323. case Obj::LIGHTHOUSE:
  1324. return readLighthouse(mapPosition);
  1325. case Obj::CREATURE_BANK:
  1326. case Obj::DERELICT_SHIP:
  1327. case Obj::DRAGON_UTOPIA:
  1328. case Obj::CRYPT:
  1329. case Obj::SHIPWRECK:
  1330. return readBank(mapPosition, objectTemplate);
  1331. default: //any other object
  1332. return readGeneric(mapPosition, objectTemplate);
  1333. }
  1334. }
  1335. void CMapLoaderH3M::readObjects()
  1336. {
  1337. uint32_t objectsCount = reader->readUInt32();
  1338. for(uint32_t i = 0; i < objectsCount; ++i)
  1339. {
  1340. int3 mapPosition = reader->readInt3();
  1341. uint32_t defIndex = reader->readUInt32();
  1342. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1343. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1344. reader->skipZero(5);
  1345. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1346. if(!newObject)
  1347. continue;
  1348. newObject->pos = mapPosition;
  1349. newObject->ID = objectTemplate->id;
  1350. newObject->id = objectInstanceID;
  1351. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1352. {
  1353. newObject->subID = objectTemplate->subid;
  1354. }
  1355. newObject->appearance = objectTemplate;
  1356. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1357. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1358. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1359. {
  1360. //TODO: define valid typeName and subtypeName for H3M maps
  1361. //boost::format fmt("%s_%d");
  1362. //fmt % nobj->typeName % nobj->id.getNum();
  1363. boost::format fmt("obj_%d");
  1364. fmt % newObject->id.getNum();
  1365. newObject->instanceName = fmt.str();
  1366. }
  1367. map->addNewObject(newObject);
  1368. }
  1369. std::sort(
  1370. map->heroesOnMap.begin(),
  1371. map->heroesOnMap.end(),
  1372. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1373. {
  1374. return a->subID < b->subID;
  1375. }
  1376. );
  1377. }
  1378. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1379. {
  1380. for(int index = 0; index < number; ++index)
  1381. {
  1382. CreatureID creatureID = reader->readCreature();
  1383. int count = reader->readUInt16();
  1384. // Empty slot
  1385. if(creatureID == CreatureID::NONE)
  1386. continue;
  1387. auto * result = new CStackInstance();
  1388. result->count = count;
  1389. if(creatureID < CreatureID::NONE)
  1390. {
  1391. int value = -creatureID.getNum() - 2;
  1392. assert(value >= 0 && value < 14);
  1393. uint8_t level = value / 2;
  1394. uint8_t upgrade = value % 2;
  1395. //this will happen when random object has random army
  1396. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1397. }
  1398. else
  1399. {
  1400. result->setType(creatureID);
  1401. }
  1402. out->putStack(SlotID(index), result);
  1403. }
  1404. out->validTypes(true);
  1405. }
  1406. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1407. {
  1408. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1409. if(owner == PlayerColor::NEUTRAL)
  1410. {
  1411. object->setOwner(PlayerColor::NEUTRAL);
  1412. return;
  1413. }
  1414. if(!owner.isValidPlayer())
  1415. {
  1416. object->setOwner(PlayerColor::NEUTRAL);
  1417. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1418. return;
  1419. }
  1420. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1421. {
  1422. object->setOwner(PlayerColor::NEUTRAL);
  1423. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1424. );
  1425. return;
  1426. }
  1427. object->setOwner(owner);
  1428. }
  1429. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1430. {
  1431. auto * object = new CGHeroInstance(map->cb);
  1432. if(features.levelAB)
  1433. {
  1434. unsigned int identifier = reader->readUInt32();
  1435. map->questIdentifierToId[identifier] = objectInstanceID;
  1436. }
  1437. PlayerColor owner = reader->readPlayer();
  1438. object->subID = reader->readHero().getNum();
  1439. //If hero of this type has been predefined, use that as a base.
  1440. //Instance data will overwrite the predefined values where appropriate.
  1441. for(auto & elem : map->predefinedHeroes)
  1442. {
  1443. if(elem->subID == object->subID)
  1444. {
  1445. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1446. delete object;
  1447. object = elem;
  1448. break;
  1449. }
  1450. }
  1451. setOwnerAndValidate(mapPosition, object, owner);
  1452. for(auto & elem : map->disposedHeroes)
  1453. {
  1454. if(elem.heroId == object->getHeroType())
  1455. {
  1456. object->nameCustomTextId = elem.name;
  1457. object->customPortraitSource = elem.portrait;
  1458. break;
  1459. }
  1460. }
  1461. bool hasName = reader->readBool();
  1462. if(hasName)
  1463. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
  1464. if(features.levelSOD)
  1465. {
  1466. bool hasCustomExperience = reader->readBool();
  1467. if(hasCustomExperience)
  1468. object->exp = reader->readUInt32();
  1469. }
  1470. else
  1471. {
  1472. object->exp = reader->readUInt32();
  1473. //0 means "not set" in <=AB maps
  1474. if(!object->exp)
  1475. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1476. }
  1477. bool hasPortrait = reader->readBool();
  1478. if(hasPortrait)
  1479. object->customPortraitSource = reader->readHeroPortrait();
  1480. bool hasSecSkills = reader->readBool();
  1481. if(hasSecSkills)
  1482. {
  1483. if(!object->secSkills.empty())
  1484. {
  1485. if(object->secSkills[0].first != SecondarySkill::NONE)
  1486. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1487. object->secSkills.clear();
  1488. }
  1489. uint32_t skillsCount = reader->readUInt32();
  1490. object->secSkills.resize(skillsCount);
  1491. for(int i = 0; i < skillsCount; ++i)
  1492. {
  1493. object->secSkills[i].first = reader->readSkill();
  1494. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1495. }
  1496. }
  1497. bool hasGarison = reader->readBool();
  1498. if(hasGarison)
  1499. readCreatureSet(object, 7);
  1500. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1501. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1502. loadArtifactsOfHero(object);
  1503. object->patrol.patrolRadius = reader->readUInt8();
  1504. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1505. if(features.levelAB)
  1506. {
  1507. bool hasCustomBiography = reader->readBool();
  1508. if(hasCustomBiography)
  1509. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1510. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1511. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1512. }
  1513. else
  1514. {
  1515. object->gender = EHeroGender::DEFAULT;
  1516. }
  1517. // Spells
  1518. if(features.levelSOD)
  1519. {
  1520. bool hasCustomSpells = reader->readBool();
  1521. if(hasCustomSpells)
  1522. {
  1523. if(!object->spells.empty())
  1524. {
  1525. object->spells.clear();
  1526. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1527. }
  1528. reader->readBitmaskSpells(object->spells, false);
  1529. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1530. }
  1531. }
  1532. else if(features.levelAB)
  1533. {
  1534. //we can read one spell
  1535. SpellID spell = reader->readSpell();
  1536. if(spell != SpellID::NONE)
  1537. object->spells.insert(spell);
  1538. }
  1539. if(features.levelSOD)
  1540. {
  1541. bool hasCustomPrimSkills = reader->readBool();
  1542. if(hasCustomPrimSkills)
  1543. {
  1544. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1545. if(ps->size())
  1546. {
  1547. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
  1548. for(const auto & b : *ps)
  1549. object->removeBonus(b);
  1550. }
  1551. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1552. {
  1553. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1554. }
  1555. }
  1556. }
  1557. if (object->subID != MapObjectSubID())
  1558. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1559. else
  1560. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1561. reader->skipZero(16);
  1562. return object;
  1563. }
  1564. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1565. {
  1566. auto * hut = new CGSeerHut(map->cb);
  1567. uint32_t questsCount = 1;
  1568. if(features.levelHOTA3)
  1569. questsCount = reader->readUInt32();
  1570. //TODO: HotA
  1571. if(questsCount > 1)
  1572. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1573. for(size_t i = 0; i < questsCount; ++i)
  1574. readSeerHutQuest(hut, position, idToBeGiven);
  1575. if(features.levelHOTA3)
  1576. {
  1577. uint32_t repeateableQuestsCount = reader->readUInt32();
  1578. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1579. if(repeateableQuestsCount != 0)
  1580. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1581. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1582. readSeerHutQuest(hut, position, idToBeGiven);
  1583. }
  1584. reader->skipZero(2);
  1585. return hut;
  1586. }
  1587. enum class ESeerHutRewardType : uint8_t
  1588. {
  1589. NOTHING = 0,
  1590. EXPERIENCE = 1,
  1591. MANA_POINTS = 2,
  1592. MORALE = 3,
  1593. LUCK = 4,
  1594. RESOURCES = 5,
  1595. PRIMARY_SKILL = 6,
  1596. SECONDARY_SKILL = 7,
  1597. ARTIFACT = 8,
  1598. SPELL = 9,
  1599. CREATURE = 10,
  1600. };
  1601. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1602. {
  1603. EQuestMission missionType = EQuestMission::NONE;
  1604. if(features.levelAB)
  1605. {
  1606. missionType = readQuest(hut, position);
  1607. }
  1608. else
  1609. {
  1610. //RoE
  1611. auto artID = reader->readArtifact();
  1612. if(artID != ArtifactID::NONE)
  1613. {
  1614. //not none quest
  1615. hut->quest->mission.artifacts.push_back(artID);
  1616. missionType = EQuestMission::ARTIFACT;
  1617. }
  1618. hut->quest->lastDay = -1; //no timeout
  1619. hut->quest->isCustomFirst = false;
  1620. hut->quest->isCustomNext = false;
  1621. hut->quest->isCustomComplete = false;
  1622. }
  1623. if(missionType != EQuestMission::NONE)
  1624. {
  1625. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1626. Rewardable::VisitInfo vinfo;
  1627. auto & reward = vinfo.reward;
  1628. switch(rewardType)
  1629. {
  1630. case ESeerHutRewardType::NOTHING:
  1631. {
  1632. // no-op
  1633. break;
  1634. }
  1635. case ESeerHutRewardType::EXPERIENCE:
  1636. {
  1637. reward.heroExperience = reader->readUInt32();
  1638. break;
  1639. }
  1640. case ESeerHutRewardType::MANA_POINTS:
  1641. {
  1642. reward.manaDiff = reader->readUInt32();
  1643. break;
  1644. }
  1645. case ESeerHutRewardType::MORALE:
  1646. {
  1647. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1648. break;
  1649. }
  1650. case ESeerHutRewardType::LUCK:
  1651. {
  1652. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1653. break;
  1654. }
  1655. case ESeerHutRewardType::RESOURCES:
  1656. {
  1657. auto rId = reader->readGameResID();
  1658. auto rVal = reader->readUInt32();
  1659. reward.resources[rId] = rVal;
  1660. break;
  1661. }
  1662. case ESeerHutRewardType::PRIMARY_SKILL:
  1663. {
  1664. auto rId = reader->readPrimary();
  1665. auto rVal = reader->readUInt8();
  1666. reward.primary.at(rId.getNum()) = rVal;
  1667. break;
  1668. }
  1669. case ESeerHutRewardType::SECONDARY_SKILL:
  1670. {
  1671. auto rId = reader->readSkill();
  1672. auto rVal = reader->readInt8Checked(1,3);
  1673. reward.secondary[rId] = rVal;
  1674. break;
  1675. }
  1676. case ESeerHutRewardType::ARTIFACT:
  1677. {
  1678. reward.artifacts.push_back(reader->readArtifact());
  1679. break;
  1680. }
  1681. case ESeerHutRewardType::SPELL:
  1682. {
  1683. reward.spells.push_back(reader->readSpell());
  1684. break;
  1685. }
  1686. case ESeerHutRewardType::CREATURE:
  1687. {
  1688. auto rId = reader->readCreature();
  1689. auto rVal = reader->readUInt16();
  1690. reward.creatures.emplace_back(rId, rVal);
  1691. break;
  1692. }
  1693. default:
  1694. {
  1695. assert(0);
  1696. }
  1697. }
  1698. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1699. hut->configuration.info.push_back(vinfo);
  1700. }
  1701. else
  1702. {
  1703. // missionType==255
  1704. reader->skipZero(1);
  1705. }
  1706. }
  1707. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1708. {
  1709. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1710. switch(missionId)
  1711. {
  1712. case EQuestMission::NONE:
  1713. return missionId;
  1714. case EQuestMission::PRIMARY_SKILL:
  1715. {
  1716. for(int x = 0; x < 4; ++x)
  1717. {
  1718. guard->quest->mission.primary[x] = reader->readUInt8();
  1719. }
  1720. break;
  1721. }
  1722. case EQuestMission::LEVEL:
  1723. {
  1724. guard->quest->mission.heroLevel = reader->readUInt32();
  1725. break;
  1726. }
  1727. case EQuestMission::KILL_HERO:
  1728. case EQuestMission::KILL_CREATURE:
  1729. {
  1730. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1731. break;
  1732. }
  1733. case EQuestMission::ARTIFACT:
  1734. {
  1735. size_t artNumber = reader->readUInt8();
  1736. for(size_t yy = 0; yy < artNumber; ++yy)
  1737. {
  1738. auto artid = reader->readArtifact();
  1739. guard->quest->mission.artifacts.push_back(artid);
  1740. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1741. }
  1742. break;
  1743. }
  1744. case EQuestMission::ARMY:
  1745. {
  1746. size_t typeNumber = reader->readUInt8();
  1747. guard->quest->mission.creatures.resize(typeNumber);
  1748. for(size_t hh = 0; hh < typeNumber; ++hh)
  1749. {
  1750. guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
  1751. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1752. }
  1753. break;
  1754. }
  1755. case EQuestMission::RESOURCES:
  1756. {
  1757. for(int x = 0; x < 7; ++x)
  1758. guard->quest->mission.resources[x] = reader->readUInt32();
  1759. break;
  1760. }
  1761. case EQuestMission::HERO:
  1762. {
  1763. guard->quest->mission.heroes.push_back(reader->readHero());
  1764. break;
  1765. }
  1766. case EQuestMission::PLAYER:
  1767. {
  1768. guard->quest->mission.players.push_back(reader->readPlayer());
  1769. break;
  1770. }
  1771. case EQuestMission::HOTA_MULTI:
  1772. {
  1773. uint32_t missionSubID = reader->readUInt32();
  1774. if(missionSubID == 0)
  1775. {
  1776. missionId = EQuestMission::HOTA_HERO_CLASS;
  1777. std::set<HeroClassID> heroClasses;
  1778. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1779. for(auto & hc : heroClasses)
  1780. guard->quest->mission.heroClasses.push_back(hc);
  1781. break;
  1782. }
  1783. if(missionSubID == 1)
  1784. {
  1785. missionId = EQuestMission::HOTA_REACH_DATE;
  1786. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1787. break;
  1788. }
  1789. break;
  1790. }
  1791. default:
  1792. {
  1793. assert(0);
  1794. }
  1795. }
  1796. guard->quest->lastDay = reader->readInt32();
  1797. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1798. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1799. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1800. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1801. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1802. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1803. return missionId;
  1804. }
  1805. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1806. {
  1807. auto * object = new CGTownInstance(map->cb);
  1808. if(features.levelAB)
  1809. object->identifier = reader->readUInt32();
  1810. setOwnerAndValidate(position, object, reader->readPlayer());
  1811. std::optional<FactionID> faction;
  1812. if (objectTemplate->id == Obj::TOWN)
  1813. faction = FactionID(objectTemplate->subid);
  1814. bool hasName = reader->readBool();
  1815. if(hasName)
  1816. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1817. bool hasGarrison = reader->readBool();
  1818. if(hasGarrison)
  1819. readCreatureSet(object, 7);
  1820. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1821. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1822. bool hasCustomBuildings = reader->readBool();
  1823. if(hasCustomBuildings)
  1824. {
  1825. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1826. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1827. }
  1828. // Standard buildings
  1829. else
  1830. {
  1831. bool hasFort = reader->readBool();
  1832. if(hasFort)
  1833. object->builtBuildings.insert(BuildingID::FORT);
  1834. //means that set of standard building should be included
  1835. object->builtBuildings.insert(BuildingID::DEFAULT);
  1836. }
  1837. if(features.levelAB)
  1838. {
  1839. std::set<SpellID> spellsMask;
  1840. reader->readBitmaskSpells(spellsMask, false);
  1841. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1842. }
  1843. {
  1844. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  1845. reader->readBitmaskSpells(spellsMask, true);
  1846. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1847. }
  1848. if(features.levelHOTA1)
  1849. {
  1850. // TODO: HOTA support
  1851. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1852. }
  1853. // Read castle events
  1854. uint32_t eventsCount = reader->readUInt32();
  1855. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1856. {
  1857. CCastleEvent event;
  1858. event.name = readBasicString();
  1859. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1860. reader->readResourses(event.resources);
  1861. event.players = reader->readUInt8();
  1862. if(features.levelSOD)
  1863. event.humanAffected = reader->readBool();
  1864. else
  1865. event.humanAffected = true;
  1866. event.computerAffected = reader->readBool();
  1867. event.firstOccurence = reader->readUInt16();
  1868. event.nextOccurence = reader->readUInt8();
  1869. reader->skipZero(17);
  1870. // New buildings
  1871. reader->readBitmaskBuildings(event.buildings, faction);
  1872. event.creatures.resize(7);
  1873. for(int i = 0; i < 7; ++i)
  1874. event.creatures[i] = reader->readUInt16();
  1875. reader->skipZero(4);
  1876. object->events.push_back(event);
  1877. }
  1878. if(features.levelSOD)
  1879. {
  1880. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1881. uint8_t alignment = reader->readUInt8();
  1882. if(alignment != 255)
  1883. {
  1884. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1885. {
  1886. if (mapHeader->players[alignment].canAnyonePlay())
  1887. object->alignmentToPlayer = PlayerColor(alignment);
  1888. else
  1889. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1890. }
  1891. else
  1892. {
  1893. // TODO: HOTA support
  1894. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1895. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1896. {
  1897. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1898. }
  1899. else
  1900. {
  1901. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1902. }
  1903. }
  1904. }
  1905. }
  1906. reader->skipZero(3);
  1907. return object;
  1908. }
  1909. void CMapLoaderH3M::readEvents()
  1910. {
  1911. uint32_t eventsCount = reader->readUInt32();
  1912. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1913. {
  1914. CMapEvent event;
  1915. event.name = readBasicString();
  1916. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1917. reader->readResourses(event.resources);
  1918. event.players = reader->readUInt8();
  1919. if(features.levelSOD)
  1920. {
  1921. event.humanAffected = reader->readBool();
  1922. }
  1923. else
  1924. {
  1925. event.humanAffected = true;
  1926. }
  1927. event.computerAffected = reader->readBool();
  1928. event.firstOccurence = reader->readUInt16();
  1929. event.nextOccurence = reader->readUInt8();
  1930. reader->skipZero(17);
  1931. map->events.push_back(event);
  1932. }
  1933. }
  1934. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1935. {
  1936. bool hasMessage = reader->readBool();
  1937. if(hasMessage)
  1938. {
  1939. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1940. bool hasGuards = reader->readBool();
  1941. if(hasGuards)
  1942. readCreatureSet(guards, 7);
  1943. reader->skipZero(4);
  1944. }
  1945. }
  1946. std::string CMapLoaderH3M::readBasicString()
  1947. {
  1948. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1949. }
  1950. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1951. {
  1952. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1953. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1954. if(mapString.empty())
  1955. return "";
  1956. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1957. }
  1958. void CMapLoaderH3M::afterRead()
  1959. {
  1960. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1961. for(auto & p : map->players)
  1962. {
  1963. int3 posOfMainTown = p.posOfMainTown;
  1964. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1965. {
  1966. const TerrainTile & t = map->getTile(posOfMainTown);
  1967. const CGObjectInstance * mainTown = nullptr;
  1968. for(auto * obj : t.visitableObjects)
  1969. {
  1970. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1971. {
  1972. mainTown = obj;
  1973. break;
  1974. }
  1975. }
  1976. if(mainTown == nullptr)
  1977. continue;
  1978. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1979. }
  1980. }
  1981. map->resolveQuestIdentifiers();
  1982. }
  1983. VCMI_LIB_NAMESPACE_END