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							- /*
 
-  * ObstacleProxy.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../rmg/RmgObject.h"
 
- #include "CMapEditManager.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CMapEditManager;
 
- class CGObjectInstance;
 
- class ObjectTemplate;
 
- class CRandomGenerator;
 
- class IGameCallback;
 
- class DLL_LINKAGE ObstacleProxy
 
- {
 
-     //Base class generating random obstacles for RMG and map editor
 
- public:
 
- 	ObstacleProxy() = default;
 
- 	virtual ~ObstacleProxy() = default;
 
- 	void collectPossibleObstacles(TerrainId terrain);
 
- 	void addBlockedTile(const int3 & tile);
 
- 	void setBlockedArea(const rmg::Area & area);
 
- 	void clearBlockedArea();
 
- 	virtual bool isProhibited(const rmg::Area& objArea) const;
 
- 	virtual std::pair<bool, bool> verifyCoverage(const int3 & t) const;
 
- 	virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
 
- 	virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand, IGameCallback * cb);
 
- 	virtual bool isInTheMap(const int3& tile) = 0;
 
- 	
 
- 	void finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances);
 
- 	virtual void postProcess(const rmg::Object& object) {};
 
- protected:
 
- 	int getWeightedObjects(const int3& tile, CRandomGenerator& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
 
- 	rmg::Area blockedArea;
 
- 	using ObstacleVector = std::vector<std::shared_ptr<const ObjectTemplate>>;
 
- 	std::map<int, ObstacleVector> obstaclesBySize;
 
- 	using ObstaclePair = std::pair<int, ObstacleVector>;
 
- 	std::vector<ObstaclePair> possibleObstacles;
 
- };
 
- class DLL_LINKAGE EditorObstaclePlacer : public ObstacleProxy
 
- {
 
- public:
 
- 	EditorObstaclePlacer(CMap* map);
 
- 	bool isInTheMap(const int3& tile) override;
 
- 	std::set<CGObjectInstance*> placeObstacles(CRandomGenerator& rand);
 
- private:
 
- 	CMap* map;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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