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							- /*
 
-  * DispelTest.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "EffectFixture.h"
 
- #include "../../../lib/json/JsonNode.h"
 
- namespace test
 
- {
 
- using namespace ::spells;
 
- using namespace ::spells::effects;
 
- using namespace ::testing;
 
- class DispelFixture : public Test, public EffectFixture
 
- {
 
- public:
 
- 	const SpellID positiveID = SpellID(4242);
 
- 	const SpellID negativeID = SpellID(4243);
 
- 	const SpellID neutralID = SpellID(4244);
 
- 	StrictMock<SpellMock> positiveSpell;
 
- 	StrictMock<SpellMock> negativeSpell;
 
- 	StrictMock<SpellMock> neutralSpell;
 
- 	DispelFixture()
 
- 		: EffectFixture("core:dispel")
 
- 	{
 
- 	}
 
- 	void setDefaultExpectaions()
 
- 	{
 
- 		EXPECT_CALL(mechanicsMock, spells()).Times(AnyNumber());
 
- 		EXPECT_CALL(spellServiceMock, getById(Eq(positiveID))).WillRepeatedly(Return(&positiveSpell));
 
- 		EXPECT_CALL(positiveSpell, getIndex()).WillRepeatedly(Return(positiveID.toEnum()));
 
- 		EXPECT_CALL(positiveSpell, getPositiveness()).WillRepeatedly(Return(true));
 
- 		EXPECT_CALL(positiveSpell, isAdventure()).WillRepeatedly(Return(false));
 
- 		EXPECT_CALL(spellServiceMock, getById(Eq(negativeID))).WillRepeatedly(Return(&negativeSpell));
 
- 		EXPECT_CALL(negativeSpell, getIndex()).WillRepeatedly(Return(negativeID.toEnum()));
 
- 		EXPECT_CALL(negativeSpell, getPositiveness()).WillRepeatedly(Return(false));
 
- 		EXPECT_CALL(negativeSpell, isAdventure()).WillRepeatedly(Return(false));
 
- 		EXPECT_CALL(spellServiceMock, getById(Eq(neutralID))).WillRepeatedly(Return(&neutralSpell));
 
- 		EXPECT_CALL(neutralSpell, getIndex()).WillRepeatedly(Return(neutralID.toEnum()));
 
- 		EXPECT_CALL(neutralSpell, getPositiveness()).WillRepeatedly(Return(boost::logic::indeterminate));
 
- 		EXPECT_CALL(neutralSpell, isAdventure()).WillRepeatedly(Return(false));
 
- 	}
 
- protected:
 
- 	void SetUp() override
 
- 	{
 
- 		EffectFixture::setUp();
 
- 	}
 
- };
 
- class DispelTest : public DispelFixture
 
- {
 
- };
 
- TEST_F(DispelTest, DISABLED_ApplicableToAliveUnitWithTimedEffect)
 
- {
 
- 	{
 
- 		JsonNode config;
 
- 		config["dispelNegative"].Bool() = true;
 
- 		EffectFixture::setupEffect(config);
 
- 	}
 
- 	auto & unit = unitsFake.add(BattleSide::ATTACKER);
 
- 	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(negativeID))));
 
- 	EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
 
- 	EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
 
- 	EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
 
- 	setDefaultExpectaions();
 
- 	unitsFake.setDefaultBonusExpectations();
 
- 	EffectTarget target;
 
- 	target.emplace_back(&unit, BattleHex());
 
- 	EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
 
- }
 
- TEST_F(DispelTest, DISABLED_IgnoresOwnEffects)
 
- {
 
- 	{
 
- 		JsonNode config;
 
- 		config["dispelPositive"].Bool() = true;
 
- 		config["dispelNegative"].Bool() = true;
 
- 		config["dispelNeutral"].Bool() = true;
 
- 		EffectFixture::setupEffect(config);
 
- 	}
 
- 	auto & unit = unitsFake.add(BattleSide::ATTACKER);
 
- 	unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(neutralID))));
 
- 	EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
 
- 	EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
 
- 	EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
 
- 	EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
 
- 	setDefaultExpectaions();
 
- 	unitsFake.setDefaultBonusExpectations();
 
- 	EffectTarget target;
 
- 	target.emplace_back(&unit, BattleHex());
 
- 	EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
 
- }
 
- TEST_F(DispelTest, NotApplicableToUnitWithNoTimedEffect)
 
- {
 
- 	EffectFixture::setupEffect(JsonNode());
 
- 	auto & unit = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
 
- 	EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
 
- 	EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
 
- 	unitsFake.setDefaultBonusExpectations();
 
- 	EffectTarget target;
 
- 	target.emplace_back(&unit, BattleHex());
 
- 	EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
 
- }
 
- TEST_F(DispelTest, NotApplicableToDeadUnit)
 
- {
 
- 	EffectFixture::setupEffect(JsonNode());
 
- 	auto & unit = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(false));
 
- 	EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
 
- 	EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
 
- 	unitsFake.setDefaultBonusExpectations();
 
- 	EffectTarget target;
 
- 	target.emplace_back(&unit, BattleHex());
 
- 	EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
 
- }
 
- class DispelApplyTest : public DispelFixture
 
- {
 
- public:
 
- 	std::array<std::vector<Bonus>, 2> expectedBonus;
 
- 	std::array<std::vector<Bonus>, 2> actualBonus;
 
- };
 
- TEST_F(DispelApplyTest, DISABLED_RemovesEffects)
 
- {
 
- 	{
 
- 		JsonNode config;
 
- 		config["dispelPositive"].Bool() = true;
 
- 		config["dispelNegative"].Bool() = true;
 
- 		config["dispelNeutral"].Bool() = true;
 
- 		EffectFixture::setupEffect(config);
 
- 	}
 
- 	const std::array<uint32_t, 2> unitIds = {567, 765};
 
- 	auto & unit0 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit0, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[0]));
 
- 	auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1]));
 
- 	{
 
- 		auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
 
- 		expectedBonus[0].emplace_back(*bonus);
 
- 		unit0.addNewBonus(bonus);
 
- 		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
 
- 		expectedBonus[0].emplace_back(*bonus);
 
- 		unit0.addNewBonus(bonus);
 
- 		bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(negativeID));
 
- 		expectedBonus[0].emplace_back(*bonus);
 
- 		unit0.addNewBonus(bonus);
 
- 		bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, BonusSourceID(positiveID));
 
- 		expectedBonus[1].emplace_back(*bonus);
 
- 		unit1.addNewBonus(bonus);
 
- 		bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(positiveID));
 
- 		expectedBonus[1].emplace_back(*bonus);
 
- 		unit1.addNewBonus(bonus);
 
- 	}
 
- 	EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[0]),_)).WillOnce(SaveArg<1>(&actualBonus[0]));
 
- 	EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[1]),_)).WillOnce(SaveArg<1>(&actualBonus[1]));
 
- 	EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
 
- 	EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).Times(1);
 
- 	EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
 
- 	setDefaultExpectaions();
 
- 	unitsFake.setDefaultBonusExpectations();
 
- 	setupDefaultRNG();
 
- 	EffectTarget target;
 
- 	target.emplace_back(&unit0, BattleHex());
 
- 	target.emplace_back(&unit1, BattleHex());
 
- 	subject->apply(&serverMock, &mechanicsMock, target);
 
- 	EXPECT_THAT(actualBonus[0], UnorderedElementsAreArray(expectedBonus[0]));
 
- 	EXPECT_THAT(actualBonus[1], UnorderedElementsAreArray(expectedBonus[1]));
 
- }
 
- }
 
 
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