MapQueries.cpp 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253
  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../../lib/mapObjects/MiscObjects.h"
  15. #include "../../lib/serializer/Cast.h"
  16. PlayerStartsTurnQuery::PlayerStartsTurnQuery(CGameHandler * owner, PlayerColor player):
  17. CGhQuery(owner)
  18. {
  19. addPlayer(player);
  20. }
  21. bool PlayerStartsTurnQuery::blocksPack(const CPack *pack) const
  22. {
  23. return blockAllButReply(pack);
  24. }
  25. void PlayerStartsTurnQuery::onAdding(PlayerColor color)
  26. {
  27. gh->turnTimerHandler.setTimerEnabled(color, false);
  28. }
  29. void PlayerStartsTurnQuery::onRemoval(PlayerColor color)
  30. {
  31. gh->turnTimerHandler.setTimerEnabled(color, true);
  32. }
  33. bool PlayerStartsTurnQuery::endsByPlayerAnswer() const
  34. {
  35. return true;
  36. }
  37. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  38. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  39. {
  40. addPlayer(Hero->tempOwner);
  41. }
  42. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  43. {
  44. //During the visit itself ALL actions are blocked.
  45. //(However, the visit may trigger a query above that'll pass some.)
  46. return true;
  47. }
  48. void CObjectVisitQuery::onRemoval(PlayerColor color)
  49. {
  50. gh->objectVisitEnded(*this);
  51. //TODO or should it be destructor?
  52. //Can object visit affect 2 players and what would be desired behavior?
  53. if(removeObjectAfterVisit)
  54. gh->removeObject(visitedObject);
  55. }
  56. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  57. {
  58. //Object may have been removed and deleted.
  59. if(gh->isValidObject(visitedObject))
  60. topQuery->notifyObjectAboutRemoval(*this);
  61. owner->popIfTop(*this);
  62. }
  63. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  64. {
  65. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  66. }
  67. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  68. CDialogQuery(owner)
  69. {
  70. exchangingArmies[0] = up;
  71. exchangingArmies[1] = down;
  72. addPlayer(up->tempOwner);
  73. addPlayer(down->tempOwner);
  74. }
  75. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  76. {
  77. std::set<ObjectInstanceID> ourIds;
  78. ourIds.insert(this->exchangingArmies[0]->id);
  79. ourIds.insert(this->exchangingArmies[1]->id);
  80. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  81. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  82. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  83. return !vstd::contains(ourIds, stacks->srcOwner);
  84. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  85. return !vstd::contains(ourIds, stacks->srcOwner);
  86. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  87. return !vstd::contains(ourIds, stacks->srcOwner);
  88. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  89. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  90. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  91. {
  92. if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
  93. if(!vstd::contains(ourIds, *id1))
  94. return true;
  95. if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
  96. if(!vstd::contains(ourIds, *id2))
  97. return true;
  98. return false;
  99. }
  100. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  101. return !vstd::contains(ourIds, dismiss->id);
  102. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  103. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  104. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  105. {
  106. if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
  107. return !vstd::contains(ourIds, *id);
  108. }
  109. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  110. return !vstd::contains(ourIds, dismiss->heroID);
  111. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  112. return !vstd::contains(ourIds, upgrade->id);
  113. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  114. return !vstd::contains(ourIds, formation->hid);
  115. return CDialogQuery::blocksPack(pack);
  116. }
  117. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  118. {
  119. assert(answer);
  120. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  121. }
  122. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  123. CDialogQuery(owner)
  124. {
  125. this->bd = bd;
  126. addPlayer(bd.player);
  127. }
  128. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  129. {
  130. // do not change to dynamic_ptr_cast - SIGSEGV!
  131. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  132. if(obj)
  133. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  134. else
  135. logGlobal->error("Invalid instance in teleport query");
  136. }
  137. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  138. CDialogQuery(owner)
  139. {
  140. this->td = td;
  141. addPlayer(gh->getHero(td.hero)->getOwner());
  142. }
  143. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  144. CDialogQuery(owner), hero(Hero)
  145. {
  146. hlu = Hlu;
  147. addPlayer(hero->tempOwner);
  148. }
  149. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  150. {
  151. assert(answer);
  152. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  153. gh->levelUpHero(hero, hlu.skills[*answer]);
  154. }
  155. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  156. {
  157. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  158. }
  159. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  160. CDialogQuery(owner), hero(Hero)
  161. {
  162. clu = Clu;
  163. addPlayer(hero->tempOwner);
  164. }
  165. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  166. {
  167. assert(answer);
  168. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  169. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  170. }
  171. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  172. {
  173. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  174. }
  175. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  176. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  177. {
  178. players.push_back(hero->tempOwner);
  179. }
  180. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  181. {
  182. assert(players.size() == 1);
  183. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  184. //TODO what if there were H4-like escape? we should also check pos
  185. {
  186. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  187. //finish movement
  188. visitDestAfterVictory = false;
  189. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  190. }
  191. owner->popIfTop(*this);
  192. }
  193. void CHeroMovementQuery::onRemoval(PlayerColor color)
  194. {
  195. PlayerBlocked pb;
  196. pb.player = color;
  197. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  198. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  199. gh->sendAndApply(&pb);
  200. }
  201. void CHeroMovementQuery::onAdding(PlayerColor color)
  202. {
  203. PlayerBlocked pb;
  204. pb.player = color;
  205. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  206. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  207. gh->sendAndApply(&pb);
  208. }