CSkillHandler.cpp 7.2 KB

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  1. /*
  2. * CSkillHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <cctype>
  12. #include "CSkillHandler.h"
  13. #include "constants/StringConstants.h"
  14. #include "filesystem/Filesystem.h"
  15. #include "json/JsonBonus.h"
  16. #include "json/JsonUtils.h"
  17. #include "modding/IdentifierStorage.h"
  18. #include "modding/ModUtility.h"
  19. #include "modding/ModScope.h"
  20. #include "texts/CGeneralTextHandler.h"
  21. #include "texts/CLegacyConfigParser.h"
  22. #include "texts/TextOperations.h"
  23. #include "VCMI_Lib.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. CSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligatoryMajor, bool obligatoryMinor):
  26. id(id),
  27. identifier(std::move(identifier)),
  28. obligatoryMajor(obligatoryMajor),
  29. obligatoryMinor(obligatoryMinor)
  30. {
  31. gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
  32. levels.resize(NSecondarySkill::levels.size() - 1);
  33. }
  34. int32_t CSkill::getIndex() const
  35. {
  36. return id.num;
  37. }
  38. int32_t CSkill::getIconIndex() const
  39. {
  40. return getIndex(); //TODO: actual value with skill level
  41. }
  42. std::string CSkill::getNameTextID() const
  43. {
  44. TextIdentifier id("skill", modScope, identifier, "name");
  45. return id.get();
  46. }
  47. std::string CSkill::getNameTranslated() const
  48. {
  49. return VLC->generaltexth->translate(getNameTextID());
  50. }
  51. std::string CSkill::getJsonKey() const
  52. {
  53. return modScope + ':' + identifier;
  54. }
  55. std::string CSkill::getDescriptionTextID(int level) const
  56. {
  57. TextIdentifier id("skill", modScope, identifier, "description", NSecondarySkill::levels[level]);
  58. return id.get();
  59. }
  60. std::string CSkill::getDescriptionTranslated(int level) const
  61. {
  62. return VLC->generaltexth->translate(getDescriptionTextID(level));
  63. }
  64. void CSkill::registerIcons(const IconRegistar & cb) const
  65. {
  66. for(int level = 1; level <= 3; level++)
  67. {
  68. int frame = 2 + level + 3 * id.getNum();
  69. const LevelInfo & skillAtLevel = at(level);
  70. cb(frame, 0, "SECSK32", skillAtLevel.iconSmall);
  71. cb(frame, 0, "SECSKILL", skillAtLevel.iconMedium);
  72. cb(frame, 0, "SECSK82", skillAtLevel.iconLarge);
  73. }
  74. }
  75. SecondarySkill CSkill::getId() const
  76. {
  77. return id;
  78. }
  79. void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
  80. {
  81. b->source = BonusSource::SECONDARY_SKILL;
  82. b->sid = BonusSourceID(id);
  83. b->duration = BonusDuration::PERMANENT;
  84. b->description.appendTextID(getNameTextID());
  85. b->description.appendRawString(" %+d");
  86. levels[level-1].effects.push_back(b);
  87. }
  88. const CSkill::LevelInfo & CSkill::at(int level) const
  89. {
  90. assert(1 <= level && level < NSecondarySkill::levels.size());
  91. return levels[level - 1];
  92. }
  93. CSkill::LevelInfo & CSkill::at(int level)
  94. {
  95. assert(1 <= level && level < NSecondarySkill::levels.size());
  96. return levels[level - 1];
  97. }
  98. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
  99. {
  100. for(int i=0; i < info.effects.size(); i++)
  101. out << (i ? "," : "") << info.effects[i]->Description();
  102. return out << "])";
  103. }
  104. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
  105. {
  106. out << "Skill(" << skill.id.getNum() << "," << skill.identifier << "): [";
  107. for(int i=0; i < skill.levels.size(); i++)
  108. out << (i ? "," : "") << skill.levels[i];
  109. return out << "]";
  110. }
  111. std::string CSkill::toString() const
  112. {
  113. std::ostringstream ss;
  114. ss << *this;
  115. return ss.str();
  116. }
  117. void CSkill::updateFrom(const JsonNode & data)
  118. {
  119. }
  120. void CSkill::serializeJson(JsonSerializeFormat & handler)
  121. {
  122. }
  123. ///CSkillHandler
  124. std::vector<JsonNode> CSkillHandler::loadLegacyData()
  125. {
  126. CLegacyConfigParser parser(TextPath::builtin("DATA/SSTRAITS.TXT"));
  127. //skip header
  128. parser.endLine();
  129. parser.endLine();
  130. std::vector<std::string> skillNames;
  131. std::vector<std::vector<std::string>> skillInfoTexts;
  132. do
  133. {
  134. skillNames.push_back(parser.readString());
  135. skillInfoTexts.emplace_back();
  136. for(int i = 0; i < 3; i++)
  137. skillInfoTexts.back().push_back(parser.readString());
  138. }
  139. while (parser.endLine());
  140. assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
  141. //store & construct JSON
  142. std::vector<JsonNode> legacyData;
  143. for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
  144. {
  145. JsonNode skillNode;
  146. skillNode["name"].String() = skillNames[id];
  147. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  148. {
  149. std::string & desc = skillInfoTexts[id][level-1];
  150. auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
  151. levelNode["description"].String() = desc;
  152. levelNode["effects"].Struct(); // create empty effects objects
  153. }
  154. legacyData.push_back(skillNode);
  155. }
  156. objects.resize(legacyData.size());
  157. return legacyData;
  158. }
  159. const std::vector<std::string> & CSkillHandler::getTypeNames() const
  160. {
  161. static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
  162. return typeNames;
  163. }
  164. std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  165. {
  166. assert(identifier.find(':') == std::string::npos);
  167. assert(!scope.empty());
  168. bool major;
  169. bool minor;
  170. major = json["obligatoryMajor"].Bool();
  171. minor = json["obligatoryMinor"].Bool();
  172. auto skill = std::make_shared<CSkill>(SecondarySkill(index), identifier, major, minor);
  173. skill->modScope = scope;
  174. skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
  175. VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"].String());
  176. switch(json["gainChance"].getType())
  177. {
  178. case JsonNode::JsonType::DATA_INTEGER:
  179. skill->gainChance[0] = static_cast<si32>(json["gainChance"].Integer());
  180. skill->gainChance[1] = static_cast<si32>(json["gainChance"].Integer());
  181. break;
  182. case JsonNode::JsonType::DATA_STRUCT:
  183. skill->gainChance[0] = static_cast<si32>(json["gainChance"]["might"].Integer());
  184. skill->gainChance[1] = static_cast<si32>(json["gainChance"]["magic"].Integer());
  185. break;
  186. default:
  187. break;
  188. }
  189. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  190. {
  191. const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
  192. const JsonNode & levelNode = json[levelName];
  193. // parse bonus effects
  194. for(const auto & b : levelNode["effects"].Struct())
  195. {
  196. auto bonus = JsonUtils::parseBonus(b.second);
  197. skill->addNewBonus(bonus, level);
  198. }
  199. CSkill::LevelInfo & skillAtLevel = skill->at(level);
  200. VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"].String());
  201. skillAtLevel.iconSmall = levelNode["images"]["small"].String();
  202. skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
  203. skillAtLevel.iconLarge = levelNode["images"]["large"].String();
  204. }
  205. logMod->debug("loaded secondary skill %s(%d)", identifier, skill->id.getNum());
  206. return skill;
  207. }
  208. void CSkillHandler::afterLoadFinalization()
  209. {
  210. }
  211. void CSkillHandler::beforeValidate(JsonNode & object)
  212. {
  213. //handle "base" level info
  214. JsonNode & base = object["base"];
  215. auto inheritNode = [&](const std::string & name){
  216. JsonUtils::inherit(object[name], base);
  217. };
  218. inheritNode("basic");
  219. inheritNode("advanced");
  220. inheritNode("expert");
  221. }
  222. std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const
  223. {
  224. std::set<SecondarySkill> result;
  225. for (auto const & skill : objects)
  226. result.insert(skill->getId());
  227. return result;
  228. }
  229. VCMI_LIB_NAMESPACE_END