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- #include "stdafx.h"
- #include "CAmbarCendamo.h"
- #include "CSemiDefHandler.h"
- #include <fstream>
- #include <set>
- CAmbarCendamo::CAmbarCendamo (const char * tie)
- {
- is = new std::ifstream();
- is -> open(tie,std::ios::binary);
- is->seekg(0,std::ios::end); // na koniec
- andame = is->tellg(); // read length
- is->seekg(0,std::ios::beg); // wracamy na poczatek
- bufor = new unsigned char[andame]; // allocate memory
- is->read((char*)bufor, andame); // read map file to buffer
- }
- CAmbarCendamo::~CAmbarCendamo ()
- {// free memory
- for (int ii=0;ii<map.width;ii++)
- delete map.terrain[ii] ;
- delete map.terrain;
- delete bufor;
- }
- void CAmbarCendamo::teceDef()
- {
- for (int i=0; i<map.defy.size(); i++)
- {
- std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
- for (int j=0;j<46;j++)
- {
- (*of) << map.defy[i].bytes[j]<<std::endl;
- }
- delete of;
- }
- }
- void CAmbarCendamo::deh3m()
- {
- map.version = (Eformat)bufor[0]; //wersja mapy
- map.areAnyPLayers = bufor[4];
- map.height = map.width = bufor[5]; // wymiary mapy
- map.twoLevel = bufor[9]; //czy sa lochy
- map.terrain = new TerrainTile*[map.width]; // allocate memory
- for (int ii=0;ii<map.width;ii++)
- map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
- if (map.twoLevel)
- {
- map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
- for (int ii=0;ii<map.width;ii++)
- map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
- }
- int length = bufor[10]; //name length
- int i=14, pom;
- while (i-14<length) //read name
- map.name+=bufor[i++];
- length = bufor[i] + bufor[i+1]*256; //description length
- i+=4;
- for (pom=0;pom<length;pom++)
- map.description+=bufor[i++];
- map.difficulty = bufor[i++]; // reading map difficulty
- map.levelLimit = bufor[i++]; // hero level limit
- for (pom=0;pom<8;pom++)
- {
- map.players[pom].canHumanPlay = bufor[i++];
- map.players[pom].canComputerPlay = bufor[i++];
- if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)) || (!map.areAnyPLayers))
- {
- i+=13;
- continue;
- }
- map.players[pom].AITactic = bufor[i++];
- if (bufor[i++])
- {
- map.players[pom].allowedFactions = 0;
- map.players[pom].allowedFactions += bufor[i++];
- map.players[pom].allowedFactions += (bufor[i++])*256;
- }
- else
- {
- map.players[pom].allowedFactions = 511;
- i+=2;
- }
- map.players[pom].isFactionRandom = bufor[i++];
- map.players[pom].hasMainTown = bufor[i++];
- if (map.players[pom].hasMainTown)
- {
- map.players[pom].generateHeroAtMainTown = bufor[i++];
- i++; //unknown byte
- map.players[pom].posOfMainTown.x = bufor[i++];
- map.players[pom].posOfMainTown.y = bufor[i++];
- map.players[pom].posOfMainTown.z = bufor[i++];
- }
- i++; //unknown byte
- int unknown = bufor[i++];
- if (unknown == 255)
- {
- map.players[pom].mainHeroPortrait = 255;
- i+=5;
- continue;
- }
- map.players[pom].mainHeroPortrait = bufor[i++];
- int nameLength = bufor[i++];
- i+=3;
- for (int pp=0;pp<nameLength;pp++)
- map.players[pom].mainHeroName+=bufor[i++];
- i++; ////unknown byte
- int heroCount = bufor[i++];
- i+=3;
- for (int pp=0;pp<heroCount;pp++)
- {
- SheroName vv;
- vv.heroID=bufor[i++];
- int hnl = bufor[i++];
- i+=3;
- for (int zz=0;zz<hnl;zz++)
- {
- vv.heroName+=bufor[i++];
- }
- map.players[pom].heroesNames.push_back(vv);
- }
- }
- map.victoryCondition = (EvictoryConditions)bufor[i++];
- if (map.victoryCondition != winStandard) //specific victory conditions
- {
- int nr;
- switch (map.victoryCondition) //read victory conditions
- {
- case artifact:
- {
- map.vicConDetails = new VicCon0();
- ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
- nr=2;
- break;
- }
- case gatherTroop:
- {
- map.vicConDetails = new VicCon1();
- int temp1 = bufor[i+2];
- int temp2 = bufor[i+3];
- ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
- ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+4);
- nr=6;
- break;
- }
- case gatherResource:
- {
- map.vicConDetails = new VicCon2();
- ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
- ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
- nr=5;
- break;
- }
- case buildCity:
- {
- map.vicConDetails = new VicCon3();
- ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
- ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
- ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
- ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
- ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
- nr=5;
- break;
- }
- case buildGrail:
- {
- map.vicConDetails = new VicCon4();
- if (bufor[i+4]>2)
- ((VicCon4*)map.vicConDetails)->anyLocation = true;
- else
- {
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
- }
- nr=3;
- break;
- }
- case beatHero:
- {
- map.vicConDetails = new VicCon5();
- ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
- ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
- ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
- nr=3;
- break;
- }
- case captureCity:
- {
- map.vicConDetails = new VicCon6();
- ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
- ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
- ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
- nr=3;
- break;
- }
- case beatMonster:
- {
- map.vicConDetails = new VicCon7();
- ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
- ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
- ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
- nr=3;
- break;
- }
- case takeDwellings:
- {
- map.vicConDetails = new CspecificVictoryConidtions();
- nr=3;
- break;
- }
- case takeMines:
- {
- map.vicConDetails = new CspecificVictoryConidtions();
- nr=3;
- break;
- }
- case transportItem:
- {
- map.vicConDetails = new VicCona();
- ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
- ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
- ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
- ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
- nr=3;
- break;
- }
- }
- map.vicConDetails->allowNormalVictory = bufor[i++];
- map.vicConDetails->appliesToAI = bufor[i++];
- i+=nr;
- }
- map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
- switch (map.lossCondition.typeOfLossCon) //read loss conditions
- {
- case lossCastle:
- {
- map.lossCondition.castlePos.x=bufor[i++];
- map.lossCondition.castlePos.y=bufor[i++];
- map.lossCondition.castlePos.z=bufor[i++];
- }
- case lossHero:
- {
- map.lossCondition.heroPos.x=bufor[i++];
- map.lossCondition.heroPos.y=bufor[i++];
- map.lossCondition.heroPos.z=bufor[i++];
- }
- case timeExpires:
- {
- map.lossCondition.timeLimit = readNormalNr(i++,2);
- }
- }
- i+=88;
- int rumNr = readNormalNr(i,4);i+=4;
- for (int it=0;it<rumNr;it++)
- {
- Rumor ourRumor;
- int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.name+=bufor[i++];
- nameL = readNormalNr(i,4);i+=4; //read length of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.text+=bufor[i++];
- map.rumors.push_back(ourRumor); //add to our list
- }
- i+=156;
- for (int c=0; c<map.width; c++) // reading terrain
- {
- for (int z=0; z<map.height; z++)
- {
- map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
- map.terrain[z][c].terview = bufor[i++];
- map.terrain[z][c].nuine = (Eriver)bufor[i++];
- map.terrain[z][c].rivDir = bufor[i++];
- map.terrain[z][c].malle = (Eroad)bufor[i++];
- map.terrain[z][c].roadDir = bufor[i++];
- map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
- }
- }
- if (map.twoLevel) // read underground terrain
- {
- for (int z=0; z<map.width; z++) // reading terrain
- {
- for (int c=0; c<map.height; c++)
- {
- map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
- map.undergroungTerrain[z][c].terview = bufor[i++];
- map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
- map.undergroungTerrain[z][c].rivDir = bufor[i++];
- map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
- map.undergroungTerrain[z][c].roadDir = bufor[i++];
- map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
- }
- }
- }
- int defAmount = bufor[i]; // liczba defow
- i+=8;
- for (int idd = 0 ; idd<defAmount; idd++) // reading defs
- {
- DefInfo vinya; // info about new def
- while (1) // read name
- {
- if (bufor[i] == '.' && bufor[i+1] == 'd' && bufor[i+2] == 'e' && bufor[i+3] == 'f')
- {
- vinya.name += ".def";
- i+=4;
- break;
- }
- vinya.name += bufor[i++];
- }
- for (int v=0; v<46; v++) // read info
- {
- vinya.bytes[v] = bufor[i++];
- }
- map.defy.push_back(vinya); // add this def to the vector
- teceDef();
- }
- //todo: read events
- }
- int CAmbarCendamo::readNormalNr (int pos, int bytCon)
- {
- int ret=0;
- int amp=1;
- for (int i=0; i<bytCon; i++)
- {
- ret+=bufor[pos+i]*amp;
- amp*=256;
- }
- return ret;
- }
- void CAmbarCendamo::loadDefs()
- {
- std::set<int> loadedTypes;
- for (int i=0; i<map.width; i++)
- {
- for (int j=0; j<map.width; j++)
- {
- if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
- {
- CSemiDefHandler *sdh = new CSemiDefHandler();
- sdh->openDef(("H3sprite.lod\\"+sdh->nameFromType(map.terrain[i][j].tertype)).c_str());
- loadedTypes.insert(map.terrain[i][j].tertype);
- defs.push_back(sdh);
- }
- }
- }
- };
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