CArtifactsOfHeroBase.cpp 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277
  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : backpackPos(0),
  23. curHero(nullptr),
  24. putBackPickedArtCallback(nullptr)
  25. {
  26. }
  27. void CArtifactsOfHeroBase::putBackPickedArtifact()
  28. {
  29. // Artifact located in artifactsTransitionPos should be returned
  30. if(getPickedArtifact())
  31. {
  32. auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
  33. if(slot == ArtifactPosition::PRE_FIRST)
  34. {
  35. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
  36. }
  37. else
  38. {
  39. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
  40. }
  41. }
  42. if(putBackPickedArtCallback)
  43. putBackPickedArtCallback();
  44. }
  45. void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
  46. {
  47. putBackPickedArtCallback = callback;
  48. }
  49. void CArtifactsOfHeroBase::init(
  50. CHeroArtPlace::ClickFunctor lClickCallback,
  51. CHeroArtPlace::ClickFunctor showPopupCallback,
  52. const Point & position,
  53. BpackScrollFunctor scrollCallback)
  54. {
  55. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
  56. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  57. pos += position;
  58. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  59. {
  60. artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
  61. }
  62. backpack.clear();
  63. for(int s = 0; s < 5; s++)
  64. {
  65. auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
  66. backpack.push_back(artPlace);
  67. }
  68. for(auto artPlace : artWorn)
  69. {
  70. artPlace.second->slot = artPlace.first;
  71. artPlace.second->setArtifact(nullptr);
  72. artPlace.second->leftClickCallback = lClickCallback;
  73. artPlace.second->showPopupCallback = showPopupCallback;
  74. }
  75. for(auto artPlace : backpack)
  76. {
  77. artPlace->setArtifact(nullptr);
  78. artPlace->leftClickCallback = lClickCallback;
  79. artPlace->showPopupCallback = showPopupCallback;
  80. }
  81. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(-1);}, EShortcut::MOVE_LEFT);
  82. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(+1);}, EShortcut::MOVE_RIGHT);
  83. leftBackpackRoll->block(true);
  84. rightBackpackRoll->block(true);
  85. setRedrawParent(true);
  86. }
  87. void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
  88. {
  89. if(leftClickCallback)
  90. leftClickCallback(*this, artPlace);
  91. }
  92. void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
  93. {
  94. if(showPopupCallback)
  95. showPopupCallback(*this, artPlace);
  96. }
  97. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  98. {
  99. curHero = hero;
  100. if(curHero->artifactsInBackpack.size() > 0)
  101. backpackPos %= curHero->artifactsInBackpack.size();
  102. else
  103. backpackPos = 0;
  104. for(auto slot : artWorn)
  105. {
  106. setSlotData(slot.second, slot.first, *curHero);
  107. }
  108. scrollBackpack(0);
  109. }
  110. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  111. {
  112. return curHero;
  113. }
  114. void CArtifactsOfHeroBase::scrollBackpack(int offset)
  115. {
  116. scrollBackpackForArtSet(offset, *curHero);
  117. redraw();
  118. }
  119. void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
  120. {
  121. // offset==-1 => to left; offset==1 => to right
  122. using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
  123. auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
  124. auto scrollingPossible = artsInBackpack > backpack.size();
  125. slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
  126. {
  127. return slot + 1;
  128. };
  129. slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
  130. {
  131. return ArtifactPosition::BACKPACK_START + (slot - ArtifactPosition::BACKPACK_START + 1) % artsInBackpack;
  132. };
  133. slotInc inc;
  134. if(scrollingPossible)
  135. inc = inc_ring;
  136. else
  137. inc = inc_straight;
  138. backpackPos += offset;
  139. if(backpackPos < 0)
  140. backpackPos += artsInBackpack;
  141. if(artsInBackpack)
  142. backpackPos %= artsInBackpack;
  143. auto slot = ArtifactPosition(ArtifactPosition::BACKPACK_START + backpackPos);
  144. for(auto artPlace : backpack)
  145. {
  146. setSlotData(artPlace, slot, artSet);
  147. slot = inc(slot);
  148. }
  149. // Blocking scrolling if there is not enough artifacts to scroll
  150. if(leftBackpackRoll)
  151. leftBackpackRoll->block(!scrollingPossible);
  152. if(rightBackpackRoll)
  153. rightBackpackRoll->block(!scrollingPossible);
  154. }
  155. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  156. {
  157. for(auto artPlace : artWorn)
  158. artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  159. }
  160. void CArtifactsOfHeroBase::unmarkSlots()
  161. {
  162. for(auto & artPlace : artWorn)
  163. artPlace.second->selectSlot(false);
  164. for(auto & artPlace : backpack)
  165. artPlace->selectSlot(false);
  166. }
  167. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  168. {
  169. if(ArtifactUtils::isSlotEquipment(slot))
  170. {
  171. if(artWorn.find(slot) == artWorn.end())
  172. {
  173. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  174. return nullptr;
  175. }
  176. return artWorn[slot];
  177. }
  178. if(ArtifactUtils::isSlotBackpack(slot))
  179. {
  180. for(ArtPlacePtr artPlace : backpack)
  181. if(artPlace->slot == slot)
  182. return artPlace;
  183. return nullptr;
  184. }
  185. else
  186. {
  187. return nullptr;
  188. }
  189. }
  190. void CArtifactsOfHeroBase::updateWornSlots()
  191. {
  192. for(auto place : artWorn)
  193. updateSlot(place.first);
  194. }
  195. void CArtifactsOfHeroBase::updateBackpackSlots()
  196. {
  197. if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
  198. backpackPos = 0;
  199. scrollBackpack(0);
  200. }
  201. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  202. {
  203. setSlotData(getArtPlace(slot), slot, *curHero);
  204. }
  205. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  206. {
  207. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  208. if(!curHero || curHero->artifactsTransitionPos.empty())
  209. return nullptr;
  210. else
  211. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  212. }
  213. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
  214. {
  215. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  216. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  217. {
  218. return;
  219. }
  220. artPlace->slot = slot;
  221. if(auto slotInfo = artSet.getSlot(slot))
  222. {
  223. artPlace->lockSlot(slotInfo->locked);
  224. artPlace->setArtifact(slotInfo->artifact);
  225. if(!slotInfo->artifact->isCombined())
  226. {
  227. // If the artifact is part of at least one combined artifact, add additional information
  228. std::map<const CArtifact*, int> arts;
  229. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  230. {
  231. arts.insert(std::pair(combinedArt, 0));
  232. for(const auto part : combinedArt->getConstituents())
  233. {
  234. if(artSet.hasArt(part->getId(), false))
  235. arts.at(combinedArt)++;
  236. }
  237. }
  238. artPlace->addCombinedArtInfo(arts);
  239. }
  240. }
  241. else
  242. {
  243. artPlace->setArtifact(nullptr);
  244. }
  245. }