DjWarmonger 554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 13 jaren geleden
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CCursorHandler.cpp 156aa6e4d9 * Updated class - file - handling 14 jaren geleden
CCursorHandler.h a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 jaren geleden
CGuiHandler.cpp 96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread 13 jaren geleden
CGuiHandler.h 369f0ae9c6 [PLATFORM] MinGW support added 13 jaren geleden
CIntObject.cpp 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen 13 jaren geleden
CIntObject.h 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 jaren geleden
CIntObjectClasses.cpp 554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 13 jaren geleden
CIntObjectClasses.h 75283bf0fd Fixed TextBox line breaking & slider. 13 jaren geleden
Geometries.cpp 156aa6e4d9 * Updated class - file - handling 14 jaren geleden
Geometries.h 156aa6e4d9 * Updated class - file - handling 14 jaren geleden
SDL_Extensions.cpp 8fac276922 - a bit nicer stack queue. Check forum for graphics. 13 jaren geleden
SDL_Extensions.h 369f0ae9c6 [PLATFORM] MinGW support added 13 jaren geleden
SDL_Pixels.h c512069177 - fixed #982: 13 jaren geleden