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CCursorHandler.cpp
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156aa6e4d9
* Updated class - file - handling
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14 jaren geleden |
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CCursorHandler.h
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 jaren geleden |
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CGuiHandler.cpp
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96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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13 jaren geleden |
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CGuiHandler.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 jaren geleden |
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CIntObject.cpp
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55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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13 jaren geleden |
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CIntObject.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 jaren geleden |
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CIntObjectClasses.cpp
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554a98dbd7
Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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13 jaren geleden |
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CIntObjectClasses.h
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75283bf0fd
Fixed TextBox line breaking & slider.
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13 jaren geleden |
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Geometries.cpp
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156aa6e4d9
* Updated class - file - handling
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14 jaren geleden |
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Geometries.h
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156aa6e4d9
* Updated class - file - handling
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14 jaren geleden |
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SDL_Extensions.cpp
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8fac276922
- a bit nicer stack queue. Check forum for graphics.
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13 jaren geleden |
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SDL_Extensions.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 jaren geleden |
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SDL_Pixels.h
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c512069177
- fixed #982:
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13 jaren geleden |