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							- /*
 
-  * BattleChanges.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../json/JsonNode.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class BattleChanges
 
- {
 
- public:
 
- 	enum class EOperation : si8
 
- 	{
 
- 		ADD,
 
- 		RESET_STATE,
 
- 		UPDATE,
 
- 		REMOVE,
 
- 	};
 
- 	JsonNode data;
 
- 	EOperation operation = EOperation::RESET_STATE;
 
- 	BattleChanges() = default;
 
- 	explicit BattleChanges(EOperation operation_)
 
- 		: operation(operation_)
 
- 	{
 
- 	}
 
- };
 
- class UnitChanges : public BattleChanges
 
- {
 
- public:
 
- 	uint32_t id = 0;
 
- 	int64_t healthDelta = 0;
 
- 	UnitChanges() = default;
 
- 	UnitChanges(uint32_t id_, EOperation operation_)
 
- 		: BattleChanges(operation_)
 
- 		, id(id_)
 
- 	{
 
- 	}
 
- 	template <typename Handler> void serialize(Handler & h)
 
- 	{
 
- 		h & id;
 
- 		h & healthDelta;
 
- 		h & data;
 
- 		h & operation;
 
- 	}
 
- };
 
- class ObstacleChanges : public BattleChanges
 
- {
 
- public:
 
- 	uint32_t id = 0;
 
- 	ObstacleChanges() = default;
 
- 	ObstacleChanges(uint32_t id_, EOperation operation_)
 
- 		: BattleChanges(operation_),
 
- 		id(id_)
 
- 	{
 
- 	}
 
- 	template <typename Handler> void serialize(Handler & h)
 
- 	{
 
- 		h & id;
 
- 		h & data;
 
- 		h & operation;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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