PacksForClientBattle.h 13 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "PacksForClient.h"
  14. #include "../battle/BattleAction.h"
  15. #include "../battle/BattleInfo.h"
  16. #include "../battle/BattleHexArray.h"
  17. #include "../battle/BattleUnitTurnReason.h"
  18. #include "../texts/MetaString.h"
  19. class CClient;
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class CGHeroInstance;
  22. class CArmedInstance;
  23. class IBattleState;
  24. class BattleInfo;
  25. struct DLL_LINKAGE BattleStart : public CPackForClient
  26. {
  27. void applyGs(CGameState * gs) override;
  28. BattleID battleID = BattleID::NONE;
  29. std::unique_ptr<BattleInfo> info;
  30. void visitTyped(ICPackVisitor & visitor) override;
  31. template <typename Handler> void serialize(Handler & h)
  32. {
  33. h & battleID;
  34. h & info;
  35. assert(battleID != BattleID::NONE);
  36. }
  37. };
  38. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  39. {
  40. void applyGs(CGameState * gs) override;
  41. BattleID battleID = BattleID::NONE;
  42. void visitTyped(ICPackVisitor & visitor) override;
  43. template <typename Handler> void serialize(Handler & h)
  44. {
  45. h & battleID;
  46. assert(battleID != BattleID::NONE);
  47. }
  48. };
  49. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  50. {
  51. void applyGs(CGameState * gs) override;
  52. BattleID battleID = BattleID::NONE;
  53. uint32_t stack = 0;
  54. BattleUnitTurnReason reason;
  55. void visitTyped(ICPackVisitor & visitor) override;
  56. template <typename Handler> void serialize(Handler & h)
  57. {
  58. h & battleID;
  59. h & stack;
  60. h & reason;
  61. assert(battleID != BattleID::NONE);
  62. }
  63. };
  64. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  65. {
  66. void applyGs(CGameState * gs) override;
  67. BattleID battleID = BattleID::NONE;
  68. template <typename Handler> void serialize(Handler & h)
  69. {
  70. h & battleID;
  71. assert(battleID != BattleID::NONE);
  72. }
  73. };
  74. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  75. {
  76. void applyGs(CGameState * gs) override;
  77. struct HeroBattleResults
  78. {
  79. ObjectInstanceID heroID;
  80. ObjectInstanceID armyID;
  81. TExpType exp = 0;
  82. template <typename Handler> void serialize(Handler & h)
  83. {
  84. h & heroID;
  85. h & armyID;
  86. h & exp;
  87. }
  88. };
  89. BattleID battleID = BattleID::NONE;
  90. BattleSideArray<HeroBattleResults> heroResult;
  91. BattleSide winnerSide;
  92. std::vector<BulkMoveArtifacts> artifacts;
  93. template <typename Handler> void serialize(Handler & h)
  94. {
  95. h & battleID;
  96. h & heroResult;
  97. h & winnerSide;
  98. h & artifacts;
  99. assert(battleID != BattleID::NONE);
  100. }
  101. };
  102. struct DLL_LINKAGE BattleResult : public Query
  103. {
  104. void applyFirstCl(CClient * cl);
  105. BattleID battleID = BattleID::NONE;
  106. EBattleResult result = EBattleResult::NORMAL;
  107. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  108. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  109. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  110. void visitTyped(ICPackVisitor & visitor) override;
  111. void applyGs(CGameState *gs) override {}
  112. template <typename Handler> void serialize(Handler & h)
  113. {
  114. h & battleID;
  115. h & queryID;
  116. h & result;
  117. h & winner;
  118. h & casualties;
  119. h & exp;
  120. assert(battleID != BattleID::NONE);
  121. }
  122. };
  123. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  124. {
  125. BattleID battleID = BattleID::NONE;
  126. std::vector<MetaString> lines;
  127. void applyGs(CGameState * gs) override;
  128. void applyBattle(IBattleState * battleState);
  129. void visitTyped(ICPackVisitor & visitor) override;
  130. template <typename Handler> void serialize(Handler & h)
  131. {
  132. h & battleID;
  133. h & lines;
  134. assert(battleID != BattleID::NONE);
  135. }
  136. };
  137. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  138. {
  139. BattleID battleID = BattleID::NONE;
  140. ui32 stack = 0;
  141. BattleHexArray tilesToMove;
  142. int distance = 0;
  143. bool teleporting = false;
  144. void applyGs(CGameState * gs) override;
  145. void applyBattle(IBattleState * battleState);
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & battleID;
  150. h & stack;
  151. h & tilesToMove;
  152. h & distance;
  153. h & teleporting;
  154. assert(battleID != BattleID::NONE);
  155. }
  156. };
  157. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  158. {
  159. void applyGs(CGameState * gs) override;
  160. void applyBattle(IBattleState * battleState);
  161. BattleID battleID = BattleID::NONE;
  162. std::vector<UnitChanges> changedStacks;
  163. void visitTyped(ICPackVisitor & visitor) override;
  164. template <typename Handler> void serialize(Handler & h)
  165. {
  166. h & battleID;
  167. h & changedStacks;
  168. assert(battleID != BattleID::NONE);
  169. }
  170. };
  171. struct BattleStackAttacked
  172. {
  173. DLL_LINKAGE void applyGs(CGameState * gs);
  174. DLL_LINKAGE void applyBattle(IBattleState * battleState);
  175. BattleID battleID = BattleID::NONE;
  176. ui32 stackAttacked = 0, attackerID = 0;
  177. ui32 killedAmount = 0;
  178. int64_t damageAmount = 0;
  179. UnitChanges newState;
  180. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  181. ui32 flags = 0; //uses EFlags (above)
  182. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  183. bool killed() const//if target stack was killed
  184. {
  185. return flags & KILLED || flags & CLONE_KILLED;
  186. }
  187. bool cloneKilled() const
  188. {
  189. return flags & CLONE_KILLED;
  190. }
  191. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  192. {
  193. return flags & SECONDARY;
  194. }
  195. ///Attacked with spell (SPELL_LIKE_ATTACK)
  196. bool isSpell() const
  197. {
  198. return flags & SPELL_EFFECT;
  199. }
  200. bool willRebirth() const//resurrection, e.g. Phoenix
  201. {
  202. return flags & REBIRTH;
  203. }
  204. bool fireShield() const
  205. {
  206. return flags & FIRE_SHIELD;
  207. }
  208. template <typename Handler> void serialize(Handler & h)
  209. {
  210. h & battleID;
  211. h & stackAttacked;
  212. h & attackerID;
  213. h & newState;
  214. h & flags;
  215. h & killedAmount;
  216. h & damageAmount;
  217. h & spellID;
  218. assert(battleID != BattleID::NONE);
  219. }
  220. bool operator<(const BattleStackAttacked & b) const
  221. {
  222. return stackAttacked < b.stackAttacked;
  223. }
  224. };
  225. struct DLL_LINKAGE BattleAttack : public CPackForClient
  226. {
  227. void applyGs(CGameState * gs) override;
  228. BattleUnitsChanged attackerChanges;
  229. BattleID battleID = BattleID::NONE;
  230. std::vector<BattleStackAttacked> bsa;
  231. ui32 stackAttacking = 0;
  232. ui32 flags = 0; //uses Eflags (below)
  233. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  234. BattleHex tile;
  235. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  236. bool shot() const//distance attack - decrease number of shots
  237. {
  238. return flags & SHOT;
  239. }
  240. bool counter() const//is it counterattack?
  241. {
  242. return flags & COUNTER;
  243. }
  244. bool lucky() const
  245. {
  246. return flags & LUCKY;
  247. }
  248. bool unlucky() const
  249. {
  250. return flags & UNLUCKY;
  251. }
  252. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  253. {
  254. return flags & BALLISTA_DOUBLE_DMG;
  255. }
  256. bool deathBlow() const
  257. {
  258. return flags & DEATH_BLOW;
  259. }
  260. bool spellLike() const
  261. {
  262. return flags & SPELL_LIKE;
  263. }
  264. bool lifeDrain() const
  265. {
  266. return flags & LIFE_DRAIN;
  267. }
  268. void visitTyped(ICPackVisitor & visitor) override;
  269. template <typename Handler> void serialize(Handler & h)
  270. {
  271. h & battleID;
  272. h & bsa;
  273. h & stackAttacking;
  274. h & flags;
  275. h & tile;
  276. h & spellID;
  277. h & attackerChanges;
  278. assert(battleID != BattleID::NONE);
  279. }
  280. };
  281. struct DLL_LINKAGE StartAction : public CPackForClient
  282. {
  283. StartAction() = default;
  284. explicit StartAction(BattleAction act)
  285. : ba(std::move(act))
  286. {
  287. }
  288. void applyFirstCl(CClient * cl);
  289. void applyGs(CGameState * gs) override;
  290. BattleID battleID = BattleID::NONE;
  291. BattleAction ba;
  292. void visitTyped(ICPackVisitor & visitor) override;
  293. template <typename Handler> void serialize(Handler & h)
  294. {
  295. h & battleID;
  296. h & ba;
  297. assert(battleID != BattleID::NONE);
  298. }
  299. };
  300. struct DLL_LINKAGE EndAction : public CPackForClient
  301. {
  302. void visitTyped(ICPackVisitor & visitor) override;
  303. void applyGs(CGameState *gs) override {}
  304. BattleID battleID = BattleID::NONE;
  305. template <typename Handler> void serialize(Handler & h)
  306. {
  307. h & battleID;
  308. }
  309. };
  310. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  311. {
  312. void applyGs(CGameState * gs) override;
  313. BattleID battleID = BattleID::NONE;
  314. bool activeCast = true;
  315. BattleSide side = BattleSide::NONE; //which hero did cast spell
  316. SpellID spellID; //id of spell
  317. ui8 manaGained = 0; //mana channeling ability
  318. BattleHex tile; //destination tile (may not be set in some global/mass spells
  319. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  320. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  321. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  322. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  323. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  324. void visitTyped(ICPackVisitor & visitor) override;
  325. template <typename Handler> void serialize(Handler & h)
  326. {
  327. h & battleID;
  328. h & side;
  329. h & spellID;
  330. h & manaGained;
  331. h & tile;
  332. h & affectedCres;
  333. h & resistedCres;
  334. h & reflectedCres;
  335. h & casterStack;
  336. h & castByHero;
  337. h & activeCast;
  338. assert(battleID != BattleID::NONE);
  339. }
  340. };
  341. struct DLL_LINKAGE StacksInjured : public CPackForClient
  342. {
  343. void applyGs(CGameState * gs) override;
  344. void applyBattle(IBattleState * battleState);
  345. BattleID battleID = BattleID::NONE;
  346. std::vector<BattleStackAttacked> stacks;
  347. void visitTyped(ICPackVisitor & visitor) override;
  348. template <typename Handler> void serialize(Handler & h)
  349. {
  350. h & battleID;
  351. h & stacks;
  352. assert(battleID != BattleID::NONE);
  353. }
  354. };
  355. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  356. {
  357. BattleID battleID = BattleID::NONE;
  358. PlayerColor victor;
  359. PlayerColor loser;
  360. ChangeSpells learnedSpells;
  361. std::vector<BulkMoveArtifacts> artifacts;
  362. CStackBasicDescriptor raisedStack;
  363. void visitTyped(ICPackVisitor & visitor) override;
  364. void applyGs(CGameState *gs) override;
  365. template <typename Handler> void serialize(Handler & h)
  366. {
  367. h & battleID;
  368. h & victor;
  369. h & loser;
  370. h & learnedSpells;
  371. h & artifacts;
  372. h & raisedStack;
  373. assert(battleID != BattleID::NONE);
  374. }
  375. };
  376. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  377. {
  378. void applyGs(CGameState * gs) override;
  379. void applyBattle(IBattleState * battleState);
  380. BattleID battleID = BattleID::NONE;
  381. std::vector<ObstacleChanges> changes;
  382. void visitTyped(ICPackVisitor & visitor) override;
  383. template <typename Handler> void serialize(Handler & h)
  384. {
  385. h & battleID;
  386. h & changes;
  387. assert(battleID != BattleID::NONE);
  388. }
  389. };
  390. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  391. {
  392. struct AttackInfo
  393. {
  394. si16 destinationTile;
  395. EWallPart attackedPart;
  396. ui8 damageDealt;
  397. template <typename Handler> void serialize(Handler & h)
  398. {
  399. h & destinationTile;
  400. h & attackedPart;
  401. h & damageDealt;
  402. }
  403. };
  404. CatapultAttack();
  405. ~CatapultAttack() override;
  406. void applyGs(CGameState * gs) override;
  407. void applyBattle(IBattleState * battleState);
  408. BattleID battleID = BattleID::NONE;
  409. std::vector< AttackInfo > attackedParts;
  410. int attacker = -1; //if -1, then a spell caused this
  411. void visitTyped(ICPackVisitor & visitor) override;
  412. template <typename Handler> void serialize(Handler & h)
  413. {
  414. h & battleID;
  415. h & attackedParts;
  416. h & attacker;
  417. assert(battleID != BattleID::NONE);
  418. }
  419. };
  420. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  421. {
  422. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  423. void applyGs(CGameState * gs) override;
  424. BattleID battleID = BattleID::NONE;
  425. int stackID = 0;
  426. BattleStackProperty which = CASTS;
  427. int val = 0;
  428. int absolute = 0;
  429. template <typename Handler> void serialize(Handler & h)
  430. {
  431. h & battleID;
  432. h & stackID;
  433. h & which;
  434. h & val;
  435. h & absolute;
  436. assert(battleID != BattleID::NONE);
  437. }
  438. protected:
  439. void visitTyped(ICPackVisitor & visitor) override;
  440. };
  441. ///activated at the beginning of turn
  442. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  443. {
  444. void applyGs(CGameState * gs) override; //effect
  445. BattleID battleID = BattleID::NONE;
  446. int stackID = 0;
  447. int effect = 0; //use corresponding Bonus type
  448. int val = 0;
  449. int additionalInfo = 0;
  450. template <typename Handler> void serialize(Handler & h)
  451. {
  452. h & battleID;
  453. h & stackID;
  454. h & effect;
  455. h & val;
  456. h & additionalInfo;
  457. assert(battleID != BattleID::NONE);
  458. }
  459. protected:
  460. void visitTyped(ICPackVisitor & visitor) override;
  461. };
  462. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  463. {
  464. void applyGs(CGameState * gs) override;
  465. BattleID battleID = BattleID::NONE;
  466. EGateState state = EGateState::NONE;
  467. template <typename Handler> void serialize(Handler & h)
  468. {
  469. h & battleID;
  470. h & state;
  471. assert(battleID != BattleID::NONE);
  472. }
  473. protected:
  474. void visitTyped(ICPackVisitor & visitor) override;
  475. };
  476. VCMI_LIB_NAMESPACE_END