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- #include "../../AI_Base.h"
- class CEmptyAI : public CGlobalAI
- {
- CCallback * cb;
- public:
- void init(CCallback * CB);
- void yourTurn();
- void heroKilled(const CHeroInstance *);
- void heroCreated(const CHeroInstance *);
- void heroMoved(const HeroMoveDetails &);
- void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
- };
- #define NAME "EmptyAI 0.1"
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