mapHandler.cpp 62 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. #include "hch/CHeroHandler.h"
  14. extern SDL_Surface * ekran;
  15. class OCM_HLP
  16. {
  17. public:
  18. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  19. {
  20. return (*a.first)<(*b.first);
  21. }
  22. } ocmptwo ;
  23. void CMapHandler::init()
  24. {
  25. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  26. {
  27. std::string hlp = reader->map.defy[h]->name;
  28. std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  29. CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
  30. }
  31. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  32. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  33. //adding necessary rotations
  34. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  35. partialHide->ourImages.push_back(nw);
  36. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  37. partialHide->ourImages.push_back(nw);
  38. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  39. partialHide->ourImages.push_back(nw);
  40. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  41. partialHide->ourImages.push_back(nw);
  42. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  43. partialHide->ourImages.push_back(nw);
  44. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  45. partialHide->ourImages.push_back(nw);
  46. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  47. partialHide->ourImages.push_back(nw);
  48. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  49. partialHide->ourImages.push_back(nw);
  50. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  51. partialHide->ourImages.push_back(nw);
  52. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  53. partialHide->ourImages.push_back(nw);
  54. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  55. partialHide->ourImages.push_back(nw);
  56. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  57. partialHide->ourImages.push_back(nw);
  58. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  59. partialHide->ourImages.push_back(nw);
  60. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  61. partialHide->ourImages.push_back(nw);
  62. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  63. partialHide->ourImages.push_back(nw);
  64. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  65. partialHide->ourImages.push_back(nw);
  66. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  67. partialHide->ourImages.push_back(nw);
  68. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  69. partialHide->ourImages.push_back(nw);
  70. //necessaary rotations added
  71. for(int i=0; i<partialHide->ourImages.size(); ++i)
  72. {
  73. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  74. }
  75. //visibility.resize(reader->map.width+2*Woff);
  76. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  77. //{
  78. // visibility[gg].resize(reader->map.height+2*Hoff);
  79. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  80. // visibility[gg][jj] = true;
  81. //}
  82. visibility.resize(CGI->ac->map.width, Woff);
  83. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  84. {
  85. visibility[i].resize(CGI->ac->map.height,Hoff);
  86. }
  87. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  88. {
  89. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  90. {
  91. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  92. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  93. visibility[i][j][k]=true;
  94. }
  95. }
  96. //visibility[6][7][1] = false;
  97. //visibility[7][7][1] = false;
  98. //visibility[6][8][1] = false;
  99. //visibility[6][6][1] = false;
  100. //visibility[5][8][1] = false;
  101. //visibility[7][6][1] = false;
  102. //visibility[6][9][1] = false;
  103. //initializing road's and river's DefHandlers
  104. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  105. int rmask = 0xff000000;
  106. int gmask = 0x00ff0000;
  107. int bmask = 0x0000ff00;
  108. int amask = 0x000000ff;
  109. #else
  110. int rmask = 0x000000ff;
  111. int gmask = 0x0000ff00;
  112. int bmask = 0x00ff0000;
  113. int amask = 0xff000000;
  114. #endif
  115. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  116. rmask, gmask, bmask, amask);
  117. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  118. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  119. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  120. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  121. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  122. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  123. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  124. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  125. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  126. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  127. sizes.x = CGI->ac->map.width;
  128. sizes.y = CGI->ac->map.height;
  129. sizes.z = CGI->ac->map.twoLevel+1;
  130. ttiles.resize(CGI->ac->map.width,Woff);
  131. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  132. {
  133. ttiles[i].resize(CGI->ac->map.height,Hoff);
  134. }
  135. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  136. {
  137. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  138. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  139. }
  140. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  141. {
  142. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  143. {
  144. for (int k=0; k<=reader->map.twoLevel; ++k)
  145. {
  146. TerrainTile** pomm = reader->map.terrain; ;
  147. if (k==0)
  148. pomm = reader->map.terrain;
  149. else
  150. pomm = reader->map.undergroungTerrain;
  151. if(pomm[i][j].malle)
  152. {
  153. int cDir;
  154. bool rotV, rotH;
  155. if(k==0)
  156. {
  157. int roadpom = reader->map.terrain[i][j].malle-1,
  158. impom = reader->map.terrain[i][j].roadDir;
  159. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  160. ttiles[i][j][k].roadbitmap.push_back(pom1);
  161. cDir = reader->map.terrain[i][j].roadDir;
  162. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  163. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  164. }
  165. else
  166. {
  167. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  168. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  169. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  170. ttiles[i][j][k].roadbitmap.push_back(pom1);
  171. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  172. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  173. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  174. }
  175. if(rotH)
  176. {
  177. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  178. }
  179. if(rotV)
  180. {
  181. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  182. }
  183. if(rotH || rotV)
  184. {
  185. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  186. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  187. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  188. ttiles[i][j][k].roadbitmap[0] = buf;
  189. }
  190. }
  191. }
  192. }
  193. }
  194. //initializing simple values
  195. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  196. {
  197. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  198. {
  199. for(int k=0; k<ttiles[0][0].size(); ++k)
  200. {
  201. ttiles[i][j][k].pos = int3(i, j, k);
  202. ttiles[i][j][k].blocked = false;
  203. ttiles[i][j][k].visitable = false;
  204. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  205. {
  206. ttiles[i][j][k].blocked = true;
  207. continue;
  208. }
  209. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  210. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  211. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  212. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  213. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  214. }
  215. }
  216. }
  217. //simple values initialized
  218. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  219. {
  220. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  221. {
  222. for(int k=0; k<=reader->map.twoLevel; ++k)
  223. {
  224. TerrainTile** pomm = reader->map.terrain;
  225. if(k==0)
  226. {
  227. pomm = reader->map.terrain;
  228. }
  229. else
  230. {
  231. pomm = reader->map.undergroungTerrain;
  232. }
  233. if(pomm[i][j].nuine)
  234. {
  235. int cDir;
  236. bool rotH, rotV;
  237. if(k==0)
  238. {
  239. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  240. cDir = reader->map.terrain[i][j].rivDir;
  241. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  242. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  243. }
  244. else
  245. {
  246. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  247. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  248. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  249. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  250. }
  251. if(rotH)
  252. {
  253. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  254. }
  255. if(rotV)
  256. {
  257. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  258. }
  259. if(rotH || rotV)
  260. {
  261. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  262. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  263. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  264. ttiles[i][j][k].rivbitmap[0] = buf;
  265. }
  266. }
  267. }
  268. }
  269. }
  270. SDL_FreeSurface(su);
  271. //road's and river's DefHandlers initialized
  272. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  273. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  274. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  275. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  276. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  277. {
  278. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  279. {
  280. for(int k=0; k<=reader->map.twoLevel; ++k)
  281. {
  282. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  283. {
  284. if(i==-1 && j==-1)
  285. {
  286. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  287. continue;
  288. }
  289. else if(i==-1 && j==(reader->map.height))
  290. {
  291. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  292. continue;
  293. }
  294. else if(i==(reader->map.width) && j==-1)
  295. {
  296. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  297. continue;
  298. }
  299. else if(i==(reader->map.width) && j==(reader->map.height))
  300. {
  301. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  302. continue;
  303. }
  304. else if(j == -1 && i > -1 && i < reader->map.height)
  305. {
  306. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  307. continue;
  308. }
  309. else if(i == -1 && j > -1 && j < reader->map.height)
  310. {
  311. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  312. continue;
  313. }
  314. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  315. {
  316. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  317. continue;
  318. }
  319. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  320. {
  321. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  322. continue;
  323. }
  324. else
  325. {
  326. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  327. continue;
  328. }
  329. }
  330. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  331. std::string name;
  332. if (k>0)
  333. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  334. else
  335. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  336. for (unsigned int m=0; m<reader->defs.size(); m++)
  337. {
  338. try
  339. {
  340. if (reader->defs[m]->defName != name)
  341. continue;
  342. else
  343. {
  344. int ktora;
  345. if (k==0)
  346. ktora = reader->map.terrain[i][j].terview;
  347. else
  348. ktora = reader->map.undergroungTerrain[i][j].terview;
  349. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  350. int zz;
  351. if (k==0)
  352. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  353. else
  354. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  355. switch (zz)
  356. {
  357. case 1:
  358. {
  359. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  360. break;
  361. }
  362. case 2:
  363. {
  364. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  365. break;
  366. }
  367. case 3:
  368. {
  369. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  370. break;
  371. }
  372. }
  373. break;
  374. }
  375. }
  376. catch (...)
  377. {
  378. continue;
  379. }
  380. }
  381. }
  382. }
  383. }
  384. //initializing objects / rects
  385. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  386. {
  387. /*CGI->objh->objInstances[f]->pos.x+=1;
  388. CGI->objh->objInstances[f]->pos.y+=1;*/
  389. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  390. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  391. {
  392. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  393. {
  394. SDL_Rect cr;
  395. cr.w = 32;
  396. cr.h = 32;
  397. cr.x = fx*32;
  398. cr.y = fy*32;
  399. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  400. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  401. if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  402. {
  403. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  404. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  405. {
  406. bool breakNow = true;
  407. for(int dx=0; dx<32; ++dx)
  408. {
  409. for(int dy=0; dy<32; ++dy)
  410. {
  411. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  412. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  413. Uint8 r, g, b, a;
  414. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  415. if(r==255 && g==255 && b==0)
  416. {
  417. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  418. breakNow = false;
  419. }
  420. }
  421. }
  422. if(breakNow)
  423. break;
  424. }
  425. }
  426. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  427. {
  428. TerrainTile2 & curt =
  429. ttiles
  430. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  431. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  432. [CGI->objh->objInstances[f]->pos.z];
  433. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  434. }
  435. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  436. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  437. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  438. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  439. {
  440. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  441. continue;
  442. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  443. for(int fx=0; fx<8; ++fx)
  444. {
  445. for(int fy=0; fy<6; ++fy)
  446. {
  447. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  448. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  449. int zVal = CGI->objh->objInstances[f]->pos.z;
  450. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  451. {
  452. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  453. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  454. curt.visitable = true;
  455. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  456. curt.blocked = true;
  457. }
  458. }
  459. }
  460. }
  461. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  462. {
  463. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  464. {
  465. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  466. {
  467. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  468. }
  469. }
  470. }
  471. }
  472. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  473. {
  474. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  475. int rmask = 0xff000000;
  476. int gmask = 0x00ff0000;
  477. int bmask = 0x0000ff00;
  478. int amask = 0x000000ff;
  479. #else
  480. int rmask = 0x000000ff;
  481. int gmask = 0x0000ff00;
  482. int bmask = 0x00ff0000;
  483. int amask = 0xff000000;
  484. #endif
  485. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  486. rmask, gmask, bmask, amask);
  487. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  488. throw new std::string("terrainRect: out of range");
  489. ////printing terrain
  490. for (int bx=0; bx<dx; bx++)
  491. {
  492. for (int by=0; by<dy; by++)
  493. {
  494. SDL_Rect sr;
  495. sr.y=by*32;
  496. sr.x=bx*32;
  497. sr.h=sr.w=32;
  498. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  499. }
  500. }
  501. ////terrain printed
  502. ////printing rivers
  503. for (int bx=0; bx<dx; bx++)
  504. {
  505. for (int by=0; by<dy; by++)
  506. {
  507. SDL_Rect sr;
  508. sr.y=by*32;
  509. sr.x=bx*32;
  510. sr.h=sr.w=32;
  511. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  512. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  513. }
  514. }
  515. ////rivers printed
  516. ////printing roads
  517. for (int bx=0; bx<dx; bx++)
  518. {
  519. for (int by=-1; by<dy; by++)
  520. {
  521. if(y+by<=-4)
  522. continue;
  523. SDL_Rect sr;
  524. sr.y=by*32+16;
  525. sr.x=bx*32;
  526. sr.h=sr.w=32;
  527. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  528. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  529. }
  530. }
  531. ////roads printed
  532. ////printing objects
  533. for (int bx=0; bx<dx; bx++)
  534. {
  535. for (int by=0; by<dy; by++)
  536. {
  537. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  538. {
  539. SDL_Rect sr;
  540. sr.w = 32;
  541. sr.h = 32;
  542. sr.x = (bx)*32;
  543. sr.y = (by)*32;
  544. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  545. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  546. if(themp && themp->moveDir && !themp->isStanding)
  547. {
  548. int imgVal = 8;
  549. SDL_Surface * tb;
  550. switch(themp->moveDir)
  551. {
  552. case 1:
  553. {
  554. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  555. continue;
  556. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  557. int gg;
  558. for(gg=0; gg<iv.size(); ++gg)
  559. {
  560. if(iv[gg].groupNumber==10)
  561. {
  562. tb = iv[gg+anim%imgVal].bitmap;
  563. break;
  564. }
  565. }
  566. SDL_BlitSurface(tb,&pp,su,&sr);
  567. pp.y+=imgVal*2-32;
  568. sr.y-=16;
  569. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  570. break;
  571. }
  572. case 2:
  573. {
  574. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  575. continue;
  576. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  577. int gg;
  578. for(gg=0; gg<iv.size(); ++gg)
  579. {
  580. if(iv[gg].groupNumber==5)
  581. {
  582. tb = iv[gg+anim%imgVal].bitmap;
  583. break;
  584. }
  585. }
  586. SDL_BlitSurface(tb,&pp,su,&sr);
  587. pp.y+=imgVal*2-32;
  588. sr.y-=16;
  589. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  590. break;
  591. }
  592. case 3:
  593. {
  594. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  595. continue;
  596. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  597. int gg;
  598. for(gg=0; gg<iv.size(); ++gg)
  599. {
  600. if(iv[gg].groupNumber==6)
  601. {
  602. tb = iv[gg+anim%imgVal].bitmap;
  603. break;
  604. }
  605. }
  606. SDL_BlitSurface(tb,&pp,su,&sr);
  607. pp.y+=imgVal*2-32;
  608. sr.y-=16;
  609. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  610. break;
  611. }
  612. case 4:
  613. {
  614. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  615. continue;
  616. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  617. int gg;
  618. for(gg=0; gg<iv.size(); ++gg)
  619. {
  620. if(iv[gg].groupNumber==7)
  621. {
  622. tb = iv[gg+anim%imgVal].bitmap;
  623. break;
  624. }
  625. }
  626. SDL_BlitSurface(tb,&pp,su,&sr);
  627. pp.y+=imgVal*2-32;
  628. sr.y-=16;
  629. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  630. break;
  631. }
  632. case 5:
  633. {
  634. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  635. continue;
  636. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  637. int gg;
  638. for(gg=0; gg<iv.size(); ++gg)
  639. {
  640. if(iv[gg].groupNumber==8)
  641. {
  642. tb = iv[gg+anim%imgVal].bitmap;
  643. break;
  644. }
  645. }
  646. SDL_BlitSurface(tb,&pp,su,&sr);
  647. pp.y+=imgVal*2-32;
  648. sr.y-=16;
  649. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  650. break;
  651. }
  652. case 6: //ok
  653. {
  654. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  655. continue;
  656. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  657. int gg;
  658. for(gg=0; gg<iv.size(); ++gg)
  659. {
  660. if(iv[gg].groupNumber==9)
  661. {
  662. tb = iv[gg+anim%imgVal].bitmap;
  663. break;
  664. }
  665. }
  666. SDL_BlitSurface(tb,&pp,su,&sr);
  667. pp.y+=imgVal*2-32;
  668. sr.y-=16;
  669. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  670. break;
  671. }
  672. case 7:
  673. {
  674. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  675. continue;
  676. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  677. int gg;
  678. for(gg=0; gg<iv.size(); ++gg)
  679. {
  680. if(iv[gg].groupNumber==12)
  681. {
  682. tb = iv[gg+anim%imgVal].bitmap;
  683. break;
  684. }
  685. }
  686. SDL_BlitSurface(tb,&pp,su,&sr);
  687. pp.y+=imgVal*2-32;
  688. sr.y-=16;
  689. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  690. break;
  691. }
  692. case 8:
  693. {
  694. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  695. continue;
  696. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  697. int gg;
  698. for(gg=0; gg<iv.size(); ++gg)
  699. {
  700. if(iv[gg].groupNumber==11)
  701. {
  702. tb = iv[gg+anim%imgVal].bitmap;
  703. break;
  704. }
  705. }
  706. SDL_BlitSurface(tb,&pp,su,&sr);
  707. pp.y+=imgVal*2-32;
  708. sr.y-=16;
  709. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  710. break;
  711. }
  712. }
  713. }
  714. else if(themp && themp->moveDir && themp->isStanding)
  715. {
  716. int imgVal = 8;
  717. SDL_Surface * tb;
  718. switch(themp->moveDir)
  719. {
  720. case 1:
  721. {
  722. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  723. continue;
  724. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  725. int gg;
  726. for(gg=0; gg<iv.size(); ++gg)
  727. {
  728. if(iv[gg].groupNumber==13)
  729. {
  730. tb = iv[gg].bitmap;
  731. break;
  732. }
  733. }
  734. SDL_BlitSurface(tb,&pp,su,&sr);
  735. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  736. {
  737. SDL_Rect bufr = sr;
  738. bufr.x-=2*32;
  739. bufr.y-=1*32;
  740. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  741. themp->flagPrinted = true;
  742. }
  743. break;
  744. }
  745. case 2:
  746. {
  747. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  748. continue;
  749. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  750. int gg;
  751. for(gg=0; gg<iv.size(); ++gg)
  752. {
  753. if(iv[gg].groupNumber==0)
  754. {
  755. tb = iv[gg].bitmap;
  756. break;
  757. }
  758. }
  759. SDL_BlitSurface(tb,&pp,su,&sr);
  760. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  761. {
  762. SDL_Rect bufr = sr;
  763. bufr.x-=2*32;
  764. bufr.y-=1*32;
  765. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  766. themp->flagPrinted = true;
  767. }
  768. break;
  769. }
  770. case 3:
  771. {
  772. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  773. continue;
  774. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  775. int gg;
  776. for(gg=0; gg<iv.size(); ++gg)
  777. {
  778. if(iv[gg].groupNumber==1)
  779. {
  780. tb = iv[gg].bitmap;
  781. break;
  782. }
  783. }
  784. SDL_BlitSurface(tb,&pp,su,&sr);
  785. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  786. {
  787. SDL_Rect bufr = sr;
  788. bufr.x-=2*32;
  789. bufr.y-=1*32;
  790. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  791. themp->flagPrinted = true;
  792. }
  793. break;
  794. }
  795. case 4:
  796. {
  797. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  798. continue;
  799. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  800. int gg;
  801. for(gg=0; gg<iv.size(); ++gg)
  802. {
  803. if(iv[gg].groupNumber==2)
  804. {
  805. tb = iv[gg].bitmap;
  806. break;
  807. }
  808. }
  809. SDL_BlitSurface(tb,&pp,su,&sr);
  810. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  811. {
  812. SDL_Rect bufr = sr;
  813. bufr.x-=2*32;
  814. bufr.y-=1*32;
  815. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  816. themp->flagPrinted = true;
  817. }
  818. break;
  819. }
  820. case 5:
  821. {
  822. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  823. continue;
  824. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  825. int gg;
  826. for(gg=0; gg<iv.size(); ++gg)
  827. {
  828. if(iv[gg].groupNumber==3)
  829. {
  830. tb = iv[gg].bitmap;
  831. break;
  832. }
  833. }
  834. SDL_BlitSurface(tb,&pp,su,&sr);
  835. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  836. {
  837. SDL_Rect bufr = sr;
  838. bufr.x-=2*32;
  839. bufr.y-=1*32;
  840. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  841. themp->flagPrinted = true;
  842. }
  843. break;
  844. }
  845. case 6:
  846. {
  847. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  848. continue;
  849. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  850. int gg;
  851. for(gg=0; gg<iv.size(); ++gg)
  852. {
  853. if(iv[gg].groupNumber==4)
  854. {
  855. tb = iv[gg].bitmap;
  856. break;
  857. }
  858. }
  859. SDL_BlitSurface(tb,&pp,su,&sr);
  860. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  861. {
  862. SDL_Rect bufr = sr;
  863. bufr.x-=2*32;
  864. bufr.y-=1*32;
  865. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  866. themp->flagPrinted = true;
  867. }
  868. break;
  869. }
  870. case 7:
  871. {
  872. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  873. continue;
  874. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  875. int gg;
  876. for(gg=0; gg<iv.size(); ++gg)
  877. {
  878. if(iv[gg].groupNumber==15)
  879. {
  880. tb = iv[gg].bitmap;
  881. break;
  882. }
  883. }
  884. SDL_BlitSurface(tb,&pp,su,&sr);
  885. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  886. {
  887. SDL_Rect bufr = sr;
  888. bufr.x-=2*32;
  889. bufr.y-=1*32;
  890. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  891. themp->flagPrinted = true;
  892. }
  893. break;
  894. }
  895. case 8:
  896. {
  897. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  898. continue;
  899. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  900. int gg;
  901. for(gg=0; gg<iv.size(); ++gg)
  902. {
  903. if(iv[gg].groupNumber==14)
  904. {
  905. tb = iv[gg].bitmap;
  906. break;
  907. }
  908. }
  909. SDL_BlitSurface(tb,&pp,su,&sr);
  910. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  911. {
  912. SDL_Rect bufr = sr;
  913. bufr.x-=2*32;
  914. bufr.y-=1*32;
  915. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  916. themp->flagPrinted = true;
  917. }
  918. break;
  919. }
  920. }
  921. }
  922. else
  923. {
  924. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  925. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  926. }
  927. //printing appropriate flag colour
  928. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  929. {
  930. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  931. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  932. {
  933. SDL_Color ourC;
  934. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  935. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  936. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  937. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  938. ourC = CGI->neutralColor;
  939. else continue;
  940. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  941. }
  942. }
  943. }
  944. }
  945. }
  946. ///enabling flags
  947. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  948. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  949. {
  950. for (int l = 0; l<k->second.heroes.size(); l++)
  951. k->second.heroes[l]->flagPrinted = false;
  952. }
  953. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  954. {
  955. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  956. }*/
  957. ///flags enabled
  958. ////objects printed, printing shadow
  959. for (int bx=0; bx<dx; bx++)
  960. {
  961. for (int by=0; by<dy; by++)
  962. {
  963. SDL_Rect sr;
  964. sr.y=by*32;
  965. sr.x=bx*32;
  966. sr.h=sr.w=32;
  967. if (!level)
  968. {
  969. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  970. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  971. {
  972. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  973. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  974. SDL_BlitSurface(hide, NULL, su, &sr);
  975. //SDL_FreeSurface(hide2);
  976. }
  977. }
  978. else
  979. {
  980. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  981. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  982. {
  983. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  984. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  985. SDL_BlitSurface(hide, NULL, su, &sr);
  986. //SDL_FreeSurface(hide2);
  987. }
  988. }
  989. }
  990. }
  991. ////shadow printed
  992. //printing borders
  993. for (int bx=0; bx<dx; bx++)
  994. {
  995. for (int by=0; by<dy; by++)
  996. {
  997. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  998. {
  999. SDL_Rect sr;
  1000. sr.y=by*32;
  1001. sr.x=bx*32;
  1002. sr.h=sr.w=32;
  1003. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  1004. }
  1005. else
  1006. {
  1007. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1008. {
  1009. SDL_Rect sr;
  1010. sr.y=by*32;
  1011. sr.x=bx*32;
  1012. sr.h=sr.w=32;
  1013. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1014. rmask, gmask, bmask, amask);
  1015. for(int f=0; f<ns->w*ns->h*4; ++f)
  1016. {
  1017. *((unsigned char*)(ns->pixels) + f) = 128;
  1018. }
  1019. SDL_BlitSurface(ns,NULL,su,&sr);
  1020. SDL_FreeSurface(ns);
  1021. }
  1022. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1023. {
  1024. SDL_Rect sr;
  1025. sr.y=by*32;
  1026. sr.x=bx*32;
  1027. sr.h=sr.w=32;
  1028. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1029. rmask, gmask, bmask, amask);
  1030. for(int f=0; f<ns->w*ns->h*4; ++f)
  1031. {
  1032. *((unsigned char*)(ns->pixels) + f) = 128;
  1033. }
  1034. SDL_BlitSurface(ns,NULL,su,&sr);
  1035. SDL_FreeSurface(ns);
  1036. }
  1037. }
  1038. }
  1039. }
  1040. CSDL_Ext::update(su);
  1041. //borders printed
  1042. return su;
  1043. }
  1044. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1045. {
  1046. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1047. }
  1048. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1049. {
  1050. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1051. }
  1052. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1053. {
  1054. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1055. {
  1056. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  1057. }
  1058. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1059. {
  1060. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1061. }
  1062. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1063. {
  1064. return partialHide->ourImages[15].bitmap; //visible right top corner
  1065. }
  1066. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1067. {
  1068. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1069. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1070. }
  1071. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1072. {
  1073. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1074. return partialHide->ourImages[35].bitmap;
  1075. }
  1076. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1077. {
  1078. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1079. return partialHide->ourImages[0].bitmap; //visible top
  1080. }
  1081. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1082. {
  1083. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1084. return partialHide->ourImages[4].bitmap; //visble bottom
  1085. }
  1086. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1087. {
  1088. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1089. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1090. return partialHide->ourImages[36].bitmap;
  1091. }
  1092. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1093. {
  1094. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1095. return partialHide->ourImages[2].bitmap; //visible right
  1096. }
  1097. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1098. {
  1099. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1100. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1101. }
  1102. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1103. {
  1104. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1105. }
  1106. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1107. {
  1108. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1109. return partialHide->ourImages[37].bitmap;
  1110. }
  1111. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1112. {
  1113. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1114. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1115. return partialHide->ourImages[38].bitmap;
  1116. }
  1117. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1118. {
  1119. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1120. }
  1121. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1122. {
  1123. return partialHide->ourImages[16].bitmap; //visible right corners
  1124. }
  1125. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1126. {
  1127. return partialHide->ourImages[18].bitmap; //visible top corners
  1128. }
  1129. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1130. {
  1131. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1132. return partialHide->ourImages[39].bitmap;
  1133. }
  1134. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1135. {
  1136. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1137. return partialHide->ourImages[40].bitmap;
  1138. }
  1139. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1140. {
  1141. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1142. }
  1143. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1144. {
  1145. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1146. return partialHide->ourImages[41].bitmap;
  1147. }
  1148. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1149. {
  1150. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1151. }
  1152. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1153. {
  1154. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1155. }
  1156. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1157. {
  1158. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1159. return partialHide->ourImages[42].bitmap;
  1160. }
  1161. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1162. {
  1163. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1164. return partialHide->ourImages[43].bitmap;
  1165. }
  1166. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1167. {
  1168. return partialHide->ourImages[21].bitmap; //visible all corners only
  1169. }
  1170. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1171. {
  1172. return partialHide->ourImages[6].bitmap; //hidden top
  1173. }
  1174. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1175. {
  1176. return partialHide->ourImages[7].bitmap; //hidden right
  1177. }
  1178. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1179. {
  1180. return partialHide->ourImages[8].bitmap; //hidden bottom
  1181. }
  1182. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1183. {
  1184. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1185. return partialHide->ourImages[44].bitmap;
  1186. }
  1187. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1188. {
  1189. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1190. }
  1191. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1192. {
  1193. return partialHide->ourImages[29].bitmap; //hidden left and right
  1194. }
  1195. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1196. {
  1197. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1198. }
  1199. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1200. {
  1201. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1202. return partialHide->ourImages[45].bitmap;
  1203. }
  1204. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1205. {
  1206. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1207. }
  1208. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1209. {
  1210. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1211. return partialHide->ourImages[46].bitmap;
  1212. }
  1213. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1214. {
  1215. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1216. return partialHide->ourImages[47].bitmap;
  1217. }
  1218. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1219. {
  1220. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1221. }
  1222. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1223. {
  1224. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1225. return partialHide->ourImages[48].bitmap;
  1226. }
  1227. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1228. {
  1229. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1230. }
  1231. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1232. {
  1233. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1234. }
  1235. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1236. {
  1237. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1238. }
  1239. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1240. {
  1241. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1242. }
  1243. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1244. {
  1245. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1246. return partialHide->ourImages[49].bitmap;
  1247. }
  1248. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1249. {
  1250. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1251. }
  1252. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1253. {
  1254. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1255. }
  1256. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1257. {
  1258. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1259. return partialHide->ourImages[50].bitmap;
  1260. }
  1261. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1262. {
  1263. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1264. return partialHide->ourImages[51].bitmap;
  1265. }
  1266. //newly added
  1267. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1268. {
  1269. return partialHide->ourImages[0].bitmap;
  1270. }
  1271. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1272. {
  1273. return partialHide->ourImages[1].bitmap;
  1274. }
  1275. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1276. {
  1277. return partialHide->ourImages[4].bitmap;
  1278. }
  1279. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1280. {
  1281. return partialHide->ourImages[5].bitmap;
  1282. }
  1283. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1284. {
  1285. return partialHide->ourImages[36].bitmap;
  1286. }
  1287. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1288. {
  1289. return partialHide->ourImages[36].bitmap;
  1290. }
  1291. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1292. {
  1293. return partialHide->ourImages[2].bitmap;
  1294. }
  1295. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1296. {
  1297. return partialHide->ourImages[3].bitmap;
  1298. }
  1299. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1300. }
  1301. //char & CMapHandler::visAccess(int x, int y)
  1302. //{
  1303. // return visibility[x+Woff][y+Hoff];
  1304. //}
  1305. //
  1306. //char & CMapHandler::undVisAccess(int x, int y)
  1307. //{
  1308. // return undVisibility[x+Woff][y+Hoff];
  1309. //}
  1310. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1311. {
  1312. int ret=-1;
  1313. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1314. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1315. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1316. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1317. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1318. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1319. else
  1320. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1321. if(!(a.x==b.x || a.y==b.y))
  1322. ret*=1.41421;
  1323. //TODO: use hero's pathfinding skill during calculating cost
  1324. return ret;
  1325. }
  1326. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1327. {
  1328. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1329. std::vector<std::string> ret;
  1330. for(int g=0; g<objs.size(); ++g)
  1331. {
  1332. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1333. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1334. ) //checking position blocking
  1335. {
  1336. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1337. if (objs[g].first->state)
  1338. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1339. else
  1340. ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
  1341. }
  1342. }
  1343. return ret;
  1344. }
  1345. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1346. {
  1347. std::vector < CGObjectInstance * > ret;
  1348. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1349. {
  1350. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1351. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1352. ret.push_back(curi);
  1353. }
  1354. return ret;
  1355. }
  1356. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
  1357. {
  1358. CGObjectInstance * nobj;
  1359. switch(id)
  1360. {
  1361. case 43: //hero
  1362. nobj = new CGHeroInstance;
  1363. break;
  1364. case 98: //town
  1365. nobj = new CGTownInstance;
  1366. break;
  1367. default: //rest of objects
  1368. nobj = new CGObjectInstance;
  1369. break;
  1370. }
  1371. nobj->ID = id;
  1372. nobj->subID = subid;
  1373. nobj->defInfo = new CGDefInfo;
  1374. nobj->defObjInfoNumber = -1;
  1375. for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
  1376. {
  1377. if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
  1378. {
  1379. nobj->defObjInfoNumber = f;
  1380. break;
  1381. }
  1382. }
  1383. nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
  1384. nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
  1385. for(int g=0; g<6; ++g)
  1386. nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
  1387. for(int g=0; g<6; ++g)
  1388. nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
  1389. nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
  1390. nobj->pos = pos;
  1391. //nobj->state = NULL;//new CLuaObjectScript();
  1392. nobj->tempOwner = 254;
  1393. nobj->info = NULL;
  1394. nobj->defInfo->id = id;
  1395. nobj->defInfo->subid = subid;
  1396. //assigning defhandler
  1397. std::string ourName = getDefName(id, subid);
  1398. std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
  1399. nobj->defInfo->name = ourName;
  1400. if(loadedDefs[ourName] == NULL)
  1401. {
  1402. nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
  1403. loadedDefs[ourName] = nobj->defInfo->handler;
  1404. }
  1405. else
  1406. {
  1407. nobj->defInfo->handler = loadedDefs[ourName];
  1408. }
  1409. return nobj;
  1410. }
  1411. std::string CMapHandler::getDefName(int id, int subid)
  1412. {
  1413. for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
  1414. {
  1415. if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
  1416. return CGI->dobjinfo->objs[i].defName;
  1417. }
  1418. }
  1419. bool CMapHandler::printObject(CGObjectInstance *obj)
  1420. {
  1421. CDefHandler * curd = obj->defInfo->handler;
  1422. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1423. {
  1424. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1425. {
  1426. SDL_Rect cr;
  1427. cr.w = 32;
  1428. cr.h = 32;
  1429. cr.x = fx*32;
  1430. cr.y = fy*32;
  1431. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1432. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1433. if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  1434. {
  1435. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1436. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1437. {
  1438. bool breakNow = true;
  1439. for(int dx=0; dx<32; ++dx)
  1440. {
  1441. for(int dy=0; dy<32; ++dy)
  1442. {
  1443. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1444. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1445. Uint8 r, g, b, a;
  1446. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1447. if(r==255 && g==255 && b==0)
  1448. {
  1449. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1450. breakNow = false;
  1451. }
  1452. }
  1453. }
  1454. if(breakNow)
  1455. break;
  1456. }
  1457. }
  1458. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1459. {
  1460. TerrainTile2 & curt =
  1461. ttiles
  1462. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1463. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1464. [obj->pos.z];
  1465. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1466. }
  1467. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1468. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1469. return true;
  1470. }
  1471. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1472. {
  1473. CDefHandler * curd = obj->defInfo->handler;
  1474. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1475. {
  1476. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1477. {
  1478. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1479. {
  1480. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1481. for(int dd=0; dd<ctile.size(); ++dd)
  1482. {
  1483. if(ctile[dd].first->id==obj->id)
  1484. ctile.erase(ctile.begin() + dd);
  1485. }
  1486. }
  1487. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1488. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1489. return true;
  1490. }