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| /* * MapFormatH3M.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapFormatH3M.h"#include "CMap.h"#include "MapReaderH3M.h"#include "MapFormatSettings.h"#include "../CCreatureHandler.h"#include "../texts/CGeneralTextHandler.h"#include "../CSkillHandler.h"#include "../CStopWatch.h"#include "../IGameSettings.h"#include "../RiverHandler.h"#include "../RoadHandler.h"#include "../TerrainHandler.h"#include "../GameLibrary.h"#include "../constants/StringConstants.h"#include "../entities/artifact/CArtHandler.h"#include "../entities/hero/CHeroHandler.h"#include "../filesystem/CBinaryReader.h"#include "../filesystem/Filesystem.h"#include "../mapObjectConstructors/AObjectTypeHandler.h"#include "../mapObjectConstructors/CObjectClassesHandler.h"#include "../mapObjectConstructors/CommonConstructors.h"#include "../mapObjects/CGCreature.h"#include "../mapObjects/CGResource.h"#include "../mapObjects/CQuest.h"#include "../mapObjects/MapObjects.h"#include "../mapObjects/ObjectTemplate.h"#include "../modding/ModScope.h"#include "../networkPacks/Component.h"#include "../networkPacks/ArtifactLocation.h"#include "../spells/CSpellHandler.h"#include "../texts/TextOperations.h"#include "entities/hero/CHeroClass.h"VCMI_LIB_NAMESPACE_BEGINCMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)	: map(nullptr)	, reader(new MapReaderH3M(stream))	, inputStream(stream)	, mapName(TextOperations::convertMapName(mapName))	, modName(modName)	, fileEncoding(encodingName){}//must be instantiated in .cpp file for access to complete types of all member fieldsCMapLoaderH3M::~CMapLoaderH3M() = default;std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameInfoCallback * cb){	// Init map object by parsing the input buffer	map = new CMap(cb);	mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));	init();	return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));}std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader(){	// Read header	mapHeader = std::make_unique<CMapHeader>();	readHeader();	return std::move(mapHeader);}void CMapLoaderH3M::init(){	inputStream->seek(0);	readHeader();	readMapOptions();	readAllowedArtifacts();	readAllowedSpellsAbilities();	readRumors();	readPredefinedHeroes();	readTerrain();	readObjectTemplates();	readObjects();	readEvents();	map->calculateGuardingGreaturePositions();	afterRead();	//map->banWaterContent(); //Not sure if force this for custom scenarios}void CMapLoaderH3M::readHeader(){	// Map version	mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());	if(mapHeader->version == EMapFormat::HOTA)	{		uint32_t hotaVersion = reader->readUInt32();		features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);		reader->setFormatLevel(features);		if(features.levelHOTA8)		{			int hotaVersionMajor = reader->readUInt32();			int hotaVersionMinor = reader->readUInt32();			int hotaVersionPatch = reader->readUInt32();			logGlobal->trace("Loading HotA map, version %d.%d.%d", hotaVersionMajor, hotaVersionMinor, hotaVersionPatch);		}		if(features.levelHOTA1)		{			bool isMirrorMap = reader->readBool();			bool isArenaMap = reader->readBool();			//TODO: HotA			if (isMirrorMap)				logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);			if (isArenaMap)				logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);		}		if(features.levelHOTA2)		{			int32_t terrainTypesCount = reader->readUInt32();			assert(features.terrainsCount == terrainTypesCount);			if (features.terrainsCount != terrainTypesCount)				logGlobal->warn("Map '%s': Expected %d terrains, but %d found!", mapName, features.terrainsCount, terrainTypesCount);		}		if(features.levelHOTA5)		{			int32_t townTypesCount = reader->readUInt32();			int8_t allowedDifficultiesMask = reader->readInt8Checked(0, 31);			assert(features.factionsCount == townTypesCount);			if (features.factionsCount != townTypesCount)				logGlobal->warn("Map '%s': Expected %d factions, but %d found!", mapName, features.factionsCount, townTypesCount);			if (allowedDifficultiesMask != 0)				logGlobal->warn("Map '%s': List of allowed difficulties (%d) is not implemented!", mapName, static_cast<int>(allowedDifficultiesMask));		}		if(features.levelHOTA7)		{			bool canHireDefeatedHeroes = reader->readBool();			if (!canHireDefeatedHeroes)				logGlobal->warn("Map '%s': Option to block hiring of defeated heroes is not implemented!", mapName);		}		if(features.levelHOTA8)		{			bool forceMatchingVersion = reader->readBool();			if (forceMatchingVersion)				logGlobal->warn("Map '%s': This map is forced to use specific hota version!", mapName);		}	}	else	{		features = MapFormatFeaturesH3M::find(mapHeader->version, 0);		reader->setFormatLevel(features);	}	if (!LIBRARY->mapFormat->isSupported(mapHeader->version))		throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));	const MapIdentifiersH3M & identifierMapper = LIBRARY->mapFormat->getMapping(mapHeader->version);	reader->setIdentifierRemapper(identifierMapper);	// Read map name, description, dimensions,...	mapHeader->areAnyPlayers = reader->readBool();	mapHeader->height = mapHeader->width = reader->readInt32();	mapHeader->twoLevel = reader->readBool();	mapHeader->name.appendTextID(readLocalizedString("header.name"));	mapHeader->description.appendTextID(readLocalizedString("header.description"));	mapHeader->author.appendRawString("");	mapHeader->authorContact.appendRawString("");	mapHeader->mapVersion.appendRawString("");	mapHeader->creationDateTime = 0;	mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));	if(features.levelAB)		mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, LIBRARY->heroh->maxSupportedLevel()));	else		mapHeader->levelLimit = 0;	readPlayerInfo();	readVictoryLossConditions();	readTeamInfo();	readAllowedHeroes();	readDisposedHeroes();}void CMapLoaderH3M::readPlayerInfo(){	for(int i = 0; i < mapHeader->players.size(); ++i)	{		auto & playerInfo = mapHeader->players[i];		playerInfo.canHumanPlay = reader->readBool();		playerInfo.canComputerPlay = reader->readBool();		// If nobody can play with this player - skip loading of these properties		if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))		{			if(features.levelROE)				reader->skipUnused(6);			if(features.levelAB)				reader->skipUnused(6);			if(features.levelSOD)				reader->skipUnused(1);			continue;		}		playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));		if(features.levelSOD)			reader->skipUnused(1); //faction is selectable		std::set<FactionID> allowedFactions;		reader->readBitmaskFactions(allowedFactions, false);		playerInfo.isFactionRandom = reader->readBool();		const bool allFactionsAllowed = playerInfo.isFactionRandom && allowedFactions.size() == features.factionsCount;		if(!allFactionsAllowed)		{			if (!allowedFactions.empty())				playerInfo.allowedFactions = allowedFactions;			else				logGlobal->warn("Map '%s': Player %d has no allowed factions to play! Ignoring.", mapName, i);		}		playerInfo.hasMainTown = reader->readBool();		if(playerInfo.hasMainTown)		{			if(features.levelAB)			{				playerInfo.generateHeroAtMainTown = reader->readBool();				reader->skipUnused(1); // starting town type, unused			}			else			{				playerInfo.generateHeroAtMainTown = true;			}			playerInfo.posOfMainTown = reader->readInt3();		}		playerInfo.hasRandomHero = reader->readBool();		playerInfo.mainCustomHeroId = reader->readHero();		if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)		{			playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();			playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));		}		if(features.levelAB)		{			reader->skipUnused(1); //TODO: check meaning?			size_t heroCount = reader->readUInt32();			for(size_t pp = 0; pp < heroCount; ++pp)			{				SHeroName vv;				vv.heroId = reader->readHero();				vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));				playerInfo.heroesNames.push_back(vv);			}		}	}}void CMapLoaderH3M::readVictoryLossConditions(){	mapHeader->triggeredEvents.clear();	mapHeader->victoryMessage.clear();	mapHeader->defeatMessage.clear();	auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));	EventCondition victoryCondition(EventCondition::STANDARD_WIN);	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);	defeatCondition.value = 7;	TriggeredEvent standardVictory;	standardVictory.effect.type = EventEffect::VICTORY;	standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");	standardVictory.identifier = "standardVictory";	standardVictory.description.clear(); // TODO: display in quest window	standardVictory.onFulfill.appendTextID("core.genrltxt.659");	standardVictory.trigger = EventExpression(victoryCondition);	TriggeredEvent standardDefeat;	standardDefeat.effect.type = EventEffect::DEFEAT;	standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");	standardDefeat.identifier = "standardDefeat";	standardDefeat.description.clear(); // TODO: display in quest window	standardDefeat.onFulfill.appendTextID("core.genrltxt.7");	standardDefeat.trigger = EventExpression(defeatCondition);	// Specific victory conditions	if(vicCondition == EVictoryConditionType::WINSTANDARD)	{		// create normal condition		mapHeader->triggeredEvents.push_back(standardVictory);		mapHeader->victoryIconIndex = 11;		mapHeader->victoryMessage.appendTextID("core.vcdesc.0");	}	else	{		TriggeredEvent specialVictory;		specialVictory.effect.type = EventEffect::VICTORY;		specialVictory.identifier = "specialVictory";		specialVictory.description.clear(); // TODO: display in quest window		mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);		bool allowNormalVictory = reader->readBool();		bool appliesToAI = reader->readBool();		switch(vicCondition)		{			case EVictoryConditionType::ARTIFACT:			{				assert(allowNormalVictory == true); // not selectable in editor				EventCondition cond(EventCondition::HAVE_ARTIFACT);				cond.objectType = reader->readArtifact();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");				specialVictory.onFulfill.appendTextID("core.genrltxt.280");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.1");				break;			}			case EVictoryConditionType::GATHERTROOP:			{				EventCondition cond(EventCondition::HAVE_CREATURES);				cond.objectType = reader->readCreature();				cond.value = reader->readInt32();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");				specialVictory.onFulfill.appendTextID("core.genrltxt.276");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.2");				break;			}			case EVictoryConditionType::GATHERRESOURCE:			{				EventCondition cond(EventCondition::HAVE_RESOURCES);				cond.objectType = reader->readGameResID();				cond.value = reader->readInt32();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");				specialVictory.onFulfill.appendTextID("core.genrltxt.278");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.3");				break;			}			case EVictoryConditionType::BUILDCITY:			{				assert(appliesToAI == true); // not selectable in editor				EventExpression::OperatorAll oper;				EventCondition cond(EventCondition::HAVE_BUILDING);				cond.position = reader->readInt3();				cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);				oper.expressions.emplace_back(cond);				cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));				oper.expressions.emplace_back(cond);				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");				specialVictory.onFulfill.appendTextID("core.genrltxt.282");				specialVictory.trigger = EventExpression(oper);				mapHeader->victoryMessage.appendTextID("core.vcdesc.4");				break;			}			case EVictoryConditionType::BUILDGRAIL:			{				assert(allowNormalVictory == true); // not selectable in editor				assert(appliesToAI == true); // not selectable in editor				EventCondition cond(EventCondition::HAVE_BUILDING);				cond.objectType = BuildingID(BuildingID::GRAIL);				cond.position = reader->readInt3();				if(cond.position.z > 2)					cond.position = int3(-1, -1, -1);				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");				specialVictory.onFulfill.appendTextID("core.genrltxt.284");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.5");				break;			}			case EVictoryConditionType::BEATHERO:			{				if (!allowNormalVictory)					logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);				allowNormalVictory = true; // H3 behavior				assert(appliesToAI == false); // not selectable in editor				EventCondition cond(EventCondition::DESTROY);				cond.objectType = MapObjectID(MapObjectID::HERO);				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");				specialVictory.onFulfill.appendTextID("core.genrltxt.252");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.6");				break;			}			case EVictoryConditionType::CAPTURECITY:			{				EventCondition cond(EventCondition::CONTROL);				cond.objectType = MapObjectID(MapObjectID::TOWN);				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");				specialVictory.onFulfill.appendTextID("core.genrltxt.249");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.7");				break;			}			case EVictoryConditionType::BEATMONSTER:			{				assert(appliesToAI == true); // not selectable in editor				EventCondition cond(EventCondition::DESTROY);				cond.objectType = MapObjectID(MapObjectID::MONSTER);				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");				specialVictory.onFulfill.appendTextID("core.genrltxt.286");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.8");				break;			}			case EVictoryConditionType::TAKEDWELLINGS:			{				EventExpression::OperatorAll oper;				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");				specialVictory.onFulfill.appendTextID("core.genrltxt.288");				specialVictory.trigger = EventExpression(oper);				mapHeader->victoryMessage.appendTextID("core.vcdesc.9");				break;			}			case EVictoryConditionType::TAKEMINES:			{				EventCondition cond(EventCondition::CONTROL);				cond.objectType = MapObjectID(MapObjectID::MINE);				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");				specialVictory.onFulfill.appendTextID("core.genrltxt.290");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.10");				break;			}			case EVictoryConditionType::TRANSPORTITEM:			{				assert(allowNormalVictory == true); // not selectable in editor				EventCondition cond(EventCondition::TRANSPORT);				cond.objectType = reader->readArtifact8();				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");				specialVictory.onFulfill.appendTextID("core.genrltxt.292");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.11");				break;			}			case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:			{				assert(appliesToAI == false); // not selectable in editor				EventCondition cond(EventCondition::DESTROY);				cond.objectType = MapObjectID(MapObjectID::MONSTER);				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.12");				mapHeader->victoryIconIndex = 12;				break;			}			case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:			{				assert(appliesToAI == false); // not selectable in editor				EventCondition cond(EventCondition::DAYS_PASSED);				cond.value = reader->readUInt32();				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.13");				mapHeader->victoryIconIndex = 13;				break;			}			default:				assert(0);		}		if(allowNormalVictory)		{			size_t playersOnMap = boost::range::count_if(				mapHeader->players,				[](const PlayerInfo & info)				{					return info.canAnyonePlay();				}			);			if(playersOnMap == 1)			{				logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);				allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!			}		}		// if condition is human-only turn it into following construction: AllOf(human, condition)		if(!appliesToAI)		{			EventExpression::OperatorAll oper;			EventCondition notAI(EventCondition::IS_HUMAN);			notAI.value = 1;			oper.expressions.emplace_back(notAI);			oper.expressions.push_back(specialVictory.trigger.get());			specialVictory.trigger = EventExpression(oper);		}		// if normal victory allowed - add one more quest		if(allowNormalVictory)		{			mapHeader->victoryMessage.appendRawString(" / ");			mapHeader->victoryMessage.appendTextID("core.vcdesc.0");			mapHeader->triggeredEvents.push_back(standardVictory);		}		mapHeader->triggeredEvents.push_back(specialVictory);	}	// Read loss conditions	auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));	if(lossCond == ELossConditionType::LOSSSTANDARD)	{		mapHeader->defeatIconIndex = 3;		mapHeader->defeatMessage.appendTextID("core.lcdesc.0");	}	else	{		TriggeredEvent specialDefeat;		specialDefeat.effect.type = EventEffect::DEFEAT;		specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");		specialDefeat.identifier = "specialDefeat";		specialDefeat.description.clear(); // TODO: display in quest window		mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);		switch(lossCond)		{			case ELossConditionType::LOSSCASTLE:			{				EventExpression::OperatorNone noneOf;				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj(Obj::TOWN);				cond.position = reader->readInt3();				noneOf.expressions.emplace_back(cond);				specialDefeat.onFulfill.appendTextID("core.genrltxt.251");				specialDefeat.trigger = EventExpression(noneOf);				mapHeader->defeatMessage.appendTextID("core.lcdesc.1");				break;			}			case ELossConditionType::LOSSHERO:			{				EventExpression::OperatorNone noneOf;				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj(Obj::HERO);				cond.position = reader->readInt3();				noneOf.expressions.emplace_back(cond);				specialDefeat.onFulfill.appendTextID("core.genrltxt.253");				specialDefeat.trigger = EventExpression(noneOf);				mapHeader->defeatMessage.appendTextID("core.lcdesc.2");				break;			}			case ELossConditionType::TIMEEXPIRES:			{				EventCondition cond(EventCondition::DAYS_PASSED);				cond.value = reader->readUInt16();				specialDefeat.onFulfill.appendTextID("core.genrltxt.254");				specialDefeat.trigger = EventExpression(cond);				mapHeader->defeatMessage.appendTextID("core.lcdesc.3");				break;			}		}		// turn simple loss condition into complete one that can be evaluated later:		// - any of :		//   - days without town: 7		//   - all of:		//     - is human		//     - (expression)		EventExpression::OperatorAll allOf;		EventCondition isHuman(EventCondition::IS_HUMAN);		isHuman.value = 1;		allOf.expressions.emplace_back(isHuman);		allOf.expressions.push_back(specialDefeat.trigger.get());		specialDefeat.trigger = EventExpression(allOf);		mapHeader->triggeredEvents.push_back(specialDefeat);	}	mapHeader->triggeredEvents.push_back(standardDefeat);}void CMapLoaderH3M::readTeamInfo(){	mapHeader->howManyTeams = reader->readUInt8();	if(mapHeader->howManyTeams > 0)	{		// Teams		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)			mapHeader->players[i].team = TeamID(reader->readUInt8());	}	else	{		// No alliances		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)				mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);	}}void CMapLoaderH3M::readAllowedHeroes(){	mapHeader->allowedHeroes = LIBRARY->heroh->getDefaultAllowed();	if(features.levelHOTA0)		reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);	else		reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);	if(features.levelAB)	{		size_t placeholdersQty = reader->readUInt32();		for (size_t i = 0; i < placeholdersQty; ++i)		{			auto heroID = reader->readHero();			mapHeader->reservedCampaignHeroes.insert(heroID);		}	}}void CMapLoaderH3M::readDisposedHeroes(){	// Reading disposed heroes (20 bytes)	if(features.levelSOD)	{		size_t disp = reader->readUInt8();		mapHeader->disposedHeroes.resize(disp);		for(size_t g = 0; g < disp; ++g)		{			mapHeader->disposedHeroes[g].heroId = reader->readHero();			mapHeader->disposedHeroes[g].portrait = reader->readHeroPortrait();			mapHeader->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", mapHeader->disposedHeroes[g].heroId.getNum()));			reader->readBitmaskPlayers(mapHeader->disposedHeroes[g].players, false);		}	}}void CMapLoaderH3M::readMapOptions(){	//omitting NULLS	reader->skipZero(31);	if(features.levelHOTA0)	{		bool allowSpecialMonths = reader->readBool();		map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));		reader->skipZero(3);	}	if(features.levelHOTA1)	{		int32_t combinedArtifactsCount = reader->readInt32();		int32_t combinedArtifactsBytes = (combinedArtifactsCount + 7) / 8;		for (int i = 0; i < combinedArtifactsBytes; ++i)		{			uint8_t mask = reader->readUInt8();			if (mask != 0)				logGlobal->warn("Map '%s': Option to ban specific combined artifacts is not implemented!", mapName);		}	}	if(features.levelHOTA3)	{		//TODO: HotA		int32_t roundLimit = reader->readInt32();		if(roundLimit != -1)			logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);	}	if(features.levelHOTA5)	{		for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)		{			// unconfirmed, but only remainig option according to changelog			bool heroRecruitmentBlocked = reader->readBool();			if (heroRecruitmentBlocked)				logGlobal->warn("Map '%s': option to ban hero recruitment for %s is not implemented!!", mapName, PlayerColor(i).toString());		}	}}void CMapLoaderH3M::readAllowedArtifacts(){	map->allowedArtifact = LIBRARY->arth->getDefaultAllowed();	if(features.levelAB)	{		if(features.levelHOTA0)			reader->readBitmaskArtifactsSized(map->allowedArtifact, true);		else			reader->readBitmaskArtifacts(map->allowedArtifact, true);	}	// ban combo artifacts	if(!features.levelSOD)	{		for(auto const & artifact : LIBRARY->arth->objects)			if(artifact->isCombined())				map->allowedArtifact.erase(artifact->getId());	}	if(!features.levelAB)	{		map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);		map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);	}	// Messy, but needed	for(TriggeredEvent & event : map->triggeredEvents)	{		auto patcher = [&](EventCondition cond) -> EventExpression::Variant		{			if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)			{				map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());			}			return cond;		};		event.trigger = event.trigger.morph(patcher);	}}void CMapLoaderH3M::readAllowedSpellsAbilities(){	map->allowedSpells = LIBRARY->spellh->getDefaultAllowed();	map->allowedAbilities = LIBRARY->skillh->getDefaultAllowed();	if(features.levelSOD)	{		reader->readBitmaskSpells(map->allowedSpells, true);		reader->readBitmaskSkills(map->allowedAbilities, true);	}}void CMapLoaderH3M::readRumors(){	size_t rumorsCount = reader->readUInt32();	assert(rumorsCount < 1000); // sanity check	for(size_t it = 0; it < rumorsCount; it++)	{		Rumor ourRumor;		ourRumor.name = readBasicString();		ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));		map->rumors.push_back(ourRumor);	}}void CMapLoaderH3M::readPredefinedHeroes(){	if(!features.levelSOD)		return;	uint32_t heroesCount = features.heroesCount;	if(features.levelHOTA0)		heroesCount = reader->readUInt32();	assert(heroesCount <= features.heroesCount);	for(int heroID = 0; heroID < heroesCount; heroID++)	{		bool custom = reader->readBool();		if(!custom)			continue;		auto handler = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, HeroTypeID(heroID).toHeroType()->heroClass->getIndex());		auto object = handler->create(map->cb, handler->getTemplates().front());		auto hero = std::dynamic_pointer_cast<CGHeroInstance>(object);		hero->subID = heroID;		bool hasExp = reader->readBool();		if(hasExp)		{			hero->exp = reader->readUInt32();		}		else		{			hero->exp = 0;		}		bool hasSecSkills = reader->readBool();		if(hasSecSkills)		{			uint32_t howMany = reader->readUInt32();			hero->secSkills.resize(howMany);			for(int yy = 0; yy < howMany; ++yy)			{				hero->secSkills[yy].first = reader->readSkill();				hero->secSkills[yy].second = reader->readInt8Checked(1,3);			}		}		loadArtifactsOfHero(hero.get());		bool hasCustomBio = reader->readBool();		if(hasCustomBio)			hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));		// 0xFF is default, 00 male, 01 female		hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));		assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);		bool hasCustomSpells = reader->readBool();		if(hasCustomSpells)			reader->readBitmaskSpells(hero->spells, false);		bool hasCustomPrimSkills = reader->readBool();		if(hasCustomPrimSkills)		{			for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)			{				hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());			}		}		map->addToHeroPool(hero);		logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());	}	if(features.levelHOTA5)	{		for(int heroID = 0; heroID < heroesCount; heroID++)		{			bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level			bool cannotGainXP = reader->readBool();			int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience			assert(level > 0);			if (!alwaysAddSkills)				logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, heroID);			if (cannotGainXP)				logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, heroID);			if (level > 1)				logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, heroID, level);		}	}}void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero){	bool hasArtSet = reader->readBool();	// True if artifact set is not default (hero has some artifacts)	if(!hasArtSet)		return;	// Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type	hero->spells.insert(SpellID::SPELLBOOK_PRESET);	if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())	{		logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());		hero->artifactsInBackpack.clear();		while(!hero->artifactsWorn.empty())			hero->removeArtifact(hero->artifactsWorn.begin()->first);	}	for(int i = 0; i < features.artifactSlotsCount; i++)		loadArtifactToSlot(hero, i);	// bag artifacts	// number of artifacts in hero's bag	size_t amount = reader->readUInt16();	for(size_t i = 0; i < amount; ++i)	{		loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));	}}bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot){	ArtifactID artifactID = reader->readArtifact();	SpellID scrollSpell = SpellID::NONE;	if (features.levelHOTA5)		scrollSpell = reader->readSpell16();	if(artifactID == ArtifactID::NONE)		return false;	const Artifact * art = artifactID.toEntity(LIBRARY);	if(!art)	{		logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);		return false;	}	if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)	{		logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);		return false;	}	// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")	// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor	// Artifact seems to be missing in game, so skip artifacts that don't fit target slot	if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))	{		auto * artifact = map->createArtifact(artifactID, scrollSpell);		map->putArtifactInstance(*hero, artifact->getId(), slot);	}	else	{		logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);		return false;	}	return true;}void CMapLoaderH3M::readTerrain(){	map->initTerrain();	// Read terrain	int3 pos;	for(pos.z = 0; pos.z < map->levels(); ++pos.z)	{		//OH3 format is [z][y][x]		for(pos.y = 0; pos.y < map->height; pos.y++)		{			for(pos.x = 0; pos.x < map->width; pos.x++)			{				auto & tile = map->getTile(pos);				tile.terrainType = reader->readTerrain();				tile.terView = reader->readUInt8();				tile.riverType = reader->readRiver();				tile.riverDir = reader->readUInt8();				tile.roadType = reader->readRoad();				tile.roadDir = reader->readUInt8();				tile.extTileFlags = reader->readUInt8();			}		}	}	map->calculateWaterContent();}void CMapLoaderH3M::readObjectTemplates(){	uint32_t defAmount = reader->readUInt32();	originalTemplates.reserve(defAmount);	remappedTemplates.reserve(defAmount);	// Read custom defs	for(int defID = 0; defID < defAmount; ++defID)	{		auto tmpl = reader->readObjectTemplate();		originalTemplates.push_back(tmpl);		auto remapped = std::make_shared<ObjectTemplate>(*tmpl);		reader->remapTemplate(*remapped);		remappedTemplates.push_back(remapped);		if (!CResourceHandler::get()->existsResource(remapped->animationFile.addPrefix("SPRITES/")))			logMod->warn("Template animation %s of type (%d %d) is missing!", remapped->animationFile.getOriginalName(), remapped->id, remapped->subid );	}}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	auto object = std::make_shared<CGEvent>(map->cb);	readBoxContent(object.get(), mapPosition, idToBeGiven);	reader->readBitmaskPlayers(object->availableFor, false);	object->computerActivate = reader->readBool();	object->removeAfterVisit = reader->readBool();	reader->skipZero(4);	if(features.levelHOTA3)		object->humanActivate = reader->readBool();	else		object->humanActivate = true;	readBoxHotaContent(object.get(), mapPosition, idToBeGiven);	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	auto object = std::make_shared<CGPandoraBox>(map->cb);	readBoxContent(object.get(), mapPosition, idToBeGiven);	if(features.levelHOTA5)		reader->skipZero(1); // Unknown value, always 0 so far	readBoxHotaContent(object.get(), mapPosition, idToBeGiven);	return object;}void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	readMessageAndGuards(object->message, object, mapPosition, idToBeGiven);	Rewardable::VisitInfo vinfo;	auto & reward = vinfo.reward;	reward.heroExperience = reader->readUInt32();	reward.manaDiff = reader->readInt32();	if(auto val = reader->readInt8Checked(-3, 3))		reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));	if(auto val = reader->readInt8Checked(-3, 3))		reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));	reader->readResources(reward.resources);	for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)		reward.primary.at(x) = reader->readUInt8();	size_t gabn = reader->readUInt8(); //number of gained abilities	for(size_t oo = 0; oo < gabn; ++oo)	{		auto rId = reader->readSkill();		auto rVal = reader->readInt8Checked(1,3);		reward.secondary[rId] = rVal;	}	size_t gart = reader->readUInt8(); //number of gained artifacts	for(size_t oo = 0; oo < gart; ++oo)	{		ArtifactID grantedArtifact = reader->readArtifact();		if (features.levelHOTA5)		{			SpellID scrollSpell = reader->readSpell16();			if (grantedArtifact == ArtifactID::SPELL_SCROLL)				reward.grantedScrolls.push_back(scrollSpell);		}		else			reward.grantedArtifacts.push_back(grantedArtifact);	}	size_t gspel = reader->readUInt8(); //number of gained spells	for(size_t oo = 0; oo < gspel; ++oo)		reward.spells.push_back(reader->readSpell());	size_t gcre = reader->readUInt8(); //number of gained creatures	for(size_t oo = 0; oo < gcre; ++oo)	{		auto rId = reader->readCreature();		auto rVal = reader->readUInt16();		reward.creatures.emplace_back(rId, rVal);	}	vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;	object->configuration.info.push_back(vinfo);	reader->skipZero(8);}void CMapLoaderH3M::readBoxHotaContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	if(features.levelHOTA5)	{		int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish		int32_t movementAmount = reader->readInt32();		assert(movementMode >= 0 && movementMode <= 4);		if (movementMode != 0 || movementAmount != 0)			logGlobal->warn("Map '%s': Event/Pandora %s option to modify (mode %d) movement points by %d is not implemented!", mapName, mapPosition.toString(), movementMode, movementAmount);	}	if(features.levelHOTA6)	{		int32_t allowedDifficultiesMask = reader->readInt32();		assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);		if (allowedDifficultiesMask != 31)			logGlobal->warn("Map '%s': Event/Pandora %s availability by difficulty (mode %d) is not implemented!", mapName, mapPosition.toString(), allowedDifficultiesMask);	}}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	auto object = std::make_shared<CGCreature>(map->cb);	object->id = objectInstanceID;	if(features.levelAB)	{		object->identifier = reader->readUInt32();		questIdentifierToId[object->identifier] = objectInstanceID;	}	auto hlp = std::make_unique<CStackInstance>(map->cb);	hlp->setCount(reader->readUInt16());	//type will be set during initialization	object->putStack(SlotID(0), std::move(hlp));	//TODO: 0-4 is h3 range. 5 is hota extension for exact aggression?	object->character = reader->readInt8Checked(0, 5);	bool hasMessage = reader->readBool();	if(hasMessage)	{		object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));		reader->readResources(object->resources);		object->gainedArtifact = reader->readArtifact();	}	object->neverFlees = reader->readBool();	object->notGrowingTeam = reader->readBool();	reader->skipZero(2);	if(features.levelHOTA3)	{		//TODO: HotA		int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range		bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money		int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check		int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always		int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default		if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)			logGlobal->warn(				"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",				mapName,				mapPosition.toString(),				aggressionExact,				int(joinOnlyForMoney),				joinPercent,				upgradedStack,				stacksCount			);	}	if (features.levelHOTA5)	{		bool sizeByValue = reader->readBool();//FIXME: double-check this flag effect		int32_t targetValue = reader->readInt32();		if (sizeByValue || targetValue)			logGlobal->warn( "Map '%s': Wandering monsters %s option to set unit size to %d (%d) AI value is not implemented!", mapName, mapPosition.toString(), targetValue, sizeByValue);	}	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSign(const int3 & mapPosition){	auto object = std::make_shared<CGSignBottle>(map->cb);	object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));	reader->skipZero(4);	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto object = readGeneric(position, objectTemplate);	auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);	// AB and later maps have allowed abilities defined in H3M	if(features.levelAB)	{		std::set<SecondarySkill> allowedAbilities;		reader->readBitmaskSkills(allowedAbilities, false);		if (rewardable)		{			if(allowedAbilities.size() != 1)			{				auto defaultAllowed = LIBRARY->skillh->getDefaultAllowed();				for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)					if(defaultAllowed.count(skillID))						allowedAbilities.insert(SecondarySkill(skillID));			}			JsonNode variable;			if (allowedAbilities.size() == 1)			{				variable.String() = LIBRARY->skills()->getById(*allowedAbilities.begin())->getJsonKey();			}			else			{				JsonVector anyOfList;				for (auto const & skill : allowedAbilities)				{					JsonNode entry;					entry.String() = LIBRARY->skills()->getById(skill)->getJsonKey();					anyOfList.push_back(entry);				}				variable["anyOf"].Vector() = anyOfList;			}			variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods			rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);		}		else		{			logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");		}	}	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	enum class ScholarBonusType : int8_t {		RANDOM = -1,		PRIM_SKILL = 0,		SECONDARY_SKILL = 1,		SPELL = 2,	};	auto object = readGeneric(position, objectTemplate);	auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);	uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);	auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);	auto bonusID = reader->readUInt8();	if (rewardable)	{		switch (bonusType)		{			case ScholarBonusType::PRIM_SKILL:			{				JsonNode variable;				JsonNode dice;				variable.String() = NPrimarySkill::names[bonusID];				variable.setModScope(ModScope::scopeGame());				dice.Integer() = 80;				rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);				rewardable->configuration.presetVariable("dice", "0", dice);				break;			}			case ScholarBonusType::SECONDARY_SKILL:			{				JsonNode variable;				JsonNode dice;				variable.String() = LIBRARY->skills()->getByIndex(bonusID)->getJsonKey();				variable.setModScope(ModScope::scopeGame());				dice.Integer() = 50;				rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);				rewardable->configuration.presetVariable("dice", "0", dice);				break;			}			case ScholarBonusType::SPELL:			{				JsonNode variable;				JsonNode dice;				variable.String() = LIBRARY->spells()->getByIndex(bonusID)->getJsonKey();				variable.setModScope(ModScope::scopeGame());				dice.Integer() = 20;				rewardable->configuration.presetVariable("spell", "gainedSpell", variable);				rewardable->configuration.presetVariable("dice", "0", dice);				break;			}			case ScholarBonusType::RANDOM:				break;// No-op			default:				logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);		}	}	else	{		logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");	}	reader->skipZero(6);	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGarrison(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	auto object = std::make_shared<CGGarrison>(map->cb);	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());	readCreatureSet(object.get(), idToBeGiven);	if(features.levelAB)		object->removableUnits = reader->readBool();	else		object->removableUnits = true;	reader->skipZero(8);	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven){	ArtifactID artID = ArtifactID::NONE; //random, set later	auto object = std::make_shared<CGArtifact>(map->cb);	readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);	//specific artifact	if(objectTemplate->id == Obj::ARTIFACT)		artID = ArtifactID(objectTemplate->subid);	if(features.levelHOTA5)	{		uint32_t pickupMode = reader->readUInt32();		uint8_t pickupFlags = reader->readUInt8();		assert(pickupMode == 0 || pickupMode == 1 || pickupMode == 2); // DISABLED, RANDOM, CUSTOM		if (pickupMode != 0)			logGlobal->warn("Map '%s': Artifact %s: not implemented pickup mode %d (flags: %d)", mapName, mapPosition.toString(), pickupMode, static_cast<int>(pickupFlags));	}	if (artID.hasValue())		object->setArtifactInstance(map->createArtifact(artID, SpellID::NONE));	// else - random, will be initialized later	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScroll(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven){	auto object = std::make_shared<CGArtifact>(map->cb);	readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);	SpellID spellID = reader->readSpell32();	object->setArtifactInstance(map->createArtifact(ArtifactID::SPELL_SCROLL, spellID.getNum()));	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven){	auto object = std::make_shared<CGResource>(map->cb);	readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);	object->amount = reader->readUInt32();	if (objectTemplate->id != Obj::RANDOM_RESOURCE)	{		const auto & baseHandler = LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);		const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);		object->amount *= ourHandler->getAmountMultiplier();	}	reader->skipZero(4);	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMine(const int3 & mapPosition){	auto object = std::make_shared<CGMine>(map->cb);	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readAbandonedMine(const int3 & mapPosition){	auto object = std::make_shared<CGMine>(map->cb);	object->setOwner(PlayerColor::NEUTRAL);	reader->readBitmaskResources(object->abandonedMineResources, false);	if(features.levelHOTA5)	{		bool customGuards = reader->readBool();		CreatureID guardsUnit = reader->readCreature32();		int32_t guardsMin = reader->readInt32();		int32_t guardsMax = reader->readInt32();		if (customGuards)		{			assert(guardsMin <= guardsMax);			assert(guardsUnit.hasValue());			logGlobal->warn("Map '%s': Abandoned Mine %s: not implemented guards of %d-%d %s", mapName, mapPosition.toString(), guardsMin, guardsMax, guardsUnit.toEntity(LIBRARY)->getJsonKey());		}	}	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwelling(const int3 & position){	auto object = std::make_shared<CGDwelling>(map->cb);	setOwnerAndValidate(position, object.get(), reader->readPlayer32());	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto object = std::make_shared<CGDwelling>(map->cb);	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());	object->randomizationInfo = CGDwellingRandomizationInfo();	bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;	bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;	if (hasFactionInfo)	{		object->randomizationInfo->identifier = reader->readUInt32();		if(object->randomizationInfo->identifier == 0)			reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);	}	else		object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));	if(hasLevelInfo)	{		object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;		object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;	}	else	{		object->randomizationInfo->minLevel = objectTemplate->subid;		object->randomizationInfo->maxLevel = objectTemplate->subid;	}	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto object = readGeneric(position, objectTemplate);	auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);	SpellID spell = reader->readSpell32();	if (rewardable)	{		if(spell != SpellID::NONE)		{			JsonNode variable;			variable.String() = LIBRARY->spells()->getById(spell)->getJsonKey();			variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods			rewardable->configuration.presetVariable("spell", "gainedSpell", variable);		}	}	else	{		logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");	}	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition){	auto object = std::make_shared<CGHeroPlaceholder>(map->cb);	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer());	HeroTypeID htid = reader->readHero(); //hero type id	if(htid.getNum() == -1)	{		object->powerRank = reader->readUInt8();		logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());	}	else	{		object->heroType = htid;		logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, LIBRARY->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());	}	if(features.levelHOTA5)	{		bool customizedStatingUnits = reader->readBool();		if (customizedStatingUnits)			logGlobal->warn("Map '%s': Hero placeholder: not implemented option to customize starting units", mapName);		for (int i = 0; i < 7; ++i)		{			int32_t unitAmount = reader->readInt32();			CreatureID unitToGive = reader->readCreature32();			if (unitToGive.hasValue())				logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give %d units of type %d on map start to slot %d is not implemented!", mapName, unitAmount, unitToGive.toEntity(LIBRARY)->getJsonKey(), i);		}		int32_t artifactsToGive	= reader->readInt32();		assert(artifactsToGive >= 0);		assert(artifactsToGive < 100); // technically legal, but not possible in h3		for (int i = 0; i < artifactsToGive; ++i)		{			// NOTE: this might actually be 2 bytes for artifact ID + 2 bytes for spell scroll			ArtifactID startingArtifact = reader->readArtifact32();			logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give hero artifact %d", mapName, startingArtifact.toEntity(LIBRARY)->getJsonKey());		}	}	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGrail(const int3 & mapPosition){	map->grailPos = mapPosition;	map->grailRadius = reader->readInt32();	return nullptr;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHotaBattleLocation(const int3 & mapPosition){	// Battle location for arena mode in HotA	logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);	return nullptr;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(LIBRARY->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))		return LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);	logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());	return std::make_shared<CGObjectInstance>(map->cb);}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readQuestGuard(const int3 & mapPosition){	auto guard = std::make_shared<CGQuestGuard>(map->cb);	readQuest(guard.get(), mapPosition);	return guard;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto object = readGeneric(mapPosition, objectTemplate);	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto object = readGeneric(mapPosition, objectTemplate);	setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(features.levelHOTA3)	{		//TODO: HotA		// index of guards preset. -1 = random, 0-4 = index of possible guards settings		int32_t guardsPresetIndex = reader->readInt32();		// presence of upgraded stack: -1 = random, 0 = never, 1 = always		int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);		assert(vstd::iswithin(guardsPresetIndex, -1, 4));		assert(vstd::iswithin(upgradedStackPresence, -1, 1));		// list of possible artifacts in reward		// - if list is empty, artifacts are either not present in reward or random		// - if non-empty, then list always have same number of elements as number of artifacts in bank		// - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward		std::vector<ArtifactID> artifacts;		int artNumber = reader->readUInt32();		for(int yy = 0; yy < artNumber; ++yy)		{			artifacts.push_back(reader->readArtifact32());		}		if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())			logGlobal->warn(				"Map '%s': creature bank at %s settings %d %d %d are not implemented!",				mapName,				mapPosition.toString(),				guardsPresetIndex,				int(upgradedStackPresence),				artifacts.size()			);	}	return readGeneric(mapPosition, objectTemplate);}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(features.levelHOTA5)	{		// TREASURE_CHEST       - rewards index, if 3 - then 2nd value is artifact		// CORPSE               - rewards index, if 1 - then 2nd value is artifact		// SHIPWRECK_SURVIVOR   - if content = 0 then 2nd value is granted artifact		// SEA_CHEST            - rewards index, if 2 - then 2nd value is artifact		// FLOTSAM              - rewards index (0-3) + -1		// TREE_OF_KNOWLEDGE    - rewards index (0-2) + -1		// PYRAMID              - if content = 0 then 2nd value is granted spell		// WARRIORS_TOMB        - if content = 0 then 2nd value is granted artifact		// HOTA_JETSAM          - rewards index (0-3) + -1		// HOTA_VIAL_OF_MANA    - rewards index (0-3) + -1		int32_t content = reader->readInt32();		ArtifactID artifact;		if (content != -1)		{			artifact = reader->readArtifact32(); // NOTE: might be 2 byte artifact + 2 bytes scroll spell			logGlobal->warn("Map '%s': Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);		}		else			reader->skipUnused(4); // garbage data, usually -1, but sometimes uninitialized	}	return readGeneric(mapPosition, objectTemplate);}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBlackMarket(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(features.levelHOTA5)	{		for (int i = 0; i < 7; ++i)		{			ArtifactID artifact = reader->readArtifact();			SpellID spellID = reader->readSpell16();			if (artifact.hasValue())			{				if (artifact != ArtifactID::SPELL_SCROLL)					logGlobal->warn("Map '%s': Black Market at %s: option to sell artifact %s is not implemented", mapName, mapPosition.toString(), artifact.toEntity(LIBRARY)->getJsonKey());				else					logGlobal->warn("Map '%s': Black Market at %s: option to sell scroll %s is not implemented", mapName, mapPosition.toString(), spellID.toEntity(LIBRARY)->getJsonKey());			}		}	}	return readGeneric(mapPosition, objectTemplate);}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readUniversity(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(features.levelHOTA5)	{		int32_t customized = reader->readInt32();		std::set<SecondarySkill> allowedSkills;		reader->readBitmaskSkills(allowedSkills, false);		// NOTE: check how this interacts with hota Seafaring Academy that is guaranteed to give Navigation		assert(customized == -1 || customized == 0);		if (customized != -1)			logGlobal->warn("Map '%s': University at %s: option to give specific skills out of %d is not implemented", mapName, mapPosition.toString(), allowedSkills.size());	}	return readGeneric(mapPosition, objectTemplate);}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifactAndResources(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(features.levelHOTA5)	{		// Sea Barrel / 0   -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0		// Sea Barrel / 1   -> aID = -1, aA = 1, rA = 1, aB = garbage, rB = 0		// Ancient Lamp / 0 -> aID = -1, aA = amount to recruit, rA = 0, aB = 1, rB = 0		// Grave / 0        -> aID = artifact to give, aA = resource amount, rA = resource type, aB = 1, rB = garbage		// CAMPFIRE 12 / 0  -> aID = -1, aA = gold amount, rA = gold type, aB = resource amount, rB = resource type		// WAGON  105 / 0   -> aID = -1 or artifact, aA = resource amount, rA = resource type, aB = 1, rB = garbage?		// WAGON  105 / 1   -> empty / garbage?		// LEAN_TO / 39 / 0 -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0		int32_t content = reader->readInt32();		int32_t artifact = reader->readInt32();		int32_t amountA = reader->readInt32();		int8_t resourceA = reader->readInt8();		int32_t amountB = reader->readInt32();		int8_t resourceB = reader->readInt8();		if (content != -1)			logGlobal->warn("Map '%s': Object (%d) %s settings %d %d %d %d %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact, amountA, static_cast<int>(resourceA), amountB, static_cast<int>(resourceB));	}	return readGeneric(mapPosition, objectTemplate);}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readObject(MapObjectID id, MapObjectSubID subid, std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	switch(id.toEnum())	{		case Obj::EVENT:			return readEvent(mapPosition, objectInstanceID);		case Obj::HERO:		case Obj::RANDOM_HERO:		case Obj::PRISON:			return readHero(mapPosition, objectInstanceID);		case Obj::MONSTER:		case Obj::RANDOM_MONSTER:		case Obj::RANDOM_MONSTER_L1:		case Obj::RANDOM_MONSTER_L2:		case Obj::RANDOM_MONSTER_L3:		case Obj::RANDOM_MONSTER_L4:		case Obj::RANDOM_MONSTER_L5:		case Obj::RANDOM_MONSTER_L6:		case Obj::RANDOM_MONSTER_L7:			return readMonster(mapPosition, objectInstanceID);		case Obj::OCEAN_BOTTLE:		case Obj::SIGN:			return readSign(mapPosition);		case Obj::SEER_HUT:			return readSeerHut(mapPosition, objectInstanceID);		case Obj::WITCH_HUT:			return readWitchHut(mapPosition, objectTemplate);		case Obj::SCHOLAR:			return readScholar(mapPosition, objectTemplate);		case Obj::GARRISON:		case Obj::GARRISON2:			return readGarrison(mapPosition, objectInstanceID);		case Obj::ARTIFACT:		case Obj::RANDOM_ART:		case Obj::RANDOM_TREASURE_ART:		case Obj::RANDOM_MINOR_ART:		case Obj::RANDOM_MAJOR_ART:		case Obj::RANDOM_RELIC_ART:			return readArtifact(mapPosition, objectTemplate, objectInstanceID);		case Obj::SPELL_SCROLL:			return readScroll(mapPosition, objectTemplate, objectInstanceID);		case Obj::RANDOM_RESOURCE:		case Obj::RESOURCE:			return readResource(mapPosition, objectTemplate, objectInstanceID);		case Obj::RANDOM_TOWN:		case Obj::TOWN:			return readTown(mapPosition, objectTemplate, objectInstanceID);		case Obj::MINE:		case Obj::ABANDONED_MINE:			if (subid < 7)				return readMine(mapPosition);			else				return readAbandonedMine(mapPosition);		case Obj::CREATURE_GENERATOR1:		case Obj::CREATURE_GENERATOR2:		case Obj::CREATURE_GENERATOR3:		case Obj::CREATURE_GENERATOR4:			return readDwelling(mapPosition);		case Obj::SHRINE_OF_MAGIC_INCANTATION:		case Obj::SHRINE_OF_MAGIC_GESTURE:		case Obj::SHRINE_OF_MAGIC_THOUGHT:			return readShrine(mapPosition, objectTemplate);		case Obj::PANDORAS_BOX:			return readPandora(mapPosition, objectInstanceID);		case Obj::GRAIL:			if (subid < 1000)				return readGrail(mapPosition);			else				return readHotaBattleLocation(mapPosition);		case Obj::RANDOM_DWELLING:		case Obj::RANDOM_DWELLING_LVL:		case Obj::RANDOM_DWELLING_FACTION:			return readDwellingRandom(mapPosition, objectTemplate);		case Obj::QUEST_GUARD:			return readQuestGuard(mapPosition);		case Obj::SHIPYARD:			return readShipyard(mapPosition, objectTemplate);		case Obj::HERO_PLACEHOLDER:			return readHeroPlaceholder(mapPosition);		case Obj::LIGHTHOUSE:			return readLighthouse(mapPosition, objectTemplate);		case Obj::CREATURE_BANK:		case Obj::DERELICT_SHIP:		case Obj::DRAGON_UTOPIA:		case Obj::CRYPT:		case Obj::SHIPWRECK:			return readBank(mapPosition, objectTemplate);		case Obj::TREASURE_CHEST:		case Obj::CORPSE:		case Obj::SHIPWRECK_SURVIVOR:		case Obj::SEA_CHEST:		case Obj::FLOTSAM:		case Obj::TREE_OF_KNOWLEDGE:		case Obj::PYRAMID:		case Obj::WARRIORS_TOMB:			return readRewardWithArtifact(mapPosition, objectTemplate);		case Obj::CAMPFIRE:		case Obj::WAGON:		case Obj::LEAN_TO:			return readRewardWithArtifactAndResources(mapPosition, objectTemplate);		case Obj::BORDER_GATE:			if (subid == 1000) // HotA hacks - Quest Gate				return readQuestGuard(mapPosition);			if (subid == 1001) // HotA hacks - Grave				return readRewardWithArtifactAndResources(mapPosition, objectTemplate);			return readGeneric(mapPosition, objectTemplate);		case Obj::HOTA_CUSTOM_OBJECT_1:			// 0 -> Ancient Lamp			// 1 -> Sea Barrel			// 2 -> Jetsam			// 3 -> Vial of Mana			if (subid == 0 || subid == 1)				return readRewardWithArtifactAndResources(mapPosition, objectTemplate);			else				return readRewardWithArtifact(mapPosition, objectTemplate);		case Obj::HOTA_CUSTOM_OBJECT_2:			if (subid == 0) // Seafaring Academy				return readUniversity(mapPosition, objectTemplate);			else				return readGeneric(mapPosition, objectTemplate);		case Obj::BLACK_MARKET:			return readBlackMarket(mapPosition, objectTemplate);		case Obj::UNIVERSITY:			return readUniversity(mapPosition, objectTemplate);		default: //any other object			return readGeneric(mapPosition, objectTemplate);	}}void CMapLoaderH3M::readObjects(){	uint32_t objectsCount = reader->readUInt32();	for(uint32_t i = 0; i < objectsCount; ++i)	{		int3 mapPosition = reader->readInt3();		assert(map->isInTheMap(mapPosition) || map->isInTheMap(mapPosition - int3(0,8,0)) || map->isInTheMap(mapPosition - int3(8,0,0)) || map->isInTheMap(mapPosition - int3(8,8,0)));		uint32_t defIndex = reader->readUInt32();		std::shared_ptr<ObjectTemplate> originalTemplate = originalTemplates.at(defIndex);		std::shared_ptr<ObjectTemplate> remappedTemplate = remappedTemplates.at(defIndex);		auto originalID = originalTemplate->id;		auto originalSubID = originalTemplate->subid;		reader->skipZero(5);		ObjectInstanceID newObjectID = map->allocateUniqueInstanceID();		auto newObject = readObject(originalID, originalSubID, remappedTemplate, mapPosition, newObjectID);		if(!newObject)			continue;		newObject->setAnchorPos(mapPosition);		newObject->ID = remappedTemplate->id;		newObject->id = newObjectID;		if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)		{			newObject->subID = remappedTemplate->subid;		}		newObject->appearance = remappedTemplate;		if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))			logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());		map->generateUniqueInstanceName(newObject.get());		map->addNewObject(newObject);	}}void CMapLoaderH3M::readCreatureSet(CArmedInstance * out, const ObjectInstanceID & idToBeGiven){	constexpr int unitsToRead = 7;	out->id = idToBeGiven;	for(int index = 0; index < unitsToRead; ++index)	{		CreatureID creatureID = reader->readCreature();		int count = reader->readUInt16();		// Empty slot		if(creatureID == CreatureID::NONE)			continue;		auto result = std::make_unique<CStackInstance>(map->cb);		result->setCount(count);		if(creatureID < CreatureID::NONE)		{			int value = -creatureID.getNum() - 2;			assert(value >= 0 && value < 14);			uint8_t level = value / 2;			uint8_t upgrade = value % 2;			//this will happen when random object has random army			result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};		}		else		{			result->setType(creatureID);		}		out->putStack(SlotID(index), std::move(result));	}	out->validTypes(true);}void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner){	assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);	if(owner == PlayerColor::NEUTRAL)	{		object->setOwner(PlayerColor::NEUTRAL);		return;	}	if(!owner.isValidPlayer())	{		object->setOwner(PlayerColor::NEUTRAL);		logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));		return;	}	if(!mapHeader->players[owner.getNum()].canAnyonePlay())	{		object->setOwner(PlayerColor::NEUTRAL);		logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())		);		return;	}	object->setOwner(owner);}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	if(features.levelAB)	{		unsigned int identifier = reader->readUInt32();		questIdentifierToId[identifier] = objectInstanceID;	}	PlayerColor owner = reader->readPlayer();	HeroTypeID heroType = reader->readHero();	//If hero of this type has been predefined, use that as a base.	//Instance data will overwrite the predefined values where appropriate.	std::shared_ptr<CGHeroInstance> object;	if (heroType.hasValue())		object = map->tryTakeFromHeroPool(heroType);	if (!object)	{		object = std::make_shared<CGHeroInstance>(map->cb);		object->subID = heroType.getNum();	}	setOwnerAndValidate(mapPosition, object.get(), owner);	for(auto & elem : map->disposedHeroes)	{		if(elem.heroId == object->getHeroTypeID())		{			object->nameCustomTextId = elem.name;			object->customPortraitSource = elem.portrait;			break;		}	}	bool hasName = reader->readBool();	if(hasName)		object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));	if(features.levelSOD)	{		bool hasCustomExperience = reader->readBool();		if(hasCustomExperience)			object->exp = reader->readUInt32();	}	else	{		object->exp = reader->readUInt32();		//0 means "not set" in <=AB maps		if(!object->exp)			object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;	}	bool hasPortrait = reader->readBool();	if(hasPortrait)		object->customPortraitSource = reader->readHeroPortrait();	bool hasSecSkills = reader->readBool();	if(hasSecSkills)	{		if(!object->secSkills.empty())		{			if(object->secSkills[0].first != SecondarySkill::NONE)				logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);			object->secSkills.clear();		}		uint32_t skillsCount = reader->readUInt32();		object->secSkills.resize(skillsCount);		for(int i = 0; i < skillsCount; ++i)		{			object->secSkills[i].first = reader->readSkill();			object->secSkills[i].second = reader->readInt8Checked(1,3);		}	}	bool hasGarison = reader->readBool();	if(hasGarison)		readCreatureSet(object.get(), objectInstanceID);	object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);	loadArtifactsOfHero(object.get());	object->patrol.patrolRadius = reader->readUInt8();	object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);	if(features.levelAB)	{		bool hasCustomBiography = reader->readBool();		if(hasCustomBiography)			object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));		object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));		assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);	}	else	{		object->gender = EHeroGender::DEFAULT;	}	// Spells	if(features.levelSOD)	{		bool hasCustomSpells = reader->readBool();		if(hasCustomSpells)		{			if(!object->spells.empty())			{				object->spells.clear();				logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);			}			reader->readBitmaskSpells(object->spells, false);			object->spells.insert(SpellID::PRESET); //placeholder "preset spells"		}	}	else if(features.levelAB)	{		//we can read one spell		SpellID spell = reader->readSpell();		// workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map		// but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero		if(spell == SpellID::NONE)			object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty		if (spell.hasValue())			object->spells.insert(spell);	}	if(features.levelSOD)	{		bool hasCustomPrimSkills = reader->readBool();		if(hasCustomPrimSkills)		{			auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), "");			if(ps->size())			{				logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );				for(const auto & b : *ps)					object->removeBonus(b);			}			for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)			{				object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());			}		}	}	if (object->subID != MapObjectSubID())		logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());	else		logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());	reader->skipZero(16);	if(features.levelHOTA5)	{		bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level		bool cannotGainXP = reader->readBool();		int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience		assert(level > 0);		if (!alwaysAddSkills)			logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, object->subID.num);		if (cannotGainXP)			logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, object->subID.num);		if (level > 1)			logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, object->subID.num, level);	}	return object;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven){	auto hut = std::make_shared<CGSeerHut>(map->cb);	uint32_t questsCount = 1;	if(features.levelHOTA3)		questsCount = reader->readUInt32();	//TODO: HotA	if(questsCount > 1)		logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);	for(size_t i = 0; i < questsCount; ++i)		readSeerHutQuest(hut.get(), position, idToBeGiven);	if(features.levelHOTA3)	{		uint32_t repeateableQuestsCount = reader->readUInt32();		hut->getQuest().repeatedQuest = repeateableQuestsCount != 0;		if(repeateableQuestsCount != 0)			logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);		for(size_t i = 0; i < repeateableQuestsCount; ++i)			readSeerHutQuest(hut.get(), position, idToBeGiven);	}	reader->skipZero(2);	return hut;}enum class ESeerHutRewardType : uint8_t{	NOTHING = 0,	EXPERIENCE = 1,	MANA_POINTS = 2,	MORALE = 3,	LUCK = 4,	RESOURCES = 5,	PRIMARY_SKILL = 6,	SECONDARY_SKILL = 7,	ARTIFACT = 8,	SPELL = 9,	CREATURE = 10,};void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven){	EQuestMission missionType = EQuestMission::NONE;	if(features.levelAB)	{		missionType = readQuest(hut, position);	}	else	{		//RoE		auto artID = reader->readArtifact();		if(artID != ArtifactID::NONE)		{			//not none quest			hut->getQuest().mission.artifacts.push_back(artID);			missionType = EQuestMission::ARTIFACT;		}		hut->getQuest().lastDay = -1; //no timeout		hut->getQuest().isCustomFirst = false;		hut->getQuest().isCustomNext = false;		hut->getQuest().isCustomComplete = false;	}	if(missionType != EQuestMission::NONE)	{		auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));		Rewardable::VisitInfo vinfo;		auto & reward = vinfo.reward;		switch(rewardType)		{			case ESeerHutRewardType::NOTHING:			{				// no-op				break;			}			case ESeerHutRewardType::EXPERIENCE:			{				reward.heroExperience = reader->readUInt32();				break;			}			case ESeerHutRewardType::MANA_POINTS:			{				reward.manaDiff = reader->readUInt32();				break;			}			case ESeerHutRewardType::MORALE:			{				reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));				break;			}			case ESeerHutRewardType::LUCK:			{				reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));				break;			}			case ESeerHutRewardType::RESOURCES:			{				auto rId = reader->readGameResID();				auto rVal = reader->readUInt32();				reward.resources[rId] = rVal;				break;			}			case ESeerHutRewardType::PRIMARY_SKILL:			{				auto rId = reader->readPrimary();				auto rVal = reader->readUInt8();				reward.primary.at(rId.getNum()) = rVal;				break;			}			case ESeerHutRewardType::SECONDARY_SKILL:			{				auto rId = reader->readSkill();				auto rVal = reader->readInt8Checked(1,3);				reward.secondary[rId] = rVal;				break;			}			case ESeerHutRewardType::ARTIFACT:			{				ArtifactID grantedArtifact = reader->readArtifact();				if (features.levelHOTA5)				{					SpellID scrollSpell = reader->readSpell16();					if (grantedArtifact == ArtifactID::SPELL_SCROLL)						reward.grantedScrolls.push_back(scrollSpell);				}				else					reward.grantedArtifacts.push_back(grantedArtifact);				break;			}			case ESeerHutRewardType::SPELL:			{				reward.spells.push_back(reader->readSpell());				break;			}			case ESeerHutRewardType::CREATURE:			{				auto rId = reader->readCreature();				auto rVal = reader->readUInt16();				reward.creatures.emplace_back(rId, rVal);				break;			}			default:			{				assert(0);			}		}		vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;		hut->configuration.info.push_back(vinfo);	}	else	{		// missionType==255		reader->skipZero(1);	}}EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position){	auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));	switch(missionId)	{		case EQuestMission::NONE:			return missionId;		case EQuestMission::PRIMARY_SKILL:		{			for(int x = 0; x < 4; ++x)			{				guard->getQuest().mission.primary[x] = reader->readUInt8();			}			break;		}		case EQuestMission::LEVEL:		{			guard->getQuest().mission.heroLevel = reader->readUInt32();			break;		}		case EQuestMission::KILL_HERO:		case EQuestMission::KILL_CREATURE:		{			// NOTE: assert might fail on multi-quest seers			//assert(questsToResolve.count(guard) == 0);			questsToResolve[guard] = reader->readUInt32();			break;		}		case EQuestMission::ARTIFACT:		{			size_t artNumber = reader->readUInt8();			for(size_t yy = 0; yy < artNumber; ++yy)			{				ArtifactID requiredArtifact = reader->readArtifact();				if (features.levelHOTA5)				{					SpellID scrollSpell = reader->readSpell16();					if (requiredArtifact == ArtifactID::SPELL_SCROLL)						guard->getQuest().mission.scrolls.push_back(scrollSpell);				}				else					guard->getQuest().mission.artifacts.push_back(requiredArtifact);				map->allowedArtifact.erase(requiredArtifact); //these are unavailable for random generation			}			break;		}		case EQuestMission::ARMY:		{			size_t typeNumber = reader->readUInt8();			guard->getQuest().mission.creatures.resize(typeNumber);			for(size_t hh = 0; hh < typeNumber; ++hh)			{				guard->getQuest().mission.creatures[hh].setType(reader->readCreature().toCreature());				guard->getQuest().mission.creatures[hh].setCount(reader->readUInt16());			}			break;		}		case EQuestMission::RESOURCES:		{			for(int x = 0; x < 7; ++x)				guard->getQuest().mission.resources[x] = reader->readUInt32();			break;		}		case EQuestMission::HERO:		{			guard->getQuest().mission.heroes.push_back(reader->readHero());			break;		}		case EQuestMission::PLAYER:		{			guard->getQuest().mission.players.push_back(reader->readPlayer());			break;		}		case EQuestMission::HOTA_MULTI:		{			uint32_t missionSubID = reader->readUInt32();			assert(missionSubID < 3);			if(missionSubID == 0)			{				missionId = EQuestMission::HOTA_HERO_CLASS;				std::set<HeroClassID> heroClasses;				reader->readBitmaskHeroClassesSized(heroClasses, false);				for(auto & hc : heroClasses)					guard->getQuest().mission.heroClasses.push_back(hc);				break;			}			if(missionSubID == 1)			{				missionId = EQuestMission::HOTA_REACH_DATE;				guard->getQuest().mission.daysPassed = reader->readUInt32() + 1;				break;			}			if(missionSubID == 2)			{				missionId = EQuestMission::HOTA_GAME_DIFFICULTY;				int32_t difficultyMask = reader->readUInt32();				assert(difficultyMask > 0 && difficultyMask < 32);				logGlobal->warn("Map '%s': Seer Hut at %s: Difficulty-specific quest (%d) is not implemented!", mapName, position.toString(), difficultyMask);				break;			}			break;		}		default:		{			assert(0);		}	}	guard->getQuest().lastDay = reader->readInt32();	guard->getQuest().firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));	guard->getQuest().nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));	guard->getQuest().completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));	guard->getQuest().isCustomFirst = !guard->getQuest().firstVisitText.empty();	guard->getQuest().isCustomNext = !guard->getQuest().nextVisitText.empty();	guard->getQuest().isCustomComplete = !guard->getQuest().completedText.empty();	return missionId;}std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven){	auto object = std::make_shared<CGTownInstance>(map->cb);	if(features.levelAB)		object->identifier = reader->readUInt32();	setOwnerAndValidate(position, object.get(), reader->readPlayer());	std::optional<FactionID> faction;	if (objectTemplate->id == Obj::TOWN)		faction = FactionID(objectTemplate->subid);	bool hasName = reader->readBool();	if(hasName)		object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));	bool hasGarrison = reader->readBool();	if(hasGarrison)		readCreatureSet(object.get(), idToBeGiven);	object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);	bool hasCustomBuildings = reader->readBool();	if(hasCustomBuildings)	{		std::set<BuildingID> builtBuildings;		reader->readBitmaskBuildings(builtBuildings, faction);		for(const auto & building : builtBuildings)			object->addBuilding(building);		reader->readBitmaskBuildings(object->forbiddenBuildings, faction);	}	// Standard buildings	else	{		bool hasFort = reader->readBool();		if(hasFort)			object->addBuilding(BuildingID::FORT);		//means that set of standard building should be included		object->addBuilding(BuildingID::DEFAULT);	}	if(features.levelAB)	{		std::set<SpellID> spellsMask;		reader->readBitmaskSpells(spellsMask, false);		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));	}	{		std::set<SpellID> spellsMask = LIBRARY->spellh->getDefaultAllowed(); // by default - include spells from mods		reader->readBitmaskSpells(spellsMask, true);		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));	}	if(features.levelHOTA1)		object->spellResearchAllowed = reader->readBool();	if(features.levelHOTA5)	{		// Most likely customization of special buildings per faction -> 4x11 table		// presumably:		// 0 -> default / allowed		// 1 -> built?		// 2 -> banned?		uint32_t specialBuildingsSize = reader->readUInt32();		for (int i = 0; i < specialBuildingsSize; ++i)		{			int factionID = i / 4;			int buildingID = i % 4;			int8_t specialBuildingBuilt = reader->readInt8Checked(0, 2);			if (specialBuildingBuilt != 0)				logGlobal->warn("Map '%s': Town at %s: Constructing / banning town-specific special building %d in faction %d on start is not implemented!", mapName, position.toString(), buildingID, factionID);		}	}	// Read castle events	uint32_t eventsCount = reader->readUInt32();	for(int eventID = 0; eventID < eventsCount; ++eventID)	{		CCastleEvent event;		event.creatures.resize(7);		readEventCommon(event, TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));		if(features.levelHOTA5)		{			int32_t creatureGrowth8 = reader->readInt32();			// always 44			int32_t hotaAmount = reader->readInt32();			// contains bitmask on which town-specific buildings to build			// 4 bits / town, for each of special building in town (special 1 - special 4)			int32_t hotaSpecialA = reader->readInt32();			int16_t hotaSpecialB = reader->readInt16();			if (hotaSpecialA != 0 || hotaSpecialB != 0 || hotaAmount != 44)				logGlobal->warn("Map '%s': Town at %s: Constructing town-specific special buildings in event is not implemented!", mapName, position.toString());			event.creatures.push_back(creatureGrowth8);		}		if(features.levelHOTA7)		{			[[maybe_unused]] bool neutralAffected = reader->readBool();		}		// New buildings		reader->readBitmaskBuildings(event.buildings, faction);		for(int i = 0; i < 7; ++i)			event.creatures[i] = reader->readUInt16();		reader->skipZero(4);		object->events.push_back(event);	}	if(features.levelSOD)	{		object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"		 uint8_t alignment = reader->readUInt8();		if(alignment != 255)		{			if(alignment < PlayerColor::PLAYER_LIMIT.getNum())			{				if (mapHeader->players[alignment].canAnyonePlay())					object->alignmentToPlayer = PlayerColor(alignment);				else					logGlobal->warn("Map '%s': Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), static_cast<int>(alignment));			}			else			{				// TODO: HOTA support				uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();				if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())				{					logGlobal->warn("Map '%s': Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());				}				else				{					logGlobal->warn("Map '%s': Alignment of town at %s is corrupted!!", mapName, position.toString());				}			}		}	}	reader->skipZero(3);	return object;}void CMapLoaderH3M::readEventCommon(CMapEvent & event, const TextIdentifier & messageID){	event.name = readBasicString();	event.message.appendTextID(readLocalizedString(messageID));	reader->readResources(event.resources);	reader->readBitmaskPlayers(event.players, false);	if(features.levelSOD)		event.humanAffected = reader->readBool();	else		event.humanAffected = true;	event.computerAffected = reader->readBool();	event.firstOccurrence = reader->readUInt16();	event.nextOccurrence = reader->readUInt16();	reader->skipZero(16);	if (features.levelHOTA7)	{		int32_t allowedDifficultiesMask = reader->readInt32();		assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);		if (allowedDifficultiesMask != 31)			logGlobal->warn("Map '%s': Map event: availability by difficulty (mode %d) is not implemented!", mapName, allowedDifficultiesMask);	}}void CMapLoaderH3M::readEvents(){	uint32_t eventsCount = reader->readUInt32();	for(int eventID = 0; eventID < eventsCount; ++eventID)	{		CMapEvent event;		readEventCommon(event, TextIdentifier("event", eventID, "description"));		// garbage bytes that were present in HOTA5 & HOTA6		if (features.levelHOTA5 && !features.levelHOTA7)			reader->skipUnused(14);		map->events.push_back(event);	}}void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CArmedInstance * guards, const int3 & position, const ObjectInstanceID & idToBeGiven){	bool hasMessage = reader->readBool();	if(hasMessage)	{		message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));		bool hasGuards = reader->readBool();		if(hasGuards)			readCreatureSet(guards, idToBeGiven);		reader->skipZero(4);	}}std::string CMapLoaderH3M::readBasicString(){	return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);}std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier){	std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);	TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());	if(mapString.empty())		return "";	return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);}void CMapLoaderH3M::afterRead(){	//convert main town positions for all players to actual object position, in H3M it is position of active tile	for(auto & p : map->players)	{		int3 posOfMainTown = p.posOfMainTown;		if(posOfMainTown.isValid() && map->isInTheMap(posOfMainTown))		{			const TerrainTile & t = map->getTile(posOfMainTown);			const CGObjectInstance * mainTown = nullptr;			for(ObjectInstanceID objID : t.visitableObjects)			{				const CGObjectInstance * object = map->getObject(objID);				if(object->ID == Obj::TOWN || object->ID == Obj::RANDOM_TOWN)				{					mainTown = object;					break;				}			}			if(mainTown == nullptr)				continue;			p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();		}	}	for (auto & quest : questsToResolve)		quest.first->getQuest().killTarget = questIdentifierToId.at(quest.second);}VCMI_LIB_NAMESPACE_END
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