CMainMenu.cpp 22 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  26. #include "../globalLobby/GlobalLobbyClient.h"
  27. #include "../globalLobby/GlobalLobbyWindow.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/Buttons.h"
  30. #include "../widgets/MiscWidgets.h"
  31. #include "../widgets/ObjectLists.h"
  32. #include "../widgets/TextControls.h"
  33. #include "../windows/InfoWindows.h"
  34. #include "../CServerHandler.h"
  35. #include "../CGameInfo.h"
  36. #include "../CMusicHandler.h"
  37. #include "../CVideoHandler.h"
  38. #include "../CPlayerInterface.h"
  39. #include "../Client.h"
  40. #include "../CMT.h"
  41. #include "../../CCallback.h"
  42. #include "../../lib/CGeneralTextHandler.h"
  43. #include "../../lib/JsonNode.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/serializer/CTypeList.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/CondSh.h"
  57. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  58. #include "../../server/CVCMIServer.h"
  59. #include <SDL.h>
  60. #endif
  61. std::shared_ptr<CMainMenu> CMM;
  62. ISelectionScreenInfo * SEL;
  63. static void do_quit()
  64. {
  65. GH.dispatchMainThread([]()
  66. {
  67. handleQuit(false);
  68. });
  69. }
  70. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  71. : CWindowObject(BORDERED), config(configNode)
  72. {
  73. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  74. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  75. if(config["scalable"].Bool())
  76. background->scaleTo(GH.screenDimensions());
  77. pos = background->center();
  78. for(const JsonNode & node : config["items"].Vector())
  79. menuNameToEntry.push_back(node["name"].String());
  80. for(const JsonNode & node : config["images"].Vector())
  81. images.push_back(CMainMenu::createPicture(node));
  82. //Hardcoded entry
  83. menuNameToEntry.push_back("credits");
  84. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  85. if(config["video"].isNull())
  86. tabs->setRedrawParent(true);
  87. }
  88. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  89. {
  90. if(config["items"].Vector().size() == index)
  91. return std::make_shared<CreditsScreen>(this->pos);
  92. else
  93. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  94. }
  95. void CMenuScreen::show(Canvas & to)
  96. {
  97. if(!config["video"].isNull())
  98. {
  99. // redraw order: background -> video -> buttons and pictures
  100. background->redraw();
  101. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  102. tabs->redraw();
  103. }
  104. CIntObject::show(to);
  105. }
  106. void CMenuScreen::activate()
  107. {
  108. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  109. if(!config["video"].isNull())
  110. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  111. CIntObject::activate();
  112. }
  113. void CMenuScreen::deactivate()
  114. {
  115. if(!config["video"].isNull())
  116. CCS->videoh->close();
  117. CIntObject::deactivate();
  118. }
  119. void CMenuScreen::switchToTab(size_t index)
  120. {
  121. tabs->setActive(index);
  122. }
  123. void CMenuScreen::switchToTab(std::string name)
  124. {
  125. switchToTab(vstd::find_pos(menuNameToEntry, name));
  126. }
  127. size_t CMenuScreen::getActiveTab() const
  128. {
  129. return tabs->getActive();
  130. }
  131. //funciton for std::string -> std::function conversion for main menu
  132. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  133. {
  134. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  135. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  136. std::list<std::string> commands;
  137. boost::split(commands, string, boost::is_any_of("\t "));
  138. if(!commands.empty())
  139. {
  140. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  141. commands.pop_front();
  142. if(index > 3 || !commands.empty())
  143. {
  144. switch(index)
  145. {
  146. case 0: //to - switch to another tab, if such tab exists
  147. {
  148. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  149. if(index2 != menuType.size())
  150. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  151. break;
  152. }
  153. case 1: //open campaign selection window
  154. {
  155. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  156. break;
  157. }
  158. case 2: //start
  159. {
  160. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  161. {
  162. case 0:
  163. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  164. case 1:
  165. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  166. case 2:
  167. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  168. case 3:
  169. return std::bind(CMainMenu::startTutorial);
  170. }
  171. break;
  172. }
  173. case 3: //load
  174. {
  175. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  176. {
  177. case 0:
  178. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  179. case 1:
  180. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  181. case 2:
  182. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  183. case 3:
  184. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL);
  185. }
  186. }
  187. break;
  188. case 4: //exit
  189. {
  190. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  191. }
  192. break;
  193. case 5: //highscores
  194. {
  195. return std::bind(CMainMenu::openHighScoreScreen);
  196. }
  197. }
  198. }
  199. }
  200. logGlobal->error("Failed to parse command: %s", string);
  201. return std::function<void()>();
  202. }
  203. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  204. {
  205. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  206. std::pair<std::string, std::string> help;
  207. if(!button["help"].isNull() && button["help"].Float() > 0)
  208. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  209. int posx = static_cast<int>(button["x"].Float());
  210. if(posx < 0)
  211. posx = pos.w + posx;
  212. int posy = static_cast<int>(button["y"].Float());
  213. if(posy < 0)
  214. posy = pos.h + posy;
  215. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  216. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  217. if (button["center"].Bool())
  218. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  219. return result;
  220. }
  221. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  222. {
  223. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  224. setRedrawParent(true);
  225. pos = parent->pos;
  226. for(const JsonNode & node : config["images"].Vector())
  227. images.push_back(CMainMenu::createPicture(node));
  228. for(const JsonNode & node : config["buttons"].Vector())
  229. {
  230. buttons.push_back(createButton(parent, node));
  231. buttons.back()->hoverable = true;
  232. buttons.back()->setRedrawParent(true);
  233. }
  234. }
  235. CMainMenuConfig::CMainMenuConfig()
  236. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  237. , config(JsonPath::builtin("config/mainmenu.json"))
  238. {
  239. }
  240. CMainMenuConfig & CMainMenuConfig::get()
  241. {
  242. static CMainMenuConfig config;
  243. return config;
  244. }
  245. const JsonNode & CMainMenuConfig::getConfig() const
  246. {
  247. return config;
  248. }
  249. const JsonNode & CMainMenuConfig::getCampaigns() const
  250. {
  251. return campaignSets;
  252. }
  253. CMainMenu::CMainMenu()
  254. {
  255. pos.w = GH.screenDimensions().x;
  256. pos.h = GH.screenDimensions().y;
  257. GH.defActionsDef = 63;
  258. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  259. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  260. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  261. }
  262. CMainMenu::~CMainMenu()
  263. {
  264. if(GH.curInt == this)
  265. GH.curInt = nullptr;
  266. }
  267. void CMainMenu::activate()
  268. {
  269. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  270. if (pos.dimensions() != GH.screenDimensions())
  271. onScreenResize();
  272. CIntObject::activate();
  273. }
  274. void CMainMenu::onScreenResize()
  275. {
  276. pos.w = GH.screenDimensions().x;
  277. pos.h = GH.screenDimensions().y;
  278. menu = nullptr;
  279. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  280. backgroundAroundMenu->pos = pos;
  281. }
  282. void CMainMenu::update()
  283. {
  284. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  285. return;
  286. if(GH.windows().count() == 0)
  287. {
  288. GH.windows().pushWindow(CMM);
  289. GH.windows().pushWindow(menu);
  290. menu->switchToTab(menu->getActiveTab());
  291. }
  292. static bool warnedAboutModDependencies = false;
  293. if (!warnedAboutModDependencies)
  294. {
  295. warnedAboutModDependencies = true;
  296. auto errorMessages = CGI->modh->getModLoadErrors();
  297. if (!errorMessages.empty())
  298. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  299. }
  300. // Handles mouse and key input
  301. GH.handleEvents();
  302. GH.windows().simpleRedraw();
  303. }
  304. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  305. {
  306. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  307. CSH->screenType = screenType;
  308. CSH->loadMode = loadMode;
  309. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  310. }
  311. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  312. {
  313. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  314. ourCampaign->campaignSet = campaignSet;
  315. openCampaignLobby(ourCampaign);
  316. }
  317. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  318. {
  319. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  320. CSH->screenType = ESelectionScreen::campaignList;
  321. CSH->campaignStateToSend = campaign;
  322. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  323. }
  324. void CMainMenu::openCampaignScreen(std::string name)
  325. {
  326. auto const & config = CMainMenuConfig::get().getCampaigns();
  327. if(!vstd::contains(config.Struct(), name))
  328. {
  329. logGlobal->error("Unknown campaign set: %s", name);
  330. return;
  331. }
  332. bool campaignsFound = true;
  333. for (auto const & entry : config[name]["items"].Vector())
  334. {
  335. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  336. if (!CResourceHandler::get()->existsResource(resourceID))
  337. campaignsFound = false;
  338. }
  339. if (!campaignsFound)
  340. {
  341. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  342. return;
  343. }
  344. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  345. }
  346. void CMainMenu::startTutorial()
  347. {
  348. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  349. if(!CResourceHandler::get()->existsResource(tutorialMap))
  350. {
  351. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  352. return;
  353. }
  354. auto mapInfo = std::make_shared<CMapInfo>();
  355. mapInfo->mapInit(tutorialMap.getName());
  356. CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  357. CSH->startMapAfterConnection(mapInfo);
  358. }
  359. void CMainMenu::openHighScoreScreen()
  360. {
  361. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  362. return;
  363. }
  364. std::shared_ptr<CMainMenu> CMainMenu::create()
  365. {
  366. if(!CMM)
  367. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  368. return CMM;
  369. }
  370. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  371. {
  372. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  373. }
  374. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  375. : screenType(ScreenType)
  376. {
  377. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  378. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  379. pos = background->center(); //center, window has size of bg graphic
  380. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  381. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  382. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  383. playerName->setText(getPlayerName());
  384. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  385. buttonHotseat = std::make_shared<CButton>(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  386. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  387. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  388. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this));
  389. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  390. }
  391. void CMultiMode::openLobby()
  392. {
  393. close();
  394. if (CSH->getGlobalLobby().isConnected())
  395. GH.windows().pushWindow(CSH->getGlobalLobby().createLobbyWindow());
  396. else
  397. GH.windows().pushWindow(CSH->getGlobalLobby().createLoginWindow());
  398. }
  399. void CMultiMode::hostTCP()
  400. {
  401. auto savedScreenType = screenType;
  402. close();
  403. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  404. }
  405. void CMultiMode::joinTCP()
  406. {
  407. auto savedScreenType = screenType;
  408. close();
  409. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  410. }
  411. std::string CMultiMode::getPlayerName()
  412. {
  413. std::string name = settings["general"]["playerName"].String();
  414. if(name == "Player")
  415. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  416. return name;
  417. }
  418. void CMultiMode::onNameChange(std::string newText)
  419. {
  420. Settings name = settings.write["general"]["playerName"];
  421. name->String() = newText;
  422. }
  423. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  424. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  425. {
  426. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  427. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  428. pos = background->center(); //center, window has size of bg graphic
  429. std::string text = CGI->generaltexth->allTexts[446];
  430. boost::replace_all(text, "\t", "\n");
  431. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  432. for(int i = 0; i < inputNames.size(); i++)
  433. {
  434. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  435. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  436. }
  437. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  438. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  439. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  440. inputNames[0]->setText(firstPlayer, true);
  441. #ifndef VCMI_IOS
  442. inputNames[0]->giveFocus();
  443. #endif
  444. }
  445. void CMultiPlayers::onChange(std::string newText)
  446. {
  447. }
  448. void CMultiPlayers::enterSelectionScreen()
  449. {
  450. std::vector<std::string> names;
  451. for(auto name : inputNames)
  452. {
  453. if(name->getText().length())
  454. names.push_back(name->getText());
  455. }
  456. Settings name = settings.write["general"]["playerName"];
  457. name->String() = names[0];
  458. CMainMenu::openLobby(screenType, host, &names, loadMode);
  459. }
  460. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  461. {
  462. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  463. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  464. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  465. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  466. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  467. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  468. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  469. if(host && !settings["session"]["donotstartserver"].Bool())
  470. {
  471. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  472. buttonOk->block(true);
  473. startConnection();
  474. }
  475. else
  476. {
  477. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  478. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  479. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  480. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  481. inputAddress->giveFocus();
  482. }
  483. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname(), true);
  484. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()), true);
  485. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  486. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  487. }
  488. void CSimpleJoinScreen::connectToServer()
  489. {
  490. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  491. buttonOk->block(true);
  492. GH.stopTextInput();
  493. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  494. }
  495. void CSimpleJoinScreen::leaveScreen()
  496. {
  497. if(CSH->state == EClientState::CONNECTING)
  498. {
  499. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  500. CSH->state = EClientState::CONNECTION_CANCELLED;
  501. }
  502. else if(GH.windows().isTopWindow(this))
  503. {
  504. close();
  505. }
  506. }
  507. void CSimpleJoinScreen::onChange(const std::string & newText)
  508. {
  509. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  510. }
  511. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  512. {
  513. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  514. // in single process build server must use same JNIEnv as client
  515. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  516. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  517. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  518. #endif
  519. if(addr.empty())
  520. CSH->startLocalServerAndConnect();
  521. else
  522. CSH->connectToServer(addr, port);
  523. }
  524. CLoadingScreen::CLoadingScreen()
  525. : CWindowObject(BORDERED, getBackground())
  526. {
  527. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  528. addUsedEvents(TIME);
  529. CCS->musich->stopMusic(5000);
  530. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  531. if(conf.isStruct())
  532. {
  533. const int posx = conf["x"].Integer();
  534. const int posy = conf["y"].Integer();
  535. const int blockSize = conf["size"].Integer();
  536. const int blocksAmount = conf["amount"].Integer();
  537. for(int i = 0; i < blocksAmount; ++i)
  538. {
  539. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  540. progressBlocks.back()->deactivate();
  541. progressBlocks.back()->visible = false;
  542. }
  543. }
  544. }
  545. CLoadingScreen::~CLoadingScreen()
  546. {
  547. }
  548. void CLoadingScreen::tick(uint32_t msPassed)
  549. {
  550. if(!progressBlocks.empty())
  551. {
  552. int status = float(get()) / 255.f * progressBlocks.size();
  553. for(int i = 0; i < status; ++i)
  554. {
  555. progressBlocks.at(i)->activate();
  556. progressBlocks.at(i)->visible = true;
  557. }
  558. }
  559. }
  560. ImagePath CLoadingScreen::getBackground()
  561. {
  562. ImagePath fname = ImagePath::builtin("loadbar");
  563. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  564. if(conf.isStruct())
  565. {
  566. if(conf["background"].isVector())
  567. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  568. if(conf["background"].isString())
  569. return ImagePath::fromJson(conf["background"]);
  570. return fname;
  571. }
  572. if(conf.isVector() && !conf.Vector().empty())
  573. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  574. return fname;
  575. }