CGameStateTest.cpp 10 KB

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  1. /*
  2. * CGameStateTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mock/mock_Services.h"
  12. #include "mock/mock_MapService.h"
  13. #include "mock/mock_IGameCallback.h"
  14. #include "mock/mock_spells_Problem.h"
  15. #include "../../lib/VCMIDirs.h"
  16. #include "../../lib/json/JsonUtils.h"
  17. #include "../../lib/gameState/CGameState.h"
  18. #include "../../lib/networkPacks/PacksForClient.h"
  19. #include "../../lib/networkPacks/PacksForClientBattle.h"
  20. #include "../../lib/networkPacks/SetStackEffect.h"
  21. #include "../../lib/StartInfo.h"
  22. #include "../../lib/TerrainHandler.h"
  23. #include "../../lib/battle/BattleInfo.h"
  24. #include "../../lib/CStack.h"
  25. #include "../../lib/filesystem/ResourcePath.h"
  26. #include "../../lib/mapping/CMap.h"
  27. #include "../../lib/spells/CSpellHandler.h"
  28. #include "../../lib/spells/ISpellMechanics.h"
  29. #include "../../lib/spells/AbilityCaster.h"
  30. class CGameStateTest : public ::testing::Test, public SpellCastEnvironment, public MapListener
  31. {
  32. public:
  33. CGameStateTest()
  34. : gameCallback(new GameCallbackMock(this)),
  35. mapService("test/MiniTest/", this),
  36. map(nullptr)
  37. {
  38. }
  39. void SetUp() override
  40. {
  41. gameState = std::make_shared<CGameState>();
  42. gameCallback->setGameState(gameState.get());
  43. gameState->preInit(&services, gameCallback.get());
  44. }
  45. void TearDown() override
  46. {
  47. gameState.reset();
  48. }
  49. bool describeChanges() const override
  50. {
  51. return true;
  52. }
  53. void apply(CPackForClient * pack) override
  54. {
  55. gameState->apply(pack);
  56. }
  57. void apply(BattleLogMessage * pack) override
  58. {
  59. gameState->apply(pack);
  60. }
  61. void apply(BattleStackMoved * pack) override
  62. {
  63. gameState->apply(pack);
  64. }
  65. void apply(BattleUnitsChanged * pack) override
  66. {
  67. gameState->apply(pack);
  68. }
  69. void apply(SetStackEffect * pack) override
  70. {
  71. gameState->apply(pack);
  72. }
  73. void apply(StacksInjured * pack) override
  74. {
  75. gameState->apply(pack);
  76. }
  77. void apply(BattleObstaclesChanged * pack) override
  78. {
  79. gameState->apply(pack);
  80. }
  81. void apply(CatapultAttack * pack) override
  82. {
  83. gameState->apply(pack);
  84. }
  85. void complain(const std::string & problem) override
  86. {
  87. FAIL() << "Server-side assertion: " << problem;
  88. };
  89. vstd::RNG * getRNG() override
  90. {
  91. return &gameState->getRandomGenerator();//todo: mock this
  92. }
  93. const CMap * getMap() const override
  94. {
  95. return map;
  96. }
  97. const CGameInfoCallback * getCb() const override
  98. {
  99. return gameState.get();
  100. }
  101. bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode movementMode) override
  102. {
  103. return false;
  104. }
  105. void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) override
  106. {
  107. //todo:
  108. }
  109. void mapLoaded(CMap * map) override
  110. {
  111. EXPECT_EQ(this->map, nullptr);
  112. this->map = map;
  113. }
  114. void startTestGame()
  115. {
  116. StartInfo si;
  117. si.mapname = "anything";//does not matter, map service mocked
  118. si.difficulty = 0;
  119. si.mode = EStartMode::NEW_GAME;
  120. std::unique_ptr<CMapHeader> header = mapService.loadMapHeader(ResourcePath(si.mapname));
  121. ASSERT_NE(header.get(), nullptr);
  122. //FIXME: this has been copied from CPreGame, but should be part of StartInfo
  123. for(int i = 0; i < header->players.size(); i++)
  124. {
  125. const PlayerInfo & pinfo = header->players[i];
  126. //neither computer nor human can play - no player
  127. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  128. continue;
  129. PlayerSettings & pset = si.playerInfos[PlayerColor(i)];
  130. pset.color = PlayerColor(i);
  131. pset.connectedPlayerIDs.insert(i);
  132. pset.name = "Player";
  133. pset.castle = pinfo.defaultCastle();
  134. pset.hero = pinfo.defaultHero();
  135. if(pset.hero != HeroTypeID::RANDOM && pinfo.hasCustomMainHero())
  136. {
  137. pset.hero = pinfo.mainCustomHeroId;
  138. pset.heroNameTextId = pinfo.mainCustomHeroNameTextId;
  139. pset.heroPortrait = HeroTypeID(pinfo.mainCustomHeroPortrait);
  140. }
  141. pset.handicap = PlayerSettings::NO_HANDICAP;
  142. }
  143. Load::ProgressAccumulator progressTracker;
  144. gameState->init(&mapService, &si, progressTracker, false);
  145. ASSERT_NE(map, nullptr);
  146. ASSERT_EQ(map->heroesOnMap.size(), 2);
  147. }
  148. void startTestBattle(const CGHeroInstance * attacker, const CGHeroInstance * defender)
  149. {
  150. const CGHeroInstance * heroes[2] = {attacker, defender};
  151. const CArmedInstance * armedInstancies[2] = {attacker, defender};
  152. int3 tile(4,4,0);
  153. const auto & t = *gameCallback->getTile(tile);
  154. auto terrain = t.terType->getId();
  155. BattleField terType(0);
  156. //send info about battles
  157. BattleInfo * battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, false, nullptr);
  158. BattleStart bs;
  159. bs.info = battle;
  160. ASSERT_EQ(gameState->currentBattles.size(), 0);
  161. gameCallback->sendAndApply(&bs);
  162. ASSERT_EQ(gameState->currentBattles.size(), 1);
  163. }
  164. std::shared_ptr<CGameState> gameState;
  165. std::shared_ptr<GameCallbackMock> gameCallback;
  166. MapServiceMock mapService;
  167. ServicesMock services;
  168. CMap * map;
  169. };
  170. //Issue #2765, Ghost Dragons can cast Age on Catapults
  171. TEST_F(CGameStateTest, DISABLED_issue2765)
  172. {
  173. startTestGame();
  174. CGHeroInstance * attacker = map->heroesOnMap[0];
  175. CGHeroInstance * defender = map->heroesOnMap[1];
  176. ASSERT_NE(attacker->tempOwner, defender->tempOwner);
  177. {
  178. CArtifactInstance * a = new CArtifactInstance();
  179. a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::BALLISTA).toArtifact());
  180. NewArtifact na;
  181. na.art = a;
  182. gameCallback->sendAndApply(&na);
  183. PutArtifact pack;
  184. pack.al = ArtifactLocation(defender->id, ArtifactPosition::MACH1);
  185. pack.art = a;
  186. gameCallback->sendAndApply(&pack);
  187. }
  188. startTestBattle(attacker, defender);
  189. {
  190. battle::UnitInfo info;
  191. info.id = gameState->currentBattles.front()->battleNextUnitId();
  192. info.count = 1;
  193. info.type = CreatureID(69);
  194. info.side = BattleSide::ATTACKER;
  195. info.position = gameState->currentBattles.front()->getAvailableHex(info.type, info.side);
  196. info.summoned = false;
  197. BattleUnitsChanged pack;
  198. pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
  199. info.save(pack.changedStacks.back().data);
  200. gameCallback->sendAndApply(&pack);
  201. }
  202. const CStack * att = nullptr;
  203. const CStack * def = nullptr;
  204. for(const CStack * s : gameState->currentBattles.front()->stacks)
  205. {
  206. if(s->unitType()->getId() == CreatureID::BALLISTA && s->unitSide() == BattleSide::DEFENDER)
  207. def = s;
  208. else if(s->unitType()->getId() == CreatureID(69) && s->unitSide() == BattleSide::ATTACKER)
  209. att = s;
  210. }
  211. ASSERT_NE(att, nullptr);
  212. ASSERT_NE(def, nullptr);
  213. ASSERT_NE(att, def);
  214. EXPECT_NE(att->getMyHero(), defender);
  215. EXPECT_NE(def->getMyHero(), attacker);
  216. EXPECT_EQ(att->getMyHero(), attacker) << att->nodeName();
  217. EXPECT_EQ(def->getMyHero(), defender) << def->nodeName();
  218. {
  219. using namespace ::testing;
  220. spells::ProblemMock problemMock;
  221. // EXPECT_CALL(problemMock, add(_));
  222. const CSpell * age = SpellID(SpellID::AGE).toSpell();
  223. ASSERT_NE(age, nullptr);
  224. spells::AbilityCaster caster(att, 3);
  225. //here tested ballista, but this applied to all war machines
  226. spells::BattleCast cast(gameState->currentBattles.front().get(), &caster, spells::Mode::PASSIVE, age);
  227. spells::Target target;
  228. target.emplace_back(def);
  229. auto m = age->battleMechanics(&cast);
  230. EXPECT_FALSE(m->canBeCastAt(target, problemMock));
  231. EXPECT_TRUE(cast.castIfPossible(this, target));//should be possible, but with no effect (change to aimed cast check?)
  232. EXPECT_TRUE(def->activeSpells().empty());
  233. }
  234. }
  235. TEST_F(CGameStateTest, DISABLED_battleResurrection)
  236. {
  237. startTestGame();
  238. CGHeroInstance * attacker = map->heroesOnMap[0];
  239. CGHeroInstance * defender = map->heroesOnMap[1];
  240. ASSERT_NE(attacker->tempOwner, defender->tempOwner);
  241. attacker->setSecSkillLevel(SecondarySkill::EARTH_MAGIC, 3, true);
  242. attacker->addSpellToSpellbook(SpellID::RESURRECTION);
  243. attacker->setPrimarySkill(PrimarySkill::SPELL_POWER, 100, true);
  244. attacker->setPrimarySkill(PrimarySkill::KNOWLEDGE, 20, true);
  245. attacker->mana = attacker->manaLimit();
  246. {
  247. CArtifactInstance * a = new CArtifactInstance();
  248. a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::SPELLBOOK).toArtifact());
  249. NewArtifact na;
  250. na.art = a;
  251. gameCallback->sendAndApply(&na);
  252. PutArtifact pack;
  253. pack.al = ArtifactLocation(attacker->id, ArtifactPosition::SPELLBOOK);
  254. pack.art = a;
  255. gameCallback->sendAndApply(&pack);
  256. }
  257. startTestBattle(attacker, defender);
  258. uint32_t unitId = gameState->currentBattles.front()->battleNextUnitId();
  259. {
  260. battle::UnitInfo info;
  261. info.id = unitId;
  262. info.count = 10;
  263. info.type = CreatureID(13);
  264. info.side = BattleSide::ATTACKER;
  265. info.position = gameState->currentBattles.front()->getAvailableHex(info.type, info.side);
  266. info.summoned = false;
  267. BattleUnitsChanged pack;
  268. pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
  269. info.save(pack.changedStacks.back().data);
  270. gameCallback->sendAndApply(&pack);
  271. }
  272. {
  273. battle::UnitInfo info;
  274. info.id = gameState->currentBattles.front()->battleNextUnitId();
  275. info.count = 10;
  276. info.type = CreatureID(13);
  277. info.side = BattleSide::DEFENDER;
  278. info.position = gameState->currentBattles.front()->getAvailableHex(info.type, info.side);
  279. info.summoned = false;
  280. BattleUnitsChanged pack;
  281. pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
  282. info.save(pack.changedStacks.back().data);
  283. gameCallback->sendAndApply(&pack);
  284. }
  285. CStack * unit = gameState->currentBattles.front()->getStack(unitId);
  286. ASSERT_NE(unit, nullptr);
  287. int64_t damage = unit->getMaxHealth() + 1;
  288. unit->damage(damage);
  289. EXPECT_EQ(unit->getCount(), 9);
  290. {
  291. using namespace ::testing;
  292. spells::ProblemMock problemMock;
  293. EXPECT_CALL(problemMock, add(_)).Times(AnyNumber()); //todo: do smth with problems of optional effects
  294. const CSpell * spell = SpellID(SpellID::RESURRECTION).toSpell();
  295. ASSERT_NE(spell, nullptr);
  296. spells::BattleCast cast(gameState->currentBattles.front().get(), attacker, spells::Mode::HERO, spell);
  297. spells::Target target;
  298. target.emplace_back(unit);
  299. auto m = spell->battleMechanics(&cast);
  300. EXPECT_TRUE(m->canBeCast(problemMock));
  301. EXPECT_TRUE(m->canBeCastAt(target, problemMock));
  302. cast.cast(this, target);
  303. //
  304. // std::vector<std::string> expLog;
  305. //
  306. // EXPECT_THAT(problemMock.log, ContainerEq(expLog));
  307. }
  308. EXPECT_EQ(unit->health.getCount(), 10);
  309. EXPECT_EQ(unit->health.getResurrected(), 0);
  310. }