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CObjectHandler.cpp 190 KB

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  1. #include "StdInc.h"
  2. #include "CObjectHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "CGeneralTextHandler.h"
  5. #include "CDefObjInfoHandler.h"
  6. #include "CHeroHandler.h"
  7. #include "CSpellHandler.h"
  8. #include "../client/CSoundBase.h"
  9. #include <boost/random/linear_congruential.hpp>
  10. #include "CTownHandler.h"
  11. #include "CCreatureHandler.h"
  12. #include "VCMI_Lib.h"
  13. #include "IGameCallback.h"
  14. #include "CGameState.h"
  15. #include "NetPacks.h"
  16. #include "StartInfo.h"
  17. #include "map.h"
  18. #include <SDL_stdinc.h>
  19. #include "CBuildingHandler.h"
  20. #include "JsonNode.h"
  21. #include "Filesystem/CResourceLoader.h"
  22. #include "GameConstants.h"
  23. using namespace boost::assign;
  24. /*
  25. * CObjectHandler.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. // It looks that we can't rely on shadowCoverage correctness (Mantis #866). This may result
  34. // in notable performance decrease (SDL blit with custom alpha blit) not notable on my system (Ivan)
  35. #define USE_COVERAGE_MAP 0
  36. std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
  37. std::vector<std::pair<int, int> > CGTeleport::gates;
  38. IGameCallback * IObjectInterface::cb = NULL;
  39. DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
  40. extern boost::rand48 ran;
  41. std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
  42. std::map <si32, std::vector<si32> > CGMagi::eyelist;
  43. ui8 CGObelisk::obeliskCount; //how many obelisks are on map
  44. std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
  45. std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
  46. std::vector<int> CGTownInstance::universitySkills;
  47. void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
  48. {};
  49. void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
  50. {};
  51. void IObjectInterface::newTurn () const
  52. {};
  53. IObjectInterface::~IObjectInterface()
  54. {}
  55. IObjectInterface::IObjectInterface()
  56. {}
  57. void IObjectInterface::initObj()
  58. {}
  59. void IObjectInterface::setProperty( ui8 what, ui32 val )
  60. {}
  61. bool IObjectInterface::wasVisited (ui8 player) const
  62. {
  63. return false;
  64. }
  65. bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
  66. {
  67. return false;
  68. }
  69. void IObjectInterface::postInit()
  70. {}
  71. void IObjectInterface::preInit()
  72. {}
  73. void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
  74. {
  75. if(what == 10)
  76. players.insert((ui8)val);
  77. }
  78. bool CPlayersVisited::wasVisited( ui8 player ) const
  79. {
  80. return vstd::contains(players,player);
  81. }
  82. // Bank helper. Find the creature ID and their number, and store the
  83. // result in storage (either guards or reward creatures).
  84. static void readCreatures(const JsonNode &creature, std::vector< std::pair <ui16, ui32> > &storage)
  85. {
  86. std::pair<si16, si32> creInfo = std::make_pair(-1, 0);
  87. creInfo.second = creature["number"].Float();
  88. creInfo.first = creature["id"].Float();
  89. storage.push_back(creInfo);
  90. }
  91. // Bank helper. Process a bank level.
  92. static void readBankLevel(const JsonNode &level, BankConfig &bc)
  93. {
  94. int idx;
  95. bc.chance = level["chance"].Float();
  96. BOOST_FOREACH(const JsonNode &creature, level["guards"].Vector())
  97. {
  98. readCreatures(creature, bc.guards);
  99. }
  100. bc.upgradeChance = level["upgrade_chance"].Float();
  101. bc.combatValue = level["combat_value"].Float();
  102. bc.resources.resize(GameConstants::RESOURCE_QUANTITY);
  103. idx = 0;
  104. BOOST_FOREACH(const JsonNode &resource, level["reward_resources"].Vector())
  105. {
  106. bc.resources[idx] = resource.Float();
  107. idx ++;
  108. }
  109. BOOST_FOREACH(const JsonNode &creature, level["reward_creatures"].Vector())
  110. {
  111. readCreatures(creature, bc.creatures);
  112. }
  113. bc.artifacts.resize(4);
  114. idx = 0;
  115. BOOST_FOREACH(const JsonNode &artifact, level["reward_artifacts"].Vector())
  116. {
  117. bc.artifacts[idx] = artifact.Float();
  118. idx ++;
  119. }
  120. bc.value = level["value"].Float();
  121. bc.rewardDifficulty = level["profitability"].Float();
  122. bc.easiest = level["easiest"].Float();
  123. }
  124. void CObjectHandler::loadObjects()
  125. {
  126. tlog5 << "\t\tReading cregens \n";
  127. const JsonNode config(ResourceID("config/dwellings.json"));
  128. BOOST_FOREACH(const JsonNode &dwelling, config["dwellings"].Vector())
  129. {
  130. cregens[dwelling["dwelling"].Float()] = dwelling["creature"].Float();
  131. }
  132. tlog5 << "\t\tDone loading cregens!\n";
  133. tlog5 << "\t\tReading resources prices \n";
  134. const JsonNode config2(ResourceID("config/resources.json"));
  135. BOOST_FOREACH(const JsonNode &price, config2["resources_prices"].Vector())
  136. {
  137. resVals.push_back(price.Float());
  138. }
  139. tlog5 << "\t\tDone loading resource prices!\n";
  140. tlog5 << "\t\tReading banks configs \n";
  141. const JsonNode config3(ResourceID("config/bankconfig.json"));
  142. int bank_num = 0;
  143. BOOST_FOREACH(const JsonNode &bank, config3["banks"].Vector())
  144. {
  145. creBanksNames[bank_num] = bank["name"].String();
  146. int level_num = 0;
  147. BOOST_FOREACH(const JsonNode &level, bank["levels"].Vector())
  148. {
  149. banksInfo[bank_num].push_back(new BankConfig);
  150. BankConfig &bc = *banksInfo[bank_num].back();
  151. bc.level = level_num;
  152. readBankLevel(level, bc);
  153. level_num ++;
  154. }
  155. bank_num ++;
  156. }
  157. tlog5 << "\t\tDone loading banks configs \n";
  158. }
  159. int CObjectHandler::bankObjToIndex (const CGObjectInstance * obj)
  160. {
  161. switch (obj->ID) //find apriopriate key
  162. {
  163. case 16: //bank
  164. return obj->subID;
  165. case 24: //derelict ship
  166. return 8;
  167. case 25: //utopia
  168. return 10;
  169. case 84: //crypt
  170. return 9;
  171. case 85: //shipwreck
  172. return 7;
  173. default:
  174. tlog2 << "Unrecognixed Bank indetifier!\n";
  175. return 0;
  176. }
  177. }
  178. int CGObjectInstance::getOwner() const
  179. {
  180. //if (state)
  181. // return state->owner;
  182. //else
  183. return tempOwner; //won't have owner
  184. }
  185. CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
  186. {
  187. pos = int3(-1,-1,-1);
  188. //std::cout << "Tworze obiekt "<<this<<std::endl;
  189. //state = new CLuaObjectScript();
  190. ID = subID = id = -1;
  191. defInfo = NULL;
  192. tempOwner = 254;
  193. blockVisit = false;
  194. }
  195. CGObjectInstance::~CGObjectInstance()
  196. {
  197. //std::cout << "Usuwam obiekt "<<this<<std::endl;
  198. //if (state)
  199. // delete state;
  200. //state=NULL;
  201. }
  202. const std::string & CGObjectInstance::getHoverText() const
  203. {
  204. return hoverName;
  205. }
  206. void CGObjectInstance::setOwner(int ow)
  207. {
  208. //if (state)
  209. // state->owner = ow;
  210. //else
  211. tempOwner = ow;
  212. }
  213. int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
  214. {
  215. return defInfo->width;
  216. }
  217. int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
  218. {
  219. return defInfo->height;
  220. }
  221. bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
  222. {
  223. if(defInfo==NULL)
  224. {
  225. tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
  226. return false;
  227. }
  228. if((defInfo->visitMap[y] >> (7-x) ) & 1)
  229. {
  230. return true;
  231. }
  232. return false;
  233. }
  234. bool CGObjectInstance::blockingAt(int x, int y) const
  235. {
  236. if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
  237. return false;
  238. if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
  239. return false;
  240. return true;
  241. }
  242. bool CGObjectInstance::coveringAt(int x, int y) const
  243. {
  244. //input coordinates are always negative
  245. x = -x;
  246. y = -y;
  247. #if USE_COVERAGE_MAP
  248. //NOTE: this code may be broken
  249. if((defInfo->coverageMap[y] >> (7-(x) )) & 1
  250. || (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
  251. return true;
  252. return false;
  253. #else
  254. return x >= 0 && y >= 0 && x < getWidth() && y < getHeight();
  255. #endif
  256. }
  257. bool CGObjectInstance::hasShadowAt( int x, int y ) const
  258. {
  259. #if USE_COVERAGE_MAP
  260. //NOTE: this code may be broken
  261. if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
  262. return true;
  263. return false;
  264. #else
  265. return coveringAt(x,y);// ignore unreliable shadowCoverage map
  266. #endif
  267. }
  268. std::set<int3> CGObjectInstance::getBlockedPos() const
  269. {
  270. std::set<int3> ret;
  271. for(int w=0; w<getWidth(); ++w)
  272. {
  273. for(int h=0; h<getHeight(); ++h)
  274. {
  275. if(blockingAt(w, h))
  276. ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
  277. }
  278. }
  279. return ret;
  280. }
  281. bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
  282. {
  283. if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
  284. return true;
  285. if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
  286. return false;
  287. if(this->pos.y<cmp.pos.y)
  288. return true;
  289. if(this->pos.y>cmp.pos.y)
  290. return false;
  291. if(cmp.ID==GameConstants::HEROI_TYPE && ID!=GameConstants::HEROI_TYPE)
  292. return true;
  293. if(cmp.ID!=GameConstants::HEROI_TYPE && ID==GameConstants::HEROI_TYPE)
  294. return false;
  295. if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
  296. return true;
  297. if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
  298. return false;
  299. if(this->pos.x<cmp.pos.x)
  300. return true;
  301. return false;
  302. }
  303. void CGObjectInstance::initObj()
  304. {
  305. switch(ID)
  306. {
  307. case 95:
  308. blockVisit = true;
  309. break;
  310. }
  311. }
  312. void CGObjectInstance::setProperty( ui8 what, ui32 val )
  313. {
  314. switch(what)
  315. {
  316. case ObjProperty::OWNER:
  317. tempOwner = val;
  318. break;
  319. case ObjProperty::BLOCKVIS:
  320. blockVisit = val;
  321. break;
  322. case ObjProperty::ID:
  323. ID = val;
  324. break;
  325. case ObjProperty::SUBID:
  326. subID = val;
  327. break;
  328. }
  329. setPropertyDer(what, val);
  330. }
  331. void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
  332. {}
  333. int3 CGObjectInstance::getSightCenter() const
  334. {
  335. //return vistiable tile if possible
  336. for(int i=0; i < 8; i++)
  337. for(int j=0; j < 6; j++)
  338. if(visitableAt(i,j))
  339. return(pos + int3(i-7, j-5, 0));
  340. return pos;
  341. }
  342. int CGObjectInstance::getSightRadious() const
  343. {
  344. return 3;
  345. }
  346. void CGObjectInstance::getSightTiles(boost::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
  347. {
  348. cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
  349. }
  350. void CGObjectInstance::hideTiles(int ourplayer, int radius) const
  351. {
  352. for (std::map<ui8, TeamState>::iterator i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
  353. {
  354. if ( !vstd::contains(i->second.players, ourplayer ))//another team
  355. {
  356. for (std::set<ui8>::iterator j = i->second.players.begin(); j != i->second.players.end(); j++)
  357. if ( cb->getPlayer(*j)->status == PlayerState::INGAME )//seek for living player (if any)
  358. {
  359. FoWChange fw;
  360. fw.mode = 0;
  361. fw.player = *j;
  362. cb->getTilesInRange (fw.tiles, pos, radius, (*j), -1);
  363. cb->sendAndApply (&fw);
  364. break;
  365. }
  366. }
  367. }
  368. }
  369. int3 CGObjectInstance::getVisitableOffset() const
  370. {
  371. for(int y = 0; y < 6; y++)
  372. for (int x = 0; x < 8; x++)
  373. if((defInfo->visitMap[5-y] >> x) & 1)
  374. return int3(x,y,0);
  375. tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
  376. return int3(-1,-1,-1);
  377. }
  378. void CGObjectInstance::getNameVis( std::string &hname ) const
  379. {
  380. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  381. hname = VLC->generaltexth->names[ID];
  382. if(h)
  383. {
  384. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  385. hname += " " + VLC->generaltexth->allTexts[353]; //not visited
  386. else
  387. hname += " " + VLC->generaltexth->allTexts[352]; //visited
  388. }
  389. }
  390. void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
  391. {
  392. GiveBonus gbonus;
  393. gbonus.bonus.type = Bonus::NONE;
  394. gbonus.id = heroID;
  395. gbonus.bonus.duration = duration;
  396. gbonus.bonus.source = Bonus::OBJECT;
  397. gbonus.bonus.sid = ID;
  398. cb->giveHeroBonus(&gbonus);
  399. }
  400. void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
  401. {
  402. switch(ID)
  403. {
  404. case 35: //Hill fort
  405. {
  406. OpenWindow ow;
  407. ow.window = OpenWindow::HILL_FORT_WINDOW;
  408. ow.id1 = id;
  409. ow.id2 = h->id;
  410. cb->sendAndApply(&ow);
  411. }
  412. break;
  413. case 80: //Sanctuary
  414. {
  415. InfoWindow iw;
  416. iw.player = h->tempOwner;
  417. iw.soundID = soundBase::GETPROTECTION;
  418. iw.text.addTxt(MetaString::ADVOB_TXT, 114); //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
  419. cb->sendAndApply(&iw);
  420. }
  421. break;
  422. case 95: //Tavern
  423. {
  424. OpenWindow ow;
  425. ow.window = OpenWindow::TAVERN_WINDOW;
  426. ow.id1 = h->id;
  427. ow.id2 = id;
  428. cb->sendAndApply(&ow);
  429. }
  430. break;
  431. }
  432. }
  433. ui8 CGObjectInstance::getPassableness() const
  434. {
  435. return 0;
  436. }
  437. int3 CGObjectInstance::visitablePos() const
  438. {
  439. return pos - getVisitableOffset();
  440. }
  441. bool CGObjectInstance::isVisitable() const
  442. {
  443. for(int g=0; g<ARRAY_COUNT(defInfo->visitMap); ++g)
  444. {
  445. if(defInfo->visitMap[g] != 0)
  446. {
  447. return true;
  448. }
  449. }
  450. return false;
  451. }
  452. static int lowestSpeed(const CGHeroInstance * chi)
  453. {
  454. if(!chi->Slots().size())
  455. {
  456. tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
  457. return 20;
  458. }
  459. TSlots::const_iterator i = chi->Slots().begin();
  460. //TODO? should speed modifiers (eg from artifacts) affect hero movement?
  461. int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
  462. for (;i!=chi->Slots().end();i++)
  463. {
  464. ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
  465. }
  466. return ret;
  467. }
  468. ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
  469. {
  470. //TODO: check if all creatures are on its native terrain and change cost appropriately
  471. //base move cost
  472. unsigned ret = 100;
  473. //if there is road both on dest and src tiles - use road movement cost
  474. if(dest.malle && from.malle)
  475. {
  476. int road = std::min(dest.malle,from.malle); //used road ID
  477. switch(road)
  478. {
  479. case TerrainTile::dirtRoad:
  480. ret = 75;
  481. break;
  482. case TerrainTile::grazvelRoad:
  483. ret = 65;
  484. break;
  485. case TerrainTile::cobblestoneRoad:
  486. ret = 50;
  487. break;
  488. default:
  489. tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
  490. break;
  491. }
  492. }
  493. else
  494. {
  495. ret = type->heroClass->terrCosts[from.tertype];
  496. ret = std::max(ret - 25*unsigned(getSecSkillLevel(CGHeroInstance::PATHFINDING)), 100u); //reduce 25% of terrain penalty for each pathfinding level
  497. }
  498. return ret;
  499. }
  500. #if 0
  501. // Unused and buggy method.
  502. // - for loop is wrong. will not find all creatures. must use iterator instead.
  503. // - -> is the slot number. use second->first for creature index
  504. // Is lowestSpeed() the correct equivalent ?
  505. ui32 CGHeroInstance::getLowestCreatureSpeed() const
  506. {
  507. ui32 sl = 100;
  508. for(size_t h=0; h < stacksCount(); ++h)
  509. {
  510. if(VLC->creh->creatures[Slots().find(h)->first]->speed<sl)
  511. sl = VLC->creh->creatures[Slots().find(h)->first]->speed;
  512. }
  513. return sl;
  514. }
  515. #endif
  516. int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
  517. {
  518. if (toh3m)
  519. {
  520. src.x+=1;
  521. return src;
  522. }
  523. else
  524. {
  525. src.x-=1;
  526. return src;
  527. }
  528. }
  529. int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
  530. {
  531. if (h3m)
  532. {
  533. return pos;
  534. }
  535. else
  536. {
  537. return convertPosition(pos,false);
  538. }
  539. }
  540. bool CGHeroInstance::canWalkOnSea() const
  541. {
  542. return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
  543. }
  544. ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
  545. {
  546. for(size_t i=0; i < secSkills.size(); ++i)
  547. if(secSkills[i].first == skill)
  548. return secSkills[i].second;
  549. return 0;
  550. }
  551. void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
  552. {
  553. if(getSecSkillLevel(which) == 0)
  554. {
  555. secSkills.push_back(std::pair<int,int>(which, val));
  556. updateSkill(which, val);
  557. }
  558. else
  559. {
  560. for (unsigned i=0; i<secSkills.size(); i++)
  561. {
  562. if(secSkills[i].first == which)
  563. {
  564. if(abs)
  565. secSkills[i].second = val;
  566. else
  567. secSkills[i].second += val;
  568. if(secSkills[i].second > 3) //workaround to avoid crashes when same sec skill is given more than once
  569. {
  570. tlog1 << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.\n";
  571. secSkills[i].second = 3;
  572. }
  573. updateSkill(which, secSkills[i].second); //when we know final value
  574. }
  575. }
  576. }
  577. }
  578. int CGHeroInstance::maxMovePoints(bool onLand) const
  579. {
  580. int base = -1;
  581. if(onLand)
  582. {
  583. static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
  584. int index = lowestSpeed(this) - 3;
  585. vstd::amin(index, ARRAY_COUNT(moveForSpeed)-1);
  586. vstd::amax(index, 0);
  587. base = moveForSpeed[index];
  588. }
  589. else
  590. {
  591. base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
  592. }
  593. int bonus = valOfBonuses(Bonus::MOVEMENT) + (onLand ? valOfBonuses(Bonus::LAND_MOVEMENT) : valOfBonuses(Bonus::SEA_MOVEMENT));
  594. double modifier = 0;
  595. if(onLand)
  596. {
  597. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, LOGISTICS) / 100.0;
  598. }
  599. else
  600. {
  601. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NAVIGATION) / 100.0;
  602. }
  603. return int(base + base*modifier) + bonus;
  604. }
  605. // int CGHeroInstance::getSpellSecLevel(int spell) const
  606. // {
  607. // int bestslvl = 0;
  608. // if(VLC->spellh->spells[spell].air)
  609. // if(getSecSkillLevel(15) >= bestslvl)
  610. // {
  611. // bestslvl = getSecSkillLevel(15);
  612. // }
  613. // if(VLC->spellh->spells[spell].fire)
  614. // if(getSecSkillLevel(14) >= bestslvl)
  615. // {
  616. // bestslvl = getSecSkillLevel(14);
  617. // }
  618. // if(VLC->spellh->spells[spell].water)
  619. // if(getSecSkillLevel(16) >= bestslvl)
  620. // {
  621. // bestslvl = getSecSkillLevel(16);
  622. // }
  623. // if(VLC->spellh->spells[spell].earth)
  624. // if(getSecSkillLevel(17) >= bestslvl)
  625. // {
  626. // bestslvl = getSecSkillLevel(17);
  627. // }
  628. // return bestslvl;
  629. // }
  630. CGHeroInstance::CGHeroInstance()
  631. : IBoatGenerator(this)
  632. {
  633. setNodeType(HERO);
  634. ID = GameConstants::HEROI_TYPE;
  635. tacticFormationEnabled = inTownGarrison = false;
  636. mana = movement = portrait = level = -1;
  637. isStanding = true;
  638. moveDir = 4;
  639. exp = 0xffffffff;
  640. visitedTown = NULL;
  641. type = NULL;
  642. boat = NULL;
  643. commander = NULL;
  644. sex = 0xff;
  645. secSkills.push_back(std::make_pair(-1, -1));
  646. speciality.setNodeType(CBonusSystemNode::SPECIALITY);
  647. attachTo(&speciality); //do we ever need to detach it?
  648. }
  649. void CGHeroInstance::initHero(int SUBID)
  650. {
  651. subID = SUBID;
  652. initHero();
  653. }
  654. void CGHeroInstance::initHero()
  655. {
  656. assert(validTypes(true));
  657. if(ID == GameConstants::HEROI_TYPE)
  658. initHeroDefInfo();
  659. if(!type)
  660. type = VLC->heroh->heroes[subID];
  661. if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
  662. spells.insert(type->startingSpell);
  663. else //remove placeholder
  664. spells -= 0xffffffff;
  665. if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
  666. putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
  667. if(!getArt(ArtifactPosition::MACH4))
  668. putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
  669. if(portrait < 0 || portrait == 255)
  670. portrait = subID;
  671. if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
  672. {
  673. pushPrimSkill(PrimarySkill::ATTACK, type->heroClass->initialAttack);
  674. pushPrimSkill(PrimarySkill::DEFENSE, type->heroClass->initialDefence);
  675. pushPrimSkill(PrimarySkill::SPELL_POWER, type->heroClass->initialPower);
  676. pushPrimSkill(PrimarySkill::KNOWLEDGE, type->heroClass->initialKnowledge);
  677. }
  678. if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
  679. secSkills = type->secSkillsInit;
  680. if (!name.length())
  681. name = type->name;
  682. if (exp == 0xffffffff)
  683. {
  684. initExp();
  685. }
  686. else
  687. {
  688. level = VLC->heroh->level(exp);
  689. }
  690. if (sex == 0xFF)//sex is default
  691. sex = type->sex;
  692. setFormation(false);
  693. if (!stacksCount()) //standard army//initial army
  694. {
  695. initArmy();
  696. }
  697. assert(validTypes());
  698. if (GameConstants::COMMANDERS)
  699. {
  700. commander = new CCommanderInstance (VLC->creh->factionCommanders[type->heroType / 2]); //hopefully it returns town type
  701. commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
  702. }
  703. hoverName = VLC->generaltexth->allTexts[15];
  704. boost::algorithm::replace_first(hoverName,"%s",name);
  705. boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
  706. if (mana < 0)
  707. mana = manaLimit();
  708. }
  709. void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= NULL*/)
  710. {
  711. if(!dst)
  712. dst = this;
  713. int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
  714. int pom = ran()%100;
  715. int warMachinesGiven = 0;
  716. if(pom < 9)
  717. howManyStacks = 1;
  718. else if(pom < 79)
  719. howManyStacks = 2;
  720. else
  721. howManyStacks = 3;
  722. for(int stackNo=0; stackNo < howManyStacks; stackNo++)
  723. {
  724. int creID = 0;
  725. auto creItr = VLC->creh->nameToID.find(type->refTypeStack[stackNo]);
  726. if(creItr == VLC->creh->nameToID.end())
  727. {
  728. tlog1 << "Cannot find a creature named " << type->refTypeStack[stackNo] << std::endl;
  729. tlog1 << "Available creatures: \n";
  730. BOOST_FOREACH(auto i, VLC->creh->nameToID)
  731. {
  732. tlog1 << boost::format("\t%s => %d\n") % i.first % i.second;
  733. }
  734. }
  735. else
  736. creID = creItr->second;
  737. int range = type->highStack[stackNo] - type->lowStack[stackNo];
  738. int count = ran()%(range+1) + type->lowStack[stackNo];
  739. if(creID>=145 && creID<=149) //war machine
  740. {
  741. warMachinesGiven++;
  742. if(dst != this)
  743. continue;
  744. int slot = -1, aid = -1;
  745. switch (creID)
  746. {
  747. case 145: //catapult
  748. slot = ArtifactPosition::MACH4;
  749. aid = 3;
  750. break;
  751. default:
  752. aid = CArtHandler::convertMachineID(creID,true);
  753. slot = 9 + aid;
  754. break;
  755. }
  756. if(!getArt(slot))
  757. putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
  758. else
  759. tlog3 << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid << std::endl;
  760. }
  761. else
  762. dst->setCreature(stackNo-warMachinesGiven, creID, count);
  763. }
  764. }
  765. void CGHeroInstance::initHeroDefInfo()
  766. {
  767. if(!defInfo || defInfo->id != GameConstants::HEROI_TYPE)
  768. {
  769. defInfo = new CGDefInfo();
  770. defInfo->id = GameConstants::HEROI_TYPE;
  771. defInfo->subid = subID;
  772. defInfo->printPriority = 0;
  773. defInfo->visitDir = 0xff;
  774. }
  775. for(int i=0;i<6;i++)
  776. {
  777. defInfo->blockMap[i] = 255;
  778. defInfo->visitMap[i] = 0;
  779. defInfo->coverageMap[i] = 0;
  780. defInfo->shadowCoverage[i] = 0;
  781. }
  782. defInfo->blockMap[5] = 253;
  783. defInfo->visitMap[5] = 2;
  784. defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
  785. }
  786. CGHeroInstance::~CGHeroInstance()
  787. {
  788. }
  789. bool CGHeroInstance::needsLastStack() const
  790. {
  791. return true;
  792. }
  793. void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
  794. {
  795. if(h == this) return; //exclude potential self-visiting
  796. if (ID == GameConstants::HEROI_TYPE) //hero
  797. {
  798. if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
  799. {
  800. //exchange
  801. cb->heroExchange(h->id, id);
  802. }
  803. else //battle
  804. {
  805. if(visitedTown) //we're in town
  806. visitedTown->onHeroVisit(h); //town will handle attacking
  807. else
  808. cb->startBattleI(h, this);
  809. }
  810. }
  811. else if(ID == 62) //prison
  812. {
  813. InfoWindow iw;
  814. iw.player = h->tempOwner;
  815. iw.soundID = soundBase::ROGUE;
  816. if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
  817. {
  818. cb->changeObjPos(id,pos+int3(1,0,0),0);
  819. cb->setObjProperty(id, ObjProperty::ID, GameConstants::HEROI_TYPE); //set ID to 34
  820. cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
  821. iw.text << std::pair<ui8,ui32>(11,102);
  822. }
  823. else //already 8 wandering heroes
  824. {
  825. iw.text << std::pair<ui8,ui32>(11,103);
  826. }
  827. cb->showInfoDialog(&iw);
  828. }
  829. }
  830. const std::string & CGHeroInstance::getBiography() const
  831. {
  832. if (biography.length())
  833. return biography;
  834. else
  835. return VLC->generaltexth->hTxts[subID].biography;
  836. }
  837. void CGHeroInstance::initObj()
  838. {
  839. blockVisit = true;
  840. speciality.growthsWithLevel = false;
  841. if(!type)
  842. return; //TODO support prison
  843. for (std::vector<SSpecialtyInfo>::const_iterator it = type->spec.begin(); it != type->spec.end(); it++)
  844. {
  845. Bonus *bonus = new Bonus();
  846. bonus->val = it->val;
  847. bonus->sid = id; //from the hero, speciality has no unique id
  848. bonus->duration = Bonus::PERMANENT;
  849. bonus->source = Bonus::HERO_SPECIAL;
  850. switch (it->type)
  851. {
  852. case 1:// creature speciality
  853. {
  854. speciality.growthsWithLevel = true;
  855. const CCreature &specCreature = *VLC->creh->creatures[it->additionalinfo]; //creature in which we have specialty
  856. int creLevel = specCreature.level;
  857. if(!creLevel) //TODO: set fixed level for War Machines
  858. {
  859. if(it->additionalinfo == 146)
  860. creLevel = 5; //treat ballista as 5-level
  861. else
  862. {
  863. tlog2 << "Warning: unknown level of " << specCreature.namePl << std::endl;
  864. continue;
  865. }
  866. }
  867. bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
  868. bonus->type = Bonus::PRIMARY_SKILL;
  869. bonus->additionalInfo = it->additionalinfo;
  870. bonus->valType = Bonus::ADDITIVE_VALUE;
  871. bonus->subtype = PrimarySkill::ATTACK;
  872. speciality.addNewBonus(bonus);
  873. bonus = new Bonus(*bonus);
  874. bonus->subtype = PrimarySkill::DEFENSE;
  875. speciality.addNewBonus(bonus);
  876. //values will be calculated later
  877. bonus = new Bonus(*bonus);
  878. bonus->type = Bonus::STACKS_SPEED;
  879. bonus->val = 1; //+1 speed
  880. speciality.addNewBonus(bonus);
  881. }
  882. break;
  883. case 2://secondary skill
  884. speciality.growthsWithLevel = true;
  885. bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
  886. bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
  887. bonus->subtype = it->subtype; //skill id
  888. bonus->val = it->val; //value per level, in percent
  889. speciality.addNewBonus(bonus);
  890. bonus = new Bonus(*bonus);
  891. switch (it->additionalinfo)
  892. {
  893. case 0: //normal
  894. bonus->valType = Bonus::PERCENT_TO_BASE;
  895. break;
  896. case 1: //when it's navigation or there's no 'base' at all
  897. bonus->valType = Bonus::PERCENT_TO_ALL;
  898. break;
  899. }
  900. bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
  901. speciality.addNewBonus(bonus);
  902. break;
  903. case 3://spell damage bonus, level dependent but calculated elsewhere
  904. bonus->type = Bonus::SPECIAL_SPELL_LEV;
  905. bonus->subtype = it->subtype;
  906. speciality.addNewBonus(bonus);
  907. break;
  908. case 4://creature stat boost
  909. switch (it->subtype)
  910. {
  911. case 1://attack
  912. bonus->type = Bonus::PRIMARY_SKILL;
  913. bonus->subtype = PrimarySkill::ATTACK;
  914. break;
  915. case 2://defense
  916. bonus->type = Bonus::PRIMARY_SKILL;
  917. bonus->subtype = PrimarySkill::DEFENSE;
  918. break;
  919. case 3:
  920. bonus->type = Bonus::CREATURE_DAMAGE;
  921. bonus->subtype = 0; //both min and max
  922. break;
  923. case 4://hp
  924. bonus->type = Bonus::STACK_HEALTH;
  925. break;
  926. case 5:
  927. bonus->type = Bonus::STACKS_SPEED;
  928. break;
  929. default:
  930. continue;
  931. }
  932. bonus->valType = Bonus::ADDITIVE_VALUE;
  933. bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[it->additionalinfo], true));
  934. speciality.addNewBonus(bonus);
  935. break;
  936. case 5://spell damage bonus in percent
  937. bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
  938. bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
  939. bonus->subtype = it->subtype; //spell id
  940. speciality.addNewBonus(bonus);
  941. break;
  942. case 6://damage bonus for bless (Adela)
  943. bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
  944. bonus->subtype = it->subtype; //spell id if you ever wanted to use it otherwise
  945. bonus->additionalInfo = it->additionalinfo; //damage factor
  946. speciality.addNewBonus(bonus);
  947. break;
  948. case 7://maxed mastery for spell
  949. bonus->type = Bonus::MAXED_SPELL;
  950. bonus->subtype = it->subtype; //spell i
  951. speciality.addNewBonus(bonus);
  952. break;
  953. case 8://peculiar spells - enchantments
  954. bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
  955. bonus->subtype = it->subtype; //spell id
  956. bonus->additionalInfo = it->additionalinfo;//0, 1 for Coronius
  957. speciality.addNewBonus(bonus);
  958. break;
  959. case 9://upgrade creatures
  960. {
  961. std::vector< ConstTransitivePtr<CCreature> >* creatures = &VLC->creh->creatures;
  962. bonus->type = Bonus::SPECIAL_UPGRADE;
  963. bonus->subtype = it->subtype; //base id
  964. bonus->additionalInfo = it->additionalinfo; //target id
  965. speciality.addNewBonus(bonus);
  966. bonus = new Bonus(*bonus);
  967. for (std::set<ui32>::iterator i = (*creatures)[it->subtype]->upgrades.begin();
  968. i != (*creatures)[it->subtype]->upgrades.end(); i++)
  969. {
  970. bonus->subtype = *i; //propagate for regular upgrades of base creature
  971. speciality.addNewBonus(bonus);
  972. bonus = new Bonus(*bonus);
  973. }
  974. vstd::clear_pointer(bonus);
  975. break;
  976. }
  977. case 10://resource generation
  978. bonus->type = Bonus::GENERATE_RESOURCE;
  979. bonus->subtype = it->subtype;
  980. speciality.addNewBonus(bonus);
  981. break;
  982. case 11://starting skill with mastery (Adrienne)
  983. cb->changeSecSkill(id, it->val, it->additionalinfo); //simply give it and forget
  984. break;
  985. case 12://army speed
  986. bonus->type = Bonus::STACKS_SPEED;
  987. speciality.addNewBonus(bonus);
  988. break;
  989. case 13://Dragon bonuses (Mutare)
  990. bonus->type = Bonus::PRIMARY_SKILL;
  991. bonus->valType = Bonus::ADDITIVE_VALUE;
  992. switch (it->subtype)
  993. {
  994. case 1:
  995. bonus->subtype = PrimarySkill::ATTACK;
  996. break;
  997. case 2:
  998. bonus->subtype = PrimarySkill::DEFENSE;
  999. break;
  1000. }
  1001. bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  1002. speciality.addNewBonus(bonus);
  1003. break;
  1004. default:
  1005. tlog2 << "Unexpected hero speciality " << type <<'\n';
  1006. }
  1007. }
  1008. //initialize bonuses
  1009. for (std::vector<std::pair<ui8,ui8> >::iterator it = secSkills.begin(); it != secSkills.end(); it++)
  1010. updateSkill(it->first, it->second);
  1011. UpdateSpeciality();
  1012. mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
  1013. type->name = name;
  1014. }
  1015. void CGHeroInstance::UpdateSpeciality()
  1016. {
  1017. if (speciality.growthsWithLevel)
  1018. {
  1019. std::vector< ConstTransitivePtr<CCreature> > & creatures = VLC->creh->creatures;
  1020. BOOST_FOREACH(Bonus *it, speciality.getBonusList())
  1021. {
  1022. switch (it->type)
  1023. {
  1024. case Bonus::SECONDARY_SKILL_PREMY:
  1025. it->val = (speciality.valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, it->subtype) * level);
  1026. break; //use only hero skills as bonuses to avoid feedback loop
  1027. case Bonus::PRIMARY_SKILL: //for crearures, that is
  1028. int creLevel = creatures[it->additionalInfo]->level;
  1029. if(!creLevel)
  1030. {
  1031. if(it->additionalInfo == 146)
  1032. creLevel = 5; //treat ballista as 5-level
  1033. else
  1034. {
  1035. tlog2 << "Warning: unknown level of " << creatures[it->additionalInfo]->namePl << std::endl;
  1036. continue;
  1037. }
  1038. }
  1039. double primSkillModifier = (int)(level / creLevel) / 20.0;
  1040. int param;
  1041. switch (it->subtype)
  1042. {
  1043. case PrimarySkill::ATTACK:
  1044. param = creatures[it->additionalInfo]->attack;
  1045. break;
  1046. case PrimarySkill::DEFENSE:
  1047. param = creatures[it->additionalInfo]->defence;
  1048. break;
  1049. default:
  1050. assert(0);
  1051. param = 0;
  1052. }
  1053. it->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
  1054. break;
  1055. }
  1056. }
  1057. }
  1058. }
  1059. void CGHeroInstance::updateSkill(int which, int val)
  1060. {
  1061. if(which == LEADERSHIP || which == LUCK)
  1062. { //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
  1063. bool luck = which == LUCK;
  1064. Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
  1065. Bonus *b = getBonus(Selector::type(type[luck]) && Selector::sourceType(Bonus::SECONDARY_SKILL));
  1066. if(!b)
  1067. {
  1068. b = new Bonus(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
  1069. addNewBonus(b);
  1070. }
  1071. else
  1072. b->val = +val;
  1073. }
  1074. else if(which == DIPLOMACY) //surrender discount: 20% per level
  1075. {
  1076. if(Bonus *b = getBonus(Selector::type(Bonus::SURRENDER_DISCOUNT) && Selector::sourceType(Bonus::SECONDARY_SKILL)))
  1077. b->val = +val;
  1078. else
  1079. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
  1080. }
  1081. int skillVal = 0;
  1082. switch (which)
  1083. {
  1084. case ARCHERY:
  1085. switch (val)
  1086. {
  1087. case 1:
  1088. skillVal = 10; break;
  1089. case 2:
  1090. skillVal = 25; break;
  1091. case 3:
  1092. skillVal = 50; break;
  1093. }
  1094. break;
  1095. case LOGISTICS:
  1096. skillVal = 10 * val; break;
  1097. case NAVIGATION:
  1098. skillVal = 50 * val; break;
  1099. case MYSTICISM:
  1100. skillVal = val; break;
  1101. case EAGLE_EYE:
  1102. skillVal = 30 + 10 * val; break;
  1103. case NECROMANCY:
  1104. skillVal = 10 * val; break;
  1105. case LEARNING:
  1106. skillVal = 5 * val; break;
  1107. case OFFENCE:
  1108. skillVal = 10 * val; break;
  1109. case ARMORER:
  1110. skillVal = 5 * val; break;
  1111. case INTELLIGENCE:
  1112. skillVal = 25 << (val-1); break;
  1113. case SORCERY:
  1114. skillVal = 5 * val; break;
  1115. case RESISTANCE:
  1116. skillVal = 5 << (val-1); break;
  1117. case FIRST_AID:
  1118. skillVal = 25 + 25*val; break;
  1119. case ESTATES:
  1120. skillVal = 125 << (val-1); break;
  1121. }
  1122. int skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
  1123. if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL))) //only local hero bonus
  1124. {
  1125. b->val = skillVal;
  1126. b->valType = skillValType;
  1127. }
  1128. else
  1129. {
  1130. Bonus *bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, id, skillVal, ID, which, skillValType);
  1131. bonus->source = Bonus::SECONDARY_SKILL;
  1132. addNewBonus(bonus);
  1133. }
  1134. }
  1135. void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
  1136. {
  1137. if(what == ObjProperty::PRIMARY_STACK_COUNT)
  1138. setStackCount(0, val);
  1139. }
  1140. double CGHeroInstance::getHeroStrength() const
  1141. {
  1142. return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
  1143. }
  1144. ui64 CGHeroInstance::getTotalStrength() const
  1145. {
  1146. double ret = getHeroStrength() * getArmyStrength();
  1147. return (ui64) ret;
  1148. }
  1149. expType CGHeroInstance::calculateXp(expType exp) const
  1150. {
  1151. return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::LEARNING))/100.0;
  1152. }
  1153. ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
  1154. {
  1155. si16 skill = -1; //skill level
  1156. #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId) \
  1157. if(spell-> schoolName) \
  1158. { \
  1159. int thisSchool = std::max<int>(getSecSkillLevel( \
  1160. static_cast<CGHeroInstance::SecondarySkill>(14 + (schoolMechanicsId))), \
  1161. valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
  1162. if(thisSchool > skill) \
  1163. { \
  1164. skill = thisSchool; \
  1165. if(outSelectedSchool) \
  1166. *outSelectedSchool = schoolOutId; \
  1167. } \
  1168. }
  1169. TRY_SCHOOL(fire, 0, 1)
  1170. TRY_SCHOOL(air, 1, 0)
  1171. TRY_SCHOOL(water, 2, 2)
  1172. TRY_SCHOOL(earth, 3, 3)
  1173. #undef TRY_SCHOOL
  1174. vstd::amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
  1175. vstd::amax(skill, valOfBonuses(Bonus::SPELL, spell->id)); //given by artifact or other effect
  1176. if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero speciality (Daremyth, Melodia)
  1177. skill = 3;
  1178. assert(skill >= 0 && skill <= 3);
  1179. return skill;
  1180. }
  1181. bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
  1182. {
  1183. if(!getArt(17)) //if hero has no spellbook
  1184. return false;
  1185. if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
  1186. || (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
  1187. || (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
  1188. || (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
  1189. || (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
  1190. || hasBonusOfType(Bonus::SPELL, spell->id)
  1191. || hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
  1192. )
  1193. return true;
  1194. return false;
  1195. }
  1196. /**
  1197. * Calculates what creatures and how many to be raised from a battle.
  1198. * @param battleResult The results of the battle.
  1199. * @return Returns a pair with the first value indicating the ID of the creature
  1200. * type and second value the amount. Both values are returned as -1 if necromancy
  1201. * could not be applied.
  1202. */
  1203. CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
  1204. {
  1205. const ui8 necromancyLevel = getSecSkillLevel(CGHeroInstance::NECROMANCY);
  1206. // Hero knows necromancy.
  1207. if (necromancyLevel > 0)
  1208. {
  1209. double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NECROMANCY)/100.0;
  1210. vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
  1211. const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
  1212. ui32 raisedUnits = 0;
  1213. // Figure out what to raise and how many.
  1214. const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
  1215. const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
  1216. const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
  1217. const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
  1218. //calculate creatures raised from each defeated stack
  1219. for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
  1220. {
  1221. // Get lost enemy hit points convertible to units.
  1222. CCreature * c = VLC->creh->creatures[it->first];
  1223. if (c->isLiving())
  1224. {
  1225. const ui32 raisedHP = c->valOfBonuses(Bonus::STACK_HEALTH) * it->second * necromancySkill;
  1226. raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, it->second * necromancySkill); //limit to % of HP and % of original stack count
  1227. }
  1228. }
  1229. // Make room for new units.
  1230. int slot = getSlotFor(raisedUnitType->idNumber);
  1231. if (slot == -1)
  1232. {
  1233. // If there's no room for unit, try it's upgraded version 2/3rds the size.
  1234. raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
  1235. raisedUnits = (raisedUnits*2)/3;
  1236. slot = getSlotFor(raisedUnitType->idNumber);
  1237. }
  1238. if (raisedUnits <= 0)
  1239. raisedUnits = 1;
  1240. return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
  1241. }
  1242. return CStackBasicDescriptor();
  1243. }
  1244. /**
  1245. * Show the necromancy dialog with information about units raised.
  1246. * @param raisedStack Pair where the first element represents ID of the raised creature
  1247. * and the second element the amount.
  1248. */
  1249. void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
  1250. {
  1251. InfoWindow iw;
  1252. iw.soundID = soundBase::pickup01 + ran() % 7;
  1253. iw.player = tempOwner;
  1254. iw.components.push_back(Component(raisedStack));
  1255. if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
  1256. {
  1257. iw.text.addTxt(MetaString::GENERAL_TXT, 145);
  1258. iw.text.addReplacement(raisedStack.count);
  1259. iw.text.addReplacement(MetaString::CRE_PL_NAMES, raisedStack.type->idNumber);
  1260. }
  1261. else // Practicing the dark arts of necromancy, ... (singular)
  1262. {
  1263. iw.text.addTxt(MetaString::GENERAL_TXT, 146);
  1264. iw.text.addReplacement(MetaString::CRE_SING_NAMES, raisedStack.type->idNumber);
  1265. }
  1266. cb->showInfoDialog(&iw);
  1267. }
  1268. int3 CGHeroInstance::getSightCenter() const
  1269. {
  1270. return getPosition(false);
  1271. }
  1272. int CGHeroInstance::getSightRadious() const
  1273. {
  1274. return 5 + getSecSkillLevel(CGHeroInstance::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
  1275. }
  1276. si32 CGHeroInstance::manaRegain() const
  1277. {
  1278. if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
  1279. return manaLimit();
  1280. return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
  1281. }
  1282. // /**
  1283. // * Places an artifact in hero's backpack. If it's a big artifact equips it
  1284. // * or discards it if it cannot be equipped.
  1285. // */
  1286. // void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
  1287. // {
  1288. // CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
  1289. // CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
  1290. // ai->putAt(this, ai->firstAvailableSlot(this));
  1291. // }
  1292. int CGHeroInstance::getBoatType() const
  1293. {
  1294. int alignment = type->heroType / 6;
  1295. switch(alignment)
  1296. {
  1297. case 0:
  1298. return 1; //good
  1299. case 1:
  1300. return 0; //evil
  1301. case 2:
  1302. return 2;
  1303. default:
  1304. throw std::runtime_error("Wrong alignment!");
  1305. }
  1306. }
  1307. void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
  1308. {
  1309. static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
  1310. for (size_t i = 0; i < ARRAY_COUNT(dirs); i++)
  1311. offsets += dirs[i];
  1312. }
  1313. int CGHeroInstance::getSpellCost(const CSpell *sp) const
  1314. {
  1315. return sp->costs[getSpellSchoolLevel(sp)];
  1316. }
  1317. void CGHeroInstance::pushPrimSkill(int which, int val)
  1318. {
  1319. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id, which));
  1320. }
  1321. EAlignment::EAlignment CGHeroInstance::getAlignment() const
  1322. {
  1323. return type->heroClass->getAlignment();
  1324. }
  1325. void CGHeroInstance::initExp()
  1326. {
  1327. exp=40+ (ran()) % 50;
  1328. level = 1;
  1329. }
  1330. std::string CGHeroInstance::nodeName() const
  1331. {
  1332. return "Hero " + name;
  1333. }
  1334. void CGHeroInstance::putArtifact(ui16 pos, CArtifactInstance *art)
  1335. {
  1336. assert(!getArt(pos));
  1337. art->putAt(ArtifactLocation(this, pos));
  1338. }
  1339. void CGHeroInstance::putInBackpack(CArtifactInstance *art)
  1340. {
  1341. putArtifact(art->firstBackpackSlot(this), art);
  1342. }
  1343. bool CGHeroInstance::hasSpellbook() const
  1344. {
  1345. return getArt(ArtifactPosition::SPELLBOOK);
  1346. }
  1347. void CGHeroInstance::deserializationFix()
  1348. {
  1349. artDeserializationFix(this);
  1350. }
  1351. CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
  1352. {
  1353. if(visitedTown)
  1354. {
  1355. if(inTownGarrison)
  1356. return visitedTown;
  1357. else
  1358. return &visitedTown->townAndVis;
  1359. }
  1360. else
  1361. return CArmedInstance::whereShouldBeAttached(gs);
  1362. }
  1363. int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/) const
  1364. {
  1365. if(hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
  1366. return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
  1367. return 0; //take all MPs otherwise
  1368. }
  1369. CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
  1370. {
  1371. std::string hlp;
  1372. if(movement < maxMovePoints(true))
  1373. return LACK_OF_MOVEMENT;
  1374. else if(cb->getTile(getPosition(false))->tertype == TerrainTile::water)
  1375. return WRONG_TERRAIN;
  1376. else
  1377. {
  1378. const TerrainTile *t = cb->getTile(getPosition());
  1379. //TODO look for hole
  1380. //CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1381. if(/*hlp.length() || */t->blockingObjects.size() > 1)
  1382. return TILE_OCCUPIED;
  1383. else
  1384. return CAN_DIG;
  1385. }
  1386. }
  1387. ui8 CGHeroInstance::bearerType() const
  1388. {
  1389. return ArtBearer::HERO;
  1390. }
  1391. void CGDwelling::initObj()
  1392. {
  1393. switch(ID)
  1394. {
  1395. case 17:
  1396. {
  1397. int crid = VLC->objh->cregens[subID];
  1398. const CCreature *crs = VLC->creh->creatures[crid];
  1399. creatures.resize(1);
  1400. creatures[0].second.push_back(crid);
  1401. hoverName = VLC->generaltexth->creGens[subID];
  1402. if(crs->level > 4)
  1403. putStack(0, new CStackInstance(crs, (crs->growth) * 3));
  1404. if (getOwner() != 255)
  1405. cb->gameState()->players[getOwner()].dwellings.push_back (this);
  1406. }
  1407. break;
  1408. case 20:
  1409. creatures.resize(4);
  1410. if(subID == 1) //Golem Factory
  1411. {
  1412. creatures[0].second.push_back(32); //Stone Golem
  1413. creatures[1].second.push_back(33); //Iron Golem
  1414. creatures[2].second.push_back(116); //Gold Golem
  1415. creatures[3].second.push_back(117); //Diamond Golem
  1416. //guards
  1417. putStack(0, new CStackInstance(116, 9));
  1418. putStack(1, new CStackInstance(117, 6));
  1419. }
  1420. else if(subID == 0) // Elemental Conflux
  1421. {
  1422. creatures[0].second.push_back(112); //Air Elemental
  1423. creatures[1].second.push_back(114); //Fire Elemental
  1424. creatures[2].second.push_back(113); //Earth Elemental
  1425. creatures[3].second.push_back(115); //Water Elemental
  1426. //guards
  1427. putStack(0, new CStackInstance(113, 12));
  1428. }
  1429. else
  1430. {
  1431. assert(0);
  1432. }
  1433. hoverName = VLC->generaltexth->creGens4[subID];
  1434. break;
  1435. case 78: //Refugee Camp
  1436. //is handled within newturn func
  1437. break;
  1438. case 106: //War Machine Factory
  1439. creatures.resize(3);
  1440. creatures[0].second.push_back(146); //Ballista
  1441. creatures[1].second.push_back(147); //First Aid Tent
  1442. creatures[2].second.push_back(148); //Ammo Cart
  1443. break;
  1444. default:
  1445. assert(0);
  1446. break;
  1447. }
  1448. }
  1449. void CGDwelling::setProperty(ui8 what, ui32 val)
  1450. {
  1451. switch (what)
  1452. {
  1453. case ObjProperty::OWNER: //change owner
  1454. if (ID == 17) //single generators
  1455. {
  1456. if (tempOwner != GameConstants::NEUTRAL_PLAYER)
  1457. {
  1458. std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
  1459. dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
  1460. }
  1461. if (val != GameConstants::NEUTRAL_PLAYER) //can new owner be neutral?
  1462. cb->gameState()->players[val].dwellings.push_back (this);
  1463. }
  1464. break;
  1465. case ObjProperty::AVAILABLE_CREATURE:
  1466. creatures.resize(1);
  1467. creatures[0].second.resize(1);
  1468. creatures[0].second[0] = val;
  1469. break;
  1470. }
  1471. CGObjectInstance::setProperty(what,val);
  1472. }
  1473. void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
  1474. {
  1475. if(ID == 78 && !creatures[0].first) //Refugee Camp, no available cres
  1476. {
  1477. InfoWindow iw;
  1478. iw.player = h->tempOwner;
  1479. iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
  1480. iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1481. cb->sendAndApply(&iw);
  1482. return;
  1483. }
  1484. int relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
  1485. if ( relations == 1 )//ally
  1486. return;//do not allow recruiting or capturing
  1487. if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
  1488. {
  1489. BlockingDialog bd;
  1490. bd.player = h->tempOwner;
  1491. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1492. bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
  1493. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1494. bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
  1495. bd.text.addReplacement(*Slots().begin()->second);
  1496. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
  1497. return;
  1498. }
  1499. if(!relations && ID != 106)
  1500. {
  1501. cb->setOwner(id, h->tempOwner);
  1502. }
  1503. BlockingDialog bd;
  1504. bd.player = h->tempOwner;
  1505. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1506. if(ID == 17 || ID == 20)
  1507. {
  1508. bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
  1509. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1510. for(size_t i = 0; i < creatures.size(); i++)
  1511. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1512. }
  1513. else if(ID == 78)
  1514. {
  1515. bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
  1516. bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1517. for(size_t i = 0; i < creatures.size(); i++)
  1518. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1519. }
  1520. else if(ID == 106)
  1521. bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
  1522. else
  1523. throw std::runtime_error("Illegal dwelling!");
  1524. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
  1525. }
  1526. void CGDwelling::newTurn() const
  1527. {
  1528. if(cb->getDate(1) != 1) //not first day of week
  1529. return;
  1530. //town growths and War Machines Factories are handled separately
  1531. if(ID == GameConstants::TOWNI_TYPE || ID == 106)
  1532. return;
  1533. if(ID == 78) //if it's a refugee camp, we need to pick an available creature
  1534. {
  1535. cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster());
  1536. }
  1537. bool change = false;
  1538. SetAvailableCreatures sac;
  1539. sac.creatures = creatures;
  1540. sac.tid = id;
  1541. for (size_t i = 0; i < creatures.size(); i++)
  1542. {
  1543. if(creatures[i].second.size())
  1544. {
  1545. CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
  1546. TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
  1547. if (GameConstants::DWELLINGS_ACCUMULATE_CREATURES)
  1548. sac.creatures[i].first += amount;
  1549. else
  1550. sac.creatures[i].first = amount;
  1551. change = true;
  1552. }
  1553. }
  1554. if(change)
  1555. cb->sendAndApply(&sac);
  1556. }
  1557. void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
  1558. {
  1559. if(!answer)
  1560. return;
  1561. int crid = creatures[0].second[0];
  1562. CCreature *crs = VLC->creh->creatures[crid];
  1563. TQuantity count = creatures[0].first;
  1564. if(crs->level == 1 && ID != 78) //first level - creatures are for free
  1565. {
  1566. if(count) //there are available creatures
  1567. {
  1568. int slot = h->getSlotFor(crid);
  1569. if(slot < 0) //no available slot
  1570. {
  1571. InfoWindow iw;
  1572. iw.player = h->tempOwner;
  1573. iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
  1574. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1575. cb->showInfoDialog(&iw);
  1576. }
  1577. else //give creatures
  1578. {
  1579. SetAvailableCreatures sac;
  1580. sac.tid = id;
  1581. sac.creatures = creatures;
  1582. sac.creatures[0].first = 0;
  1583. InfoWindow iw;
  1584. iw.player = h->tempOwner;
  1585. iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
  1586. iw.text.addReplacement(count);
  1587. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1588. cb->showInfoDialog(&iw);
  1589. cb->sendAndApply(&sac);
  1590. cb->addToSlot(StackLocation(h, slot), crs, count);
  1591. }
  1592. }
  1593. else //there no creatures
  1594. {
  1595. InfoWindow iw;
  1596. iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
  1597. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1598. iw.player = h->tempOwner;
  1599. cb->sendAndApply(&iw);
  1600. }
  1601. }
  1602. else
  1603. {
  1604. if(ID == 106) //pick available War Machines
  1605. {
  1606. //there is 1 war machine available to recruit if hero doesn't have one
  1607. SetAvailableCreatures sac;
  1608. sac.tid = id;
  1609. sac.creatures = creatures;
  1610. sac.creatures[0].first = !h->getArt(13); //ballista
  1611. sac.creatures[1].first = !h->getArt(15); //first aid tent
  1612. sac.creatures[2].first = !h->getArt(14); //ammo cart
  1613. cb->sendAndApply(&sac);
  1614. }
  1615. OpenWindow ow;
  1616. ow.id1 = id;
  1617. ow.id2 = h->id;
  1618. ow.window = (ID == 17 || ID == 78)
  1619. ? OpenWindow::RECRUITMENT_FIRST
  1620. : OpenWindow::RECRUITMENT_ALL;
  1621. cb->sendAndApply(&ow);
  1622. }
  1623. }
  1624. void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
  1625. {
  1626. if(answer)
  1627. cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
  1628. }
  1629. void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
  1630. {
  1631. if (result->winner == 0)
  1632. {
  1633. onHeroVisit(h);
  1634. }
  1635. }
  1636. int CGTownInstance::getSightRadious() const //returns sight distance
  1637. {
  1638. if (subID == 2) //tower
  1639. {
  1640. if ((builtBuildings.find(26)) != builtBuildings.end()) //skyship
  1641. return -1; //entire map
  1642. else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
  1643. return 20;
  1644. }
  1645. return 5;
  1646. }
  1647. void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
  1648. {
  1649. ///this is freakin' overcomplicated solution
  1650. switch (what)
  1651. {
  1652. case 11: //add visitor of town building
  1653. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id);
  1654. break;
  1655. case 12:
  1656. bonusingBuildings[val]->setProperty (12, 0);
  1657. break;
  1658. case 13: //add garrisoned hero to visitors
  1659. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id);
  1660. break;
  1661. case 14:
  1662. bonusValue.first = val;
  1663. break;
  1664. case 15:
  1665. bonusValue.second = val;
  1666. break;
  1667. }
  1668. }
  1669. CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
  1670. {
  1671. if((builtBuildings.find(9))!=builtBuildings.end())
  1672. return CASTLE;
  1673. if((builtBuildings.find(8))!=builtBuildings.end())
  1674. return CITADEL;
  1675. if((builtBuildings.find(7))!=builtBuildings.end())
  1676. return FORT;
  1677. return NONE;
  1678. }
  1679. int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
  1680. {
  1681. if ((builtBuildings.find(13))!=builtBuildings.end())
  1682. return 3;
  1683. if ((builtBuildings.find(12))!=builtBuildings.end())
  1684. return 2;
  1685. if ((builtBuildings.find(11))!=builtBuildings.end())
  1686. return 1;
  1687. if ((builtBuildings.find(10))!=builtBuildings.end())
  1688. return 0;
  1689. return -1;
  1690. }
  1691. int CGTownInstance::mageGuildLevel() const
  1692. {
  1693. if ((builtBuildings.find(4))!=builtBuildings.end())
  1694. return 5;
  1695. if ((builtBuildings.find(3))!=builtBuildings.end())
  1696. return 4;
  1697. if ((builtBuildings.find(2))!=builtBuildings.end())
  1698. return 3;
  1699. if ((builtBuildings.find(1))!=builtBuildings.end())
  1700. return 2;
  1701. if ((builtBuildings.find(0))!=builtBuildings.end())
  1702. return 1;
  1703. return 0;
  1704. }
  1705. int CGTownInstance::creatureDwellingLevel(int dwelling) const
  1706. {
  1707. if ( dwelling<0 || dwelling >= GameConstants::CREATURES_PER_TOWN )
  1708. return -1;
  1709. for (int i=0; ; i++)
  1710. {
  1711. if (!vstd::contains(builtBuildings, 30+dwelling+i*GameConstants::CREATURES_PER_TOWN))
  1712. return i-1;
  1713. }
  1714. }
  1715. int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
  1716. {
  1717. return town->hordeLvl[HID];
  1718. }
  1719. int CGTownInstance::creatureGrowth(const int & level) const
  1720. {
  1721. return getGrowthInfo(level).totalGrowth();
  1722. }
  1723. GrowthInfo CGTownInstance::getGrowthInfo(int level) const
  1724. {
  1725. GrowthInfo ret;
  1726. if (level<0 || level >=GameConstants::CREATURES_PER_TOWN)
  1727. return ret;
  1728. if (!vstd::contains(builtBuildings, EBuilding::DWELL_FIRST+level))
  1729. return ret; //no dwelling
  1730. const CCreature *creature = VLC->creh->creatures[creatures[level].second.back()];
  1731. const int base = creature->growth;
  1732. int castleBonus = 0;
  1733. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[590], base));// \n\nBasic growth %d"
  1734. if ( vstd::contains(builtBuildings, EBuilding::CASTLE))
  1735. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CASTLE, castleBonus = base));
  1736. else if ( vstd::contains(builtBuildings, EBuilding::CITADEL))
  1737. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CITADEL, castleBonus = base / 2));
  1738. if(town->hordeLvl[0] == level)//horde 1
  1739. if( vstd::contains(builtBuildings, EBuilding::HORDE_1) || vstd::contains(builtBuildings, EBuilding::HORDE_1_UPGR))
  1740. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_1, creature->hordeGrowth));
  1741. if(town->hordeLvl[1] == level)//horde 2
  1742. if(vstd::contains(builtBuildings, EBuilding::HORDE_2) || vstd::contains(builtBuildings, EBuilding::HORDE_2_UPGR))
  1743. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_2, creature->hordeGrowth));
  1744. int dwellingBonus = 0;
  1745. if(const PlayerState *p = cb->getPlayer(tempOwner, false))
  1746. {
  1747. BOOST_FOREACH(const CGDwelling *dwelling, p->dwellings)
  1748. if(vstd::contains(creatures[level].second, dwelling->creatures[0].second[0]))
  1749. dwellingBonus++;
  1750. }
  1751. if(dwellingBonus)
  1752. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
  1753. //other *-of-legion-like bonuses (%d to growth cumulative with grail)
  1754. TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH) && Selector::subtype(level));
  1755. BOOST_FOREACH(const Bonus *b, *bonuses)
  1756. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val));
  1757. //statue-of-legion-like bonus: % to base+castle
  1758. TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
  1759. BOOST_FOREACH(const Bonus *b, *bonuses2)
  1760. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val * (base + castleBonus) / 100));
  1761. if(vstd::contains(builtBuildings, EBuilding::GRAIL)) //grail - +50% to ALL (so far added) growth
  1762. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::GRAIL, ret.totalGrowth() / 2));
  1763. return ret;
  1764. }
  1765. int CGTownInstance::dailyIncome() const
  1766. {
  1767. int ret = 0;
  1768. if ((builtBuildings.find(26))!=builtBuildings.end())
  1769. ret+=5000;
  1770. if ((builtBuildings.find(13))!=builtBuildings.end())
  1771. ret+=4000;
  1772. else if ((builtBuildings.find(12))!=builtBuildings.end())
  1773. ret+=2000;
  1774. else if ((builtBuildings.find(11))!=builtBuildings.end())
  1775. ret+=1000;
  1776. else if ((builtBuildings.find(10))!=builtBuildings.end())
  1777. ret+=500;
  1778. return ret;
  1779. }
  1780. bool CGTownInstance::hasFort() const
  1781. {
  1782. return (builtBuildings.find(7))!=builtBuildings.end();
  1783. }
  1784. bool CGTownInstance::hasCapitol() const
  1785. {
  1786. return (builtBuildings.find(13))!=builtBuildings.end();
  1787. }
  1788. CGTownInstance::CGTownInstance()
  1789. :IShipyard(this), IMarket(this)
  1790. {
  1791. builded=-1;
  1792. destroyed=-1;
  1793. town=NULL;
  1794. }
  1795. CGTownInstance::~CGTownInstance()
  1796. {
  1797. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
  1798. delete *i;
  1799. }
  1800. int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
  1801. {
  1802. if(checkGuild && mageGuildLevel() < level)
  1803. return 0;
  1804. int ret = 6 - level; //how many spells are available at this level
  1805. if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
  1806. ret++;
  1807. return ret;
  1808. }
  1809. bool CGTownInstance::needsLastStack() const
  1810. {
  1811. if(garrisonHero)
  1812. return true;
  1813. else return false;
  1814. }
  1815. void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
  1816. {
  1817. if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
  1818. {
  1819. if(armedGarrison() || visitingHero)
  1820. {
  1821. const CGHeroInstance *defendingHero = NULL;
  1822. const CArmedInstance *defendingArmy = this;
  1823. if(visitingHero)
  1824. defendingHero = visitingHero;
  1825. else if(garrisonHero)
  1826. defendingHero = garrisonHero;
  1827. if(defendingHero)
  1828. defendingArmy = defendingHero;
  1829. bool outsideTown = (defendingHero == visitingHero && garrisonHero);
  1830. //TODO
  1831. //"borrowing" army from garrison to visiting hero
  1832. cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
  1833. }
  1834. else
  1835. {
  1836. cb->setOwner(id, h->tempOwner);
  1837. removeCapitols(h->getOwner());
  1838. cb->heroVisitCastle(id, h->id);
  1839. }
  1840. }
  1841. else
  1842. {
  1843. if (h->commander && !h->commander->alive) //rise commander. TODO: interactive script
  1844. {
  1845. SetCommanderProperty scp;
  1846. scp.heroid = h->id;
  1847. scp.which = SetCommanderProperty::ALIVE;
  1848. scp.amount = 1;
  1849. cb->sendAndApply (&scp);
  1850. }
  1851. cb->heroVisitCastle(id, h->id);
  1852. }
  1853. }
  1854. void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
  1855. {
  1856. cb->stopHeroVisitCastle(id,h->id);
  1857. }
  1858. void CGTownInstance::initObj()
  1859. ///initialize town structures
  1860. {
  1861. blockVisit = true;
  1862. hoverName = name + ", " + town->Name();
  1863. if (subID == 5)
  1864. creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
  1865. else
  1866. creatures.resize(GameConstants::CREATURES_PER_TOWN);
  1867. for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
  1868. {
  1869. int dwellingLevel = creatureDwellingLevel(i);
  1870. int creaturesTotal = town->creatures[i].size();
  1871. for (int j=0; j< std::min(dwellingLevel + 1, creaturesTotal); j++)
  1872. creatures[i].second.push_back(town->creatures[i][j]);
  1873. }
  1874. switch (subID)
  1875. { //add new visitable objects
  1876. case 0:
  1877. bonusingBuildings.push_back (new COPWBonus(21, this)); //Stables
  1878. break;
  1879. case 5:
  1880. bonusingBuildings.push_back (new COPWBonus(21, this)); //Vortex
  1881. case 2: case 3: case 6:
  1882. bonusingBuildings.push_back (new CTownBonus(23, this));
  1883. break;
  1884. case 7:
  1885. bonusingBuildings.push_back (new CTownBonus(17, this));
  1886. break;
  1887. }
  1888. //add special bonuses from buildings
  1889. recreateBuildingsBonuses();
  1890. }
  1891. void CGTownInstance::newTurn() const
  1892. {
  1893. if (cb->getDate(1) == 1) //reset on new week
  1894. {
  1895. if (vstd::contains(builtBuildings,17) && subID == 1 && cb->getDate(0) != 1 && (tempOwner < GameConstants::PLAYER_LIMIT) )//give resources for Rampart, Mystic Pond
  1896. {
  1897. int resID = rand()%4+2;//bonus to random rare resource
  1898. resID = (resID==2)?1:resID;
  1899. int resVal = rand()%4+1;//with size 1..4
  1900. cb->giveResource(tempOwner, resID, resVal);
  1901. cb->setObjProperty (id, 14, resID);
  1902. cb->setObjProperty (id, 15, resVal);
  1903. }
  1904. if ( subID == 5 )
  1905. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
  1906. {
  1907. if ((*i)->ID == 21)
  1908. cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
  1909. }
  1910. if (tempOwner == GameConstants::NEUTRAL_PLAYER) //garrison growth for neutral towns
  1911. {
  1912. std::vector<ui8> nativeCrits; //slots
  1913. for (TSlots::const_iterator it = Slots().begin(); it != Slots().end(); it++)
  1914. {
  1915. if (it->second->type->faction == subID) //native
  1916. {
  1917. nativeCrits.push_back(it->first); //collect matching slots
  1918. }
  1919. }
  1920. if (nativeCrits.size())
  1921. {
  1922. TSlot pos = nativeCrits[rand() % nativeCrits.size()];
  1923. StackLocation sl(this, pos);
  1924. const CCreature *c = getCreature(pos);
  1925. if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
  1926. {
  1927. cb->changeStackCount(sl, c->growth);
  1928. }
  1929. else //upgrade
  1930. {
  1931. cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
  1932. }
  1933. }
  1934. if ((stacksCount() < GameConstants::ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
  1935. {
  1936. int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(3)<<1);
  1937. TCreature c = town->creatures[i][0];
  1938. TSlot n = -1;
  1939. TQuantity count = creatureGrowth(i);
  1940. if (!count) // no dwelling
  1941. count = VLC->creh->creatures[c]->growth;
  1942. {//no lower tiers or above current month
  1943. if ((n = getSlotFor(c))>=0)
  1944. {
  1945. StackLocation sl(this, n);
  1946. if (slotEmpty(n))
  1947. cb->insertNewStack(sl, VLC->creh->creatures[c], count);
  1948. else //add to existing
  1949. cb->changeStackCount(sl, count);
  1950. }
  1951. }
  1952. }
  1953. }
  1954. }
  1955. }
  1956. int3 CGTownInstance::getSightCenter() const
  1957. {
  1958. return pos - int3(2,0,0);
  1959. }
  1960. ui8 CGTownInstance::getPassableness() const
  1961. {
  1962. if (!armedGarrison())//empty castle - anyone can visit
  1963. return GameConstants::ALL_PLAYERS;
  1964. if ( tempOwner == 255 )//neutral guarded - no one can visit
  1965. return 0;
  1966. ui8 mask = 0;
  1967. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  1968. BOOST_FOREACH(ui8 it, ts->players)
  1969. mask |= 1<<it;//allies - add to possible visitors
  1970. return mask;
  1971. }
  1972. void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
  1973. {
  1974. offsets += int3(-1,2,0), int3(-3,2,0);
  1975. }
  1976. void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
  1977. {
  1978. if(result->winner == 0)
  1979. {
  1980. removeCapitols (h->getOwner());
  1981. cb->setOwner (id, h->tempOwner); //give control after checkout is done
  1982. FoWChange fw;
  1983. fw.player = h->tempOwner;
  1984. fw.mode = 1;
  1985. getSightTiles (fw.tiles); //update visibility for castle structures
  1986. cb->sendAndApply (&fw);
  1987. }
  1988. }
  1989. void CGTownInstance::removeCapitols (ui8 owner) const
  1990. {
  1991. if (hasCapitol()) // search if there's an older capitol
  1992. {
  1993. PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
  1994. for (std::vector<ConstTransitivePtr<CGTownInstance> >::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
  1995. {
  1996. if (*i != this && (*i)->hasCapitol())
  1997. {
  1998. RazeStructures rs;
  1999. rs.tid = id;
  2000. rs.bid.insert(13);
  2001. rs.destroyed = destroyed;
  2002. cb->sendAndApply(&rs);
  2003. return;
  2004. }
  2005. }
  2006. }
  2007. }
  2008. int CGTownInstance::getBoatType() const
  2009. {
  2010. const CCreature *c = VLC->creh->creatures[town->creatures.front().front()];
  2011. if (c->isGood())
  2012. return 1;
  2013. else if (c->isEvil())
  2014. return 0;
  2015. else //neutral
  2016. return 2;
  2017. }
  2018. int CGTownInstance::getMarketEfficiency() const
  2019. {
  2020. if(!vstd::contains(builtBuildings, 14))
  2021. return 0;
  2022. const PlayerState *p = cb->getPlayer(tempOwner);
  2023. assert(p);
  2024. int marketCount = 0;
  2025. BOOST_FOREACH(const CGTownInstance *t, p->towns)
  2026. if(vstd::contains(t->builtBuildings, 14))
  2027. marketCount++;
  2028. return marketCount;
  2029. }
  2030. bool CGTownInstance::allowsTrade(EMarketMode::EMarketMode mode) const
  2031. {
  2032. switch(mode)
  2033. {
  2034. case EMarketMode::RESOURCE_RESOURCE:
  2035. case EMarketMode::RESOURCE_PLAYER:
  2036. return vstd::contains(builtBuildings, 14); // marketplace
  2037. case EMarketMode::ARTIFACT_RESOURCE:
  2038. case EMarketMode::RESOURCE_ARTIFACT:
  2039. return (subID == 2 || subID == 5 || subID == 8) && vstd::contains(builtBuildings, 17);//artifact merchants
  2040. case EMarketMode::CREATURE_RESOURCE:
  2041. return subID == 6 && vstd::contains(builtBuildings, 21); //Freelancer's guild
  2042. case EMarketMode::CREATURE_UNDEAD:
  2043. return subID == 4 && vstd::contains(builtBuildings, 22);//Skeleton transformer
  2044. case EMarketMode::RESOURCE_SKILL:
  2045. return subID == 8 && vstd::contains(builtBuildings, 21);//Magic University
  2046. default:
  2047. assert(0);
  2048. return false;
  2049. }
  2050. }
  2051. std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode) const
  2052. {
  2053. if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2054. {
  2055. std::vector<int> ret;
  2056. BOOST_FOREACH(const CArtifact *a, merchantArtifacts)
  2057. if(a)
  2058. ret.push_back(a->id);
  2059. else
  2060. ret.push_back(-1);
  2061. return ret;
  2062. }
  2063. else if ( mode == EMarketMode::RESOURCE_SKILL )
  2064. {
  2065. return universitySkills;
  2066. }
  2067. else
  2068. return IMarket::availableItemsIds(mode);
  2069. }
  2070. std::string CGTownInstance::nodeName() const
  2071. {
  2072. return "Town (" + (town ? town->Name() : "unknown") + ") of " + name;
  2073. }
  2074. void CGTownInstance::deserializationFix()
  2075. {
  2076. attachTo(&townAndVis);
  2077. if(visitingHero)
  2078. visitingHero->attachTo(&townAndVis);
  2079. if(garrisonHero)
  2080. garrisonHero->attachTo(this);
  2081. }
  2082. void CGTownInstance::recreateBuildingsBonuses()
  2083. {
  2084. BonusList bl;
  2085. getExportedBonusList().getBonuses(bl, Selector::sourceType(Bonus::TOWN_STRUCTURE));
  2086. BOOST_FOREACH(Bonus *b, bl)
  2087. removeBonus(b);
  2088. if(subID != 0 || !addBonusIfBuilt(22, Bonus::MORALE, +2)) //tricky! -> checks tavern only if no bratherhood of sword or not a castle
  2089. addBonusIfBuilt(5, Bonus::MORALE, +1);
  2090. if(subID == 0) //castle
  2091. {
  2092. addBonusIfBuilt(17, Bonus::SEA_MOVEMENT, +500, make_shared<CPropagatorNodeType>(PLAYER)); //lighthouses
  2093. addBonusIfBuilt(26, Bonus::MORALE, +2, make_shared<CPropagatorNodeType>(PLAYER)); //colossus
  2094. }
  2095. else if(subID == 1) //rampart
  2096. {
  2097. addBonusIfBuilt(21, Bonus::LUCK, +2); //fountain of fortune
  2098. addBonusIfBuilt(21, Bonus::LUCK, +2, make_shared<CPropagatorNodeType>(PLAYER)); //guardian spirit
  2099. }
  2100. else if(subID == 2) //tower
  2101. {
  2102. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +15, PrimarySkill::KNOWLEDGE); //grail
  2103. }
  2104. else if(subID == 3) //Inferno
  2105. {
  2106. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER); //Brimstone Clouds
  2107. }
  2108. else if(subID == 4) //necropolis
  2109. {
  2110. addBonusIfBuilt(17, Bonus::DARKNESS, +20);
  2111. addBonusIfBuilt(21, Bonus::SECONDARY_SKILL_PREMY, +10, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //necromancy amplifier
  2112. addBonusIfBuilt(26, Bonus::SECONDARY_SKILL_PREMY, +20, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //Soul prison
  2113. }
  2114. else if(subID == 5) //Dungeon
  2115. {
  2116. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +12, PrimarySkill::SPELL_POWER); //grail
  2117. }
  2118. else if(subID == 6) //Stronghold
  2119. {
  2120. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +20, PrimarySkill::ATTACK); //grail
  2121. }
  2122. else if(subID == 7) //Fortress
  2123. {
  2124. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE); //Glyphs of Fear
  2125. addBonusIfBuilt(22, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK); //Blood Obelisk
  2126. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::ATTACK); //grail
  2127. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::DEFENSE); //grail
  2128. }
  2129. else if(subID == 8)
  2130. {
  2131. }
  2132. }
  2133. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, int subtype /*= -1*/)
  2134. {
  2135. return addBonusIfBuilt(building, type, val, TPropagatorPtr(), subtype);
  2136. }
  2137. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, TPropagatorPtr prop, int subtype /*= -1*/)
  2138. {
  2139. if(vstd::contains(builtBuildings, building))
  2140. {
  2141. std::ostringstream descr;
  2142. descr << VLC->generaltexth->buildings[subID][building].first << " ";
  2143. if(val > 0)
  2144. descr << "+";
  2145. else if(val < 0)
  2146. descr << "-";
  2147. descr << val;
  2148. Bonus *b = new Bonus(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
  2149. if(prop)
  2150. b->addPropagator(prop);
  2151. addNewBonus(b);
  2152. return true;
  2153. }
  2154. return false;
  2155. }
  2156. void CGTownInstance::setVisitingHero(CGHeroInstance *h)
  2157. {
  2158. assert(!!visitingHero == !h);
  2159. if(h)
  2160. {
  2161. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2162. assert(p);
  2163. h->detachFrom(p);
  2164. h->attachTo(&townAndVis);
  2165. visitingHero = h;
  2166. h->visitedTown = this;
  2167. h->inTownGarrison = false;
  2168. }
  2169. else
  2170. {
  2171. PlayerState *p = cb->gameState()->getPlayer(visitingHero->tempOwner);
  2172. visitingHero->visitedTown = NULL;
  2173. visitingHero->detachFrom(&townAndVis);
  2174. visitingHero->attachTo(p);
  2175. visitingHero = NULL;
  2176. }
  2177. }
  2178. void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
  2179. {
  2180. assert(!!garrisonHero == !h);
  2181. if(h)
  2182. {
  2183. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2184. assert(p);
  2185. h->detachFrom(p);
  2186. h->attachTo(this);
  2187. garrisonHero = h;
  2188. h->visitedTown = this;
  2189. h->inTownGarrison = true;
  2190. }
  2191. else
  2192. {
  2193. PlayerState *p = cb->gameState()->getPlayer(garrisonHero->tempOwner);
  2194. garrisonHero->visitedTown = NULL;
  2195. garrisonHero->inTownGarrison = false;
  2196. garrisonHero->detachFrom(this);
  2197. garrisonHero->attachTo(p);
  2198. garrisonHero = NULL;
  2199. }
  2200. }
  2201. bool CGTownInstance::armedGarrison() const
  2202. {
  2203. return stacksCount() || garrisonHero;
  2204. }
  2205. CBonusSystemNode * CGTownInstance::whatShouldBeAttached()
  2206. {
  2207. return &townAndVis;
  2208. }
  2209. const CArmedInstance * CGTownInstance::getUpperArmy() const
  2210. {
  2211. if(garrisonHero)
  2212. return garrisonHero;
  2213. return this;
  2214. }
  2215. bool CGTownInstance::hasBuilt(int buildingID) const
  2216. {
  2217. return vstd::contains(builtBuildings, buildingID);
  2218. }
  2219. bool CGVisitableOPH::wasVisited (const CGHeroInstance * h) const
  2220. {
  2221. return vstd::contains(visitors, h->id);
  2222. }
  2223. void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
  2224. {
  2225. if(visitors.find(h->id)==visitors.end())
  2226. {
  2227. onNAHeroVisit(h->id, false);
  2228. switch(ID)
  2229. {
  2230. case 102: //tree
  2231. case 4: //arena
  2232. case 41://library
  2233. case 47: //School of Magic
  2234. case 107://School of War
  2235. break;
  2236. default:
  2237. cb->setObjProperty(id, ObjProperty::VISITORS, h->id); //add to the visitors
  2238. break;
  2239. }
  2240. }
  2241. else
  2242. {
  2243. onNAHeroVisit(h->id, true);
  2244. }
  2245. }
  2246. void CGVisitableOPH::initObj()
  2247. {
  2248. if(ID==102)
  2249. ttype = ran()%3;
  2250. else
  2251. ttype = -1;
  2252. }
  2253. void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, expType expVal, ui32 result ) const
  2254. {
  2255. if(result) //player agreed to give res for exp
  2256. {
  2257. cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
  2258. cb->changePrimSkill(heroID,4,expVal); //give exp
  2259. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2260. }
  2261. }
  2262. void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
  2263. {
  2264. int id=0, subid=0, ot=0, sound = 0;
  2265. expType val=1;
  2266. switch(ID)
  2267. {
  2268. case 4: //arena
  2269. sound = soundBase::NOMAD;
  2270. ot = 0;
  2271. break;
  2272. case 51: //mercenary camp
  2273. sound = soundBase::NOMAD;
  2274. subid=0;
  2275. ot=80;
  2276. break;
  2277. case 23: //marletto tower
  2278. sound = soundBase::NOMAD;
  2279. subid=1;
  2280. ot=39;
  2281. break;
  2282. case 61:
  2283. sound = soundBase::gazebo;
  2284. subid=2;
  2285. ot=100;
  2286. break;
  2287. case 32:
  2288. sound = soundBase::GETPROTECTION;
  2289. subid=3;
  2290. ot=59;
  2291. break;
  2292. case 100:
  2293. sound = soundBase::gazebo;
  2294. id=5;
  2295. ot=143;
  2296. val=1000;
  2297. break;
  2298. case 102:
  2299. sound = soundBase::gazebo;
  2300. id = 5;
  2301. subid = 1;
  2302. ot = 146;
  2303. val = 1;
  2304. break;
  2305. case 41:
  2306. sound = soundBase::gazebo;
  2307. ot = 66;
  2308. break;
  2309. case 47: //School of Magic
  2310. sound = soundBase::faerie;
  2311. ot = 71;
  2312. break;
  2313. case 107://School of War
  2314. sound = soundBase::MILITARY;
  2315. ot = 158;
  2316. break;
  2317. }
  2318. if (!alreadyVisited)
  2319. {
  2320. switch (ID)
  2321. {
  2322. case 4: //arena
  2323. {
  2324. BlockingDialog sd(false,true);
  2325. sd.soundID = sound;
  2326. sd.text << std::pair<ui8,ui32>(11,ot);
  2327. sd.components.push_back(Component(0,0,2,0));
  2328. sd.components.push_back(Component(0,1,2,0));
  2329. sd.player = cb->getOwner(heroID);
  2330. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
  2331. return;
  2332. }
  2333. case 51:
  2334. case 23:
  2335. case 61:
  2336. case 32:
  2337. {
  2338. cb->changePrimSkill(heroID,subid,val);
  2339. InfoWindow iw;
  2340. iw.soundID = sound;
  2341. iw.components.push_back(Component(0,subid,val,0));
  2342. iw.text << std::pair<ui8,ui32>(11,ot);
  2343. iw.player = cb->getOwner(heroID);
  2344. cb->showInfoDialog(&iw);
  2345. break;
  2346. }
  2347. case 100: //give exp
  2348. {
  2349. const CGHeroInstance *h = cb->getHero(heroID);
  2350. val = h->calculateXp(val);
  2351. InfoWindow iw;
  2352. iw.soundID = sound;
  2353. iw.components.push_back(Component(id,subid,val,0));
  2354. iw.player = cb->getOwner(heroID);
  2355. iw.text << std::pair<ui8,ui32>(11,ot);
  2356. iw.soundID = soundBase::gazebo;
  2357. cb->showInfoDialog(&iw);
  2358. cb->changePrimSkill(heroID,4,val);
  2359. break;
  2360. }
  2361. case 102://tree
  2362. {
  2363. const CGHeroInstance *h = cb->getHero(heroID);
  2364. val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
  2365. if(!ttype)
  2366. {
  2367. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2368. InfoWindow iw;
  2369. iw.soundID = sound;
  2370. iw.components.push_back(Component(id,subid,1,0));
  2371. iw.player = cb->getOwner(heroID);
  2372. iw.text << std::pair<ui8,ui32>(11,148);
  2373. cb->showInfoDialog(&iw);
  2374. cb->changePrimSkill(heroID,4,val);
  2375. break;
  2376. }
  2377. else
  2378. {
  2379. ui32 res;
  2380. expType resval;
  2381. if(ttype==1)
  2382. {
  2383. res = 6;
  2384. resval = 2000;
  2385. ot = 149;
  2386. }
  2387. else
  2388. {
  2389. res = 5;
  2390. resval = 10;
  2391. ot = 151;
  2392. }
  2393. if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
  2394. {
  2395. ot++;
  2396. InfoWindow iw;
  2397. iw.soundID = sound;
  2398. iw.player = h->tempOwner;
  2399. iw.text << std::pair<ui8,ui32>(11,ot);
  2400. cb->showInfoDialog(&iw);
  2401. return;
  2402. }
  2403. BlockingDialog sd (true, false);
  2404. sd.soundID = sound;
  2405. sd.player = cb->getOwner(heroID);
  2406. sd.text << std::pair<ui8,ui32>(11,ot);
  2407. sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
  2408. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
  2409. }
  2410. break;
  2411. }
  2412. case 41://library of enlightenment
  2413. {
  2414. const CGHeroInstance *h = cb->getHero(heroID);
  2415. if(h->level < 10 - 2*h->getSecSkillLevel(CGHeroInstance::DIPLOMACY)) //not enough level
  2416. {
  2417. InfoWindow iw;
  2418. iw.soundID = sound;
  2419. iw.player = cb->getOwner(heroID);
  2420. iw.text << std::pair<ui8,ui32>(11,68);
  2421. cb->showInfoDialog(&iw);
  2422. }
  2423. else
  2424. {
  2425. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2426. cb->changePrimSkill(heroID,0,2);
  2427. cb->changePrimSkill(heroID,1,2);
  2428. cb->changePrimSkill(heroID,2,2);
  2429. cb->changePrimSkill(heroID,3,2);
  2430. InfoWindow iw;
  2431. iw.soundID = sound;
  2432. iw.player = cb->getOwner(heroID);
  2433. iw.text << std::pair<ui8,ui32>(11,66);
  2434. cb->showInfoDialog(&iw);
  2435. }
  2436. break;
  2437. }
  2438. case 47: //School of Magic
  2439. case 107://School of War
  2440. {
  2441. int skill = (ID==47 ? 2 : 0);
  2442. if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
  2443. {
  2444. InfoWindow iw;
  2445. iw.soundID = sound;
  2446. iw.player = cb->getOwner(heroID);
  2447. iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
  2448. cb->showInfoDialog(&iw);
  2449. }
  2450. else
  2451. {
  2452. BlockingDialog sd(true,true);
  2453. sd.soundID = sound;
  2454. sd.player = cb->getOwner(heroID);
  2455. sd.text << std::pair<ui8,ui32>(11,ot);
  2456. sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
  2457. sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
  2458. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
  2459. }
  2460. }
  2461. break;
  2462. }
  2463. }
  2464. else
  2465. {
  2466. ot++;
  2467. InfoWindow iw;
  2468. iw.soundID = sound;
  2469. iw.player = cb->getOwner(heroID);
  2470. iw.text << std::pair<ui8,ui32>(11,ot);
  2471. cb->showInfoDialog(&iw);
  2472. }
  2473. }
  2474. const std::string & CGVisitableOPH::getHoverText() const
  2475. {
  2476. int pom = -1;
  2477. switch(ID)
  2478. {
  2479. case 4:
  2480. pom = -1;
  2481. break;
  2482. case 51:
  2483. pom = 8;
  2484. break;
  2485. case 23:
  2486. pom = 7;
  2487. break;
  2488. case 61:
  2489. pom = 11;
  2490. break;
  2491. case 32:
  2492. pom = 4;
  2493. break;
  2494. case 100:
  2495. pom = 5;
  2496. break;
  2497. case 102:
  2498. pom = 18;
  2499. break;
  2500. case 41:
  2501. break;
  2502. case 47: //School of Magic
  2503. pom = 9;
  2504. break;
  2505. case 107://School of War
  2506. pom = 10;
  2507. break;
  2508. default:
  2509. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  2510. }
  2511. hoverName = VLC->generaltexth->names[ID];
  2512. if(pom >= 0)
  2513. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  2514. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  2515. if(h)
  2516. {
  2517. hoverName += "\n\n";
  2518. hoverName += (vstd::contains(visitors,h->id))
  2519. ? (VLC->generaltexth->allTexts[352]) //visited
  2520. : ( VLC->generaltexth->allTexts[353]); //not visited
  2521. }
  2522. return hoverName;
  2523. }
  2524. void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
  2525. {
  2526. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2527. cb->changePrimSkill(heroID,primSkill-1,2);
  2528. }
  2529. void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
  2530. {
  2531. if(what == ObjProperty::VISITORS)
  2532. visitors.insert(val);
  2533. }
  2534. void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
  2535. {
  2536. if(!which) //player refused to pay
  2537. return;
  2538. int base = (ID == 47 ? 2 : 0);
  2539. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2540. cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
  2541. cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
  2542. }
  2543. COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
  2544. {
  2545. ID = index;
  2546. town = TOWN;
  2547. id = town->bonusingBuildings.size();
  2548. }
  2549. void COPWBonus::setProperty(ui8 what, ui32 val)
  2550. {
  2551. switch (what)
  2552. {
  2553. case 4:
  2554. visitors.insert(val);
  2555. break;
  2556. case 12:
  2557. visitors.clear();
  2558. break;
  2559. }
  2560. }
  2561. void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
  2562. {
  2563. int heroID = h->id;
  2564. if (town->builtBuildings.find(ID) != town->builtBuildings.end())
  2565. {
  2566. InfoWindow iw;
  2567. iw.player = h->tempOwner;
  2568. switch (town->subID)
  2569. {
  2570. case 0: //Stables
  2571. if (!h->hasBonusFrom(Bonus::OBJECT, 94)) //does not stack with advMap Stables
  2572. {
  2573. GiveBonus gb;
  2574. gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
  2575. gb.id = heroID;
  2576. cb->giveHeroBonus(&gb);
  2577. iw.text << VLC->generaltexth->allTexts[580];
  2578. cb->showInfoDialog(&iw);
  2579. }
  2580. break;
  2581. case 5: //Mana Vortex
  2582. if (visitors.empty() && h->mana <= h->manaLimit() * 2)
  2583. {
  2584. cb->setManaPoints (heroID, 2 * h->manaLimit());
  2585. cb->setObjProperty (id, ObjProperty::VISITED, true);
  2586. iw.text << VLC->generaltexth->allTexts[579];
  2587. cb->showInfoDialog(&iw);
  2588. cb->setObjProperty (town->id, 11, id); //add to visitors
  2589. }
  2590. break;
  2591. }
  2592. }
  2593. }
  2594. CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
  2595. {
  2596. ID = index;
  2597. town = TOWN;
  2598. id = town->bonusingBuildings.size();
  2599. }
  2600. void CTownBonus::setProperty (ui8 what, ui32 val)
  2601. {
  2602. if(what == 4)
  2603. visitors.insert(val);
  2604. }
  2605. void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
  2606. {
  2607. int heroID = h->id;
  2608. if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
  2609. {
  2610. InfoWindow iw;
  2611. int what=0, val=0, mid=0;
  2612. switch (ID)
  2613. {
  2614. case 23:
  2615. switch(town->subID)
  2616. {
  2617. case 2: //wall
  2618. what = 3;
  2619. val = 1;
  2620. mid = 581;
  2621. iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
  2622. break;
  2623. case 3: //order of fire
  2624. what = 2;
  2625. val = 1;
  2626. mid = 582;
  2627. iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
  2628. break;
  2629. case 6://hall of valhalla
  2630. what = 0;
  2631. val = 1;
  2632. mid = 584;
  2633. iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
  2634. break;
  2635. case 5://academy of battle scholars
  2636. what = 4;
  2637. val = 1000*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2638. mid = 583;
  2639. iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
  2640. break;
  2641. }
  2642. break;
  2643. case 17:
  2644. switch(town->subID)
  2645. {
  2646. case 7: //cage of warlords
  2647. what = 1;
  2648. val = 1;
  2649. mid = 585;
  2650. iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
  2651. break;
  2652. }
  2653. break;
  2654. }
  2655. assert(mid);
  2656. iw.player = cb->getOwner(heroID);
  2657. iw.text << VLC->generaltexth->allTexts[mid];
  2658. cb->showInfoDialog(&iw);
  2659. cb->changePrimSkill (heroID, what, val);
  2660. if (town->visitingHero == h)
  2661. cb->setObjProperty (town->id, 11, id); //add to visitors
  2662. else
  2663. cb->setObjProperty (town->id, 13, id); //then it must be garrisoned hero
  2664. }
  2665. }
  2666. const std::string & CGCreature::getHoverText() const
  2667. {
  2668. MetaString ms;
  2669. int pom = stacks.begin()->second->getQuantityID();
  2670. pom = 172 + 3*pom;
  2671. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2672. ms.toString(hoverName);
  2673. if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
  2674. {
  2675. std::vector<std::string> * texts = &VLC->generaltexth->threat;
  2676. hoverName += "\n\n ";
  2677. hoverName += (*texts)[0];
  2678. int choice;
  2679. double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
  2680. if (ratio < 0.1) choice = 1;
  2681. else if (ratio < 0.25) choice = 2;
  2682. else if (ratio < 0.6) choice = 3;
  2683. else if (ratio < 0.9) choice = 4;
  2684. else if (ratio < 1.1) choice = 5;
  2685. else if (ratio < 1.3) choice = 6;
  2686. else if (ratio < 1.8) choice = 7;
  2687. else if (ratio < 2.5) choice = 8;
  2688. else if (ratio < 4) choice = 9;
  2689. else if (ratio < 8) choice = 10;
  2690. else if (ratio < 20) choice = 11;
  2691. else choice = 12;
  2692. hoverName += (*texts)[choice];
  2693. }
  2694. return hoverName;
  2695. }
  2696. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  2697. {
  2698. int action = takenAction(h);
  2699. switch( action ) //decide what we do...
  2700. {
  2701. case -2: //fight
  2702. fight(h);
  2703. break;
  2704. case -1: //flee
  2705. {
  2706. flee(h);
  2707. break;
  2708. }
  2709. case 0: //join for free
  2710. {
  2711. BlockingDialog ynd(true,false);
  2712. ynd.player = h->tempOwner;
  2713. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
  2714. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  2715. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
  2716. break;
  2717. }
  2718. default: //join for gold
  2719. {
  2720. assert(action > 0);
  2721. //ask if player agrees to pay gold
  2722. BlockingDialog ynd(true,false);
  2723. ynd.player = h->tempOwner;
  2724. std::string tmp = VLC->generaltexth->advobtxt[90];
  2725. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(0)));
  2726. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
  2727. boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
  2728. ynd.text << tmp;
  2729. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
  2730. break;
  2731. }
  2732. }
  2733. }
  2734. void CGCreature::endBattle( BattleResult *result ) const
  2735. {
  2736. if(result->winner==0)
  2737. {
  2738. cb->removeObject(id);
  2739. }
  2740. else
  2741. {
  2742. //int killedAmount=0;
  2743. //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
  2744. // if(i->first == subID)
  2745. // killedAmount += i->second;
  2746. //cb->setAmount(id, slots.find(0)->second.second - killedAmount);
  2747. /*
  2748. MetaString ms;
  2749. int pom = slots.find(0)->second.getQuantityID();
  2750. pom = 174 + 3*pom + 1;
  2751. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2752. cb->setHoverName(id,&ms);
  2753. cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
  2754. */
  2755. //merge stacks into one
  2756. TSlots::const_iterator i;
  2757. CCreature * cre = VLC->creh->creatures[restore.basicType];
  2758. for (i = stacks.begin(); i != stacks.end(); i++)
  2759. {
  2760. if (cre->isMyUpgrade(i->second->type))
  2761. {
  2762. cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
  2763. }
  2764. }
  2765. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  2766. if(!hasStackAtSlot(0))
  2767. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, 0), stacks.begin()->second->count);
  2768. while (stacks.size() > 1) //hopefully that's enough
  2769. {
  2770. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  2771. i = stacks.end();
  2772. i--;
  2773. TSlot slot = getSlotFor(i->second->type);
  2774. if (slot == i->first) //no reason to move stack to its own slot
  2775. break;
  2776. else
  2777. cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  2778. }
  2779. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  2780. }
  2781. }
  2782. void CGCreature::initObj()
  2783. {
  2784. blockVisit = true;
  2785. switch(character)
  2786. {
  2787. case 0:
  2788. character = -4;
  2789. break;
  2790. case 1:
  2791. character = 1 + ran()%7;
  2792. break;
  2793. case 2:
  2794. character = 1 + ran()%10;
  2795. break;
  2796. case 3:
  2797. character = 4 + ran()%7;
  2798. break;
  2799. case 4:
  2800. character = 10;
  2801. break;
  2802. }
  2803. stacks[0]->setType(subID);
  2804. TQuantity &amount = stacks[0]->count;
  2805. CCreature &c = *VLC->creh->creatures[subID];
  2806. if(!amount)
  2807. {
  2808. if(c.ammMax == c.ammMin)
  2809. amount = c.ammMax;
  2810. else
  2811. amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
  2812. }
  2813. temppower = stacks[0]->count * 1000;
  2814. }
  2815. void CGCreature::newTurn() const
  2816. {//Works only for stacks of single type of size up to 2 millions
  2817. if (stacks.begin()->second->count < GameConstants::CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
  2818. {
  2819. ui32 power = temppower * (100 + GameConstants::WEEKLY_GROWTH)/100;
  2820. cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)GameConstants::CREEP_SIZE)); //set new amount
  2821. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  2822. }
  2823. if (GameConstants::STACK_EXP)
  2824. cb->setObjProperty(id, ObjProperty::MONSTER_EXP, 500); //for testing purpose
  2825. }
  2826. void CGCreature::setPropertyDer(ui8 what, ui32 val)
  2827. {
  2828. switch (what)
  2829. {
  2830. case ObjProperty::MONSTER_COUNT:
  2831. stacks[0]->count = val;
  2832. break;
  2833. case ObjProperty::MONSTER_POWER:
  2834. temppower = val;
  2835. break;
  2836. case ObjProperty::MONSTER_EXP:
  2837. giveStackExp(val);
  2838. break;
  2839. case ObjProperty::MONSTER_RESTORE_TYPE:
  2840. restore.basicType = val;
  2841. break;
  2842. }
  2843. }
  2844. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  2845. {
  2846. //calculate relative strength of hero and creatures armies
  2847. double relStrength = double(h->getTotalStrength()) / getArmyStrength();
  2848. int powerFactor;
  2849. if(relStrength >= 7)
  2850. powerFactor = 11;
  2851. else if(relStrength >= 1)
  2852. powerFactor = (int)(2*(relStrength-1));
  2853. else if(relStrength >= 0.5)
  2854. powerFactor = -1;
  2855. else if(relStrength >= 0.333)
  2856. powerFactor = -2;
  2857. else
  2858. powerFactor = -3;
  2859. std::set<ui32> myKindCres; //what creatures are the same kind as we
  2860. myKindCres.insert(subID); //we
  2861. myKindCres.insert(VLC->creh->creatures[subID]->upgrades.begin(),VLC->creh->creatures[subID]->upgrades.end()); //our upgrades
  2862. BOOST_FOREACH(ConstTransitivePtr<CCreature> &crea, VLC->creh->creatures)
  2863. {
  2864. if(vstd::contains(crea->upgrades, (ui32) id)) //it's our base creatures
  2865. myKindCres.insert(crea->idNumber);
  2866. }
  2867. int count = 0, //how many creatures of similar kind has hero
  2868. totalCount = 0;
  2869. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  2870. {
  2871. if(vstd::contains(myKindCres,i->second->type->idNumber))
  2872. count += i->second->count;
  2873. totalCount += i->second->count;
  2874. }
  2875. int sympathy = 0; // 0 if hero have no similar creatures
  2876. if(count)
  2877. sympathy++; // 1 - if hero have at least 1 similar creature
  2878. if(count*2 > totalCount)
  2879. sympathy++; // 2 - hero have similar creatures more that 50%
  2880. int charisma = powerFactor + h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy;
  2881. if(charisma < character) //creatures will fight
  2882. return -2;
  2883. if (allowJoin)
  2884. {
  2885. if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy + 1 >= character)
  2886. return 0; //join for free
  2887. else if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) * 2 + sympathy + 1 >= character)
  2888. return VLC->creh->creatures[subID]->cost[6] * getStackCount(0); //join for gold
  2889. }
  2890. //we are still here - creatures have not joined hero, flee or fight
  2891. if (charisma > character)
  2892. return -1; //flee
  2893. else
  2894. return -2; //fight
  2895. }
  2896. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  2897. {
  2898. if(pursue)
  2899. {
  2900. fight(h);
  2901. }
  2902. else
  2903. {
  2904. cb->removeObject(id);
  2905. }
  2906. }
  2907. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  2908. {
  2909. if(!accept)
  2910. {
  2911. if(takenAction(h,false) == -1) //they flee
  2912. {
  2913. flee(h);
  2914. }
  2915. else //they fight
  2916. {
  2917. InfoWindow iw;
  2918. iw.player = h->tempOwner;
  2919. iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
  2920. cb->showInfoDialog(&iw);
  2921. fight(h);
  2922. }
  2923. }
  2924. else //accepted
  2925. {
  2926. if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
  2927. {
  2928. InfoWindow iw;
  2929. iw.player = h->tempOwner;
  2930. iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
  2931. cb->showInfoDialog(&iw);
  2932. //act as if player refused
  2933. joinDecision(h,cost,false);
  2934. return;
  2935. }
  2936. //take gold
  2937. if(cost)
  2938. cb->giveResource(h->tempOwner,6,-cost);
  2939. cb->tryJoiningArmy(this, h, true, true);
  2940. }
  2941. }
  2942. void CGCreature::fight( const CGHeroInstance *h ) const
  2943. {
  2944. //split stacks
  2945. //TODO: multiple creature types in a stack?
  2946. int basicType = stacks.begin()->second->type->idNumber;
  2947. cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
  2948. double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
  2949. int stacksCount;
  2950. //TODO: number depends on tile type
  2951. if (relativePower < 0.5)
  2952. {
  2953. stacksCount = 7;
  2954. }
  2955. else if (relativePower < 0.67)
  2956. {
  2957. stacksCount = 7;
  2958. }
  2959. else if (relativePower < 1)
  2960. {
  2961. stacksCount = 6;
  2962. }
  2963. else if (relativePower < 1.5)
  2964. {
  2965. stacksCount = 5;
  2966. }
  2967. else if (relativePower < 2)
  2968. {
  2969. stacksCount = 4;
  2970. }
  2971. else
  2972. {
  2973. stacksCount = 3;
  2974. }
  2975. int stackSize;
  2976. TSlot sourceSlot = stacks.begin()->first;
  2977. TSlot destSlot;
  2978. for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
  2979. {
  2980. stackSize = stacks.begin()->second->count / stacksLeft;
  2981. if (stackSize)
  2982. {
  2983. if ((destSlot = getFreeSlot()) > -1)
  2984. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
  2985. else
  2986. {
  2987. tlog2 <<"Warning! Not enough empty slots to split stack!";
  2988. break;
  2989. }
  2990. }
  2991. else break;
  2992. }
  2993. if (stacksCount > 1)
  2994. {
  2995. if (rand()%100 < 50) //upgrade
  2996. {
  2997. TSlot slotId = (stacks.size() / 2);
  2998. if(ui32 upgradesSize = getStack(slotId).type->upgrades.size())
  2999. {
  3000. std::set<TCreature>::const_iterator it = getStack(slotId).type->upgrades.begin(); //pick random in case there are more
  3001. std::advance (it, rand() % upgradesSize);
  3002. cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
  3003. }
  3004. }
  3005. }
  3006. cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
  3007. }
  3008. void CGCreature::flee( const CGHeroInstance * h ) const
  3009. {
  3010. BlockingDialog ynd(true,false);
  3011. ynd.player = h->tempOwner;
  3012. ynd.text << std::pair<ui8,ui32>(11,91);
  3013. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  3014. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
  3015. }
  3016. void CGMine::onHeroVisit( const CGHeroInstance * h ) const
  3017. {
  3018. int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  3019. if(relations == 2) //we're visiting our mine
  3020. {
  3021. cb->showGarrisonDialog(id,h->id,true,0);
  3022. return;
  3023. }
  3024. else if (relations == 1)//ally
  3025. return;
  3026. if(stacksCount()) //Mine is guarded
  3027. {
  3028. BlockingDialog ynd(true,false);
  3029. ynd.player = h->tempOwner;
  3030. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
  3031. cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
  3032. return;
  3033. }
  3034. flagMine(h->tempOwner);
  3035. }
  3036. void CGMine::newTurn() const
  3037. {
  3038. if(cb->getDate() == 1)
  3039. return;
  3040. if (tempOwner == GameConstants::NEUTRAL_PLAYER)
  3041. return;
  3042. cb->giveResource(tempOwner, producedResource, producedQuantity);
  3043. }
  3044. void CGMine::initObj()
  3045. {
  3046. if(subID >= 7) //Abandoned Mine
  3047. {
  3048. //set guardians
  3049. int howManyTroglodytes = 100 + ran()%100;
  3050. CStackInstance *troglodytes = new CStackInstance(70, howManyTroglodytes);
  3051. putStack(0, troglodytes);
  3052. //after map reading tempOwner placeholds bitmask for allowed resources
  3053. std::vector<int> possibleResources;
  3054. for (int i = 0; i < 8; i++)
  3055. if(tempOwner & 1<<i)
  3056. possibleResources.push_back(i);
  3057. assert(possibleResources.size());
  3058. producedResource = possibleResources[ran()%possibleResources.size()];
  3059. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3060. hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
  3061. }
  3062. else
  3063. {
  3064. producedResource = subID;
  3065. MetaString ms;
  3066. ms << std::pair<ui8,ui32>(9,producedResource);
  3067. if(tempOwner >= GameConstants::PLAYER_LIMIT)
  3068. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3069. else
  3070. ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
  3071. ms.toString(hoverName);
  3072. }
  3073. producedQuantity = defaultResProduction();
  3074. }
  3075. void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
  3076. {
  3077. cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
  3078. }
  3079. void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
  3080. {
  3081. if(result->winner == 0) //attacker won
  3082. {
  3083. if(subID == 7)
  3084. {
  3085. InfoWindow iw;
  3086. iw.player = attackingPlayer;
  3087. iw.text.addTxt(MetaString::ADVOB_TXT, 85);
  3088. cb->showInfoDialog(&iw);
  3089. }
  3090. flagMine(attackingPlayer);
  3091. }
  3092. }
  3093. void CGMine::flagMine(ui8 player) const
  3094. {
  3095. assert(tempOwner != player);
  3096. cb->setOwner(id,player); //not ours? flag it!
  3097. MetaString ms;
  3098. ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player) << ")";
  3099. if(subID == 7)
  3100. {
  3101. ms << "(%s)";
  3102. ms.addReplacement(MetaString::RES_NAMES, producedResource);
  3103. }
  3104. cb->setHoverName(id,&ms);
  3105. InfoWindow iw;
  3106. iw.soundID = soundBase::FLAGMINE;
  3107. iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
  3108. iw.player = player;
  3109. iw.components.push_back(Component(2,producedResource,producedQuantity,-1));
  3110. cb->showInfoDialog(&iw);
  3111. }
  3112. ui32 CGMine::defaultResProduction()
  3113. {
  3114. switch(producedResource)
  3115. {
  3116. case 0: //wood
  3117. case 2: //ore
  3118. return 2;
  3119. case 6: //gold
  3120. return 1000;
  3121. default:
  3122. return 1;
  3123. }
  3124. }
  3125. void CGResource::initObj()
  3126. {
  3127. blockVisit = true;
  3128. hoverName = VLC->generaltexth->restypes[subID];
  3129. if(!amount)
  3130. {
  3131. switch(subID)
  3132. {
  3133. case 6:
  3134. amount = 500 + (rand()%6)*100;
  3135. break;
  3136. case 0: case 2:
  3137. amount = 6 + (rand()%5);
  3138. break;
  3139. default:
  3140. amount = 3 + (rand()%3);
  3141. break;
  3142. }
  3143. }
  3144. }
  3145. void CGResource::onHeroVisit( const CGHeroInstance * h ) const
  3146. {
  3147. if(stacksCount())
  3148. {
  3149. if(message.size())
  3150. {
  3151. BlockingDialog ynd(true,false);
  3152. ynd.player = h->getOwner();
  3153. ynd.text << message;
  3154. cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
  3155. }
  3156. else
  3157. {
  3158. fightForRes(1,h);
  3159. }
  3160. }
  3161. else
  3162. {
  3163. if(message.length())
  3164. {
  3165. InfoWindow iw;
  3166. iw.player = h->tempOwner;
  3167. iw.text << message;
  3168. cb->showInfoDialog(&iw);
  3169. }
  3170. collectRes(h->getOwner());
  3171. }
  3172. }
  3173. void CGResource::collectRes( int player ) const
  3174. {
  3175. cb->giveResource(player,subID,amount);
  3176. ShowInInfobox sii;
  3177. sii.player = player;
  3178. sii.c = Component(2,subID,amount,0);
  3179. sii.text << std::pair<ui8,ui32>(11,113);
  3180. sii.text.addReplacement(MetaString::RES_NAMES, subID);
  3181. cb->showCompInfo(&sii);
  3182. cb->removeObject(id);
  3183. }
  3184. void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
  3185. {
  3186. if(agreed)
  3187. cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
  3188. }
  3189. void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3190. {
  3191. if(result->winner == 0) //attacker won
  3192. collectRes(h->getOwner());
  3193. }
  3194. void CGVisitableOPW::newTurn() const
  3195. {
  3196. if (cb->getDate(1) == 1) //first day of week = 1
  3197. {
  3198. cb->setObjProperty(id, ObjProperty::VISITED, false);
  3199. MetaString ms; //set text to "not visited"
  3200. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
  3201. cb->setHoverName(id,&ms);
  3202. }
  3203. }
  3204. bool CGVisitableOPW::wasVisited(ui8 player) const
  3205. {
  3206. return visited; //TODO: other players should see object as unvisited
  3207. }
  3208. void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
  3209. {
  3210. int mid=0, sound = 0;
  3211. switch (ID)
  3212. {
  3213. case 55: //mystical garden
  3214. sound = soundBase::experience;
  3215. mid = 92;
  3216. break;
  3217. case 112://windmill
  3218. sound = soundBase::GENIE;
  3219. mid = 170;
  3220. break;
  3221. case 109://waterwheel
  3222. sound = soundBase::GENIE;
  3223. mid = 164;
  3224. break;
  3225. default:
  3226. assert(0);
  3227. }
  3228. if (visited)
  3229. {
  3230. if (ID!=112)
  3231. mid++;
  3232. else
  3233. mid--;
  3234. InfoWindow iw;
  3235. iw.soundID = sound;
  3236. iw.player = h->tempOwner;
  3237. iw.text << std::pair<ui8,ui32>(11,mid);
  3238. cb->showInfoDialog(&iw);
  3239. }
  3240. else
  3241. {
  3242. int type, sub=0, val=0;
  3243. type = 2;
  3244. switch (ID)
  3245. {
  3246. case 55:
  3247. if (rand()%2)
  3248. {
  3249. sub = 5;
  3250. val = 5;
  3251. }
  3252. else
  3253. {
  3254. sub = 6;
  3255. val = 500;
  3256. }
  3257. break;
  3258. case 112:
  3259. mid = 170;
  3260. sub = (rand() % 5) + 1;
  3261. val = (rand() % 4) + 3;
  3262. break;
  3263. case 109:
  3264. mid = 164;
  3265. sub = 6;
  3266. if(cb->getDate(0)<8)
  3267. val = 500;
  3268. else
  3269. val = 1000;
  3270. }
  3271. cb->giveResource(h->tempOwner,sub,val);
  3272. InfoWindow iw;
  3273. iw.soundID = sound;
  3274. iw.player = h->tempOwner;
  3275. iw.components.push_back(Component(type,sub,val,0));
  3276. iw.text << std::pair<ui8,ui32>(11,mid);
  3277. cb->showInfoDialog(&iw);
  3278. cb->setObjProperty(id, ObjProperty::VISITED, true);
  3279. MetaString ms; //set text to "visited"
  3280. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
  3281. cb->setHoverName(id,&ms);
  3282. }
  3283. }
  3284. void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
  3285. {
  3286. if(what == ObjProperty::VISITED)
  3287. visited = val;
  3288. }
  3289. void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
  3290. {
  3291. int destinationid=-1;
  3292. switch(ID)
  3293. {
  3294. case 43: //one way - find corresponding exit monolith
  3295. if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
  3296. destinationid = objs[44][subID][rand()%objs[44][subID].size()];
  3297. else
  3298. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3299. break;
  3300. case 45://two way monolith - pick any other one
  3301. case 111: //Whirlpool
  3302. if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
  3303. {
  3304. while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
  3305. if (ID == 111)
  3306. {
  3307. if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
  3308. {
  3309. if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
  3310. { //we can't remove last unit
  3311. TSlot targetstack = h->Slots().begin()->first; //slot numbers may vary
  3312. for(TSlots::const_reverse_iterator i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  3313. {
  3314. if (h->getPower(targetstack) > h->getPower(i->first))
  3315. {
  3316. targetstack = (i->first);
  3317. }
  3318. }
  3319. TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
  3320. vstd::amax(countToTake, 1);
  3321. InfoWindow iw;
  3322. iw.player = h->tempOwner;
  3323. iw.text.addTxt (MetaString::ADVOB_TXT, 168);
  3324. iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
  3325. cb->showInfoDialog(&iw);
  3326. cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
  3327. }
  3328. }
  3329. }
  3330. }
  3331. else
  3332. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3333. break;
  3334. case 103: //find nearest subterranean gate on the other level
  3335. {
  3336. destinationid = getMatchingGate(id);
  3337. if(destinationid < 0) //no exit
  3338. {
  3339. InfoWindow iw;
  3340. iw.player = h->tempOwner;
  3341. iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  3342. cb->sendAndApply(&iw);
  3343. }
  3344. break;
  3345. }
  3346. }
  3347. if(destinationid < 0)
  3348. {
  3349. tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
  3350. return;
  3351. }
  3352. if (ID == 111)
  3353. {
  3354. std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
  3355. std::set<int3>::iterator it = tiles.begin();
  3356. std::advance (it, rand() % tiles.size()); //picking random element of set is tiring
  3357. cb->moveHero (h->id, *it + int3(1,0,0), true);
  3358. }
  3359. else
  3360. cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
  3361. }
  3362. void CGTeleport::initObj()
  3363. {
  3364. int si = subID;
  3365. switch (ID)
  3366. {
  3367. case 103://ignore subterranean gates subid
  3368. case 111:
  3369. {
  3370. si = 0;
  3371. break;
  3372. }
  3373. default:
  3374. break;
  3375. }
  3376. objs[ID][si].push_back(id);
  3377. }
  3378. void CGTeleport::postInit() //matches subterranean gates into pairs
  3379. {
  3380. //split on underground and surface gates
  3381. std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
  3382. for(size_t i = 0; i < objs[103][0].size(); i++)
  3383. {
  3384. const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
  3385. gatesSplit[hlp->pos.z].push_back(hlp);
  3386. }
  3387. //sort by position
  3388. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
  3389. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  3390. {
  3391. const CGObjectInstance *cur = gatesSplit[0][i];
  3392. //find nearest underground exit
  3393. std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
  3394. for(int j = 0; j < gatesSplit[1].size(); j++)
  3395. {
  3396. const CGObjectInstance *checked = gatesSplit[1][j];
  3397. if(!checked)
  3398. continue;
  3399. double hlp = checked->pos.dist2d(cur->pos);
  3400. if(hlp < best.second)
  3401. {
  3402. best.first = j;
  3403. best.second = hlp;
  3404. }
  3405. }
  3406. if(best.first >= 0) //found pair
  3407. {
  3408. gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
  3409. gatesSplit[1][best.first] = NULL;
  3410. }
  3411. else
  3412. {
  3413. gates.push_back(std::pair<int, int>(cur->id, -1));
  3414. }
  3415. }
  3416. objs.erase(103);
  3417. }
  3418. int CGTeleport::getMatchingGate(int id)
  3419. {
  3420. for(int i=0; i < gates.size(); i++)
  3421. {
  3422. if(gates[i].first == id)
  3423. return gates[i].second;
  3424. if(gates[i].second == id)
  3425. return gates[i].first;
  3426. }
  3427. return -1;
  3428. }
  3429. void CGArtifact::initObj()
  3430. {
  3431. blockVisit = true;
  3432. if(ID == 5)
  3433. {
  3434. hoverName = VLC->arth->artifacts[subID]->Name();
  3435. if(!storedArtifact->artType)
  3436. storedArtifact->setType(VLC->arth->artifacts[subID]);
  3437. }
  3438. if(ID == 93)
  3439. subID = 1;
  3440. assert(storedArtifact->artType);
  3441. assert(storedArtifact->getParentNodes().size());
  3442. }
  3443. void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
  3444. {
  3445. if(!stacksCount())
  3446. {
  3447. InfoWindow iw;
  3448. iw.player = h->tempOwner;
  3449. switch(ID)
  3450. {
  3451. case 5:
  3452. {
  3453. iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
  3454. iw.components.push_back(Component(4,subID,0,0));
  3455. if(message.length())
  3456. iw.text << message;
  3457. else
  3458. iw.text << std::pair<ui8,ui32>(12,subID);
  3459. }
  3460. break;
  3461. case 93:
  3462. {
  3463. int spellID = storedArtifact->getGivenSpellID();
  3464. iw.components.push_back (Component(Component::SPELL, spellID,0,0));
  3465. iw.text.addTxt (MetaString::ADVOB_TXT,135);
  3466. iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
  3467. }
  3468. break;
  3469. }
  3470. cb->showInfoDialog(&iw);
  3471. pick(h);
  3472. }
  3473. else
  3474. {
  3475. if(message.size())
  3476. {
  3477. BlockingDialog ynd(true,false);
  3478. ynd.player = h->getOwner();
  3479. ynd.text << message;
  3480. cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
  3481. }
  3482. else
  3483. {
  3484. fightForArt(0,h);
  3485. }
  3486. }
  3487. }
  3488. void CGArtifact::pick(const CGHeroInstance * h) const
  3489. {
  3490. cb->giveHeroArtifact(h, storedArtifact, -2);
  3491. cb->removeObject(id);
  3492. }
  3493. void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
  3494. {
  3495. if(agreed)
  3496. cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
  3497. }
  3498. void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3499. {
  3500. if(result->winner == 0) //attacker won
  3501. pick(h);
  3502. }
  3503. void CGPickable::initObj()
  3504. {
  3505. blockVisit = true;
  3506. switch(ID)
  3507. {
  3508. case 12: //campfire
  3509. val2 = (ran()%3) + 4; //4 - 6
  3510. val1 = val2 * 100;
  3511. type = ran()%6; //given resource
  3512. break;
  3513. case 29: //floatsam
  3514. switch(type = ran()%4)
  3515. {
  3516. case 0:
  3517. val1 = val2 = 0;
  3518. break;
  3519. case 1:
  3520. val1 = 5;
  3521. val2 = 0;
  3522. break;
  3523. case 2:
  3524. val1 = 5;
  3525. val2 = 200;
  3526. break;
  3527. case 3:
  3528. val1 = 10;
  3529. val2 = 500;
  3530. break;
  3531. }
  3532. break;
  3533. case 82: //sea chest
  3534. {
  3535. int hlp = ran()%100;
  3536. if(hlp < 20)
  3537. {
  3538. val1 = 0;
  3539. type = 0;
  3540. }
  3541. else if(hlp < 90)
  3542. {
  3543. val1 = 1500;
  3544. type = 2;
  3545. }
  3546. else
  3547. {
  3548. val1 = 1000;
  3549. val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3550. type = 1;
  3551. }
  3552. }
  3553. break;
  3554. case 86: //Shipwreck Survivor
  3555. {
  3556. int hlp = ran()%100;
  3557. if(hlp < 55)
  3558. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3559. else if(hlp < 75)
  3560. val1 = cb->getRandomArt (CArtifact::ART_MINOR);
  3561. else if(hlp < 95)
  3562. val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
  3563. else
  3564. val1 = cb->getRandomArt (CArtifact::ART_RELIC);
  3565. }
  3566. break;
  3567. case 101: //treasure chest
  3568. {
  3569. int hlp = ran()%100;
  3570. if(hlp >= 95)
  3571. {
  3572. type = 1;
  3573. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3574. return;
  3575. }
  3576. else if (hlp >= 65)
  3577. {
  3578. val1 = 2000;
  3579. }
  3580. else if(hlp >= 33)
  3581. {
  3582. val1 = 1500;
  3583. }
  3584. else
  3585. {
  3586. val1 = 1000;
  3587. }
  3588. val2 = val1 - 500;
  3589. type = 0;
  3590. break;
  3591. }
  3592. }
  3593. }
  3594. void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
  3595. {
  3596. switch(ID)
  3597. {
  3598. case 12: //campfire
  3599. {
  3600. cb->giveResource(h->tempOwner,type,val2); //non-gold resource
  3601. cb->giveResource(h->tempOwner,6,val1);//gold
  3602. InfoWindow iw;
  3603. iw.soundID = soundBase::experience;
  3604. iw.player = h->tempOwner;
  3605. iw.components.push_back(Component(2,6,val1,0));
  3606. iw.components.push_back(Component(2,type,val2,0));
  3607. iw.text << std::pair<ui8,ui32>(11,23);
  3608. cb->showInfoDialog(&iw);
  3609. break;
  3610. }
  3611. case 29: //flotsam
  3612. {
  3613. cb->giveResource(h->tempOwner,0,val1); //wood
  3614. cb->giveResource(h->tempOwner,6,val2);//gold
  3615. InfoWindow iw;
  3616. iw.soundID = soundBase::GENIE;
  3617. iw.player = h->tempOwner;
  3618. if(val1)
  3619. iw.components.push_back(Component(2,0,val1,0));
  3620. if(val2)
  3621. iw.components.push_back(Component(2,6,val2,0));
  3622. iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
  3623. cb->showInfoDialog(&iw);
  3624. break;
  3625. }
  3626. case 82: //Sea Chest
  3627. {
  3628. InfoWindow iw;
  3629. iw.soundID = soundBase::chest;
  3630. iw.player = h->tempOwner;
  3631. iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
  3632. if(val1) //there is gold
  3633. {
  3634. iw.components.push_back(Component(2,6,val1,0));
  3635. cb->giveResource(h->tempOwner,6,val1);
  3636. }
  3637. if(type == 1) //art
  3638. {
  3639. //TODO: what if no space in backpack?
  3640. iw.components.push_back(Component(4, val2, 1, 0));
  3641. iw.text.addReplacement(MetaString::ART_NAMES, val2);
  3642. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val2],-2);
  3643. }
  3644. cb->showInfoDialog(&iw);
  3645. break;
  3646. }
  3647. case 86: //Shipwreck Survivor
  3648. {
  3649. //TODO: what if no space in backpack?
  3650. InfoWindow iw;
  3651. iw.soundID = soundBase::experience;
  3652. iw.player = h->tempOwner;
  3653. iw.components.push_back(Component(4,val1,1,0));
  3654. iw.text.addTxt(MetaString::ADVOB_TXT, 125);
  3655. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3656. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3657. cb->showInfoDialog(&iw);
  3658. break;
  3659. }
  3660. case 101: //treasure chest
  3661. {
  3662. if (subID) //not OH3 treasure chest
  3663. {
  3664. tlog2 << "Not supported WoG treasure chest!\n";
  3665. return;
  3666. }
  3667. if(type) //there is an artifact
  3668. {
  3669. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3670. InfoWindow iw;
  3671. iw.soundID = soundBase::treasure;
  3672. iw.player = h->tempOwner;
  3673. iw.components.push_back(Component(4,val1,1,0));
  3674. iw.text << std::pair<ui8,ui32>(11,145);
  3675. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3676. cb->showInfoDialog(&iw);
  3677. break;
  3678. }
  3679. else
  3680. {
  3681. BlockingDialog sd(false,true);
  3682. sd.player = h->tempOwner;
  3683. sd.text << std::pair<ui8,ui32>(11,146);
  3684. sd.components.push_back(Component(2,6,val1,0));
  3685. expType expVal = h->calculateXp(val2);
  3686. sd.components.push_back(Component(5,0,expVal, 0));
  3687. sd.soundID = soundBase::chest;
  3688. boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
  3689. cb->showBlockingDialog(&sd,fun);
  3690. return;
  3691. }
  3692. }
  3693. }
  3694. cb->removeObject(id);
  3695. }
  3696. void CGPickable::chosen( int which, int heroID ) const
  3697. {
  3698. const CGHeroInstance *h = cb->getHero(heroID);
  3699. switch(which)
  3700. {
  3701. case 1: //player pick gold
  3702. cb->giveResource(cb->getOwner(heroID),6,val1);
  3703. break;
  3704. case 2: //player pick exp
  3705. cb->changePrimSkill(heroID, 4, h->calculateXp(val2));
  3706. break;
  3707. default:
  3708. throw std::runtime_error("Unhandled treasure choice");
  3709. }
  3710. cb->removeObject(id);
  3711. }
  3712. bool CQuest::checkQuest (const CGHeroInstance * h) const
  3713. {
  3714. switch (missionType)
  3715. {
  3716. case MISSION_NONE:
  3717. return true;
  3718. case MISSION_LEVEL:
  3719. if (m13489val <= h->level)
  3720. return true;
  3721. return false;
  3722. case MISSION_PRIMARY_STAT:
  3723. for (int i = 0; i < 4; ++i)
  3724. {
  3725. if (h->getPrimSkillLevel(i) < m2stats[i])
  3726. return false;
  3727. }
  3728. return true;
  3729. case MISSION_KILL_HERO:
  3730. case MISSION_KILL_CREATURE:
  3731. if (!h->cb->getObjByQuestIdentifier(m13489val))
  3732. return true;
  3733. return false;
  3734. case MISSION_ART:
  3735. for (int i = 0; i < m5arts.size(); ++i)
  3736. {
  3737. if (h->hasArt(m5arts[i]))
  3738. continue;
  3739. return false; //if the artifact was not found
  3740. }
  3741. return true;
  3742. case MISSION_ARMY:
  3743. {
  3744. std::vector<CStackBasicDescriptor>::const_iterator cre;
  3745. TSlots::const_iterator it;
  3746. ui32 count;
  3747. for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
  3748. {
  3749. for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
  3750. {
  3751. if (it->second->type == cre->type)
  3752. count += it->second->count;
  3753. }
  3754. if (count < cre->count) //not enough creatures of this kind
  3755. return false;
  3756. }
  3757. }
  3758. return true;
  3759. case MISSION_RESOURCES:
  3760. for (int i = 0; i < 7; ++i) //including Mithril ?
  3761. { //Quest has no direct access to callback
  3762. if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
  3763. return false;
  3764. }
  3765. return true;
  3766. case MISSION_HERO:
  3767. if (m13489val == h->type->ID)
  3768. return true;
  3769. return false;
  3770. case MISSION_PLAYER:
  3771. if (m13489val == h->getOwner())
  3772. return true;
  3773. return false;
  3774. default:
  3775. return false;
  3776. }
  3777. }
  3778. void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
  3779. {
  3780. std::string text;
  3781. bool failRequirements = (h ? !checkQuest(h) : true);
  3782. if (firstVisit)
  3783. {
  3784. isCustom = isCustomFirst;
  3785. iwText << firstVisitText;
  3786. }
  3787. else if (failRequirements)
  3788. {
  3789. isCustom = isCustomNext;
  3790. iwText << nextVisitText;
  3791. }
  3792. switch (missionType)
  3793. {
  3794. case MISSION_LEVEL:
  3795. components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
  3796. if (!isCustom)
  3797. iwText.addReplacement(m13489val);
  3798. break;
  3799. case MISSION_PRIMARY_STAT:
  3800. {
  3801. MetaString loot;
  3802. for (int i = 0; i < 4; ++i)
  3803. {
  3804. if (m2stats[i])
  3805. {
  3806. components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
  3807. loot << "%d %s";
  3808. loot.addReplacement(m2stats[i]);
  3809. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3810. }
  3811. }
  3812. if (!isCustom)
  3813. iwText.addReplacement(loot.buildList());
  3814. }
  3815. break;
  3816. case MISSION_KILL_HERO:
  3817. components.push_back(Component(Component::HERO, heroPortrait, 0, 0));
  3818. if (!isCustom)
  3819. addReplacements(iwText, text);
  3820. break;
  3821. case MISSION_HERO:
  3822. components.push_back(Component (Component::HERO, m13489val, 0, 0));
  3823. if (!isCustom)
  3824. iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3825. break;
  3826. case MISSION_KILL_CREATURE:
  3827. {
  3828. components.push_back(Component(stackToKill));
  3829. if (!isCustom)
  3830. addReplacements(iwText, text);
  3831. }
  3832. break;
  3833. case MISSION_ART:
  3834. {
  3835. MetaString loot;
  3836. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3837. {
  3838. components.push_back(Component (Component::ARTIFACT, *it, 0, 0));
  3839. loot << "%s";
  3840. loot.addReplacement(MetaString::ART_NAMES, *it);
  3841. }
  3842. if (!isCustom)
  3843. iwText.addReplacement(loot.buildList());
  3844. }
  3845. break;
  3846. case MISSION_ARMY:
  3847. {
  3848. MetaString loot;
  3849. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3850. {
  3851. components.push_back(Component(*it));
  3852. loot << "%s";
  3853. loot.addReplacement(*it);
  3854. }
  3855. if (!isCustom)
  3856. iwText.addReplacement(loot.buildList());
  3857. }
  3858. break;
  3859. case MISSION_RESOURCES:
  3860. {
  3861. MetaString loot;
  3862. for (int i = 0; i < 7; ++i)
  3863. {
  3864. if (m7resources[i])
  3865. {
  3866. components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
  3867. loot << "%d %s";
  3868. loot.addReplacement(m7resources[i]);
  3869. loot.addReplacement(MetaString::RES_NAMES, i);
  3870. }
  3871. }
  3872. if (!isCustom)
  3873. iwText.addReplacement(loot.buildList());
  3874. }
  3875. break;
  3876. case MISSION_PLAYER:
  3877. components.push_back(Component (Component::FLAG, m13489val, 0, 0));
  3878. if (!isCustom)
  3879. iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
  3880. break;
  3881. }
  3882. }
  3883. void CQuest::getRolloverText (MetaString &ms, bool onHover) const
  3884. {
  3885. if (onHover)
  3886. ms << "\n\n";
  3887. ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
  3888. switch (missionType)
  3889. {
  3890. case MISSION_LEVEL:
  3891. ms.addReplacement(m13489val);
  3892. break;
  3893. case MISSION_PRIMARY_STAT:
  3894. {
  3895. MetaString loot;
  3896. for (int i = 0; i < 4; ++i)
  3897. {
  3898. if (m2stats[i])
  3899. {
  3900. loot << "%d %s";
  3901. loot.addReplacement(m2stats[i]);
  3902. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3903. }
  3904. }
  3905. ms.addReplacement(loot.buildList());
  3906. }
  3907. break;
  3908. case MISSION_KILL_HERO:
  3909. ms.addReplacement(heroName);
  3910. break;
  3911. case MISSION_KILL_CREATURE:
  3912. ms.addReplacement(stackToKill);
  3913. break;
  3914. case MISSION_ART:
  3915. {
  3916. MetaString loot;
  3917. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3918. {
  3919. loot << "%s";
  3920. loot.addReplacement(MetaString::ART_NAMES, *it);
  3921. }
  3922. ms.addReplacement(loot.buildList());
  3923. }
  3924. break;
  3925. case MISSION_ARMY:
  3926. {
  3927. MetaString loot;
  3928. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3929. {
  3930. loot << "%s";
  3931. loot.addReplacement(*it);
  3932. }
  3933. ms.addReplacement(loot.buildList());
  3934. }
  3935. break;
  3936. case MISSION_RESOURCES:
  3937. {
  3938. MetaString loot;
  3939. for (int i = 0; i < 7; ++i)
  3940. {
  3941. if (m7resources[i])
  3942. {
  3943. loot << "%d %s";
  3944. loot.addReplacement(m7resources[i]);
  3945. loot.addReplacement(MetaString::RES_NAMES, i);
  3946. }
  3947. }
  3948. ms.addReplacement(loot.buildList());
  3949. }
  3950. break;
  3951. case MISSION_HERO:
  3952. ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3953. break;
  3954. case MISSION_PLAYER:
  3955. ms.addReplacement(VLC->generaltexth->colors[m13489val]);
  3956. break;
  3957. default:
  3958. break;
  3959. }
  3960. }
  3961. void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
  3962. {
  3963. iwText << completedText;
  3964. switch (missionType)
  3965. {
  3966. case CQuest::MISSION_LEVEL:
  3967. if (!isCustomComplete)
  3968. iwText.addReplacement(m13489val);
  3969. break;
  3970. case CQuest::MISSION_PRIMARY_STAT:
  3971. if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
  3972. {
  3973. MetaString loot;
  3974. for (int i = 0; i < 4; ++i)
  3975. {
  3976. if (m2stats[i])
  3977. {
  3978. loot << "%d %s";
  3979. loot.addReplacement(m2stats[i]);
  3980. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3981. }
  3982. }
  3983. if (!isCustomComplete)
  3984. iwText.addReplacement(loot.buildList());
  3985. }
  3986. break;
  3987. case CQuest::MISSION_ART:
  3988. {
  3989. MetaString loot;
  3990. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3991. {
  3992. loot << "%s";
  3993. loot.addReplacement(MetaString::ART_NAMES, *it);
  3994. }
  3995. if (!isCustomComplete)
  3996. iwText.addReplacement(loot.buildList());
  3997. }
  3998. break;
  3999. case CQuest::MISSION_ARMY:
  4000. {
  4001. MetaString loot;
  4002. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  4003. {
  4004. loot << "%s";
  4005. loot.addReplacement(*it);
  4006. }
  4007. if (!isCustomComplete)
  4008. iwText.addReplacement(loot.buildList());
  4009. }
  4010. break;
  4011. case CQuest::MISSION_RESOURCES:
  4012. {
  4013. MetaString loot;
  4014. for (int i = 0; i < 7; ++i)
  4015. {
  4016. if (m7resources[i])
  4017. {
  4018. loot << "%d %s";
  4019. loot.addReplacement(m7resources[i]);
  4020. loot.addReplacement(MetaString::RES_NAMES, i);
  4021. }
  4022. }
  4023. if (!isCustomComplete)
  4024. iwText.addReplacement(loot.buildList());
  4025. }
  4026. break;
  4027. case MISSION_KILL_HERO:
  4028. case MISSION_KILL_CREATURE:
  4029. if (!isCustomComplete)
  4030. addReplacements(iwText, completedText);
  4031. break;
  4032. case MISSION_HERO:
  4033. if (!isCustomComplete)
  4034. iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
  4035. break;
  4036. case MISSION_PLAYER:
  4037. if (!isCustomComplete)
  4038. iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
  4039. break;
  4040. }
  4041. }
  4042. void CGSeerHut::setObjToKill()
  4043. {
  4044. if (missionType == MISSION_KILL_CREATURE)
  4045. {
  4046. stackToKill = getCreatureToKill(false)->getStack(0); //FIXME: stacks tend to dissapear (desync?) on server :?
  4047. stackToKill.count = 0; //no count in info window
  4048. stackDirection = checkDirection();
  4049. }
  4050. else if (missionType == MISSION_KILL_HERO)
  4051. {
  4052. heroName = getHeroToKill(false)->name;
  4053. heroPortrait = getHeroToKill(false)->portrait;
  4054. }
  4055. }
  4056. void CGSeerHut::initObj()
  4057. {
  4058. seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
  4059. textOption = ran()%3;
  4060. progress = 0;
  4061. if (missionType)
  4062. {
  4063. if (!isCustomFirst)
  4064. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  4065. if (!isCustomNext)
  4066. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  4067. if (!isCustomComplete)
  4068. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  4069. }
  4070. else
  4071. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  4072. }
  4073. void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
  4074. {
  4075. CQuest::getRolloverText (text, onHover);//TODO: simplify?
  4076. if (!onHover)
  4077. text.addReplacement(seerName);
  4078. }
  4079. const std::string & CGSeerHut::getHoverText() const
  4080. {
  4081. switch (ID)
  4082. {
  4083. case 83:
  4084. if (progress)
  4085. {
  4086. hoverName = VLC->generaltexth->allTexts[347];
  4087. boost::algorithm::replace_first(hoverName,"%s", seerName);
  4088. }
  4089. else //just seer hut
  4090. hoverName = VLC->generaltexth->names[ID];
  4091. break;
  4092. case 215:
  4093. hoverName = VLC->generaltexth->names[ID];
  4094. break;
  4095. default:
  4096. tlog5 << "unrecognized quest object\n";
  4097. }
  4098. if (progress & missionType) //rollover when the quest is active
  4099. {
  4100. MetaString ms;
  4101. getRolloverText (ms, true);
  4102. hoverName += ms.toString();
  4103. }
  4104. return hoverName;
  4105. }
  4106. void CQuest::addReplacements(MetaString &out, const std::string &base) const
  4107. {
  4108. switch(missionType)
  4109. {
  4110. case MISSION_KILL_CREATURE:
  4111. out.addReplacement(stackToKill);
  4112. if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
  4113. {
  4114. out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
  4115. }
  4116. break;
  4117. case MISSION_KILL_HERO:
  4118. out.addReplacement(heroName);
  4119. break;
  4120. }
  4121. }
  4122. void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
  4123. {
  4124. CQuest::getCompletionText (text, components, isCustom, h);
  4125. switch (rewardType)
  4126. {
  4127. case 1: components.push_back(Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0, 0));
  4128. break;
  4129. case 2: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
  4130. break;
  4131. case 3: components.push_back(Component (Component::MORALE, 0, rVal, 0));
  4132. break;
  4133. case 4: components.push_back(Component (Component::LUCK, 0, rVal, 0));
  4134. break;
  4135. case 5: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
  4136. break;
  4137. case 6: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
  4138. break;
  4139. case 7: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
  4140. break;
  4141. case 8: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
  4142. break;
  4143. case 9: components.push_back(Component (Component::SPELL, rID, 0, 0));
  4144. break;
  4145. case 10: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
  4146. break;
  4147. }
  4148. }
  4149. void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
  4150. {
  4151. switch (what)
  4152. {
  4153. case 10:
  4154. progress = val;
  4155. break;
  4156. case 11:
  4157. missionType = CQuest::MISSION_NONE;
  4158. break;
  4159. }
  4160. }
  4161. void CGSeerHut::newTurn() const
  4162. {
  4163. if (lastDay >= 0 && lastDay < cb->getDate(0)) //time is up
  4164. {
  4165. cb->setObjProperty (id, 11, 0);
  4166. cb->setObjProperty (id, 10, 0);
  4167. }
  4168. }
  4169. void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
  4170. {
  4171. InfoWindow iw;
  4172. iw.player = h->getOwner();
  4173. if (missionType)
  4174. {
  4175. bool firstVisit = !progress;
  4176. bool failRequirements = !checkQuest(h);
  4177. bool isCustom=false;
  4178. if (firstVisit)
  4179. {
  4180. isCustom = isCustomFirst;
  4181. cb->setObjProperty (id, 10, IN_PROGRESS);
  4182. AddQuest aq;
  4183. aq.quest = QuestInfo (this, this, visitablePos());
  4184. aq.player = h->tempOwner;
  4185. cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
  4186. }
  4187. else if (failRequirements)
  4188. {
  4189. isCustom = isCustomNext;
  4190. }
  4191. if (firstVisit || failRequirements)
  4192. {
  4193. getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
  4194. cb->showInfoDialog(&iw);
  4195. }
  4196. if (!failRequirements) // propose completion, also on first visit
  4197. {
  4198. BlockingDialog bd (true, false);
  4199. bd.player = h->getOwner();
  4200. bd.soundID = soundBase::QUEST;
  4201. getCompletionText (bd.text, bd.components, isCustom, h);
  4202. cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
  4203. return;
  4204. }
  4205. }
  4206. else
  4207. {
  4208. iw.text << VLC->generaltexth->seerEmpty[textOption];
  4209. if (ID == 83)
  4210. iw.text.addReplacement(seerName);
  4211. cb->showInfoDialog(&iw);
  4212. }
  4213. }
  4214. int CGSeerHut::checkDirection() const
  4215. {
  4216. int3 cord = getCreatureToKill()->pos;
  4217. if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
  4218. {
  4219. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
  4220. return 8;
  4221. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
  4222. return 1;
  4223. else //northeast
  4224. return 2;
  4225. }
  4226. else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
  4227. {
  4228. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
  4229. return 7;
  4230. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
  4231. return 9;
  4232. else //east
  4233. return 3;
  4234. }
  4235. else //south
  4236. {
  4237. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
  4238. return 6;
  4239. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
  4240. return 5;
  4241. else //southeast
  4242. return 4;
  4243. }
  4244. }
  4245. void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
  4246. {
  4247. if (accept)
  4248. {
  4249. switch (missionType)
  4250. {
  4251. case CQuest::MISSION_ART:
  4252. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  4253. {
  4254. cb->removeArtifact(ArtifactLocation(h, h->getArtPos(*it, false)));
  4255. }
  4256. break;
  4257. case CQuest::MISSION_ARMY:
  4258. cb->takeCreatures(h->id, m6creatures);
  4259. break;
  4260. case CQuest::MISSION_RESOURCES:
  4261. for (int i = 0; i < 7; ++i)
  4262. {
  4263. cb->giveResource(h->getOwner(), i, -m7resources[i]);
  4264. }
  4265. break;
  4266. default:
  4267. break;
  4268. }
  4269. cb->setObjProperty (id, 10, COMPLETE); //mission complete - for AI
  4270. cb->setObjProperty (id, 11, 0); //no more mission available - redundant?
  4271. completeQuest(h); //make sure to remove QuestQuard at the very end
  4272. }
  4273. }
  4274. void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
  4275. {
  4276. switch (rewardType)
  4277. {
  4278. case 1: //experience
  4279. {
  4280. expType expVal = h->calculateXp(rVal);
  4281. cb->changePrimSkill(h->id, 4, expVal, false);
  4282. break;
  4283. }
  4284. case 2: //mana points
  4285. {
  4286. cb->setManaPoints(h->id, h->mana+rVal);
  4287. break;
  4288. }
  4289. case 3: case 4: //morale /luck
  4290. {
  4291. Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
  4292. Bonus::OBJECT, rVal, h->id, "", -1);
  4293. GiveBonus gb;
  4294. gb.id = h->id;
  4295. gb.bonus = hb;
  4296. cb->giveHeroBonus(&gb);
  4297. }
  4298. break;
  4299. case 5: //resources
  4300. cb->giveResource(h->getOwner(), rID, rVal);
  4301. break;
  4302. case 6: //main ability bonus (attak, defence etd.)
  4303. cb->changePrimSkill(h->id, rID, rVal, false);
  4304. break;
  4305. case 7: // secondary ability gain
  4306. cb->changeSecSkill(h->id, rID, rVal, false);
  4307. break;
  4308. case 8: // artifact
  4309. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],-2);
  4310. break;
  4311. case 9:// spell
  4312. {
  4313. std::set<ui32> spell;
  4314. spell.insert (rID);
  4315. cb->changeSpells(h->id, true, spell);
  4316. }
  4317. break;
  4318. case 10:// creature
  4319. {
  4320. CCreatureSet creatures;
  4321. creatures.setCreature(0, rID, rVal);
  4322. cb->giveCreatures(this, h, creatures, false);
  4323. }
  4324. break;
  4325. default:
  4326. break;
  4327. }
  4328. }
  4329. const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
  4330. {
  4331. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4332. if(allowNull && !o)
  4333. return NULL;
  4334. assert(o && o->ID == GameConstants::HEROI_TYPE);
  4335. return static_cast<const CGHeroInstance*>(o);
  4336. }
  4337. const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
  4338. {
  4339. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4340. if(allowNull && !o)
  4341. return NULL;
  4342. assert(o && o->ID == 54);
  4343. return static_cast<const CGCreature*>(o);
  4344. }
  4345. void CGQuestGuard::initObj()
  4346. {
  4347. blockVisit = true;
  4348. progress = 0;
  4349. textOption = ran()%3 + 3; //3-5
  4350. if (missionType)
  4351. {
  4352. if (!isCustomFirst)
  4353. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  4354. if (!isCustomNext)
  4355. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  4356. if (!isCustomComplete)
  4357. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  4358. }
  4359. else
  4360. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  4361. }
  4362. void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
  4363. {
  4364. cb->removeObject(id);
  4365. }
  4366. void CGWitchHut::initObj()
  4367. {
  4368. ability = allowedAbilities[ran()%allowedAbilities.size()];
  4369. }
  4370. void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
  4371. {
  4372. InfoWindow iw;
  4373. iw.soundID = soundBase::gazebo;
  4374. iw.player = h->getOwner();
  4375. if(!wasVisited(h->tempOwner))
  4376. cb->setObjProperty(id,10,h->tempOwner);
  4377. if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill
  4378. {
  4379. iw.text << std::pair<ui8,ui32>(11,172);
  4380. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4381. }
  4382. else if(h->secSkills.size() >= GameConstants::SKILL_PER_HERO) //already all skills slots used
  4383. {
  4384. iw.text << std::pair<ui8,ui32>(11,173);
  4385. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4386. }
  4387. else //give sec skill
  4388. {
  4389. iw.components.push_back(Component(1, ability, 1, 0));
  4390. iw.text << std::pair<ui8,ui32>(11,171);
  4391. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4392. cb->changeSecSkill(h->id,ability,1,true);
  4393. }
  4394. cb->showInfoDialog(&iw);
  4395. }
  4396. const std::string & CGWitchHut::getHoverText() const
  4397. {
  4398. hoverName = VLC->generaltexth->names[ID];
  4399. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  4400. {
  4401. hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
  4402. boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
  4403. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4404. if(h && h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //hero knows that ability
  4405. hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
  4406. }
  4407. return hoverName;
  4408. }
  4409. bool CGBonusingObject::wasVisited (const CGHeroInstance * h) const
  4410. {
  4411. return h->hasBonusFrom(Bonus::OBJECT, ID);
  4412. }
  4413. void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
  4414. {
  4415. bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
  4416. int messageID=0;
  4417. int bonusMove = 0, sound = -1;
  4418. InfoWindow iw;
  4419. iw.player = h->tempOwner;
  4420. GiveBonus gbonus;
  4421. gbonus.id = h->id;
  4422. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  4423. gbonus.bonus.source = Bonus::OBJECT;
  4424. gbonus.bonus.sid = ID;
  4425. bool second = false;
  4426. Bonus secondBonus;
  4427. switch(ID)
  4428. {
  4429. case 11: //buoy
  4430. messageID = 21;
  4431. sound = soundBase::MORALE;
  4432. gbonus.bonus.type = Bonus::MORALE;
  4433. gbonus.bonus.val = +1;
  4434. gbonus.bdescr << std::pair<ui8,ui32>(6,94);
  4435. break;
  4436. case 14: //swan pond
  4437. messageID = 29;
  4438. sound = soundBase::LUCK;
  4439. gbonus.bonus.type = Bonus::LUCK;
  4440. gbonus.bonus.val = 2;
  4441. gbonus.bdescr << std::pair<ui8,ui32>(6,67);
  4442. bonusMove = -h->movement;
  4443. break;
  4444. case 28: //Faerie Ring
  4445. messageID = 49;
  4446. sound = soundBase::LUCK;
  4447. gbonus.bonus.type = Bonus::LUCK;
  4448. gbonus.bonus.val = 1;
  4449. gbonus.bdescr << std::pair<ui8,ui32>(6,71);
  4450. break;
  4451. case 30: //fountain of fortune
  4452. messageID = 55;
  4453. sound = soundBase::LUCK;
  4454. gbonus.bonus.type = Bonus::LUCK;
  4455. gbonus.bonus.val = rand()%5 - 1;
  4456. gbonus.bdescr << std::pair<ui8,ui32>(6,69);
  4457. gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
  4458. break;
  4459. case 38: //idol of fortune
  4460. messageID = 62;
  4461. sound = soundBase::experience;
  4462. gbonus.bonus.val = 1;
  4463. gbonus.bdescr << std::pair<ui8,ui32>(6,68);
  4464. if(cb->getDate(1) == 7) //7th day of week
  4465. {
  4466. gbonus.bonus.type = Bonus::MORALE;
  4467. second = true;
  4468. secondBonus = gbonus.bonus;
  4469. secondBonus.type = Bonus::LUCK;
  4470. }
  4471. else
  4472. {
  4473. gbonus.bonus.type = (cb->getDate(1)%2) ? Bonus::LUCK : Bonus::MORALE;
  4474. }
  4475. break;
  4476. case 52: //Mermaid
  4477. messageID = 83;
  4478. sound = soundBase::LUCK;
  4479. gbonus.bonus.type = Bonus::LUCK;
  4480. gbonus.bonus.val = 1;
  4481. gbonus.bdescr << std::pair<ui8,ui32>(6,72);
  4482. break;
  4483. case 64: //Rally Flag
  4484. sound = soundBase::MORALE;
  4485. messageID = 111;
  4486. gbonus.bonus.type = Bonus::MORALE;
  4487. gbonus.bonus.val = 1;
  4488. gbonus.bdescr << std::pair<ui8,ui32>(6,102);
  4489. second = true;
  4490. secondBonus = gbonus.bonus;
  4491. secondBonus.type = Bonus::LUCK;
  4492. bonusMove = 400;
  4493. break;
  4494. case 56: //oasis
  4495. messageID = 95;
  4496. gbonus.bonus.type = Bonus::MORALE;
  4497. gbonus.bonus.val = 1;
  4498. gbonus.bdescr << std::pair<ui8,ui32>(6,95);
  4499. bonusMove = 800;
  4500. break;
  4501. case 96: //temple
  4502. messageID = 140;
  4503. iw.soundID = soundBase::temple;
  4504. gbonus.bonus.type = Bonus::MORALE;
  4505. if(cb->getDate(1)==7) //sunday
  4506. {
  4507. gbonus.bonus.val = 2;
  4508. gbonus.bdescr << std::pair<ui8,ui32>(6,97);
  4509. }
  4510. else
  4511. {
  4512. gbonus.bonus.val = 1;
  4513. gbonus.bdescr << std::pair<ui8,ui32>(6,96);
  4514. }
  4515. break;
  4516. case 110://Watering Hole
  4517. sound = soundBase::MORALE;
  4518. messageID = 166;
  4519. gbonus.bonus.type = Bonus::MORALE;
  4520. gbonus.bonus.val = 1;
  4521. gbonus.bdescr << std::pair<ui8,ui32>(6,100);
  4522. bonusMove = 400;
  4523. break;
  4524. case 31: //Fountain of Youth
  4525. sound = soundBase::MORALE;
  4526. messageID = 57;
  4527. gbonus.bonus.type = Bonus::MORALE;
  4528. gbonus.bonus.val = 1;
  4529. gbonus.bdescr << std::pair<ui8,ui32>(6,103);
  4530. bonusMove = 400;
  4531. break;
  4532. case 94: //Stables
  4533. sound = soundBase::STORE;
  4534. bool someUpgradeDone = false;
  4535. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
  4536. {
  4537. if(i->second->type->idNumber == 10)
  4538. {
  4539. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[11]);
  4540. someUpgradeDone = true;
  4541. }
  4542. }
  4543. if (someUpgradeDone)
  4544. {
  4545. messageID = 138;
  4546. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  4547. }
  4548. else
  4549. messageID = 137;
  4550. gbonus.bonus.type = Bonus::LAND_MOVEMENT;
  4551. gbonus.bonus.val = 600;
  4552. bonusMove = 600;
  4553. gbonus.bonus.duration = Bonus::ONE_WEEK;
  4554. gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
  4555. break;
  4556. }
  4557. assert(messageID);
  4558. if(visited)
  4559. {
  4560. if(ID==64 || ID==56 || ID==52 || ID==94)
  4561. messageID--;
  4562. else
  4563. messageID++;
  4564. }
  4565. else
  4566. {
  4567. //TODO: fix if second bonus val != main bonus val
  4568. if(gbonus.bonus.type == Bonus::MORALE || secondBonus.type == Bonus::MORALE)
  4569. iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
  4570. if(gbonus.bonus.type == Bonus::LUCK || secondBonus.type == Bonus::LUCK)
  4571. iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
  4572. cb->giveHeroBonus(&gbonus);
  4573. if(second)
  4574. {
  4575. gbonus.bonus = secondBonus;
  4576. cb->giveHeroBonus(&gbonus);
  4577. }
  4578. if(bonusMove) //swan pond - take all move points, stables - give move point this day
  4579. {
  4580. SetMovePoints smp;
  4581. smp.hid = h->id;
  4582. smp.val = h->movement + bonusMove;
  4583. cb->setMovePoints(&smp);
  4584. }
  4585. }
  4586. iw.soundID = sound;
  4587. iw.text << std::pair<ui8,ui32>(11,messageID);
  4588. cb->showInfoDialog(&iw);
  4589. }
  4590. const std::string & CGBonusingObject::getHoverText() const
  4591. {
  4592. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4593. hoverName = VLC->generaltexth->names[ID];
  4594. if(h)
  4595. {
  4596. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  4597. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4598. else
  4599. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4600. }
  4601. return hoverName;
  4602. }
  4603. void CGBonusingObject::initObj()
  4604. {
  4605. if(ID == 11 || ID == 52) //Buoy / Mermaid
  4606. {
  4607. blockVisit = true;
  4608. }
  4609. }
  4610. void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
  4611. {
  4612. int messageID;
  4613. InfoWindow iw;
  4614. iw.player = h->tempOwner;
  4615. iw.soundID = soundBase::GENIE;
  4616. if (!visited)
  4617. {
  4618. if (h->mana > h->manaLimit())
  4619. messageID = 76;
  4620. else
  4621. {
  4622. messageID = 74;
  4623. cb->setManaPoints (h->id, 2 * h->manaLimit());
  4624. cb->setObjProperty (id, ObjProperty::VISITED, true);
  4625. }
  4626. }
  4627. else
  4628. messageID = 75;
  4629. iw.text << std::pair<ui8,ui32>(11,messageID);
  4630. cb->showInfoDialog(&iw);
  4631. }
  4632. const std::string & CGMagicSpring::getHoverText() const
  4633. {
  4634. hoverName = VLC->generaltexth->names[ID];
  4635. if(!visited)
  4636. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4637. else
  4638. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4639. return hoverName;
  4640. }
  4641. void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
  4642. {
  4643. int message;
  4644. InfoWindow iw;
  4645. iw.soundID = soundBase::faerie;
  4646. iw.player = h->tempOwner;
  4647. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
  4648. {
  4649. message = 78;
  4650. }
  4651. else if(h->mana < h->manaLimit())
  4652. {
  4653. giveDummyBonus(h->id);
  4654. cb->setManaPoints(h->id,h->manaLimit());
  4655. message = 77;
  4656. }
  4657. else
  4658. {
  4659. message = 79;
  4660. }
  4661. iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
  4662. cb->showInfoDialog(&iw);
  4663. }
  4664. const std::string & CGMagicWell::getHoverText() const
  4665. {
  4666. getNameVis(hoverName);
  4667. return hoverName;
  4668. }
  4669. void CGPandoraBox::initObj()
  4670. {
  4671. blockVisit = (ID==6); //block only if it's really pandora's box (events also derive from that class)
  4672. }
  4673. void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
  4674. {
  4675. BlockingDialog bd (true, false);
  4676. bd.player = h->getOwner();
  4677. bd.soundID = soundBase::QUEST;
  4678. bd.text.addTxt (MetaString::ADVOB_TXT, 14);
  4679. cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
  4680. }
  4681. void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
  4682. {
  4683. if (accept)
  4684. {
  4685. if (stacksCount() > 0) //if pandora's box is protected by army
  4686. {
  4687. InfoWindow iw;
  4688. iw.player = h->tempOwner;
  4689. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4690. cb->showInfoDialog(&iw);
  4691. cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
  4692. }
  4693. else if (message.size() == 0 && resources.size() == 0
  4694. && primskills.size() == 0 && abilities.size() == 0
  4695. && abilityLevels.size() == 0 && artifacts.size() == 0
  4696. && spells.size() == 0 && creatures.Slots().size() > 0
  4697. && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
  4698. {
  4699. InfoWindow iw;
  4700. iw.player = h->tempOwner;
  4701. iw.text.addTxt(MetaString::ADVOB_TXT, 15);
  4702. cb->showInfoDialog(&iw);
  4703. }
  4704. else //if it gives something without battle
  4705. {
  4706. giveContents (h, false);
  4707. }
  4708. }
  4709. }
  4710. void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
  4711. {
  4712. if(result->winner)
  4713. return;
  4714. giveContents(h,true);
  4715. }
  4716. void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
  4717. {
  4718. InfoWindow iw;
  4719. iw.player = h->getOwner();
  4720. std::string msg = message; //in case box is removed in the meantime
  4721. bool changesPrimSkill = false;
  4722. for (int i = 0; i < primskills.size(); i++)
  4723. {
  4724. if(primskills[i])
  4725. {
  4726. changesPrimSkill = true;
  4727. break;
  4728. }
  4729. }
  4730. if(gainedExp || changesPrimSkill || abilities.size())
  4731. {
  4732. expType expVal = h->calculateXp(gainedExp);
  4733. //getText(iw,afterBattle,175,h); //wtf?
  4734. iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
  4735. iw.text.addReplacement(h->name);
  4736. if(expVal)
  4737. iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
  4738. for(int i=0; i<primskills.size(); i++)
  4739. if(primskills[i])
  4740. iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
  4741. for(int i=0; i<abilities.size(); i++)
  4742. iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
  4743. cb->showInfoDialog(&iw);
  4744. //give exp
  4745. if(expVal)
  4746. cb->changePrimSkill(h->id,4,expVal,false);
  4747. //give prim skills
  4748. for(int i=0; i<primskills.size(); i++)
  4749. if(primskills[i])
  4750. cb->changePrimSkill(h->id,i,primskills[i],false);
  4751. //give sec skills
  4752. for(int i=0; i<abilities.size(); i++)
  4753. {
  4754. int curLev = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(abilities[i]));
  4755. if( (curLev && curLev < abilityLevels[i])
  4756. || (h->secSkills.size() < GameConstants::SKILL_PER_HERO) )
  4757. {
  4758. cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
  4759. }
  4760. }
  4761. }
  4762. if(spells.size())
  4763. {
  4764. std::set<ui32> spellsToGive;
  4765. iw.components.clear();
  4766. if (spells.size() > 1)
  4767. {
  4768. iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
  4769. }
  4770. else
  4771. {
  4772. iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
  4773. }
  4774. iw.text.addReplacement(h->name);
  4775. std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->spells;
  4776. for(std::vector<si32>::const_iterator i=spells.begin(); i != spells.end(); i++)
  4777. {
  4778. if ((*sp)[*i]->level <= h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2) //enough wisdom
  4779. {
  4780. iw.components.push_back(Component(Component::SPELL,*i,0,0));
  4781. spellsToGive.insert(*i);
  4782. }
  4783. }
  4784. if(spellsToGive.size())
  4785. {
  4786. cb->changeSpells(h->id,true,spellsToGive);
  4787. cb->showInfoDialog(&iw);
  4788. }
  4789. }
  4790. if(manaDiff)
  4791. {
  4792. getText(iw,afterBattle,manaDiff,176,177,h);
  4793. iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
  4794. cb->showInfoDialog(&iw);
  4795. cb->setManaPoints(h->id, h->mana + manaDiff);
  4796. }
  4797. if(moraleDiff)
  4798. {
  4799. getText(iw,afterBattle,moraleDiff,178,179,h);
  4800. iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
  4801. cb->showInfoDialog(&iw);
  4802. GiveBonus gb;
  4803. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id,"");
  4804. gb.id = h->id;
  4805. cb->giveHeroBonus(&gb);
  4806. }
  4807. if(luckDiff)
  4808. {
  4809. getText(iw,afterBattle,luckDiff,180,181,h);
  4810. iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
  4811. cb->showInfoDialog(&iw);
  4812. GiveBonus gb;
  4813. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id,"");
  4814. gb.id = h->id;
  4815. cb->giveHeroBonus(&gb);
  4816. }
  4817. iw.components.clear();
  4818. iw.text.clear();
  4819. for(int i=0; i<resources.size(); i++)
  4820. {
  4821. if(resources[i] < 0)
  4822. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4823. }
  4824. if(iw.components.size())
  4825. {
  4826. getText(iw,afterBattle,182,h);
  4827. cb->showInfoDialog(&iw);
  4828. }
  4829. iw.components.clear();
  4830. iw.text.clear();
  4831. for(int i=0; i<resources.size(); i++)
  4832. {
  4833. if(resources[i] > 0)
  4834. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4835. }
  4836. if(iw.components.size())
  4837. {
  4838. getText(iw,afterBattle,183,h);
  4839. cb->showInfoDialog(&iw);
  4840. }
  4841. iw.components.clear();
  4842. // getText(iw,afterBattle,183,h);
  4843. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  4844. iw.text.addReplacement(h->name);
  4845. for(int i=0; i<artifacts.size(); i++)
  4846. {
  4847. iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
  4848. if(iw.components.size() >= 14)
  4849. {
  4850. cb->showInfoDialog(&iw);
  4851. iw.components.clear();
  4852. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
  4853. iw.text.addReplacement(h->name);
  4854. }
  4855. }
  4856. if(iw.components.size())
  4857. {
  4858. cb->showInfoDialog(&iw);
  4859. }
  4860. for(int i=0; i<resources.size(); i++)
  4861. if(resources[i])
  4862. cb->giveResource(h->getOwner(),i,resources[i]);
  4863. for(int i=0; i<artifacts.size(); i++)
  4864. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[artifacts[i]],-2);
  4865. iw.components.clear();
  4866. iw.text.clear();
  4867. if (creatures.Slots().size())
  4868. { //this part is taken straight from creature bank
  4869. MetaString loot;
  4870. for(TSlots::const_iterator i = creatures.Slots().begin(); i != creatures.Slots().end(); i++)
  4871. { //build list of joined creatures
  4872. iw.components.push_back(Component(*i->second));
  4873. loot << "%s";
  4874. loot.addReplacement(*i->second);
  4875. }
  4876. if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
  4877. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  4878. else
  4879. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  4880. iw.text.addReplacement(loot.buildList());
  4881. iw.text.addReplacement(h->name);
  4882. cb->showInfoDialog(&iw);
  4883. cb->giveCreatures(this, h, creatures, true);
  4884. }
  4885. if(!afterBattle && msg.size())
  4886. {
  4887. iw.text << msg;
  4888. cb->showInfoDialog(&iw);
  4889. }
  4890. if (!creatures.Slots().size())
  4891. cb->removeObject(id); //only when we don't need to display garrison window
  4892. }
  4893. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
  4894. {
  4895. if(afterBattle || !message.size())
  4896. {
  4897. iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
  4898. iw.text.addReplacement(h->name);
  4899. }
  4900. else
  4901. {
  4902. iw.text << message;
  4903. afterBattle = true;
  4904. }
  4905. }
  4906. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
  4907. {
  4908. iw.components.clear();
  4909. iw.text.clear();
  4910. if(afterBattle || !message.size())
  4911. {
  4912. iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
  4913. iw.text.addReplacement(h->name);
  4914. }
  4915. else
  4916. {
  4917. iw.text << message;
  4918. afterBattle = true;
  4919. }
  4920. }
  4921. void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
  4922. {
  4923. if(!(availableFor & (1 << h->tempOwner)))
  4924. return;
  4925. if(cb->getPlayerSettings(h->tempOwner)->human)
  4926. {
  4927. if(humanActivate)
  4928. activated(h);
  4929. }
  4930. else if(computerActivate)
  4931. activated(h);
  4932. }
  4933. void CGEvent::activated( const CGHeroInstance * h ) const
  4934. {
  4935. if(stacksCount() > 0)
  4936. {
  4937. InfoWindow iw;
  4938. iw.player = h->tempOwner;
  4939. if(message.size())
  4940. iw.text << message;
  4941. else
  4942. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4943. cb->showInfoDialog(&iw);
  4944. cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
  4945. }
  4946. else
  4947. {
  4948. giveContents(h,false);
  4949. }
  4950. }
  4951. void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
  4952. {
  4953. InfoWindow iw;
  4954. iw.player = h->tempOwner;
  4955. switch (ID)
  4956. {
  4957. case 58://redwood observatory
  4958. case 60://pillar of fire
  4959. {
  4960. iw.soundID = soundBase::LIGHTHOUSE;
  4961. iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
  4962. FoWChange fw;
  4963. fw.player = h->tempOwner;
  4964. fw.mode = 1;
  4965. cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
  4966. cb->sendAndApply (&fw);
  4967. break;
  4968. }
  4969. case 15://cover of darkness
  4970. {
  4971. iw.text.addTxt (MetaString::ADVOB_TXT, 31);
  4972. hideTiles(h->tempOwner, 20);
  4973. break;
  4974. }
  4975. }
  4976. cb->showInfoDialog(&iw);
  4977. }
  4978. void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
  4979. {
  4980. if(spell == 255)
  4981. {
  4982. tlog1 << "Not initialized shrine visited!\n";
  4983. return;
  4984. }
  4985. if(!wasVisited(h->tempOwner))
  4986. cb->setObjProperty(id,10,h->tempOwner);
  4987. InfoWindow iw;
  4988. iw.soundID = soundBase::temple;
  4989. iw.player = h->getOwner();
  4990. iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
  4991. iw.text.addTxt(MetaString::SPELL_NAME,spell);
  4992. iw.text << ".";
  4993. if(!h->getArt(17)) //no spellbook
  4994. {
  4995. iw.text.addTxt(MetaString::ADVOB_TXT,131);
  4996. }
  4997. else if(ID == 90 && !h->getSecSkillLevel(CGHeroInstance::WISDOM)) //it's third level spell and hero doesn't have wisdom
  4998. {
  4999. iw.text.addTxt(MetaString::ADVOB_TXT,130);
  5000. }
  5001. else if(vstd::contains(h->spells,spell))//hero already knows the spell
  5002. {
  5003. iw.text.addTxt(MetaString::ADVOB_TXT,174);
  5004. }
  5005. else //give spell
  5006. {
  5007. std::set<ui32> spells;
  5008. spells.insert(spell);
  5009. cb->changeSpells(h->id, true, spells);
  5010. iw.components.push_back(Component(Component::SPELL,spell,0,0));
  5011. }
  5012. cb->showInfoDialog(&iw);
  5013. }
  5014. void CGShrine::initObj()
  5015. {
  5016. if(spell == 255) //spell not set
  5017. {
  5018. int level = ID-87;
  5019. std::vector<ui16> possibilities;
  5020. cb->getAllowedSpells (possibilities, level);
  5021. if(!possibilities.size())
  5022. {
  5023. tlog1 << "Error: cannot init shrine, no allowed spells!\n";
  5024. return;
  5025. }
  5026. spell = possibilities[ran() % possibilities.size()];
  5027. }
  5028. }
  5029. const std::string & CGShrine::getHoverText() const
  5030. {
  5031. hoverName = VLC->generaltexth->names[ID];
  5032. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  5033. {
  5034. hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
  5035. boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell]->name);
  5036. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  5037. if(h && vstd::contains(h->spells,spell)) //hero knows that ability
  5038. hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
  5039. }
  5040. return hoverName;
  5041. }
  5042. void CGSignBottle::initObj()
  5043. {
  5044. //if no text is set than we pick random from the predefined ones
  5045. if(!message.size())
  5046. message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
  5047. if(ID == 59)
  5048. {
  5049. blockVisit = true;
  5050. }
  5051. }
  5052. void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
  5053. {
  5054. InfoWindow iw;
  5055. iw.soundID = soundBase::STORE;
  5056. iw.player = h->getOwner();
  5057. iw.text << message;
  5058. cb->showInfoDialog(&iw);
  5059. if(ID == 59)
  5060. cb->removeObject(id);
  5061. }
  5062. void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
  5063. {
  5064. }
  5065. void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
  5066. {
  5067. int type = bonusType;
  5068. int bid = bonusID;
  5069. //check if the bonus if applicable, if not - give primary skill (always possible)
  5070. int ssl = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(bid)); //current sec skill level, used if bonusType == 1
  5071. if((type == 1
  5072. && ((ssl == 3) || (!ssl && h->secSkills.size() == GameConstants::SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
  5073. || (type == 2 && (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid)
  5074. || (VLC->spellh->spells[bid]->level > h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2)
  5075. ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
  5076. {
  5077. type = 0;
  5078. bid = ran() % GameConstants::PRIMARY_SKILLS;
  5079. }
  5080. InfoWindow iw;
  5081. iw.soundID = soundBase::gazebo;
  5082. iw.player = h->getOwner();
  5083. iw.text.addTxt(MetaString::ADVOB_TXT,115);
  5084. switch (type)
  5085. {
  5086. case 0:
  5087. cb->changePrimSkill(h->id,bid,+1);
  5088. iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
  5089. break;
  5090. case 1:
  5091. cb->changeSecSkill(h->id,bid,+1);
  5092. iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
  5093. break;
  5094. case 2:
  5095. {
  5096. std::set<ui32> hlp;
  5097. hlp.insert(bid);
  5098. cb->changeSpells(h->id,true,hlp);
  5099. iw.components.push_back(Component(Component::SPELL,bid,0,0));
  5100. }
  5101. break;
  5102. default:
  5103. tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
  5104. return;
  5105. }
  5106. cb->showInfoDialog(&iw);
  5107. cb->removeObject(id);
  5108. }
  5109. void CGScholar::initObj()
  5110. {
  5111. blockVisit = true;
  5112. if(bonusType == 255)
  5113. {
  5114. bonusType = ran()%3;
  5115. switch(bonusType)
  5116. {
  5117. case 0:
  5118. bonusID = ran() % GameConstants::PRIMARY_SKILLS;
  5119. break;
  5120. case 1:
  5121. bonusID = ran() % GameConstants::SKILL_QUANTITY;
  5122. break;
  5123. case 2:
  5124. std::vector<ui16> possibilities;
  5125. for (int i = 1; i < 6; ++i)
  5126. cb->getAllowedSpells (possibilities, i);
  5127. bonusID = possibilities[ran() % possibilities.size()];
  5128. break;
  5129. }
  5130. }
  5131. }
  5132. void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
  5133. {
  5134. int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  5135. if (!ally && stacksCount() > 0) {
  5136. //TODO: Find a way to apply magic garrison effects in battle.
  5137. cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
  5138. return;
  5139. }
  5140. //New owner.
  5141. if (!ally)
  5142. cb->setOwner(id, h->tempOwner);
  5143. cb->showGarrisonDialog(id, h->id, removableUnits, 0);
  5144. }
  5145. void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
  5146. {
  5147. if (result->winner == 0)
  5148. onHeroVisit(h);
  5149. }
  5150. ui8 CGGarrison::getPassableness() const
  5151. {
  5152. if ( !stacksCount() )//empty - anyone can visit
  5153. return GameConstants::ALL_PLAYERS;
  5154. if ( tempOwner == 255 )//neutral guarded - no one can visit
  5155. return 0;
  5156. ui8 mask = 0;
  5157. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  5158. BOOST_FOREACH(ui8 it, ts->players)
  5159. mask |= 1<<it;//allies - add to possible visitors
  5160. return mask;
  5161. }
  5162. void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
  5163. {
  5164. int sound;
  5165. int txtid;
  5166. switch(ID)
  5167. {
  5168. case 22: //Corpse
  5169. txtid = 37;
  5170. sound = soundBase::MYSTERY;
  5171. break;
  5172. case 39: //Lean To
  5173. sound = soundBase::GENIE;
  5174. txtid = 64;
  5175. break;
  5176. case 105://Wagon
  5177. sound = soundBase::GENIE;
  5178. txtid = 154;
  5179. break;
  5180. case 108://Warrior's Tomb
  5181. {
  5182. //ask if player wants to search the Tomb
  5183. BlockingDialog bd(true, false);
  5184. bd.soundID = soundBase::GRAVEYARD;
  5185. bd.player = h->getOwner();
  5186. bd.text.addTxt(MetaString::ADVOB_TXT,161);
  5187. cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
  5188. return;
  5189. }
  5190. break;
  5191. default:
  5192. tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
  5193. return;
  5194. }
  5195. InfoWindow iw;
  5196. iw.soundID = sound;
  5197. iw.player = h->getOwner();
  5198. if(players.size()) //we have been already visited...
  5199. {
  5200. txtid++;
  5201. if(ID == 105) //wagon has extra text (for finding art) we need to omit
  5202. txtid++;
  5203. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5204. }
  5205. else //first visit - give bonus!
  5206. {
  5207. switch(artOrRes)
  5208. {
  5209. case 0: // first visit but empty
  5210. if (ID == 22) //Corpse
  5211. ++txtid;
  5212. else
  5213. txtid+=2;
  5214. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5215. break;
  5216. case 1: //art
  5217. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5218. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5219. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5220. if (ID == 22) //Corpse
  5221. {
  5222. iw.text << "%s";
  5223. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5224. }
  5225. break;
  5226. case 2: //res
  5227. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5228. iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
  5229. cb->giveResource(h->getOwner(), bonusType, bonusVal);
  5230. break;
  5231. }
  5232. if(ID == 105 && artOrRes == 1)
  5233. {
  5234. iw.text.localStrings.back().second++;
  5235. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5236. }
  5237. }
  5238. cb->showInfoDialog(&iw);
  5239. cb->setObjProperty(id,10,h->getOwner());
  5240. }
  5241. const std::string & CGOnceVisitable::getHoverText() const
  5242. {
  5243. hoverName = VLC->generaltexth->names[ID] + " ";
  5244. hoverName += (wasVisited(cb->getCurrentPlayer())
  5245. ? (VLC->generaltexth->allTexts[352]) //visited
  5246. : ( VLC->generaltexth->allTexts[353])); //not visited
  5247. return hoverName;
  5248. }
  5249. void CGOnceVisitable::initObj()
  5250. {
  5251. switch(ID)
  5252. {
  5253. case 22: //Corpse
  5254. {
  5255. blockVisit = true;
  5256. int hlp = ran()%100;
  5257. if(hlp < 20)
  5258. {
  5259. artOrRes = 1;
  5260. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
  5261. }
  5262. else
  5263. {
  5264. artOrRes = 0;
  5265. }
  5266. }
  5267. break;
  5268. case 39: //Lean To
  5269. {
  5270. artOrRes = 2;
  5271. bonusType = ran()%6; //any basic resource without gold
  5272. bonusVal = ran()%4 + 1;
  5273. }
  5274. break;
  5275. case 108://Warrior's Tomb
  5276. {
  5277. artOrRes = 1;
  5278. int hlp = ran()%100;
  5279. if(hlp < 30)
  5280. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
  5281. else if(hlp < 80)
  5282. bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
  5283. else if(hlp < 95)
  5284. bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
  5285. else
  5286. bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
  5287. }
  5288. break;
  5289. case 105://Wagon
  5290. {
  5291. int hlp = ran()%100;
  5292. if(hlp < 10)
  5293. {
  5294. artOrRes = 0; // nothing... :(
  5295. }
  5296. else if(hlp < 50) //minor or treasure art
  5297. {
  5298. artOrRes = 1;
  5299. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
  5300. }
  5301. else //2 - 5 of non-gold resource
  5302. {
  5303. artOrRes = 2;
  5304. bonusType = ran()%6;
  5305. bonusVal = ran()%4 + 2;
  5306. }
  5307. }
  5308. break;
  5309. }
  5310. }
  5311. void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
  5312. {
  5313. if(accept)
  5314. {
  5315. InfoWindow iw;
  5316. iw.player = h->getOwner();
  5317. iw.components.push_back(Component(Component::MORALE,0,-3,0));
  5318. if(players.size()) //we've been already visited, player found nothing
  5319. {
  5320. iw.text.addTxt(MetaString::ADVOB_TXT,163);
  5321. }
  5322. else //first visit - give artifact
  5323. {
  5324. iw.text.addTxt(MetaString::ADVOB_TXT,162);
  5325. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5326. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5327. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5328. }
  5329. if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
  5330. {
  5331. //ruin morale
  5332. GiveBonus gb;
  5333. gb.id = h->id;
  5334. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id,"");
  5335. gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
  5336. cb->giveHeroBonus(&gb);
  5337. }
  5338. cb->showInfoDialog(&iw);
  5339. cb->setObjProperty(id,10,h->getOwner());
  5340. }
  5341. }
  5342. void CBank::initObj()
  5343. {
  5344. index = VLC->objh->bankObjToIndex(this);
  5345. bc = NULL;
  5346. daycounter = 0;
  5347. multiplier = 1;
  5348. }
  5349. const std::string & CBank::getHoverText() const
  5350. {
  5351. hoverName = VLC->objh->creBanksNames[index];
  5352. if (bc == NULL)
  5353. hoverName += " " + VLC->generaltexth->allTexts[352];
  5354. else
  5355. hoverName += " " + VLC->generaltexth->allTexts[353];
  5356. return hoverName;
  5357. }
  5358. void CBank::reset(ui16 var1) //prevents desync
  5359. {
  5360. ui8 chance = 0;
  5361. for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
  5362. {
  5363. if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
  5364. {
  5365. bc = VLC->objh->banksInfo[index][i];
  5366. break;
  5367. }
  5368. }
  5369. artifacts.clear();
  5370. }
  5371. void CBank::initialize() const
  5372. {
  5373. cb->setObjProperty (id, 14, ran()); //synchronous reset
  5374. for (ui8 i = 0; i <= 3; i++)
  5375. {
  5376. for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
  5377. {
  5378. cb->setObjProperty (id, 18 + i, ran()); //synchronic artifacts
  5379. }
  5380. }
  5381. cb->setObjProperty (id, 17, ran()); //get army
  5382. }
  5383. void CBank::setPropertyDer (ui8 what, ui32 val)
  5384. /// random values are passed as arguments and processed identically on all clients
  5385. {
  5386. switch (what)
  5387. {
  5388. case 11: //daycounter
  5389. if (val == 0)
  5390. daycounter = 1; //yes, 1
  5391. else
  5392. daycounter++;
  5393. break;
  5394. case 12: //multiplier, in percent
  5395. multiplier = val / 100.0;
  5396. break;
  5397. case 13: //bank preset
  5398. bc = VLC->objh->banksInfo[index][val];
  5399. break;
  5400. case 14:
  5401. reset (val%100);
  5402. break;
  5403. case 15:
  5404. bc = NULL;
  5405. break;
  5406. case 16: //remove rewards from Derelict Ship
  5407. artifacts.clear();
  5408. break;
  5409. case 17: //set ArmedInstance army
  5410. {
  5411. int upgraded = 0;
  5412. if (val%100 < bc->upgradeChance) //once again anti-desync
  5413. upgraded = 1;
  5414. switch (bc->guards.size())
  5415. {
  5416. case 1:
  5417. for (int i = 0; i < 4; ++i)
  5418. setCreature (i, bc->guards[0].first, bc->guards[0].second / 5 );
  5419. setCreature (4, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
  5420. break;
  5421. case 4:
  5422. {
  5423. std::vector< std::pair <ui16, ui32> >::const_iterator it;
  5424. if (bc->guards.back().second) //all stacks are present
  5425. {
  5426. for (it = bc->guards.begin(); it != bc->guards.end(); it++)
  5427. {
  5428. setCreature (stacksCount(), it->first, it->second);
  5429. }
  5430. }
  5431. else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
  5432. {
  5433. setCreature (0, bc->guards[0].first, bc->guards[0].second / 2 );
  5434. setCreature (1, bc->guards[1].first, bc->guards[1].second / 2);
  5435. setCreature (2, bc->guards[2].first + upgraded, bc->guards[2].second);
  5436. setCreature (3, bc->guards[1].first, bc->guards[1].second / 2 );
  5437. setCreature (4, bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second / 2) );
  5438. }
  5439. else //split both stacks
  5440. {
  5441. for (int i = 0; i < 3; ++i) //skellies
  5442. setCreature (2*i, bc->guards[0].first, bc->guards[0].second / 3);
  5443. for (int i = 0; i < 2; ++i) //zombies
  5444. setCreature (2*i+1, bc->guards[1].first, bc->guards[1].second / 2);
  5445. }
  5446. }
  5447. break;
  5448. default:
  5449. tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
  5450. return;
  5451. }
  5452. }
  5453. break;
  5454. case 18: //add Artifact
  5455. {
  5456. int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
  5457. artifacts.push_back (id);
  5458. cb->erasePickedArt(id);
  5459. break;
  5460. }
  5461. case 19: //add Artifact
  5462. {
  5463. int id = cb->getArtSync(val, CArtifact::ART_MINOR);
  5464. artifacts.push_back (id);
  5465. cb->erasePickedArt(id);
  5466. break;
  5467. }
  5468. case 20: //add Artifact
  5469. {
  5470. int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
  5471. artifacts.push_back (id);
  5472. cb->erasePickedArt(id);
  5473. break;
  5474. }
  5475. case 21: //add Artifact
  5476. {
  5477. int id = cb->getArtSync(val, CArtifact::ART_RELIC);
  5478. artifacts.push_back (id);
  5479. cb->erasePickedArt(id);
  5480. break;
  5481. }
  5482. }
  5483. }
  5484. void CBank::newTurn() const
  5485. {
  5486. if (bc == NULL)
  5487. {
  5488. if (cb->getDate(0) == 1)
  5489. initialize(); //initialize on first day
  5490. else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
  5491. {
  5492. initialize();
  5493. cb->setObjProperty (id, 11, 0); //daycounter 0
  5494. if (ID == 24 && cb->getDate(0) > 1)
  5495. {
  5496. cb->setObjProperty (id, 12, 0);//ugly hack to make derelict ships usable only once
  5497. cb->setObjProperty (id, 16, 0);
  5498. }
  5499. }
  5500. else
  5501. cb->setObjProperty (id, 11, 1); //daycounter++
  5502. }
  5503. }
  5504. bool CBank::wasVisited (ui8 player) const
  5505. {
  5506. return !bc;
  5507. }
  5508. void CBank::onHeroVisit (const CGHeroInstance * h) const
  5509. {
  5510. if (bc)
  5511. {
  5512. int banktext = 0;
  5513. switch (ID)
  5514. {
  5515. case 16: //generic bank
  5516. banktext = 32;
  5517. break;
  5518. case 24:
  5519. banktext = 41;
  5520. break;
  5521. case 25: //utopia
  5522. banktext = 47;
  5523. break;
  5524. case 84: //crypt
  5525. banktext = 119;
  5526. break;
  5527. case 85: //shipwreck
  5528. banktext = 122;
  5529. break;
  5530. }
  5531. BlockingDialog bd (true, false);
  5532. bd.player = h->getOwner();
  5533. bd.soundID = soundBase::ROGUE;
  5534. bd.text << VLC->generaltexth->advobtxt[banktext];
  5535. if (ID == 16)
  5536. bd.text.addReplacement(VLC->objh->creBanksNames[index]);
  5537. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5538. }
  5539. else
  5540. {
  5541. InfoWindow iw;
  5542. iw.soundID = soundBase::GRAVEYARD;
  5543. iw.player = h->getOwner();
  5544. if (ID == 84) //morale penalty for empty Crypt
  5545. {
  5546. GiveBonus gbonus;
  5547. gbonus.id = h->id;
  5548. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5549. gbonus.bonus.source = Bonus::OBJECT;
  5550. gbonus.bonus.sid = ID;
  5551. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
  5552. gbonus.bonus.type = Bonus::MORALE;
  5553. gbonus.bonus.val = -1;
  5554. cb->giveHeroBonus(&gbonus);
  5555. iw.text << VLC->generaltexth->advobtxt[120];
  5556. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5557. }
  5558. else
  5559. {
  5560. iw.text << VLC->generaltexth->advobtxt[33];
  5561. iw.text.addReplacement(VLC->objh->creBanksNames[index]);
  5562. }
  5563. cb->showInfoDialog(&iw);
  5564. }
  5565. }
  5566. void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
  5567. {
  5568. if (accept)
  5569. {
  5570. cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
  5571. }
  5572. }
  5573. void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5574. {
  5575. if (result->winner == 0)
  5576. {
  5577. int textID = -1;
  5578. InfoWindow iw;
  5579. iw.player = h->getOwner();
  5580. MetaString loot;
  5581. switch (ID)
  5582. {
  5583. case 16: case 25:
  5584. textID = 34;
  5585. break;
  5586. case 24: //derelict ship
  5587. if (multiplier)
  5588. textID = 43;
  5589. else
  5590. {
  5591. GiveBonus gbonus;
  5592. gbonus.id = h->id;
  5593. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5594. gbonus.bonus.source = Bonus::OBJECT;
  5595. gbonus.bonus.sid = ID;
  5596. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
  5597. gbonus.bonus.type = Bonus::MORALE;
  5598. gbonus.bonus.val = -1;
  5599. cb->giveHeroBonus(&gbonus);
  5600. textID = 42;
  5601. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5602. }
  5603. break;
  5604. case 84: //Crypt
  5605. if (bc->resources.size() != 0)
  5606. textID = 121;
  5607. else
  5608. {
  5609. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5610. GiveBonus gbonus;
  5611. gbonus.id = h->id;
  5612. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5613. gbonus.bonus.source = Bonus::OBJECT;
  5614. gbonus.bonus.sid = ID;
  5615. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
  5616. gbonus.bonus.type = Bonus::MORALE;
  5617. gbonus.bonus.val = -1;
  5618. cb->giveHeroBonus(&gbonus);
  5619. textID = 120;
  5620. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5621. }
  5622. break;
  5623. case 85: //shipwreck
  5624. if (bc->resources.size())
  5625. textID = 124;
  5626. else
  5627. textID = 123;
  5628. break;
  5629. }
  5630. //grant resources
  5631. if (textID != 42) //empty derelict ship gives no cash
  5632. {
  5633. for (int it = 0; it < bc->resources.size(); it++)
  5634. {
  5635. if (bc->resources[it] != 0)
  5636. {
  5637. iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
  5638. loot << "%d %s";
  5639. loot.addReplacement(iw.components.back().val);
  5640. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  5641. cb->giveResource (h->getOwner(), it, bc->resources[it]);
  5642. }
  5643. }
  5644. }
  5645. //grant artifacts
  5646. for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
  5647. {
  5648. iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
  5649. loot << "%s";
  5650. loot.addReplacement(MetaString::ART_NAMES, *it);
  5651. cb->giveHeroNewArtifact (h, VLC->arth->artifacts[*it], -2);
  5652. }
  5653. //display loot
  5654. if (!iw.components.empty())
  5655. {
  5656. if (textID == 34)
  5657. {
  5658. iw.text.addTxt(MetaString::ADVOB_TXT, 34);//Heaving defeated %s, you discover %s
  5659. iw.text.addReplacement(MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
  5660. iw.text.addReplacement(loot.buildList());
  5661. }
  5662. else
  5663. iw.text.addTxt (MetaString::ADVOB_TXT, textID);
  5664. cb->showInfoDialog(&iw);
  5665. }
  5666. loot.clear();
  5667. iw.components.clear();
  5668. iw.text.clear();
  5669. //grant creatures
  5670. CCreatureSet ourArmy;
  5671. for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
  5672. {
  5673. int slot = ourArmy.getSlotFor(it->first);
  5674. ourArmy.addToSlot(slot, it->first, it->second);
  5675. }
  5676. for (TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
  5677. {
  5678. iw.components.push_back(Component(*i->second));
  5679. loot << "%s";
  5680. loot.addReplacement(*i->second);
  5681. }
  5682. if (ourArmy.Slots().size())
  5683. {
  5684. if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
  5685. iw.text.addTxt (MetaString::ADVOB_TXT, 185);
  5686. else
  5687. iw.text.addTxt (MetaString::ADVOB_TXT, 186);
  5688. iw.text.addReplacement(loot.buildList());
  5689. iw.text.addReplacement(h->name);
  5690. cb->showInfoDialog(&iw);
  5691. cb->giveCreatures(this, h, ourArmy, false);
  5692. }
  5693. cb->setObjProperty (id, 15, 0); //bc = NULL
  5694. }
  5695. }
  5696. void CGPyramid::initObj()
  5697. {
  5698. std::vector<ui16> available;
  5699. cb->getAllowedSpells (available, 5);
  5700. if (available.size())
  5701. {
  5702. bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
  5703. spell = (available[rand()%available.size()]);
  5704. }
  5705. else
  5706. {
  5707. tlog1 <<"No spells available for Pyramid! Object set to empty.\n";
  5708. }
  5709. setPropertyDer (17,ran()); //set guards at game start
  5710. }
  5711. const std::string & CGPyramid::getHoverText() const
  5712. {
  5713. hoverName = VLC->objh->creBanksNames[21];
  5714. if (bc == NULL)
  5715. hoverName += " " + VLC->generaltexth->allTexts[352];
  5716. else
  5717. hoverName += " " + VLC->generaltexth->allTexts[353];
  5718. return hoverName;
  5719. }
  5720. void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
  5721. {
  5722. if (bc)
  5723. {
  5724. BlockingDialog bd (true, false);
  5725. bd.player = h->getOwner();
  5726. bd.soundID = soundBase::MYSTERY;
  5727. bd.text << VLC->generaltexth->advobtxt[105];
  5728. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5729. }
  5730. else
  5731. {
  5732. InfoWindow iw;
  5733. iw.player = h->getOwner();
  5734. iw.text << VLC->generaltexth->advobtxt[107];
  5735. iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
  5736. GiveBonus gb;
  5737. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[70]);
  5738. gb.id = h->id;
  5739. cb->giveHeroBonus(&gb);
  5740. cb->showInfoDialog(&iw);
  5741. }
  5742. }
  5743. void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5744. {
  5745. if (result->winner == 0)
  5746. {
  5747. InfoWindow iw;
  5748. iw.player = h->getOwner();
  5749. iw.text.addTxt (MetaString::ADVOB_TXT, 106);
  5750. iw.text.addTxt (MetaString::SPELL_NAME, spell);
  5751. if (!h->getArt(17))
  5752. iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
  5753. else if (h->getSecSkillLevel(CGHeroInstance::WISDOM) < 3)
  5754. iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
  5755. else
  5756. {
  5757. std::set<ui32> spells;
  5758. spells.insert (spell);
  5759. cb->changeSpells (h->id, true, spells);
  5760. iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
  5761. }
  5762. cb->showInfoDialog(&iw);
  5763. cb->setObjProperty (id, 15, 0);
  5764. }
  5765. }
  5766. void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
  5767. {
  5768. if (what >= 101 && what <= (100 + GameConstants::PLAYER_LIMIT))
  5769. playerKeyMap.find(what-101)->second.insert((ui8)val);
  5770. }
  5771. bool CGKeys::wasMyColorVisited (int player) const
  5772. {
  5773. if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
  5774. return true;
  5775. else
  5776. return false;
  5777. }
  5778. const std::string CGKeys::getName() const
  5779. {
  5780. std::string name;
  5781. name = VLC->generaltexth->tentColors[subID] + " " + VLC->generaltexth->names[ID];
  5782. return name;
  5783. }
  5784. const std::string & CGKeymasterTent::getHoverText() const
  5785. {
  5786. hoverName = getName();
  5787. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5788. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5789. else
  5790. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5791. return hoverName;
  5792. }
  5793. bool CGKeymasterTent::wasVisited (ui8 player) const
  5794. {
  5795. return wasMyColorVisited (player);
  5796. }
  5797. void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
  5798. {
  5799. InfoWindow iw;
  5800. iw.soundID = soundBase::CAVEHEAD;
  5801. iw.player = h->getOwner();
  5802. if (!wasMyColorVisited (h->getOwner()) )
  5803. {
  5804. cb->setObjProperty(id, h->tempOwner+101, subID);
  5805. iw.text << std::pair<ui8,ui32>(11,19);
  5806. }
  5807. else
  5808. iw.text << std::pair<ui8,ui32>(11,20);
  5809. cb->showInfoDialog(&iw);
  5810. }
  5811. void CGBorderGuard::initObj()
  5812. {
  5813. //ui32 m13489val = subID; //store color as quest info
  5814. blockVisit = true;
  5815. }
  5816. const std::string & CGBorderGuard::getHoverText() const
  5817. {
  5818. hoverName = getName();
  5819. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5820. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5821. else
  5822. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5823. return hoverName;
  5824. }
  5825. void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
  5826. {
  5827. text << std::pair<ui8,ui32>(11,18);
  5828. }
  5829. void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
  5830. {
  5831. if (!onHover)
  5832. text << VLC->generaltexth->tentColors[subID] << " " << VLC->generaltexth->names[Obj::KEYMASTER];
  5833. }
  5834. bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
  5835. {
  5836. return wasMyColorVisited (h->tempOwner);
  5837. }
  5838. void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
  5839. {
  5840. if (wasMyColorVisited (h->getOwner()) )
  5841. {
  5842. BlockingDialog bd (true, false);
  5843. bd.player = h->getOwner();
  5844. bd.soundID = soundBase::QUEST;
  5845. bd.text.addTxt (MetaString::ADVOB_TXT, 17);
  5846. cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
  5847. }
  5848. else
  5849. {
  5850. InfoWindow iw;
  5851. iw.player = h->getOwner();
  5852. iw.soundID = soundBase::CAVEHEAD;
  5853. iw.text << std::pair<ui8,ui32>(11,18);
  5854. cb->showInfoDialog (&iw);
  5855. AddQuest aq;
  5856. aq.quest = QuestInfo (this, this, visitablePos());
  5857. aq.player = h->tempOwner;
  5858. cb->sendAndApply (&aq);
  5859. //TODO: add this quest only once OR check for multiple instances later
  5860. }
  5861. }
  5862. void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
  5863. {
  5864. if (accept)
  5865. cb->removeObject(id);
  5866. }
  5867. void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
  5868. {
  5869. if (!wasMyColorVisited (h->getOwner()) )
  5870. {
  5871. InfoWindow iw;
  5872. iw.player = h->getOwner();
  5873. iw.text << std::pair<ui8,ui32>(11,18);
  5874. cb->showInfoDialog(&iw);
  5875. AddQuest aq;
  5876. aq.quest = QuestInfo (this, this, visitablePos());
  5877. aq.player = h->tempOwner;
  5878. cb->sendAndApply (&aq);
  5879. }
  5880. }
  5881. ui8 CGBorderGate::getPassableness() const
  5882. {
  5883. ui8 ret = 0;
  5884. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  5885. ret |= wasMyColorVisited(i)<<i;
  5886. return ret;
  5887. }
  5888. void CGMagi::initObj()
  5889. {
  5890. if (ID == 27)
  5891. {
  5892. blockVisit = true;
  5893. eyelist[subID].push_back(id);
  5894. }
  5895. }
  5896. void CGMagi::onHeroVisit(const CGHeroInstance * h) const
  5897. {
  5898. if (ID == 37)
  5899. {
  5900. InfoWindow iw;
  5901. CenterView cv;
  5902. FoWChange fw;
  5903. cv.player = iw.player = fw.player = h->tempOwner;
  5904. iw.soundID = soundBase::LIGHTHOUSE;
  5905. iw.player = h->tempOwner;
  5906. iw.text.addTxt (MetaString::ADVOB_TXT, 61);
  5907. cb->showInfoDialog(&iw);
  5908. fw.mode = 1;
  5909. std::vector<si32>::iterator it;
  5910. for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
  5911. {
  5912. const CGObjectInstance *eye = cb->getObj(*it);
  5913. cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
  5914. cb->sendAndApply(&fw);
  5915. cv.pos = eye->pos;
  5916. cv.focusTime = 2000;
  5917. cb->sendAndApply(&cv);
  5918. }
  5919. cv.pos = h->getPosition(false);
  5920. cb->sendAndApply(&cv);
  5921. }
  5922. else if (ID == 27)
  5923. {
  5924. InfoWindow iw;
  5925. iw.player = h->tempOwner;
  5926. iw.text.addTxt (MetaString::ADVOB_TXT, 48);
  5927. cb->showInfoDialog(&iw);
  5928. }
  5929. }
  5930. void CGBoat::initObj()
  5931. {
  5932. hero = NULL;
  5933. }
  5934. void CGSirens::initObj()
  5935. {
  5936. blockVisit = true;
  5937. }
  5938. const std::string & CGSirens::getHoverText() const
  5939. {
  5940. getNameVis(hoverName);
  5941. return hoverName;
  5942. }
  5943. void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
  5944. {
  5945. InfoWindow iw;
  5946. iw.soundID = soundBase::DANGER;
  5947. iw.player = h->tempOwner;
  5948. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
  5949. {
  5950. iw.text.addTxt(11,133);
  5951. }
  5952. else
  5953. {
  5954. giveDummyBonus(h->id, Bonus::ONE_BATTLE);
  5955. int xp = 0;
  5956. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  5957. {
  5958. TQuantity drown = i->second->count * 0.3;
  5959. if(drown)
  5960. {
  5961. cb->changeStackCount(StackLocation(h, i->first), -drown);
  5962. xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
  5963. }
  5964. }
  5965. if(xp)
  5966. {
  5967. xp = h->calculateXp(xp);
  5968. iw.text.addTxt(11,132);
  5969. iw.text.addReplacement(xp);
  5970. cb->changePrimSkill(h->id, 4, xp, false);
  5971. }
  5972. else
  5973. {
  5974. iw.text.addTxt(11,134);
  5975. }
  5976. }
  5977. cb->showInfoDialog(&iw);
  5978. }
  5979. //bool IShipyard::validLocation() const
  5980. //{
  5981. // std::vector<int3> offsets;
  5982. // getOutOffsets(offsets);
  5983. //
  5984. // TerrainTile *tile;
  5985. // for(int i = 0; i < offsets.size(); i++)
  5986. // if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
  5987. // return true;
  5988. // return false;
  5989. //}
  5990. int3 IBoatGenerator::bestLocation() const
  5991. {
  5992. std::vector<int3> offsets;
  5993. getOutOffsets(offsets);
  5994. for (int i = 0; i < offsets.size(); ++i)
  5995. {
  5996. if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map
  5997. {
  5998. if (tile->tertype == TerrainTile::water && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
  5999. return o->pos + offsets[i];
  6000. }
  6001. }
  6002. return int3 (-1,-1,-1);
  6003. }
  6004. int IBoatGenerator::state() const
  6005. {
  6006. int3 tile = bestLocation();
  6007. const TerrainTile *t = IObjectInterface::cb->getTile(tile);
  6008. if(!t)
  6009. return 2; //no available water
  6010. else if(!t->blockingObjects.size())
  6011. return 0; //OK
  6012. else if(t->blockingObjects.front()->ID == 8)
  6013. return 1; //blocked with boat
  6014. else
  6015. return 2; //blocked
  6016. }
  6017. int IBoatGenerator::getBoatType() const
  6018. {
  6019. //We make good ships by default
  6020. return 1;
  6021. }
  6022. IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
  6023. : o(O)
  6024. {
  6025. }
  6026. void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
  6027. {
  6028. switch(state())
  6029. {
  6030. case 1:
  6031. out.addTxt(MetaString::GENERAL_TXT, 51);
  6032. break;
  6033. case 2:
  6034. if(visitor)
  6035. {
  6036. out.addTxt(MetaString::GENERAL_TXT, 134);
  6037. out.addReplacement(visitor->name);
  6038. }
  6039. else
  6040. out.addTxt(MetaString::ADVOB_TXT, 189);
  6041. break;
  6042. case 3:
  6043. tlog1 << "Shipyard without water!!! " << o->pos << "\t" << o->id << std::endl;
  6044. return;
  6045. }
  6046. }
  6047. void IShipyard::getBoatCost( std::vector<si32> &cost ) const
  6048. {
  6049. cost.resize(GameConstants::RESOURCE_QUANTITY);
  6050. cost[0] = 10;
  6051. cost[6] = 1000;
  6052. }
  6053. IShipyard::IShipyard(const CGObjectInstance *O)
  6054. : IBoatGenerator(O)
  6055. {
  6056. }
  6057. IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
  6058. {
  6059. if(!obj)
  6060. return NULL;
  6061. if(obj->ID == GameConstants::TOWNI_TYPE)
  6062. {
  6063. return static_cast<CGTownInstance*>(obj);
  6064. }
  6065. else if(obj->ID == 87)
  6066. {
  6067. return static_cast<CGShipyard*>(obj);
  6068. }
  6069. else
  6070. {
  6071. //tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
  6072. return NULL;
  6073. }
  6074. }
  6075. const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
  6076. {
  6077. return castFrom(const_cast<CGObjectInstance*>(obj));
  6078. }
  6079. CGShipyard::CGShipyard()
  6080. :IShipyard(this)
  6081. {
  6082. }
  6083. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  6084. {
  6085. // H J L K I
  6086. // A x S x B
  6087. // C E G F D
  6088. offsets += int3(-3,0,0), int3(1,0,0), //AB
  6089. int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
  6090. int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
  6091. }
  6092. void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
  6093. {
  6094. if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
  6095. cb->setOwner(id, h->tempOwner);
  6096. int s = state();
  6097. if(s)
  6098. {
  6099. InfoWindow iw;
  6100. iw.player = tempOwner;
  6101. getProblemText(iw.text, h);
  6102. cb->showInfoDialog(&iw);
  6103. }
  6104. else
  6105. {
  6106. OpenWindow ow;
  6107. ow.id1 = id;
  6108. ow.id2 = h->id;
  6109. ow.window = OpenWindow::SHIPYARD_WINDOW;
  6110. cb->sendAndApply(&ow);
  6111. }
  6112. }
  6113. void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
  6114. {
  6115. if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
  6116. {
  6117. if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
  6118. {
  6119. //ask if he wants to buy one
  6120. int text=0;
  6121. switch (subID)
  6122. {
  6123. case 0:
  6124. text = 25;
  6125. break;
  6126. case 1:
  6127. text = 26;
  6128. break;
  6129. case 2:
  6130. text = 27;
  6131. break;
  6132. default:
  6133. tlog2 << "Unrecognized subtype of cartographer" << std::endl;
  6134. }
  6135. assert(text);
  6136. BlockingDialog bd (true, false);
  6137. bd.player = h->getOwner();
  6138. bd.soundID = soundBase::LIGHTHOUSE;
  6139. bd.text.addTxt (MetaString::ADVOB_TXT, text);
  6140. cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
  6141. }
  6142. else //if he cannot afford
  6143. {
  6144. InfoWindow iw;
  6145. iw.player = h->getOwner();
  6146. iw.soundID = soundBase::CAVEHEAD;
  6147. iw.text << std::pair<ui8,ui32>(11,28);
  6148. cb->showInfoDialog (&iw);
  6149. }
  6150. }
  6151. else //if he already visited carographer
  6152. {
  6153. InfoWindow iw;
  6154. iw.player = h->getOwner();
  6155. iw.soundID = soundBase::CAVEHEAD;
  6156. iw.text << std::pair<ui8,ui32>(11,24);
  6157. cb->showInfoDialog (&iw);
  6158. }
  6159. }
  6160. void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
  6161. {
  6162. if (accept) //if hero wants to buy map
  6163. {
  6164. cb->giveResource (h->tempOwner, 6, -1000);
  6165. FoWChange fw;
  6166. fw.mode = 1;
  6167. fw.player = h->tempOwner;
  6168. //subIDs of different types of cartographers:
  6169. //water = 0; land = 1; underground = 2;
  6170. cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
  6171. cb->sendAndApply (&fw);
  6172. cb->setObjProperty (id, 10, h->tempOwner);
  6173. }
  6174. }
  6175. void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
  6176. {
  6177. cb->showThievesGuildWindow(h->tempOwner, id);
  6178. }
  6179. void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
  6180. {
  6181. InfoWindow iw;
  6182. iw.player = h->tempOwner;
  6183. TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
  6184. assert(ts);
  6185. int team = ts->id;
  6186. if(!wasVisited(team))
  6187. {
  6188. iw.text.addTxt(MetaString::ADVOB_TXT, 96);
  6189. cb->sendAndApply(&iw);
  6190. cb->setObjProperty(id,20,team); //increment general visited obelisks counter
  6191. OpenWindow ow;
  6192. ow.id1 = h->tempOwner;
  6193. ow.window = OpenWindow::PUZZLE_MAP;
  6194. cb->sendAndApply(&ow);
  6195. cb->setObjProperty(id,10,team); //mark that particular obelisk as visited
  6196. }
  6197. else
  6198. {
  6199. iw.text.addTxt(MetaString::ADVOB_TXT, 97);
  6200. cb->sendAndApply(&iw);
  6201. }
  6202. }
  6203. void CGObelisk::initObj()
  6204. {
  6205. obeliskCount++;
  6206. }
  6207. const std::string & CGObelisk::getHoverText() const
  6208. {
  6209. hoverName = VLC->generaltexth->names[ID];
  6210. if(wasVisited(cb->getCurrentPlayer()))
  6211. hoverName += " " + VLC->generaltexth->allTexts[352]; //not visited
  6212. else
  6213. hoverName += " " + VLC->generaltexth->allTexts[353]; //visited
  6214. return hoverName;
  6215. }
  6216. void CGObelisk::setPropertyDer( ui8 what, ui32 val )
  6217. {
  6218. CPlayersVisited::setPropertyDer(what, val);
  6219. switch(what)
  6220. {
  6221. case 20:
  6222. assert(val < GameConstants::PLAYER_LIMIT);
  6223. visited[val]++;
  6224. if(visited[val] > obeliskCount)
  6225. {
  6226. tlog0 << "Error: Visited " << visited[val] << "\t\t" << obeliskCount << std::endl;
  6227. assert(0);
  6228. }
  6229. break;
  6230. }
  6231. }
  6232. void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
  6233. {
  6234. if(h->tempOwner != tempOwner)
  6235. {
  6236. ui8 oldOwner = tempOwner;
  6237. cb->setOwner(id,h->tempOwner); //not ours? flag it!
  6238. InfoWindow iw;
  6239. iw.player = h->tempOwner;
  6240. iw.text.addTxt(MetaString::ADVOB_TXT, 69);
  6241. iw.soundID = soundBase::LIGHTHOUSE;
  6242. cb->sendAndApply(&iw);
  6243. giveBonusTo(h->tempOwner);
  6244. if(oldOwner < GameConstants::PLAYER_LIMIT) //remove bonus from old owner
  6245. {
  6246. RemoveBonus rb(RemoveBonus::PLAYER);
  6247. rb.whoID = oldOwner;
  6248. rb.source = Bonus::OBJECT;
  6249. rb.id = id;
  6250. cb->sendAndApply(&rb);
  6251. }
  6252. }
  6253. }
  6254. void CGLighthouse::initObj()
  6255. {
  6256. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6257. {
  6258. giveBonusTo(tempOwner);
  6259. }
  6260. }
  6261. const std::string & CGLighthouse::getHoverText() const
  6262. {
  6263. hoverName = VLC->generaltexth->names[ID];
  6264. //TODO: owned by %s player
  6265. return hoverName;
  6266. }
  6267. void CGLighthouse::giveBonusTo( ui8 player ) const
  6268. {
  6269. GiveBonus gb(GiveBonus::PLAYER);
  6270. gb.bonus.type = Bonus::SEA_MOVEMENT;
  6271. gb.bonus.val = 500;
  6272. gb.id = player;
  6273. gb.bonus.duration = Bonus::PERMANENT;
  6274. gb.bonus.source = Bonus::OBJECT;
  6275. gb.bonus.sid = id;
  6276. cb->sendAndApply(&gb);
  6277. }
  6278. void CArmedInstance::randomizeArmy(int type)
  6279. {
  6280. int max = VLC->creh->creatures.size();
  6281. for (TSlots::iterator j = stacks.begin(); j != stacks.end();j++)
  6282. {
  6283. int randID = j->second->idRand;
  6284. if(randID > max)
  6285. {
  6286. if(randID % 2)
  6287. j->second->setType(VLC->townh->towns[type].creatures[(randID-197) / 2 -1][0]);
  6288. else
  6289. j->second->setType(VLC->townh->towns[type].creatures[(randID-197) / 2 -1][1]);
  6290. randID = -1;
  6291. }
  6292. assert(j->second->armyObj == this);
  6293. }
  6294. return;
  6295. }
  6296. CArmedInstance::CArmedInstance()
  6297. {
  6298. battle = NULL;
  6299. }
  6300. int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
  6301. {
  6302. //if (tempOwner != NEUTRAL_PLAYER)
  6303. return cb->gameState()->players[tempOwner].valOfBonuses(selector);
  6304. }
  6305. void CArmedInstance::updateMoraleBonusFromArmy()
  6306. {
  6307. if(!validTypes(false)) //object not randomized, don't bother
  6308. return;
  6309. Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY) && Selector::type(Bonus::MORALE));
  6310. if(!b)
  6311. {
  6312. b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
  6313. addNewBonus(b);
  6314. }
  6315. //number of alignments and presence of undead
  6316. bool canMix = hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX);
  6317. std::set<si8> factions;
  6318. for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
  6319. {
  6320. // Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
  6321. const si8 faction = i->second->type->faction;
  6322. if (canMix
  6323. && ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
  6324. {
  6325. factions.insert(0); // Insert a single faction of the affected group, Castle will do.
  6326. }
  6327. else
  6328. {
  6329. factions.insert(faction);
  6330. }
  6331. }
  6332. if(factions.size() == 1)
  6333. {
  6334. b->val = +1;
  6335. b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
  6336. }
  6337. else
  6338. {
  6339. b->val = 2-factions.size();
  6340. b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factions.size() % b->val); //Troops of %d alignments %d
  6341. }
  6342. boost::algorithm::trim(b->description);
  6343. //-1 modifier for any Necropolis unit in army
  6344. const ui8 UNDEAD_MODIFIER_ID = -2;
  6345. Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
  6346. if(vstd::contains(factions,4))
  6347. {
  6348. if(!undeadModifier)
  6349. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]));
  6350. }
  6351. else if(undeadModifier)
  6352. removeBonus(undeadModifier);
  6353. }
  6354. void CArmedInstance::armyChanged()
  6355. {
  6356. updateMoraleBonusFromArmy();
  6357. }
  6358. CBonusSystemNode * CArmedInstance::whereShouldBeAttached(CGameState *gs)
  6359. {
  6360. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6361. return gs->getPlayer(tempOwner);
  6362. else
  6363. return &gs->globalEffects;
  6364. }
  6365. CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
  6366. {
  6367. return this;
  6368. }
  6369. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  6370. {
  6371. switch(mode)
  6372. {
  6373. case EMarketMode::RESOURCE_RESOURCE:
  6374. {
  6375. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  6376. double r = VLC->objh->resVals[id1], //value of given resource
  6377. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6378. if(r>g) //if given resource is more expensive than wanted
  6379. {
  6380. val2 = ceil(r / g);
  6381. val1 = 1;
  6382. }
  6383. else //if wanted resource is more expensive
  6384. {
  6385. val1 = (g / r) + 0.5;
  6386. val2 = 1;
  6387. }
  6388. }
  6389. break;
  6390. case EMarketMode::CREATURE_RESOURCE:
  6391. {
  6392. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  6393. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  6394. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  6395. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6396. if(r>g) //if given resource is more expensive than wanted
  6397. {
  6398. val2 = ceil(r / g);
  6399. val1 = 1;
  6400. }
  6401. else //if wanted resource is more expensive
  6402. {
  6403. val1 = (g / r) + 0.5;
  6404. val2 = 1;
  6405. }
  6406. }
  6407. break;
  6408. case EMarketMode::RESOURCE_PLAYER:
  6409. val1 = 1;
  6410. val2 = 1;
  6411. break;
  6412. case EMarketMode::RESOURCE_ARTIFACT:
  6413. {
  6414. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6415. double r = VLC->objh->resVals[id1], //value of offered resource
  6416. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  6417. if(id1 != 6) //non-gold prices are doubled
  6418. r /= 2;
  6419. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  6420. val2 = 1;
  6421. }
  6422. break;
  6423. case EMarketMode::ARTIFACT_RESOURCE:
  6424. {
  6425. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6426. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  6427. g = VLC->objh->resVals[id2];
  6428. // if(id2 != 6) //non-gold prices are doubled
  6429. // r /= 2;
  6430. val1 = 1;
  6431. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  6432. }
  6433. break;
  6434. case EMarketMode::CREATURE_EXP:
  6435. {
  6436. val1 = 1;
  6437. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  6438. }
  6439. break;
  6440. case EMarketMode::ARTIFACT_EXP:
  6441. {
  6442. val1 = 1;
  6443. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  6444. if(givenClass < 0 || givenClass > 3)
  6445. {
  6446. val2 = 0;
  6447. return false;
  6448. }
  6449. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  6450. val2 = expPerClass[givenClass];
  6451. }
  6452. break;
  6453. default:
  6454. assert(0);
  6455. return false;
  6456. }
  6457. return true;
  6458. }
  6459. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6460. {
  6461. return false;
  6462. }
  6463. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6464. {
  6465. switch(mode)
  6466. {
  6467. case EMarketMode::RESOURCE_RESOURCE:
  6468. case EMarketMode::ARTIFACT_RESOURCE:
  6469. case EMarketMode::CREATURE_RESOURCE:
  6470. return -1;
  6471. default:
  6472. return 1;
  6473. }
  6474. }
  6475. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6476. {
  6477. std::vector<int> ret;
  6478. switch(mode)
  6479. {
  6480. case EMarketMode::RESOURCE_RESOURCE:
  6481. case EMarketMode::ARTIFACT_RESOURCE:
  6482. case EMarketMode::CREATURE_RESOURCE:
  6483. for (int i = 0; i < 7; i++)
  6484. ret.push_back(i);
  6485. default:
  6486. break;
  6487. }
  6488. return ret;
  6489. }
  6490. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
  6491. {
  6492. switch(obj->ID)
  6493. {
  6494. case GameConstants::TOWNI_TYPE:
  6495. return static_cast<const CGTownInstance*>(obj);
  6496. case 2: //Altar of Sacrifice
  6497. case 7: //Black Market
  6498. case 99: //Trading Post
  6499. case 221: //Trading Post (snow)
  6500. case 213: //Freelancer's Guild
  6501. return static_cast<const CGMarket*>(obj);
  6502. case 104: //University
  6503. return static_cast<const CGUniversity*>(obj);
  6504. default:
  6505. if(verbose)
  6506. tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
  6507. return NULL;
  6508. }
  6509. }
  6510. IMarket::IMarket(const CGObjectInstance *O)
  6511. :o(O)
  6512. {
  6513. }
  6514. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  6515. {
  6516. std::vector<EMarketMode::EMarketMode> ret;
  6517. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  6518. if(allowsTrade((EMarketMode::EMarketMode)i))
  6519. ret.push_back((EMarketMode::EMarketMode)i);
  6520. return ret;
  6521. }
  6522. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  6523. {
  6524. OpenWindow ow;
  6525. ow.id1 = id;
  6526. ow.id2 = h->id;
  6527. ow.window = OpenWindow::MARKET_WINDOW;
  6528. cb->sendAndApply(&ow);
  6529. }
  6530. int CGMarket::getMarketEfficiency() const
  6531. {
  6532. return 5;
  6533. }
  6534. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6535. {
  6536. switch(mode)
  6537. {
  6538. case EMarketMode::RESOURCE_RESOURCE:
  6539. case EMarketMode::RESOURCE_PLAYER:
  6540. switch(ID)
  6541. {
  6542. case 99: //Trading Post
  6543. case 221: //Trading Post (snow)
  6544. return true;
  6545. default:
  6546. return false;
  6547. }
  6548. case EMarketMode::CREATURE_RESOURCE:
  6549. return ID == 213; //Freelancer's Guild
  6550. //case ARTIFACT_RESOURCE:
  6551. case EMarketMode::RESOURCE_ARTIFACT:
  6552. return ID == 7; //Black Market
  6553. case EMarketMode::ARTIFACT_EXP:
  6554. case EMarketMode::CREATURE_EXP:
  6555. return ID == 2; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  6556. case EMarketMode::RESOURCE_SKILL:
  6557. return ID == 104;//University
  6558. default:
  6559. return false;
  6560. }
  6561. }
  6562. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6563. {
  6564. return -1;
  6565. }
  6566. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6567. {
  6568. switch(mode)
  6569. {
  6570. case EMarketMode::RESOURCE_RESOURCE:
  6571. case EMarketMode::RESOURCE_PLAYER:
  6572. return IMarket::availableItemsIds(mode);
  6573. default:
  6574. return std::vector<int>();
  6575. }
  6576. }
  6577. CGMarket::CGMarket()
  6578. :IMarket(this)
  6579. {
  6580. }
  6581. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6582. {
  6583. switch(mode)
  6584. {
  6585. case EMarketMode::ARTIFACT_RESOURCE:
  6586. return IMarket::availableItemsIds(mode);
  6587. case EMarketMode::RESOURCE_ARTIFACT:
  6588. {
  6589. std::vector<int> ret;
  6590. BOOST_FOREACH(const CArtifact *a, artifacts)
  6591. if(a)
  6592. ret.push_back(a->id);
  6593. else
  6594. ret.push_back(-1);
  6595. return ret;
  6596. }
  6597. default:
  6598. return std::vector<int>();
  6599. }
  6600. }
  6601. void CGBlackMarket::newTurn() const
  6602. {
  6603. if(cb->getDate(2) != 1)
  6604. return;
  6605. SetAvailableArtifacts saa;
  6606. saa.id = id;
  6607. cb->pickAllowedArtsSet(saa.arts);
  6608. cb->sendAndApply(&saa);
  6609. }
  6610. void CGUniversity::initObj()
  6611. {
  6612. std::vector <int> toChoose;
  6613. for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
  6614. if (cb->isAllowed(2,i))
  6615. toChoose.push_back(i);
  6616. if (toChoose.size() < 4)
  6617. {
  6618. tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
  6619. return;
  6620. }
  6621. for (int i=0; i<4; i++)//get 4 skills
  6622. {
  6623. int skillPos = ran()%toChoose.size();
  6624. skills.push_back(toChoose[skillPos]);//move it to selected
  6625. toChoose.erase(toChoose.begin()+skillPos);//remove from list
  6626. }
  6627. }
  6628. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  6629. {
  6630. switch (mode)
  6631. {
  6632. case EMarketMode::RESOURCE_SKILL:
  6633. return skills;
  6634. default:
  6635. return std::vector <int> ();
  6636. }
  6637. }
  6638. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  6639. {
  6640. OpenWindow ow;
  6641. ow.id1 = id;
  6642. ow.id2 = h->id;
  6643. ow.window = OpenWindow::UNIVERSITY_WINDOW;
  6644. cb->sendAndApply(&ow);
  6645. }
  6646. GrowthInfo::Entry::Entry(const std::string &format, int _count)
  6647. : count(_count)
  6648. {
  6649. description = boost::str(boost::format(format) % count);
  6650. }
  6651. GrowthInfo::Entry::Entry(int subID, EBuilding::EBuilding building, int _count)
  6652. : count(_count)
  6653. {
  6654. description = boost::str(boost::format("%s %+d") % VLC->buildh->buildings[subID][building]->Name() % count);
  6655. }
  6656. CTownAndVisitingHero::CTownAndVisitingHero()
  6657. {
  6658. setNodeType(TOWN_AND_VISITOR);
  6659. }
  6660. int GrowthInfo::totalGrowth() const
  6661. {
  6662. int ret = 0;
  6663. BOOST_FOREACH(const Entry &entry, entries)
  6664. ret += entry.count;
  6665. return ret;
  6666. }