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- #include "StdInc.h"
- #include "GUIClasses.h"
- #include "gui/SDL_Extensions.h"
- #include "CAdvmapInterface.h"
- #include "CBitmapHandler.h"
- #include "CDefHandler.h"
- #include "battle/CBattleInterface.h"
- #include "battle/CBattleInterfaceClasses.h"
- #include "../CCallback.h"
- #include "CCastleInterface.h"
- #include "CCreatureWindow.h"
- #include "gui/CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "../lib/CConfigHandler.h"
- #include "battle/CCreatureAnimation.h"
- #include "CPlayerInterface.h"
- #include "Graphics.h"
- #include "CAnimation.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CBuildingHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CModHandler.h"
- #include "../lib/CSpellHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CondSh.h"
- #include "../lib/mapping/CMap.h"
- #include "mapHandler.h"
- #include "../lib/CStopWatch.h"
- #include "../lib/NetPacksBase.h"
- #include "CSpellWindow.h"
- #include "CHeroWindow.h"
- #include "CVideoHandler.h"
- #include "../lib/StartInfo.h"
- #include "CPreGame.h"
- #include "../lib/HeroBonus.h"
- #include "../lib/CCreatureHandler.h"
- #include "CMusicHandler.h"
- #include "../lib/BattleState.h"
- #include "../lib/CGameState.h"
- #include "../lib/GameConstants.h"
- #include "gui/CGuiHandler.h"
- /*
- * GUIClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- using namespace CSDL_Ext;
- extern std::queue<SDL_Event> events;
- extern boost::mutex eventsM;
- std::list<CFocusable*> CFocusable::focusables;
- CFocusable * CFocusable::inputWithFocus;
- #undef min
- #undef max
- void CSelWindow::selectionChange(unsigned to)
- {
- for (unsigned i=0;i<components.size();i++)
- {
- CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
- if (!pom)
- continue;
- pom->select(i==to);
- }
- redraw();
- }
- CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- ID = askID;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
- if(!i && askID.getNum() >= 0)
- buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
- buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
- }
- text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
- buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID);
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->recActions = 255;
- addChild(comps[i]);
- components.push_back(comps[i]);
- comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
- if(i<9)
- comps[i]->assignedKeys.insert(SDLK_1+i);
- }
- CMessage::drawIWindow(this, Text, player);
- }
- void CSelWindow::madeChoice()
- {
- if(ID.getNum() < 0)
- return;
- int ret = -1;
- for (int i=0;i<components.size();i++)
- {
- if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
- {
- ret = i;
- }
- }
- LOCPLINT->cb->selectionMade(ret+1,ID);
- }
- void CArmyTooltip::init(const InfoAboutArmy &army)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
- std::vector<Point> slotsPos;
- slotsPos.push_back(Point(36,73));
- slotsPos.push_back(Point(72,73));
- slotsPos.push_back(Point(108,73));
- slotsPos.push_back(Point(18,122));
- slotsPos.push_back(Point(54,122));
- slotsPos.push_back(Point(90,122));
- slotsPos.push_back(Point(126,122));
- for(auto & slot : army.army)
- {
- if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
- {
- logGlobal->warnStream() << "Warning: " << army.name << " has stack in slot " << slot.first;
- continue;
- }
- new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y);
- std::string subtitle;
- if(army.army.isDetailed)
- subtitle = boost::lexical_cast<std::string>(slot.second.count);
- else
- {
- //if =0 - we have no information about stack size at all
- if (slot.second.count)
- subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
- }
- new CLabel(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
- }
- }
- CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
- CIntObject(0, pos)
- {
- init(army);
- }
- CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
- CIntObject(0, pos)
- {
- init(InfoAboutArmy(army, true));
- }
- void CHeroTooltip::init(const InfoAboutHero &hero)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
- if(hero.details)
- {
- for (size_t i = 0; i < hero.details->primskills.size(); i++)
- new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
- boost::lexical_cast<std::string>(hero.details->primskills[i]));
- new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
- boost::lexical_cast<std::string>(hero.details->mana));
- new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
- new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
- }
- }
- CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
- CArmyTooltip(pos, hero)
- {
- init(hero);
- }
- CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
- CArmyTooltip(pos, InfoAboutHero(hero, true))
- {
- init(InfoAboutHero(hero, true));
- }
- void CTownTooltip::init(const InfoAboutTown &town)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- //order of icons in def: fort, citadel, castle, no fort
- size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
- new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
- assert(town.tType);
- size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
- new CAnimImage("itpt", iconIndex, 0, 3, 2);
- if(town.details)
- {
- new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
- if (town.details->goldIncome)
- new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
- boost::lexical_cast<std::string>(town.details->goldIncome));
- if(town.details->garrisonedHero) //garrisoned hero icon
- new CPicture("TOWNQKGH", 149, 76);
- if(town.details->customRes)//silo is built
- {
- if (town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
- {
- new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
- new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
- }
- else
- new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
- }
- }
- }
- CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
- CArmyTooltip(pos, town)
- {
- init(town);
- }
- CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
- CArmyTooltip(pos, InfoAboutTown(town, true))
- {
- init(InfoAboutTown(town, true));
- }
- CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- type |= BLOCK_ADV_HOTKEYS;
- ID = QueryID(-1);
- for(auto & Button : Buttons)
- {
- CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Button.first);
- button->borderColor = Colors::METALLIC_GOLD;
- button->borderEnabled = true;
- button->callback.add(Button.second); //each button will close the window apart from call-defined actions
- buttons.push_back(button);
- }
- text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
- if(!text->slider)
- {
- text->resize(text->label->textSize);
- }
- if(buttons.size())
- {
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- }
- for(auto & comp : comps)
- {
- comp->recActions = 0xff;
- addChild(comp);
- comp->recActions &= ~(SHOWALL | UPDATE);
- components.push_back(comp);
- }
- setDelComps(delComps);
- CMessage::drawIWindow(this,Text,player);
- }
- CInfoWindow::CInfoWindow()
- {
- ID = QueryID(-1);
- setDelComps(false);
- text = nullptr;
- }
- void CInfoWindow::close()
- {
- GH.popIntTotally(this);
- if(LOCPLINT)
- LOCPLINT->showingDialog->setn(false);
- }
- void CInfoWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- }
- CInfoWindow::~CInfoWindow()
- {
- if(!delComps)
- {
- for (auto & elem : components)
- removeChild(elem);
- }
- }
- void CInfoWindow::showAll(SDL_Surface * to)
- {
- CSimpleWindow::show(to);
- CIntObject::showAll(to);
- }
- void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
- {
- CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
- GH.pushInt(window);
- }
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
- {
- assert(!LOCPLINT || LOCPLINT->showingDialog->get());
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
- for(auto & elem : onYes.funcs)
- temp->buttons[0]->callback += elem;
- for(auto & elem : onNo.funcs)
- temp->buttons[1]->callback += elem;
- GH.pushInt(temp);
- }
- void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps, PlayerColor player)
- {
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
- temp->buttons[0]->callback += onOk;
- GH.pushInt(temp);
- }
- CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
- {
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
- return ret;
- }
- std::string CInfoWindow::genText(std::string title, std::string description)
- {
- return std::string("{") + title + "}" + "\n\n" + description;
- }
- void CInfoWindow::setDelComps(bool DelComps)
- {
- delComps = DelComps;
- for(CComponent *comp : components)
- {
- if(delComps)
- comp->recActions |= DISPOSE;
- else
- comp->recActions &= ~DISPOSE;
- }
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
- :free(Free),bitmap(Bitmap)
- {
- init(x, y);
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
- : free(Free),bitmap(Bitmap)
- {
- switch(alignment)
- {
- case BOTTOMRIGHT:
- init(p.x - Bitmap->w, p.y - Bitmap->h);
- break;
- case CENTER:
- init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
- break;
- case TOPLEFT:
- init(p.x, p.y);
- break;
- default:
- assert(0); //not implemented
- }
- }
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
- {
- CCS->curh->hide();
- free=Free;
- bitmap=Bitmap;
- if(bitmap)
- {
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- }
- }
- void CInfoPopup::close()
- {
- if(free)
- SDL_FreeSurface(bitmap);
- GH.popIntTotally(this);
- }
- void CInfoPopup::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CInfoPopup::~CInfoPopup()
- {
- CCS->curh->show();
- }
- void CInfoPopup::init(int x, int y)
- {
- CCS->curh->hide();
- pos.x = x;
- pos.y = y;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- // Put the window back on screen if necessary
- vstd::amax(pos.x, 0);
- vstd::amax(pos.y, 0);
- vstd::amin(pos.x, screen->w - bitmap->w);
- vstd::amin(pos.y, screen->h - bitmap->h);
- }
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos.x+=x;
- pos.y+=y;
- TFaction faction = cre->faction;
- assert(CGI->townh->factions.size() > faction);
- if(Big)
- bg = new CPicture(CGI->townh->factions[faction]->creatureBg130);
- else
- bg = new CPicture(CGI->townh->factions[faction]->creatureBg120);
- bg->needRefresh = true;
- anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
- anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
- anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- }
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
- CIntObject(LCLICK | RCLICK),
- parent(window),
- selected(false),
- creature(crea),
- amount(totalAmount)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pic = new CCreaturePic(1,1, creature, true, true);
- // 1 + 1 px for borders
- pos.w = pic->pos.w + 2;
- pos.h = pic->pos.h + 2;
- }
- void CRecruitmentWindow::CCreatureCard::select(bool on)
- {
- selected = on;
- redraw();
- }
- void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
- {
- if (down)
- parent->select(this);
- }
- void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
- {
- if (down)
- GH.pushInt(createCreWindow(creature->idNumber, CCreatureWindow::OTHER, 0));
- }
- void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- if (selected)
- drawBorder(to, pos, int3(248, 0, 0));
- else
- drawBorder(to, pos, int3(232, 212, 120));
- }
- CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
- {
- type |= REDRAW_PARENT;
- pos = position + pos;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
- }
- void CRecruitmentWindow::CCostBox::set(TResources res)
- {
- //just update values
- for(auto & item : resources)
- {
- item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
- }
- }
- void CRecruitmentWindow::CCostBox::createItems(TResources res)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- for(auto & curr : resources)
- {
- delete curr.second.first;
- delete curr.second.second;
- }
- resources.clear();
- TResources::nziterator iter(res);
- while (iter.valid())
- {
- CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
- CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
- resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
- iter++;
- }
- if (!resources.empty())
- {
- int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
- //reverse to display gold as first resource
- for (auto & res : boost::adaptors::reverse(resources))
- {
- res.second.first->moveBy(Point(curx, 22));
- res.second.second->moveBy(Point(curx, 22));
- curx += 48;
- }
- }
- redraw();
- }
- void CRecruitmentWindow::select(CCreatureCard *card)
- {
- if (card == selected)
- return;
- if (selected)
- selected->select(false);
- selected = card;
- if (selected)
- selected->select(true);
- if (card)
- {
- si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
- vstd::amin(maxAmount, card->amount);
- slider->setAmount(maxAmount);
- if(slider->value != maxAmount)
- slider->moveTo(maxAmount);
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(maxAmount);
- costPerTroopValue->createItems(card->creature->cost);
- totalCostValue->createItems(card->creature->cost);
- costPerTroopValue->set(card->creature->cost);
- totalCostValue->set(card->creature->cost * maxAmount);
- //Recruit %s
- title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
- maxButton->block(maxAmount == 0);
- slider->block(maxAmount == 0);
- }
- }
- void CRecruitmentWindow::buy()
- {
- CreatureID crid = selected->creature->idNumber;
- SlotID dstslot = dst-> getSlotFor(crid);
- if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
- {
- std::string txt;
- if(dst->ID == Obj::HERO)
- {
- txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
- boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
- }
- else
- {
- txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
- }
- LOCPLINT->showInfoDialog(txt);
- return;
- }
- onRecruit(crid, slider->value);
- if(level >= 0)
- close();
- }
- void CRecruitmentWindow::showAll(SDL_Surface * to)
- {
- CWindowObject::showAll(to);
- // recruit\total values
- drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
- drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
- //cost boxes
- drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
- drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
- //buttons borders
- drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
- drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
- drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
- }
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
- CWindowObject(PLAYER_COLORED, "TPRCRT"),
- onRecruit(Recruit),
- level(Level),
- dst(Dst),
- selected(nullptr),
- dwelling(Dwelling)
- {
- moveBy(Point(0, y_offset));
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- slider = new CSlider(176,279,135,nullptr,0,0,0,true);
- slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
- maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
- buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
- cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
- title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
- availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
- toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
- costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
- totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
- new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
- new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
- availableCreaturesChanged();
- }
- void CRecruitmentWindow::availableCreaturesChanged()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- size_t selectedIndex = 0;
- if (!cards.empty() && selected) // find position of selected item
- selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
- //deselect card
- select(nullptr);
- //delete old cards
- for(auto & card : cards)
- delete card;
- cards.clear();
- for(int i=0; i<dwelling->creatures.size(); i++)
- {
- //find appropriate level
- if(level >= 0 && i != level)
- continue;
- int amount = dwelling->creatures[i].first;
- //create new cards
- for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
- cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
- }
- assert(!cards.empty());
- const int creatureWidth = 102;
- //normal distance between cards - 18px
- int requiredSpace = 18;
- //maximum distance we can use without reaching window borders
- int availableSpace = pos.w - 50 - creatureWidth * cards.size();
- if (cards.size() > 1) // avoid division by zero
- availableSpace /= cards.size() - 1;
- else
- availableSpace = 0;
- assert(availableSpace >= 0);
- const int spaceBetween = std::min(requiredSpace, availableSpace);
- const int totalCreatureWidth = spaceBetween + creatureWidth;
- //now we know total amount of cards and can move them to correct position
- int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
- for(auto & card : cards)
- {
- card->moveBy(Point(curx, 64));
- curx += totalCreatureWidth;
- }
- //restore selection
- select(cards[selectedIndex]);
- if(slider->value == slider->amount)
- slider->moveTo(slider->amount);
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(slider->amount);
- }
- void CRecruitmentWindow::sliderMoved(int to)
- {
- if (!selected)
- return;
- buyButton->block(!to);
- availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
- toRecruitValue->setText(boost::lexical_cast<std::string>(to));
- totalCostValue->set(selected->creature->cost * to);
- }
- CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
- int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
- CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
- callback(callback_),
- leftAmount(leftAmount_),
- rightAmount(rightAmount_),
- leftMin(leftMin_),
- rightMin(rightMin_),
- slider(nullptr)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- int total = leftAmount + rightAmount;
- int leftMax = total - rightMin;
- int rightMax = total - leftMin;
- ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
- cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
- int sliderPositions = total - leftMin - rightMin;
- leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
- rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
- //add filters to allow only number input
- leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
- rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
- leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
- rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
- animLeft = new CCreaturePic(20, 54, creature, true, false);
- animRight = new CCreaturePic(177, 54,creature, true, false);
- slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
- std::string title = CGI->generaltexth->allTexts[256];
- boost::algorithm::replace_first(title,"%s", creature->namePl);
- new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
- }
- void CSplitWindow::setAmountText(std::string text, bool left)
- {
- try
- {
- setAmount(boost::lexical_cast<int>(text), left);
- slider->moveTo(rightAmount - rightMin);
- }
- catch(boost::bad_lexical_cast &)
- {
- }
- }
- void CSplitWindow::setAmount(int value, bool left)
- {
- int total = leftAmount + rightAmount;
- leftAmount = left ? value : total - value;
- rightAmount = left ? total - value : value;
- leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
- rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
- }
- void CSplitWindow::apply()
- {
- callback(leftAmount, rightAmount);
- close();
- }
- void CSplitWindow::sliderMoved(int to)
- {
- setAmount(rightMin + to, false);
- }
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
- CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
- cb(callback)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- LOCPLINT->showingDialog->setn(true);
- new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
- new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
- //%s has gained a level.
- new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
- boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
- //%s is now a level %d %s.
- new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
- boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
- new CAnimImage("PSKIL42", pskill, 0, 174, 190);
- new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
- CGI->generaltexth->primarySkillNames[pskill] + " +1");
- if (!skills.empty())
- {
- std::vector<CSelectableComponent *> comps;
- for(auto & skill : skills)
- {
- comps.push_back(new CSelectableComponent(
- CComponent::secskill,
- skill,
- hero->getSecSkillLevel( SecondarySkill(skill) )+1,
- CComponent::medium));
- }
- box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
- }
- else
- box = nullptr;
- }
- CLevelWindow::~CLevelWindow()
- {
- //FIXME: call callback if there was nothing to select?
- if (box && box->selectedIndex() != -1)
- cb(box->selectedIndex());
- LOCPLINT->showingDialog->setn(false);
- }
- void CMinorResDataBar::show(SDL_Surface * to)
- {
- }
- void CMinorResDataBar::showAll(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
- {
- std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
- graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
- }
- std::vector<std::string> temp;
- temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
- temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
- temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
- std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
- + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
- graphics->fonts[FONT_SMALL]->renderTextCenter(to, processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
- }
- CMinorResDataBar::CMinorResDataBar()
- {
- bg = BitmapHandler::loadBitmap("KRESBAR.bmp");
- CSDL_Ext::setDefaultColorKey(bg);
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = 7;
- pos.y = 575;
- pos.w = bg->w;
- pos.h = bg->h;
- }
- CMinorResDataBar::~CMinorResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
- parent(_parent),
- index(_id)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- border = new CPicture("TPGATES");
- pos = border->pos;
- addUsedEvents(LCLICK);
- type |= REDRAW_PARENT;
- text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
- select(index == parent->selected);
- }
- void CObjectListWindow::CItem::select(bool on)
- {
- if (on)
- border->recActions = 255;
- else
- border->recActions = ~(UPDATE | SHOWALL);
- redraw();
- }
- void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if( previousState && !down)
- parent->changeSelection(index);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
- std::function<void(int)> Callback):
- CWindowObject(PLAYER_COLORED, "TPGATE"),
- onSelect(Callback)
- {
- items.reserve(_items.size());
- for(int id : _items)
- {
- items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
- }
- init(titlePic, _title, _descr);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
- std::function<void(int)> Callback):
- CWindowObject(PLAYER_COLORED, "TPGATE"),
- onSelect(Callback)
- {
- items.reserve(_items.size());
- for (size_t i=0; i<_items.size(); i++)
- items.push_back(std::make_pair(int(i), _items[i]));
- init(titlePic, _title, _descr);
- }
- void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
- descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
- ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
- ok->block(true);
- exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
- if (titlePic)
- {
- titleImage = titlePic;
- addChild(titleImage);
- titleImage->recActions = defActions;
- titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
- titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
- }
- list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
- Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
- list->type |= REDRAW_PARENT;
- }
- CIntObject * CObjectListWindow::genItem(size_t index)
- {
- if (index < items.size())
- return new CItem(this, index, items[index].second);
- return nullptr;
- }
- void CObjectListWindow::elementSelected()
- {
- std::function<void(int)> toCall = onSelect;//save
- int where = items[selected].first; //required variables
- GH.popIntTotally(this);//then destroy window
- toCall(where);//and send selected object
- }
- void CObjectListWindow::changeSelection(size_t which)
- {
- ok->block(false);
- if (selected == which)
- return;
- std::list< CIntObject * > elements = list->getItems();
- for(CIntObject * element : elements)
- {
- CItem *item;
- if ( (item = dynamic_cast<CItem*>(element)) )
- {
- if (item->index == selected)
- item->select(false);
- if (item->index == which)
- item->select(true);
- }
- }
- selected = which;
- }
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED)
- return;
- int sel = selected;
- switch(key.keysym.sym)
- {
- break; case SDLK_UP:
- sel -=1;
- break; case SDLK_DOWN:
- sel +=1;
- break; case SDLK_PAGEUP:
- sel -=9;
- break; case SDLK_PAGEDOWN:
- sel +=9;
- break; case SDLK_HOME:
- sel = 0;
- break; case SDLK_END:
- sel = items.size();
- break; default:
- return;
- }
- vstd::abetween(sel, 0, items.size()-1);
- list->scrollTo(sel);
- changeSelection(sel);
- }
- void CSystemOptionsWindow::setMusicVolume( int newVolume )
- {
- Settings volume = settings.write["general"]["music"];
- volume->Float() = newVolume;
- }
- void CSystemOptionsWindow::setSoundVolume( int newVolume )
- {
- Settings volume = settings.write["general"]["sound"];
- volume->Float() = newVolume;
- }
- void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
- {
- Settings speed = settings.write["adventure"]["heroSpeed"];
- speed->Float() = newSpeed;
- }
- void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
- {
- Settings speed = settings.write["adventure"]["scrollSpeed"];
- speed->Float() = newSpeed;
- }
- CSystemOptionsWindow::CSystemOptionsWindow():
- CWindowObject(PLAYER_COLORED, "SysOpBck"),
- onFullscreenChanged(settings.listen["video"]["fullscreen"])
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
- const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
- //left window section
- leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
- leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
- leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
- leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
- leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
- leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
- leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
- //right section
- rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
- rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
- rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
- rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
- rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
- rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
- rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
- //setting up buttons
- load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
- boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
- load->swappedImages = true;
- load->update();
- save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
- boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
- save->swappedImages = true;
- save->update();
- restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
- boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
- restart->swappedImages = true;
- restart->update();
- mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
- boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
- mainMenu->swappedImages = true;
- mainMenu->update();
- quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
- boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
- quitGame->swappedImages = true;
- quitGame->update();
- backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
- boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
- backToMap->swappedImages = true;
- backToMap->update();
- backToMap->assignedKeys.insert(SDLK_ESCAPE);
- heroMoveSpeed = new CHighlightableButtonsGroup(0);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
- heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
- heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
- mapScrollSpeed = new CHighlightableButtonsGroup(0);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
- mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
- mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
- musicVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
- musicVolume->select(CCS->musich->getVolume(), 1);
- musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
- effectsVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
- effectsVolume->select(CCS->soundh->getVolume(), 1);
- effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
- showReminder = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
- std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", nullptr, 246, 87, false);
- quickCombat = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, true), boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, false),
- std::map<int,std::string>(), CGI->generaltexth->zelp[362].second, false, "sysopchk.def", nullptr, 246, 87+32, false);
- spellbookAnim = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, true), boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, false),
- std::map<int,std::string>(), CGI->generaltexth->zelp[364].second, false, "sysopchk.def", nullptr, 246, 87+64, false);
- newCreatureWin = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
- std::map<int,std::string>(), texts["creatureWindowButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 183, false);
- fullscreen = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
- std::map<int,std::string>(), texts["fullscreenButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 215, false);
- showReminder->select(settings["adventure"]["heroReminder"].Bool());
- quickCombat->select(settings["adventure"]["quickCombat"].Bool());
- spellbookAnim->select(settings["video"]["spellbookAnimation"].Bool());
- newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
- fullscreen->select(settings["video"]["fullscreen"].Bool());
- onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
- gameResButton = new CAdventureMapButton("", texts["resolutionButton"]["help"].String(),
- boost::bind(&CSystemOptionsWindow::selectGameRes, this),
- 28, 275,"SYSOB12", SDLK_g);
- std::string resText;
- resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
- resText += "x";
- resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
- gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
- }
- void CSystemOptionsWindow::selectGameRes()
- {
- std::vector<std::string> items;
- const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
- for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
- {
- std::string resX = boost::lexical_cast<std::string>(value.first.first);
- std::string resY = boost::lexical_cast<std::string>(value.first.second);
- items.push_back(resX + 'x' + resY);
- }
- GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
- boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
- }
- void CSystemOptionsWindow::setGameRes(int index)
- {
- auto iter = conf.guiOptions.begin();
- std::advance(iter, index);
- //do not set resolution to illegal one (0x0)
- assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
- Settings gameRes = settings.write["video"]["screenRes"];
- gameRes["width"].Float() = iter->first.first;
- gameRes["height"].Float() = iter->first.second;
- std::string resText;
- resText += boost::lexical_cast<std::string>(iter->first.first);
- resText += "x";
- resText += boost::lexical_cast<std::string>(iter->first.second);
- gameResLabel->setText(resText);
- }
- void CSystemOptionsWindow::toggleReminder(bool on)
- {
- Settings heroReminder = settings.write["adventure"]["heroReminder"];
- heroReminder->Bool() = on;
- }
- void CSystemOptionsWindow::toggleQuickCombat(bool on)
- {
- Settings quickCombat = settings.write["adventure"]["quickCombat"];
- quickCombat->Bool() = on;
- }
- void CSystemOptionsWindow::toggleSpellbookAnim(bool on)
- {
- Settings quickCombat = settings.write["video"]["spellbookAnimation"];
- quickCombat->Bool() = on;
- }
- void CSystemOptionsWindow::toggleCreatureWin(bool on)
- {
- Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
- classicCreatureWindow->Bool() = on;
- }
- void CSystemOptionsWindow::toggleFullscreen(bool on)
- {
- Settings fullscreen = settings.write["video"]["fullscreen"];
- fullscreen->Bool() = on;
- }
- void CSystemOptionsWindow::bquitf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
- }
- void CSystemOptionsWindow::breturnf()
- {
- GH.popIntTotally(this);
- }
- void CSystemOptionsWindow::bmainmenuf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
- }
- void CSystemOptionsWindow::bloadf()
- {
- GH.popIntTotally(this);
- LOCPLINT->proposeLoadingGame();
- }
- void CSystemOptionsWindow::bsavef()
- {
- GH.popIntTotally(this);
- GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
- }
- void CSystemOptionsWindow::brestartf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
- }
- void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
- {
- GH.popIntTotally(this);
- GH.pushSDLEvent(eventType, code);
- }
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
- CWindowObject(PLAYER_COLORED, "TPTAVERN"),
- tavernObj(TavernObj)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
- if(h.size() < 2)
- h.resize(2, nullptr);
- h1 = new HeroPortrait(selected,0,72,299,h[0]);
- h2 = new HeroPortrait(selected,1,162,299,h[1]);
- selected = 0;
- if (!h[0])
- selected = 1;
- if (!h[0] && !h[1])
- selected = -1;
- oldSelected = -1;
- new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
- new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
- new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
- new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
- recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
- thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
- if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
- recruit->block(true);
- }
- else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(true)));
- recruit->block(true);
- }
- else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
- boost::algorithm::replace_first(recruit->hoverTexts[0], "%d", boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
- recruit->block(true);
- }
- else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
- recruit->block(true);
- }
- else
- {
- if(selected == -1)
- recruit->block(true);
- }
- if (LOCPLINT->castleInt)
- CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
- else
- CCS->videoh->open("TAVERN.BIK");
- }
- void CTavernWindow::recruitb()
- {
- const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
- const CGObjectInstance *obj = tavernObj;
- close();
- LOCPLINT->cb->recruitHero(obj, toBuy);
- }
- void CTavernWindow::thievesguildb()
- {
- GH.pushInt( new CThievesGuildWindow(tavernObj) );
- }
- CTavernWindow::~CTavernWindow()
- {
- CCS->videoh->close();
- }
- void CTavernWindow::show(SDL_Surface * to)
- {
- CWindowObject::show(to);
- CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
- if(selected >= 0)
- {
- HeroPortrait *sel = selected ? h2 : h1;
- if (selected != oldSelected && !recruit->isBlocked())
- {
- // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
- oldSelected = selected;
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
- }
- printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
- CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
- }
- }
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
- {
- if(previousState && !down && h)
- *_sel = _id;
- }
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
- {
- if(down && h)
- {
- GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
- }
- }
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
- : h(H), _sel(&sel), _id(id)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- h = H;
- pos.x += x;
- pos.y += y;
- pos.w = 58;
- pos.h = 64;
- if(H)
- {
- hoverName = CGI->generaltexth->tavernInfo[4];
- boost::algorithm::replace_first(hoverName,"%s",H->name);
- int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
- for(int i=13; i<=17; i++) //war machines and spellbook don't count
- if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
- artifs--;
- description = CGI->generaltexth->allTexts[215];
- boost::algorithm::replace_first(description, "%s", h->name);
- boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
- boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
- boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
- new CAnimImage("portraitsLarge", h->portrait);
- }
- }
- void CTavernWindow::HeroPortrait::hover( bool on )
- {
- //Hoverable::hover(on);
- if(on)
- GH.statusbar->setText(hoverName);
- else
- GH.statusbar->clear();
- }
- void CInGameConsole::show(SDL_Surface * to)
- {
- int number = 0;
- std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
- boost::unique_lock<boost::mutex> lock(texts_mx);
- for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
- {
- Point leftBottomCorner(0, screen->h);
- if(LOCPLINT->battleInt)
- {
- leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
- }
- graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
- Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
- if(SDL_GetTicks() - it->second > defaultTimeout)
- {
- toDel.push_back(it);
- }
- }
- for(auto & elem : toDel)
- {
- texts.erase(elem);
- }
- }
- void CInGameConsole::print(const std::string &txt)
- {
- boost::unique_lock<boost::mutex> lock(texts_mx);
- int lineLen = conf.go()->ac.outputLineLength;
- if(txt.size() < lineLen)
- {
- texts.push_back(std::make_pair(txt, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- else
- {
- assert(lineLen);
- for(int g=0; g<txt.size() / lineLen + 1; ++g)
- {
- std::string part = txt.substr(g * lineLen, lineLen);
- if(part.size() == 0)
- break;
- texts.push_back(std::make_pair(part, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- }
- }
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.type != SDL_KEYDOWN) return;
- if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
- switch(key.keysym.sym)
- {
- case SDLK_TAB:
- case SDLK_ESCAPE:
- {
- if(captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(false);
- }
- else if(SDLK_TAB)
- {
- captureAllKeys = true;
- startEnteringText();
- }
- break;
- }
- case SDLK_RETURN: //enter key
- {
- if(enteredText.size() > 0 && captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(true);
- CCS->soundh->playSound("CHAT");
- }
- break;
- }
- case SDLK_BACKSPACE:
- {
- if(enteredText.size() > 1)
- {
- Unicode::trimRight(enteredText,2);
- enteredText += '_';
- refreshEnteredText();
- }
- break;
- }
- case SDLK_UP: //up arrow
- {
- if(previouslyEntered.size() == 0)
- break;
- if(prevEntDisp == -1)
- {
- prevEntDisp = previouslyEntered.size() - 1;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if( prevEntDisp > 0)
- {
- --prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- break;
- }
- case SDLK_DOWN: //down arrow
- {
- if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
- {
- ++prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
- {
- prevEntDisp = -1;
- enteredText = "_";
- refreshEnteredText();
- }
- break;
- }
- default:
- {
- #ifdef VCMI_SDL1
- if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
- {
- if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
- {
- enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
- enteredText += "_";
- refreshEnteredText();
- }
- }
- #endif // VCMI_SDL1
- break;
- }
- }
- }
- #ifndef VCMI_SDL1
- void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
- {
- if(!captureAllKeys || enteredText.size() == 0)
- return;
- enteredText.resize(enteredText.size()-1);
-
- enteredText += event.text;
- enteredText += "_";
-
- refreshEnteredText();
- }
- void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
- {
- //do nothing here
- }
- #endif // VCMI_SDL1
- void CInGameConsole::startEnteringText()
- {
- CSDL_Ext::startTextInput(&pos);
- enteredText = "_";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->alignment = TOPLEFT;
- GH.statusbar->setText(enteredText);
- //Prevent changes to the text from mouse interaction with the adventure map
- GH.statusbar->lock(true);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- void CInGameConsole::endEnteringText(bool printEnteredText)
- {
- CSDL_Ext::stopTextInput();
-
- prevEntDisp = -1;
- if(printEnteredText)
- {
- std::string txt = enteredText.substr(0, enteredText.size()-1);
- LOCPLINT->cb->sendMessage(txt);
- previouslyEntered.push_back(txt);
- //print(txt);
- }
- enteredText = "";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->alignment = CENTER;
- GH.statusbar->lock(false);
- GH.statusbar->clear();
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = "";
- }
- }
- void CInGameConsole::refreshEnteredText()
- {
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->lock(false);
- GH.statusbar->clear();
- GH.statusbar->setText(enteredText);
- GH.statusbar->lock(true);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
- {
- #ifdef VCMI_SDL1
- addUsedEvents(KEYBOARD);
- #else
- addUsedEvents(KEYBOARD | TEXTINPUT);
- #endif
- }
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState)
- {
- std::vector<CComponent*> comp(1, createComponent());
- LOCPLINT->showInfoDialog(text, comp);
- }
- }
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
- : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
- {
- }
- CComponent * LRClickableAreaWTextComp::createComponent() const
- {
- if(baseType >= 0)
- return new CComponent(CComponent::Etype(baseType), type, bonusValue);
- else
- return nullptr;
- }
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- if(CComponent *comp = createComponent())
- {
- CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
- return;
- }
- }
- LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
- }
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos.x += x; pos.w = 58;
- pos.y += y; pos.h = 64;
- if (hero)
- new CAnimImage("PortraitsLarge", hero->portrait);
- }
- void CHeroArea::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState && hero)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::clickRight(tribool down, bool previousState)
- {
- if((!down) && previousState && hero)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::hover(bool on)
- {
- if (on && hero)
- GH.statusbar->setText(hero->getObjectName());
- else
- GH.statusbar->clear();
- }
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState && town)
- {
- LOCPLINT->openTownWindow(town);
- if ( type == 2 )
- LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
- else if ( type == 3 && town->fortLevel() )
- LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
- }
- }
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
- {
- if((!down) && previousState && town)
- LOCPLINT->openTownWindow(town);//TODO: popup?
- }
- LRClickableAreaOpenTown::LRClickableAreaOpenTown()
- : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
- {
- }
- void CExchangeWindow::questlog(int whichHero)
- {
- CCS->curh->dragAndDropCursor(nullptr);
- }
- void CExchangeWindow::prepareBackground()
- {
- //printing heroes' names and levels
- auto genTitle = [](const CGHeroInstance *h)
- {
- return boost::str(boost::format(CGI->generaltexth->allTexts[138])
- % h->name % h->level % h->type->heroClass->name);
- };
- new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
- new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
- //printing primary skills
- for(int g=0; g<4; ++g)
- new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
- //printing primary skills' amounts
- for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
- new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
- boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
- //printing secondary skills
- for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
- {
- int id = heroInst[b]->secSkills[m].first;
- int level = heroInst[b]->secSkills[m].second;
- new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
- }
- //hero's specialty
- new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
- //experience
- new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
- new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
- //mana points
- new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
- new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
- }
- //printing portraits
- new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
- new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
- }
- CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
- CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- heroInst[0] = LOCPLINT->cb->getHero(hero1);
- heroInst[1] = LOCPLINT->cb->getHero(hero2);
- prepareBackground();
- artifs[0] = new CArtifactsOfHero(Point(-334, 150));
- artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
- artifs[0]->commonInfo->participants.insert(artifs[0]);
- artifs[0]->setHero(heroInst[0]);
- artifs[1] = new CArtifactsOfHero(Point(96, 150));
- artifs[1]->commonInfo = artifs[0]->commonInfo;
- artifs[1]->commonInfo->participants.insert(artifs[1]);
- artifs[1]->setHero(heroInst[1]);
- artSets.push_back(artifs[0]);
- artSets.push_back(artifs[1]);
- //primary skills
- for(int g=0; g<4; ++g)
- {
- //primary skill's clickable areas
- primSkillAreas.push_back(new LRClickableAreaWTextComp());
- primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
- primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
- primSkillAreas[g]->type = g;
- primSkillAreas[g]->bonusValue = -1;
- primSkillAreas[g]->baseType = 0;
- primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
- boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
- }
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- //secondary skill's clickable areas
- for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
- {
- int skill = heroInst[b]->secSkills[g].first,
- level = heroInst[b]->secSkills[g].second; // <1, 3>
- secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
- secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
- secSkillAreas[b][g]->baseType = 1;
- secSkillAreas[b][g]->type = skill;
- secSkillAreas[b][g]->bonusValue = level;
- secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
- secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
- boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
- boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
- }
- portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
- specialty[b] = new LRClickableAreaWText();
- specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
- specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
- specialty[b]->text = heroInst[b]->type->specDescr;
- experience[b] = new LRClickableAreaWText();
- experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
- experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
- experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
- boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
- boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
- boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
- spellPoints[b] = new LRClickableAreaWText();
- spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
- spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
- spellPoints[b]->text = CGI->generaltexth->allTexts[205];
- boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
- boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
- boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
- //setting morale
- morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
- morale[b]->set(heroInst[b]);
- //setting luck
- luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
- luck[b]->set(heroInst[b]);
- }
- //buttons
- quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
- if(queryID.getNum() > 0)
- quit->callback += [=]{ LOCPLINT->cb->selectionMade(0, queryID); };
- questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
- questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
- Rect barRect(5, 578, 725, 18);
- ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
- //garrison interface
- garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
- garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
- garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
- }
- CExchangeWindow::~CExchangeWindow() //d-tor
- {
- delete artifs[0]->commonInfo;
- artifs[0]->commonInfo = nullptr;
- artifs[1]->commonInfo = nullptr;
- }
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
- CWindowObject(PLAYER_COLORED, "TPSHIP")
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bgWater = new CPicture("TPSHIPBK", 100, 69);
- std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
- Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
- bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
- bgShip->center(waterCenter);
- // Create resource icons and costs.
- std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
- std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
- goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
- woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
- goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
- woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
- quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
- build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
- build->callback += onBuy;
- for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
- {
- if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
- {
- build->block(true);
- break;
- }
- }
- statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
- costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
- }
- CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
- CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
- grailPos(GrailPos),
- currentAlpha(SDL_ALPHA_OPAQUE)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- CCS->soundh->playSound(soundBase::OBELISK);
- quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
- quitb->assignedKeys.insert(SDLK_ESCAPE);
- quitb->borderColor = Colors::METALLIC_GOLD;
- quitb->borderEnabled = true;
- new CPicture("PUZZLOGO", 607, 3);
- new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
- new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
- int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
- auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
- for(auto & elem : puzzleMap)
- {
- const SPuzzleInfo & info = elem;
- auto piece = new CPicture(info.filename, info.x, info.y);
- //piece that will slowly disappear
- if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
- {
- piecesToRemove.push_back(piece);
- piece->needRefresh = true;
- piece->recActions = piece->recActions & ~SHOWALL;
- #ifndef VCMI_SDL1
- SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
- #endif // VCMI_SDL1
- }
- }
- }
- void CPuzzleWindow::showAll(SDL_Surface * to)
- {
- int3 moveInt = int3(8, 9, 0);
- Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
- CGI->mh->terrainRect
- (grailPos - moveInt, adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
- to, &mapRect, 0, 0, true, moveInt);
- CWindowObject::showAll(to);
- }
- void CPuzzleWindow::show(SDL_Surface * to)
- {
- static int animSpeed = 2;
- if (currentAlpha < animSpeed)
- {
- //animation done
- for(auto & piece : piecesToRemove)
- delete piece;
- piecesToRemove.clear();
- }
- else
- {
- //update disappearing puzzles
- for(auto & piece : piecesToRemove)
- piece->setAlpha(currentAlpha);
- currentAlpha -= animSpeed;
- }
- CWindowObject::show(to);
- }
- void CTransformerWindow::CItem::move()
- {
- if (left)
- moveBy(Point(289, 0));
- else
- moveBy(Point(-289, 0));
- left = !left;
- }
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- move();
- parent->showAll(screen2);
- }
- }
- void CTransformerWindow::CItem::update()
- {
- icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
- }
- CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
- id(id), size(size), parent(parent)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- addUsedEvents(LCLICK);
- left = true;
- pos.w = 58;
- pos.h = 64;
- pos.x += 45 + (id%3)*83 + id/6*83;
- pos.y += 109 + (id/3)*98;
- icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
- new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
- }
- void CTransformerWindow::makeDeal()
- {
- for (auto & elem : items)
- if (!elem->left)
- LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
- }
- void CTransformerWindow::addAll()
- {
- for (auto & elem : items)
- if (elem->left)
- elem->move();
- showAll(screen2);
- }
- void CTransformerWindow::updateGarrisons()
- {
- for(auto & item : items)
- {
- item->update();
- }
- }
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
- CWindowObject(PLAYER_COLORED, "SKTRNBK"),
- hero(_hero),
- town(_town)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- if (hero)
- army = hero;
- else
- army = town;
- for (int i=0; i<GameConstants::ARMY_SIZE; i++ )
- if ( army->getCreature(SlotID(i)) )
- items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
- all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
- convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
- cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
- new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
- new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
- new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
- }
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- if ( state() != 2 )
- return;
- auto win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
- GH.pushInt(win);
- }
- }
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
- new CComponent(CComponent::secskill, ID, 1));
- }
- }
- void CUniversityWindow::CItem::hover(bool on)
- {
- if (on)
- GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
- else
- GH.statusbar->clear();
- }
- int CUniversityWindow::CItem::state()
- {
- if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
- return 1;
- if (!parent->hero->canLearnSkill())//can't learn more skills
- return 0;
- if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
- return 0;
- return 2;
- }
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
- {
- CPicture * bar;
- switch (state())
- {
- case 0: bar = parent->red;
- break;
- case 1: bar = parent->yellow;
- break;
- case 2: bar = parent->green;
- break;
- default:bar = nullptr;
- break;
- }
- assert(bar);
- blitAtLoc(bar->bg, -28, -22, to);
- blitAtLoc(bar->bg, -28, 48, to);
- printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
- printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
- CAnimImage::showAll(to);
- }
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
- CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
- ID(_ID),
- parent(_parent)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- }
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
- CWindowObject(PLAYER_COLORED, "UNIVERS1"),
- hero(_hero),
- market(_market)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- green = new CPicture("UNIVGREN.PCX");
- yellow = new CPicture("UNIVGOLD.PCX");//bars
- red = new CPicture("UNIVRED.PCX");
- green->recActions =
- yellow->recActions =
- red->recActions = DISPOSE;
- CIntObject * titlePic = nullptr;
- if (market->o->ID == Obj::TOWN)
- titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
- else
- titlePic = new CPicture("UNIVBLDG");
- titlePic->center(Point(232 + pos.x, 76 + pos.y));
- //Clerk speech
- new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
- //University
- new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
- std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
- assert(list.size() == 4);
- for (int i=0; i<list.size(); i++)//prepare clickable items
- items.push_back(new CItem(this, list[i], 54+i*104, 234));
- cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
- boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
- CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
- parent(PARENT)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- std::string text = CGI->generaltexth->allTexts[608];
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
- boost::replace_first(text, "%d", "2000");
- new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
- new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
- new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
- new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
- new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
- new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
- std::string hoverText = CGI->generaltexth->allTexts[609];
- boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
- text = CGI->generaltexth->zelp[633].second;
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
- boost::replace_first(text, "%d", "2000");
- confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
- 148,299,"IBY6432.DEF",SDLK_RETURN);
- confirm->block(!available);
- cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
- 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- void CUnivConfirmWindow::makeDeal(int skill)
- {
- LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
- close();
- }
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
- CWindowObject(PLAYER_COLORED, "APHLFTBK"),
- fort(object),
- hero(visitor)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- slotsCount=7;
- resources = CDefHandler::giveDefEss("SMALRES.DEF");
- new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
- heroPic = new CHeroArea(30, 60, hero);
- currState.resize(slotsCount+1);
- costs.resize(slotsCount);
- totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
- std::vector<std::string> files;
- files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
- for (int i=0; i<slotsCount; i++)
- {
- currState[i] = getState(SlotID(i));
- upgrade[i] = new CAdventureMapButton(getTextForSlot(SlotID(i)),"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(i)),
- 107+i*76, 171, "", SDLK_1+i, &files);
- upgrade[i]->block(currState[i] == -1);
- }
- files.clear();
- files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
- currState[slotsCount] = getState(SlotID(slotsCount));
- upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(slotsCount)),
- 30, 231, "", SDLK_0, &files);
- quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr);
- updateGarrisons();
- }
- void CHillFortWindow::updateGarrisons()
- {
- for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
- totalSumm[i]=0;
- for (int i=0; i<slotsCount; i++)
- {
- costs[i].clear();
- int newState = getState(SlotID(i));
- if (newState != -1)
- {
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
- if (info.newID.size())//we have upgrades here - update costs
- {
- costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
- totalSumm += costs[i];
- }
- }
- currState[i] = newState;
- upgrade[i]->setIndex(newState);
- upgrade[i]->block(currState[i] == -1);
- upgrade[i]->hoverTexts[0] = getTextForSlot(SlotID(i));
- }
- int newState = getState(SlotID(slotsCount));
- currState[slotsCount] = newState;
- upgradeAll->setIndex(newState);
- garr->recreateSlots();
- }
- void CHillFortWindow::makeDeal(SlotID slot)
- {
- assert(slot.getNum()>=0);
- int offset = (slot.getNum() == slotsCount)?2:0;
- switch (currState[slot.getNum()])
- {
- case 0:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
- std::vector<CComponent*>(), soundBase::sound_todo);
- break;
- case 1:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
- std::vector<CComponent*>(), soundBase::sound_todo);
- break;
- case 2:
- for (int i=0; i<slotsCount; i++)
- if ( slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
- {
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
- LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
- }
- break;
- }
- }
- void CHillFortWindow::showAll (SDL_Surface *to)
- {
- CWindowObject::showAll(to);
- for ( int i=0; i<slotsCount; i++)
- {
- if ( currState[i] == 0 || currState[i] == 2 )
- {
- if ( costs[i].size() )//we have several elements
- {
- int curY = 128;//reverse iterator is used to display gold as first element
- for(int j = costs[i].size()-1; j >= 0; j--)
- {
- int val = costs[i][j];
- if(!val) continue;
- blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
- printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
- curY += 20;
- }
- }
- else//free upgrade - print gold image and "Free" text
- {
- blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
- printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
- }
- }
- }
- for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
- {
- if (totalSumm[i])//this resource is used - display it
- {
- blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
- printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
- }
- }
- }
- std::string CHillFortWindow::getTextForSlot(SlotID slot)
- {
- if ( !hero->getCreature(slot) )//we don`t have creature here
- return "";
- std::string str = CGI->generaltexth->allTexts[318];
- int amount = hero->getStackCount(slot);
- if ( amount == 1 )
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
- else
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
- return str;
- }
- int CHillFortWindow::getState(SlotID slot)
- {
- TResources myRes = LOCPLINT->cb->getResourceAmount();
- if ( slot.getNum() == slotsCount )//"Upgrade all" slot
- {
- bool allUpgraded = true;//All creatures are upgraded?
- for (int i=0; i<slotsCount; i++)
- allUpgraded &= currState[i] == 1 || currState[i] == -1;
- if (allUpgraded)
- return 1;
- if(!totalSumm.canBeAfforded(myRes))
- return 0;
- return 2;
- }
- if (hero->slotEmpty(slot))//no creature here
- return -1;
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
- if (!info.newID.size())//already upgraded
- return 1;
- if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
- return 0;
- return 2;//can upgrade
- }
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
- CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
- owner(_owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- type |= BLOCK_ADV_HOTKEYS;
- SThievesGuildInfo tgi; //info to be displayed
- LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
- exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
- exitb->assignedKeys.insert(SDLK_ESCAPE);
- statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
- resdatabar = new CMinorResDataBar();
- resdatabar->pos.x += pos.x;
- resdatabar->pos.y += pos.y;
- //data for information table:
- // fields[row][column] = list of id's of players for this box
- static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
- { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
- &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
- &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
- //printing texts & descriptions to background
- for(int g=0; g<12; ++g)
- {
- int posY[] = {400, 460, 510};
- int y;
- if(g < 9)
- y = 52 + 32*g;
- else
- y = posY[g-9];
- std::string text = CGI->generaltexth->jktexts[24+g];
- boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
- new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
- }
- for(int g=1; g<tgi.playerColors.size(); ++g)
- new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
- for(int g=0; g<tgi.playerColors.size(); ++g)
- new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
- //printing flags
- for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
- {
- for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
- {
- std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
- //position of box
- int xpos = 259 + 66 * b;
- int ypos = 41 + 32 * g;
- size_t rowLength[2]; //size of each row
- rowLength[0] = std::min<size_t>(players.size(), 4);
- rowLength[1] = players.size() - rowLength[0];
- for (size_t j=0; j< 2; j++)
- {
- // origin of this row | offset for 2nd row| shift right for short rows
- //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
- int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
- int rowStartY = ypos + (j ? 4 : 0);
- for (size_t i=0; i< rowLength[j]; i++)
- {
- new CAnimImage("itgflags", players[i + j*4].getNum(), 0, rowStartX + i*12, rowStartY);
- }
- }
- }
- }
- static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
- //printing best hero
- int counter = 0;
- for(auto & iter : tgi.colorToBestHero)
- {
- if(iter.second.portrait >= 0)
- {
- new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
- new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
- //TODO: r-click info:
- // - r-click on hero
- // - r-click on primary skill label
- if(iter.second.details)
- {
- new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
- 0, FONT_TINY, TOPLEFT, Colors::WHITE);
- for (int i=0; i<iter.second.details->primskills.size(); ++i)
- {
- new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
- boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
- }
- }
- }
- counter++;
- }
- //printing best creature
- counter = 0;
- for(auto & it : tgi.bestCreature)
- {
- if(it.second >= 0)
- new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
- counter++;
- }
- //printing personality
- counter = 0;
- for(auto & it : tgi.personality)
- {
- std::string text;
- if(it.second == EAiTactic::NONE)
- {
- text = CGI->generaltexth->arraytxt[172];
- }
- else if(it.second != EAiTactic::RANDOM)
- {
- text = CGI->generaltexth->arraytxt[168 + it.second];
- }
- new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
- counter++;
- }
- }
- void MoraleLuckBox::set(const IBonusBearer *node)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
- const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
- const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
- const int componentType[] = {CComponent::luck, CComponent::morale};
- const int hoverTextBase[] = {7, 4};
- const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
- int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
- int mrlt = -9;
- TModDescr mrl;
- if (node)
- {
- node->getModifiersWDescr(mrl, bonusType[morale]);
- bonusValue = (node->*getValue[morale])();
- }
- else
- bonusValue = 0;
- mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
- hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
- baseType = componentType[morale];
- text = CGI->generaltexth->arraytxt[textId[morale]];
- boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
- if (!mrl.size())
- text += CGI->generaltexth->arraytxt[noneTxtId];
- else
- {
- //it's a creature window
- if ((morale && node->hasBonusOfType(Bonus::UNDEAD)) ||
- node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))
- {
- text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
- }
- else
- {
- for(auto & elem : mrl)
- {
- if (elem.first) //no bonuses with value 0
- text += "\n" + elem.second;
- }
- }
- }
- std::string imageName;
- if (small)
- imageName = morale ? "IMRL30": "ILCK30";
- else
- imageName = morale ? "IMRL42" : "ILCK42";
- delete image;
- image = new CAnimImage(imageName, bonusValue + 3);
- image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
- }
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
- image(nullptr),
- morale(Morale),
- small(Small)
- {
- bonusValue = 0;
- pos = r + pos;
- }
- void CRClickPopup::clickRight(tribool down, bool previousState)
- {
- if(down)
- return;
- close();
- }
- void CRClickPopup::close()
- {
- GH.popIntTotally(this);
- }
- void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
- {
- PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
- CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
- temp->center(Point(GH.current->motion)); //center on mouse
- temp->fitToScreen(10);
- auto rcpi = new CRClickPopupInt(temp,true);
- GH.pushInt(rcpi);
- }
- void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
- {
- CInfoWindow::TCompsInfo intComps;
- intComps.push_back(component);
- createAndPush(txt, intComps);
- }
- Point CInfoBoxPopup::toScreen(Point p)
- {
- vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
- vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
- return p;
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
- CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
- {
- InfoAboutTown iah;
- LOCPLINT->cb->getTownInfo(town, iah);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CTownTooltip(Point(9, 10), iah);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
- CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
- {
- InfoAboutHero iah;
- LOCPLINT->cb->getHeroInfo(hero, iah);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CHeroTooltip(Point(9, 10), iah);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
- CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
- {
- InfoAboutTown iah;
- LOCPLINT->cb->getTownInfo(garr, iah);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CArmyTooltip(Point(9, 10), iah);
- }
- CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
- {
- if(!specific)
- specific = adventureInt->selection;
- assert(specific);
- switch(specific->ID)
- {
- case Obj::HERO:
- return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
- case Obj::TOWN:
- return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
- case Obj::GARRISON:
- case Obj::GARRISON2:
- return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
- default:
- return nullptr;
- }
- }
- void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
- {
- CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
- if(iWin)
- GH.pushInt(iWin);
- else
- {
- if (adventureInt->curHero())
- CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
- else
- CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
- }
- }
- CRClickPopup::CRClickPopup()
- {
- addUsedEvents(RCLICK);
- }
- CRClickPopup::~CRClickPopup()
- {
- }
- void CRClickPopupInt::show(SDL_Surface * to)
- {
- inner->show(to);
- }
- CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
- {
- CCS->curh->hide();
- inner = our;
- delInner = deleteInt;
- }
- CRClickPopupInt::~CRClickPopupInt()
- {
- // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
- // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
- // if(LOCPLINT && inner == adventureInt->heroWindow)
- // adventureInt->heroWindow->dispose();
- if(delInner)
- delete inner;
- CCS->curh->show();
- }
- void CRClickPopupInt::showAll(SDL_Surface * to)
- {
- inner->showAll(to);
- }
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