CInfoBar.cpp 15 KB

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  1. /*
  2. * CInfoBar.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CInfoBar.h"
  12. #include "AdventureMapInterface.h"
  13. #include "../widgets/CComponent.h"
  14. #include "../widgets/Images.h"
  15. #include "../windows/CMessage.h"
  16. #include "../widgets/TextControls.h"
  17. #include "../widgets/MiscWidgets.h"
  18. #include "../windows/InfoWindows.h"
  19. #include "../CGameInfo.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../PlayerLocalState.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../gui/WindowHandler.h"
  25. #include "../../CCallback.h"
  26. #include "../../lib/CGeneralTextHandler.h"
  27. #include "../../lib/mapObjects/CGHeroInstance.h"
  28. #include "../../lib/mapObjects/CGTownInstance.h"
  29. CInfoBar::CVisibleInfo::CVisibleInfo()
  30. : CIntObject(0, Point(offset_x, offset_y))
  31. {
  32. }
  33. void CInfoBar::CVisibleInfo::show(Canvas & to)
  34. {
  35. CIntObject::show(to);
  36. for(auto object : forceRefresh)
  37. object->showAll(to);
  38. }
  39. CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
  40. {
  41. }
  42. CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
  43. {
  44. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  45. background = std::make_shared<CPicture>("ADSTATHR");
  46. heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
  47. }
  48. CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
  49. {
  50. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  51. background = std::make_shared<CPicture>("ADSTATCS");
  52. townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
  53. }
  54. CInfoBar::VisibleDateInfo::VisibleDateInfo()
  55. {
  56. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  57. animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
  58. animation->setDuration(1500);
  59. std::string labelText;
  60. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
  61. labelText = CGI->generaltexth->allTexts[63] + " " + std::to_string(LOCPLINT->cb->getDate(Date::WEEK));
  62. else
  63. labelText = CGI->generaltexth->allTexts[64] + " " + std::to_string(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
  64. label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
  65. forceRefresh.push_back(label);
  66. }
  67. std::string CInfoBar::VisibleDateInfo::getNewDayName()
  68. {
  69. if(LOCPLINT->cb->getDate(Date::DAY) == 1)
  70. return "NEWDAY";
  71. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1)
  72. return "NEWDAY";
  73. switch(LOCPLINT->cb->getDate(Date::WEEK))
  74. {
  75. case 1:
  76. return "NEWWEEK1";
  77. case 2:
  78. return "NEWWEEK2";
  79. case 3:
  80. return "NEWWEEK3";
  81. case 4:
  82. return "NEWWEEK4";
  83. default:
  84. return "";
  85. }
  86. }
  87. CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
  88. {
  89. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  90. background = std::make_shared<CPicture>("ADSTATNX");
  91. banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
  92. sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
  93. glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
  94. }
  95. CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
  96. {
  97. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  98. //get amount of halls of each level
  99. std::vector<int> halls(4, 0);
  100. for(auto town : LOCPLINT->localState->getOwnedTowns())
  101. {
  102. int hallLevel = town->hallLevel();
  103. //negative value means no village hall, unlikely but possible
  104. if(hallLevel >= 0)
  105. halls.at(hallLevel)++;
  106. }
  107. std::vector<PlayerColor> allies, enemies;
  108. //generate list of allies and enemies
  109. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  110. {
  111. if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
  112. {
  113. if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
  114. allies.push_back(PlayerColor(i));
  115. else
  116. enemies.push_back(PlayerColor(i));
  117. }
  118. }
  119. //generate widgets
  120. background = std::make_shared<CPicture>("ADSTATIN");
  121. allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
  122. enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
  123. int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
  124. for(PlayerColor & player : allies)
  125. {
  126. auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
  127. posx += image->pos.w;
  128. flags.push_back(image);
  129. }
  130. posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
  131. for(PlayerColor & player : enemies)
  132. {
  133. auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
  134. posx += image->pos.w;
  135. flags.push_back(image);
  136. }
  137. for(size_t i=0; i<halls.size(); i++)
  138. {
  139. hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
  140. if(halls[i])
  141. hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(halls[i])));
  142. }
  143. }
  144. CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const std::vector<Component> & compsToDisplay, std::string message, int textH, bool tiny)
  145. {
  146. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  147. background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
  148. auto fullRect = Rect(CInfoBar::offset, CInfoBar::offset, data_width - 2 * CInfoBar::offset, data_height - 2 * CInfoBar::offset);
  149. auto textRect = fullRect;
  150. auto imageRect = fullRect;
  151. auto font = tiny ? FONT_TINY : FONT_SMALL;
  152. auto maxComponents = 2;
  153. if(!compsToDisplay.empty())
  154. {
  155. auto size = CComponent::large;
  156. if(compsToDisplay.size() > 2)
  157. {
  158. size = CComponent::medium;
  159. font = FONT_TINY;
  160. }
  161. if(!message.empty())
  162. {
  163. textRect = Rect(CInfoBar::offset,
  164. CInfoBar::offset,
  165. data_width - 2 * CInfoBar::offset,
  166. textH);
  167. imageRect = Rect(CInfoBar::offset,
  168. textH,
  169. data_width - 2 * CInfoBar::offset,
  170. CInfoBar::data_height - 2* CInfoBar::offset - textH);
  171. }
  172. if(compsToDisplay.size() > 4) {
  173. maxComponents = 3;
  174. size = CComponent::small;
  175. }
  176. if(compsToDisplay.size() > 6)
  177. maxComponents = 4;
  178. std::vector<std::shared_ptr<CComponent>> vect;
  179. for(const auto & c : compsToDisplay)
  180. vect.emplace_back(std::make_shared<CComponent>(c, size, font));
  181. comps = std::make_shared<CComponentBox>(vect, imageRect, 4, 4, 1, maxComponents);
  182. }
  183. if(!message.empty())
  184. text = std::make_shared<CMultiLineLabel>(textRect, font, ETextAlignment::CENTER, Colors::WHITE, message);
  185. }
  186. void CInfoBar::playNewDaySound()
  187. {
  188. if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
  189. CCS->soundh->playSound(soundBase::newDay);
  190. else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
  191. CCS->soundh->playSound(soundBase::newWeek);
  192. else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
  193. CCS->soundh->playSound(soundBase::newMonth);
  194. else
  195. CCS->soundh->playSound(soundBase::newDay);
  196. }
  197. void CInfoBar::reset()
  198. {
  199. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  200. state = EMPTY;
  201. visibleInfo = std::make_shared<EmptyVisibleInfo>();
  202. }
  203. void CInfoBar::showSelection()
  204. {
  205. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  206. if(LOCPLINT->localState->getCurrentHero())
  207. {
  208. showHeroSelection(LOCPLINT->localState->getCurrentHero());
  209. return;
  210. }
  211. if(LOCPLINT->localState->getCurrentTown())
  212. {
  213. showTownSelection(LOCPLINT->localState->getCurrentTown());
  214. return;
  215. }
  216. showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
  217. }
  218. void CInfoBar::tick(uint32_t msPassed)
  219. {
  220. assert(timerCounter > 0);
  221. if (msPassed >= timerCounter)
  222. {
  223. timerCounter = 0;
  224. removeUsedEvents(TIME);
  225. if(GH.windows().isTopWindow(adventureInt))
  226. popComponents(true);
  227. }
  228. else
  229. {
  230. timerCounter -= msPassed;
  231. }
  232. }
  233. void CInfoBar::clickLeft(tribool down, bool previousState)
  234. {
  235. if(down)
  236. {
  237. if(state == HERO || state == TOWN)
  238. showGameStatus();
  239. else if(state == GAME)
  240. showDate();
  241. else
  242. popComponents(true);
  243. }
  244. }
  245. void CInfoBar::showPopupWindow()
  246. {
  247. CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
  248. }
  249. void CInfoBar::hover(bool on)
  250. {
  251. if(on)
  252. GH.statusbar()->write(CGI->generaltexth->zelp[292].first);
  253. else
  254. GH.statusbar()->clear();
  255. }
  256. CInfoBar::CInfoBar(const Rect & position)
  257. : CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
  258. timerCounter(0),
  259. state(EMPTY)
  260. {
  261. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  262. pos.w = position.w;
  263. pos.h = position.h;
  264. reset();
  265. }
  266. CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y, width, height))
  267. {
  268. }
  269. void CInfoBar::setTimer(uint32_t msToTrigger)
  270. {
  271. addUsedEvents(TIME);
  272. timerCounter = msToTrigger;
  273. }
  274. void CInfoBar::showDate()
  275. {
  276. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  277. playNewDaySound();
  278. state = DATE;
  279. visibleInfo = std::make_shared<VisibleDateInfo>();
  280. setTimer(3000); // confirmed to match H3
  281. redraw();
  282. }
  283. void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
  284. {
  285. auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){
  286. std::vector<Component> vect = components; //I do not know currently how to avoid copy here
  287. while(!vect.empty())
  288. {
  289. std::vector<Component> sender = {vect.begin(), vect.begin() + std::min(vect.size(), max)};
  290. prepareComponents(sender, message, timer);
  291. vect.erase(vect.begin(), vect.begin() + std::min(vect.size(), max));
  292. };
  293. };
  294. if(shouldPopAll)
  295. popAll();
  296. if(components.empty())
  297. prepareComponents(components, message, timer);
  298. else
  299. {
  300. std::array<std::pair<std::vector<Component>, int>, 10> reward_map;
  301. for(const auto & c : components)
  302. {
  303. switch(c.id)
  304. {
  305. case Component::EComponentType::PRIM_SKILL:
  306. case Component::EComponentType::EXPERIENCE:
  307. reward_map.at(0).first.push_back(c);
  308. reward_map.at(0).second = 8; //At most 8, cannot be more
  309. break;
  310. case Component::EComponentType::SEC_SKILL:
  311. reward_map.at(1).first.push_back(c);
  312. reward_map.at(1).second = 4; //At most 4
  313. break;
  314. case Component::EComponentType::SPELL:
  315. reward_map.at(2).first.push_back(c);
  316. reward_map.at(2).second = 4; //At most 4
  317. break;
  318. case Component::EComponentType::ARTIFACT:
  319. reward_map.at(3).first.push_back(c);
  320. reward_map.at(3).second = 4; //At most 4, too long names
  321. break;
  322. case Component::EComponentType::CREATURE:
  323. reward_map.at(4).first.push_back(c);
  324. reward_map.at(4).second = 4; //At most 4, too long names
  325. break;
  326. case Component::EComponentType::RESOURCE:
  327. reward_map.at(5).first.push_back(c);
  328. reward_map.at(5).second = 7; //At most 7
  329. break;
  330. case Component::EComponentType::MORALE:
  331. case Component::EComponentType::LUCK:
  332. reward_map.at(6).first.push_back(c);
  333. reward_map.at(6).second = 2; //At most 2 - 1 for morale + 1 for luck
  334. break;
  335. case Component::EComponentType::BUILDING:
  336. reward_map.at(7).first.push_back(c);
  337. reward_map.at(7).second = 1; //At most 1 - only large icons available AFAIK
  338. break;
  339. case Component::EComponentType::HERO_PORTRAIT:
  340. reward_map.at(8).first.push_back(c);
  341. reward_map.at(8).second = 1; //I do not think than we even can get more than 1 hero
  342. break;
  343. case Component::EComponentType::FLAG:
  344. reward_map.at(9).first.push_back(c);
  345. reward_map.at(9).second = 1; //I do not think than we even can get more than 1 player in notification
  346. break;
  347. default:
  348. logGlobal->warn("Invalid component received!");
  349. }
  350. }
  351. for(const auto & kv : reward_map)
  352. if(!kv.first.empty())
  353. actualPush(kv.first, message, timer, kv.second);
  354. }
  355. popComponents();
  356. }
  357. void CInfoBar::prepareComponents(const std::vector<Component> & components, std::string message, int timer)
  358. {
  359. auto imageH = CMessage::getEstimatedComponentHeight(components.size()) + (components.empty() ? 0 : 2 * CInfoBar::offset);
  360. auto textH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
  361. auto tinyH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
  362. auto header = CMessage::guessHeader(message);
  363. auto headerH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
  364. auto headerTinyH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
  365. // Order matters - priority form should be chosen first
  366. if(imageH + textH < CInfoBar::data_height)
  367. pushComponents(components, message, textH, false, timer);
  368. else if(imageH + tinyH < CInfoBar::data_height)
  369. pushComponents(components, message, tinyH, true, timer);
  370. else if(imageH + headerH < CInfoBar::data_height)
  371. pushComponents(components, header, headerH, false, timer);
  372. else if(imageH + headerTinyH < CInfoBar::data_height)
  373. pushComponents(components, header, headerTinyH, true, timer);
  374. else
  375. pushComponents(components, "", 0, false, timer);
  376. return;
  377. }
  378. void CInfoBar::requestPopAll()
  379. {
  380. shouldPopAll = true;
  381. }
  382. void CInfoBar::popAll()
  383. {
  384. componentsQueue = {};
  385. shouldPopAll = false;
  386. }
  387. void CInfoBar::popComponents(bool remove)
  388. {
  389. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  390. if(remove && !componentsQueue.empty())
  391. componentsQueue.pop();
  392. if(!componentsQueue.empty())
  393. {
  394. state = COMPONENT;
  395. const auto & extracted = componentsQueue.front();
  396. visibleInfo = std::make_shared<VisibleComponentInfo>(extracted.first);
  397. setTimer(extracted.second);
  398. redraw();
  399. return;
  400. }
  401. showSelection();
  402. }
  403. void CInfoBar::pushComponents(const std::vector<Component> & comps, std::string message, int textH, bool tiny, int timer)
  404. {
  405. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  406. componentsQueue.emplace(VisibleComponentInfo::Cache(comps, message, textH, tiny), timer);
  407. }
  408. bool CInfoBar::showingComponents()
  409. {
  410. return state == COMPONENT;
  411. }
  412. void CInfoBar::startEnemyTurn(PlayerColor color)
  413. {
  414. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  415. state = AITURN;
  416. visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
  417. redraw();
  418. }
  419. void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
  420. {
  421. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  422. if(!hero)
  423. {
  424. reset();
  425. }
  426. else
  427. {
  428. state = HERO;
  429. visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
  430. }
  431. redraw();
  432. }
  433. void CInfoBar::showTownSelection(const CGTownInstance * town)
  434. {
  435. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  436. if(!town)
  437. {
  438. reset();
  439. }
  440. else
  441. {
  442. state = TOWN;
  443. visibleInfo = std::make_shared<VisibleTownInfo>(town);
  444. }
  445. redraw();
  446. }
  447. void CInfoBar::showGameStatus()
  448. {
  449. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  450. state = GAME;
  451. visibleInfo = std::make_shared<VisibleGameStatusInfo>();
  452. setTimer(3000);
  453. redraw();
  454. }