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- /*
- * CInfoBar.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CInfoBar.h"
- #include "AdventureMapInterface.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Images.h"
- #include "../windows/CMessage.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/MiscWidgets.h"
- #include "../windows/InfoWindows.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../PlayerLocalState.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/WindowHandler.h"
- #include "../../CCallback.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- CInfoBar::CVisibleInfo::CVisibleInfo()
- : CIntObject(0, Point(offset_x, offset_y))
- {
- }
- void CInfoBar::CVisibleInfo::show(Canvas & to)
- {
- CIntObject::show(to);
- for(auto object : forceRefresh)
- object->showAll(to);
- }
- CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
- {
- }
- CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATHR");
- heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
- }
- CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATCS");
- townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
- }
- CInfoBar::VisibleDateInfo::VisibleDateInfo()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
- animation->setDuration(1500);
- std::string labelText;
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
- labelText = CGI->generaltexth->allTexts[63] + " " + std::to_string(LOCPLINT->cb->getDate(Date::WEEK));
- else
- labelText = CGI->generaltexth->allTexts[64] + " " + std::to_string(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
- label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
- forceRefresh.push_back(label);
- }
- std::string CInfoBar::VisibleDateInfo::getNewDayName()
- {
- if(LOCPLINT->cb->getDate(Date::DAY) == 1)
- return "NEWDAY";
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1)
- return "NEWDAY";
- switch(LOCPLINT->cb->getDate(Date::WEEK))
- {
- case 1:
- return "NEWWEEK1";
- case 2:
- return "NEWWEEK2";
- case 3:
- return "NEWWEEK3";
- case 4:
- return "NEWWEEK4";
- default:
- return "";
- }
- }
- CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATNX");
- banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
- sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
- glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
- }
- CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- //get amount of halls of each level
- std::vector<int> halls(4, 0);
- for(auto town : LOCPLINT->localState->getOwnedTowns())
- {
- int hallLevel = town->hallLevel();
- //negative value means no village hall, unlikely but possible
- if(hallLevel >= 0)
- halls.at(hallLevel)++;
- }
- std::vector<PlayerColor> allies, enemies;
- //generate list of allies and enemies
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- {
- if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
- {
- if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
- allies.push_back(PlayerColor(i));
- else
- enemies.push_back(PlayerColor(i));
- }
- }
- //generate widgets
- background = std::make_shared<CPicture>("ADSTATIN");
- allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
- enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
- int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
- for(PlayerColor & player : allies)
- {
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
- posx += image->pos.w;
- flags.push_back(image);
- }
- posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
- for(PlayerColor & player : enemies)
- {
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
- posx += image->pos.w;
- flags.push_back(image);
- }
- for(size_t i=0; i<halls.size(); i++)
- {
- hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
- if(halls[i])
- hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(halls[i])));
- }
- }
- CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const std::vector<Component> & compsToDisplay, std::string message, int textH, bool tiny)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
- auto fullRect = Rect(CInfoBar::offset, CInfoBar::offset, data_width - 2 * CInfoBar::offset, data_height - 2 * CInfoBar::offset);
- auto textRect = fullRect;
- auto imageRect = fullRect;
- auto font = tiny ? FONT_TINY : FONT_SMALL;
- auto maxComponents = 2;
- if(!compsToDisplay.empty())
- {
- auto size = CComponent::large;
- if(compsToDisplay.size() > 2)
- {
- size = CComponent::medium;
- font = FONT_TINY;
- }
- if(!message.empty())
- {
- textRect = Rect(CInfoBar::offset,
- CInfoBar::offset,
- data_width - 2 * CInfoBar::offset,
- textH);
- imageRect = Rect(CInfoBar::offset,
- textH,
- data_width - 2 * CInfoBar::offset,
- CInfoBar::data_height - 2* CInfoBar::offset - textH);
- }
-
- if(compsToDisplay.size() > 4) {
- maxComponents = 3;
- size = CComponent::small;
- }
- if(compsToDisplay.size() > 6)
- maxComponents = 4;
- std::vector<std::shared_ptr<CComponent>> vect;
- for(const auto & c : compsToDisplay)
- vect.emplace_back(std::make_shared<CComponent>(c, size, font));
- comps = std::make_shared<CComponentBox>(vect, imageRect, 4, 4, 1, maxComponents);
- }
- if(!message.empty())
- text = std::make_shared<CMultiLineLabel>(textRect, font, ETextAlignment::CENTER, Colors::WHITE, message);
- }
- void CInfoBar::playNewDaySound()
- {
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
- CCS->soundh->playSound(soundBase::newDay);
- else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
- CCS->soundh->playSound(soundBase::newWeek);
- else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
- CCS->soundh->playSound(soundBase::newMonth);
- else
- CCS->soundh->playSound(soundBase::newDay);
- }
- void CInfoBar::reset()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = EMPTY;
- visibleInfo = std::make_shared<EmptyVisibleInfo>();
- }
- void CInfoBar::showSelection()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(LOCPLINT->localState->getCurrentHero())
- {
- showHeroSelection(LOCPLINT->localState->getCurrentHero());
- return;
- }
- if(LOCPLINT->localState->getCurrentTown())
- {
- showTownSelection(LOCPLINT->localState->getCurrentTown());
- return;
- }
- showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
- }
- void CInfoBar::tick(uint32_t msPassed)
- {
- assert(timerCounter > 0);
- if (msPassed >= timerCounter)
- {
- timerCounter = 0;
- removeUsedEvents(TIME);
- if(GH.windows().isTopWindow(adventureInt))
- popComponents(true);
- }
- else
- {
- timerCounter -= msPassed;
- }
- }
- void CInfoBar::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- if(state == HERO || state == TOWN)
- showGameStatus();
- else if(state == GAME)
- showDate();
- else
- popComponents(true);
- }
- }
- void CInfoBar::showPopupWindow()
- {
- CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
- }
- void CInfoBar::hover(bool on)
- {
- if(on)
- GH.statusbar()->write(CGI->generaltexth->zelp[292].first);
- else
- GH.statusbar()->clear();
- }
- CInfoBar::CInfoBar(const Rect & position)
- : CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
- timerCounter(0),
- state(EMPTY)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.w = position.w;
- pos.h = position.h;
- reset();
- }
- CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y, width, height))
- {
- }
- void CInfoBar::setTimer(uint32_t msToTrigger)
- {
- addUsedEvents(TIME);
- timerCounter = msToTrigger;
- }
- void CInfoBar::showDate()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- playNewDaySound();
- state = DATE;
- visibleInfo = std::make_shared<VisibleDateInfo>();
- setTimer(3000); // confirmed to match H3
- redraw();
- }
- void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
- {
- auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){
- std::vector<Component> vect = components; //I do not know currently how to avoid copy here
- while(!vect.empty())
- {
- std::vector<Component> sender = {vect.begin(), vect.begin() + std::min(vect.size(), max)};
- prepareComponents(sender, message, timer);
- vect.erase(vect.begin(), vect.begin() + std::min(vect.size(), max));
- };
- };
- if(shouldPopAll)
- popAll();
- if(components.empty())
- prepareComponents(components, message, timer);
- else
- {
- std::array<std::pair<std::vector<Component>, int>, 10> reward_map;
- for(const auto & c : components)
- {
- switch(c.id)
- {
- case Component::EComponentType::PRIM_SKILL:
- case Component::EComponentType::EXPERIENCE:
- reward_map.at(0).first.push_back(c);
- reward_map.at(0).second = 8; //At most 8, cannot be more
- break;
- case Component::EComponentType::SEC_SKILL:
- reward_map.at(1).first.push_back(c);
- reward_map.at(1).second = 4; //At most 4
- break;
- case Component::EComponentType::SPELL:
- reward_map.at(2).first.push_back(c);
- reward_map.at(2).second = 4; //At most 4
- break;
- case Component::EComponentType::ARTIFACT:
- reward_map.at(3).first.push_back(c);
- reward_map.at(3).second = 4; //At most 4, too long names
- break;
- case Component::EComponentType::CREATURE:
- reward_map.at(4).first.push_back(c);
- reward_map.at(4).second = 4; //At most 4, too long names
- break;
- case Component::EComponentType::RESOURCE:
- reward_map.at(5).first.push_back(c);
- reward_map.at(5).second = 7; //At most 7
- break;
- case Component::EComponentType::MORALE:
- case Component::EComponentType::LUCK:
- reward_map.at(6).first.push_back(c);
- reward_map.at(6).second = 2; //At most 2 - 1 for morale + 1 for luck
- break;
- case Component::EComponentType::BUILDING:
- reward_map.at(7).first.push_back(c);
- reward_map.at(7).second = 1; //At most 1 - only large icons available AFAIK
- break;
- case Component::EComponentType::HERO_PORTRAIT:
- reward_map.at(8).first.push_back(c);
- reward_map.at(8).second = 1; //I do not think than we even can get more than 1 hero
- break;
- case Component::EComponentType::FLAG:
- reward_map.at(9).first.push_back(c);
- reward_map.at(9).second = 1; //I do not think than we even can get more than 1 player in notification
- break;
- default:
- logGlobal->warn("Invalid component received!");
- }
- }
-
- for(const auto & kv : reward_map)
- if(!kv.first.empty())
- actualPush(kv.first, message, timer, kv.second);
- }
- popComponents();
- }
- void CInfoBar::prepareComponents(const std::vector<Component> & components, std::string message, int timer)
- {
- auto imageH = CMessage::getEstimatedComponentHeight(components.size()) + (components.empty() ? 0 : 2 * CInfoBar::offset);
- auto textH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
- auto tinyH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
- auto header = CMessage::guessHeader(message);
- auto headerH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
- auto headerTinyH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
- // Order matters - priority form should be chosen first
- if(imageH + textH < CInfoBar::data_height)
- pushComponents(components, message, textH, false, timer);
- else if(imageH + tinyH < CInfoBar::data_height)
- pushComponents(components, message, tinyH, true, timer);
- else if(imageH + headerH < CInfoBar::data_height)
- pushComponents(components, header, headerH, false, timer);
- else if(imageH + headerTinyH < CInfoBar::data_height)
- pushComponents(components, header, headerTinyH, true, timer);
- else
- pushComponents(components, "", 0, false, timer);
- return;
- }
- void CInfoBar::requestPopAll()
- {
- shouldPopAll = true;
- }
- void CInfoBar::popAll()
- {
- componentsQueue = {};
- shouldPopAll = false;
- }
- void CInfoBar::popComponents(bool remove)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(remove && !componentsQueue.empty())
- componentsQueue.pop();
- if(!componentsQueue.empty())
- {
- state = COMPONENT;
- const auto & extracted = componentsQueue.front();
- visibleInfo = std::make_shared<VisibleComponentInfo>(extracted.first);
- setTimer(extracted.second);
- redraw();
- return;
- }
- showSelection();
- }
- void CInfoBar::pushComponents(const std::vector<Component> & comps, std::string message, int textH, bool tiny, int timer)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- componentsQueue.emplace(VisibleComponentInfo::Cache(comps, message, textH, tiny), timer);
- }
- bool CInfoBar::showingComponents()
- {
- return state == COMPONENT;
- }
- void CInfoBar::startEnemyTurn(PlayerColor color)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = AITURN;
- visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
- redraw();
- }
- void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(!hero)
- {
- reset();
- }
- else
- {
- state = HERO;
- visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
- }
- redraw();
- }
- void CInfoBar::showTownSelection(const CGTownInstance * town)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(!town)
- {
- reset();
- }
- else
- {
- state = TOWN;
- visibleInfo = std::make_shared<VisibleTownInfo>(town);
- }
- redraw();
- }
- void CInfoBar::showGameStatus()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = GAME;
- visibleInfo = std::make_shared<VisibleGameStatusInfo>();
- setTimer(3000);
- redraw();
- }
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