CMinimap.cpp 5.6 KB

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  1. /*
  2. * CMinimap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMinimap.h"
  12. #include "AdventureMapInterface.h"
  13. #include "../widgets/Images.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../gui/MouseButton.h"
  18. #include "../gui/WindowHandler.h"
  19. #include "../render/Colors.h"
  20. #include "../renderSDL/SDL_Extensions.h"
  21. #include "../render/Canvas.h"
  22. #include "../windows/InfoWindows.h"
  23. #include "../../CCallback.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/TerrainHandler.h"
  26. #include "../../lib/mapObjects/CGHeroInstance.h"
  27. #include "../../lib/mapping/CMapDefines.h"
  28. #include <SDL_pixels.h>
  29. ColorRGBA CMinimapInstance::getTileColor(const int3 & pos) const
  30. {
  31. const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
  32. // if tile is not visible it will be black on minimap
  33. if(!tile)
  34. return CSDL_Ext::fromSDL(Colors::BLACK);
  35. // if object at tile is owned - it will be colored as its owner
  36. for (const CGObjectInstance *obj : tile->blockingObjects)
  37. {
  38. PlayerColor player = obj->getOwner();
  39. if(player == PlayerColor::NEUTRAL)
  40. return CSDL_Ext::fromSDL(*graphics->neutralColor);
  41. if (player < PlayerColor::PLAYER_LIMIT)
  42. return CSDL_Ext::fromSDL(graphics->playerColors[player.getNum()]);
  43. }
  44. if (tile->blocked && (!tile->visitable))
  45. return tile->terType->minimapBlocked;
  46. else
  47. return tile->terType->minimapUnblocked;
  48. }
  49. void CMinimapInstance::refreshTile(const int3 &tile)
  50. {
  51. if (level == tile.z)
  52. minimap->drawPoint(Point(tile.x, tile.y), getTileColor(tile));
  53. }
  54. void CMinimapInstance::redrawMinimap()
  55. {
  56. int3 mapSizes = LOCPLINT->cb->getMapSize();
  57. for (int y = 0; y < mapSizes.y; ++y)
  58. for (int x = 0; x < mapSizes.x; ++x)
  59. minimap->drawPoint(Point(x, y), getTileColor(int3(x, y, level)));
  60. }
  61. CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
  62. parent(Parent),
  63. minimap(new Canvas(Point(LOCPLINT->cb->getMapSize().x, LOCPLINT->cb->getMapSize().y))),
  64. level(Level)
  65. {
  66. pos.w = parent->pos.w;
  67. pos.h = parent->pos.h;
  68. redrawMinimap();
  69. }
  70. void CMinimapInstance::showAll(Canvas & to)
  71. {
  72. to.drawScaled(*minimap, pos.topLeft(), pos.dimensions());
  73. }
  74. CMinimap::CMinimap(const Rect & position)
  75. : CIntObject(LCLICK | SHOW_POPUP | HOVER | MOVE | GESTURE_PANNING, position.topLeft()),
  76. level(0)
  77. {
  78. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  79. pos.w = position.w;
  80. pos.h = position.h;
  81. aiShield = std::make_shared<CPicture>("AIShield");
  82. aiShield->disable();
  83. }
  84. int3 CMinimap::pixelToTile(const Point & cursorPos) const
  85. {
  86. // 0 = top-left corner, 1 = bottom-right corner
  87. double dx = static_cast<double>(cursorPos.x) / pos.w;
  88. double dy = static_cast<double>(cursorPos.y) / pos.h;
  89. int3 mapSizes = LOCPLINT->cb->getMapSize();
  90. int tileX(std::round(mapSizes.x * dx));
  91. int tileY(std::round(mapSizes.y * dy));
  92. return int3(tileX, tileY, level);
  93. }
  94. Point CMinimap::tileToPixels(const int3 &tile) const
  95. {
  96. int3 mapSizes = LOCPLINT->cb->getMapSize();
  97. double stepX = static_cast<double>(pos.w) / mapSizes.x;
  98. double stepY = static_cast<double>(pos.h) / mapSizes.y;
  99. int x = static_cast<int>(stepX * tile.x);
  100. int y = static_cast<int>(stepY * tile.y);
  101. return Point(x,y);
  102. }
  103. void CMinimap::moveAdvMapSelection(const Point & positionGlobal)
  104. {
  105. int3 newLocation = pixelToTile(positionGlobal - pos.topLeft());
  106. adventureInt->centerOnTile(newLocation);
  107. if (!(adventureInt->isActive()))
  108. GH.windows().totalRedraw(); //redraw this as well as inactive adventure map
  109. else
  110. redraw();//redraw only this
  111. }
  112. void CMinimap::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
  113. {
  114. if (pos.isInside(currentPosition))
  115. moveAdvMapSelection(currentPosition);
  116. }
  117. void CMinimap::clickLeft(tribool down, bool previousState)
  118. {
  119. if(down)
  120. moveAdvMapSelection(GH.getCursorPosition());
  121. }
  122. void CMinimap::showPopupWindow()
  123. {
  124. CRClickPopup::createAndPush(CGI->generaltexth->zelp[291].second);
  125. }
  126. void CMinimap::hover(bool on)
  127. {
  128. if(on)
  129. GH.statusbar()->write(CGI->generaltexth->zelp[291].first);
  130. else
  131. GH.statusbar()->clear();
  132. }
  133. void CMinimap::mouseMoved(const Point & cursorPosition)
  134. {
  135. if(isMouseLeftButtonPressed())
  136. moveAdvMapSelection(cursorPosition);
  137. }
  138. void CMinimap::showAll(Canvas & to)
  139. {
  140. CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), pos);
  141. CIntObject::showAll(to);
  142. if(minimap)
  143. {
  144. int3 mapSizes = LOCPLINT->cb->getMapSize();
  145. //draw radar
  146. Rect radar =
  147. {
  148. screenArea.x * pos.w / mapSizes.x,
  149. screenArea.y * pos.h / mapSizes.y,
  150. screenArea.w * pos.w / mapSizes.x - 1,
  151. screenArea.h * pos.h / mapSizes.y - 1
  152. };
  153. Canvas clippedTarget(to, pos);
  154. clippedTarget.drawBorderDashed(radar, CSDL_Ext::fromSDL(Colors::PURPLE));
  155. }
  156. }
  157. void CMinimap::update()
  158. {
  159. if(aiShield->recActions & UPDATE) //AI turn is going on. There is no need to update minimap
  160. return;
  161. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  162. minimap = std::make_shared<CMinimapInstance>(this, level);
  163. redraw();
  164. }
  165. void CMinimap::onMapViewMoved(const Rect & visibleArea, int mapLevel)
  166. {
  167. if (screenArea == visibleArea && level == mapLevel)
  168. return;
  169. screenArea = visibleArea;
  170. if(level != mapLevel)
  171. {
  172. level = mapLevel;
  173. update();
  174. }
  175. else
  176. redraw();
  177. }
  178. void CMinimap::setAIRadar(bool on)
  179. {
  180. if(on)
  181. {
  182. aiShield->enable();
  183. minimap.reset();
  184. }
  185. else
  186. {
  187. aiShield->disable();
  188. update();
  189. }
  190. redraw();
  191. }
  192. void CMinimap::updateTiles(std::unordered_set<int3> positions)
  193. {
  194. if(minimap)
  195. {
  196. for (auto const & tile : positions)
  197. minimap->refreshTile(tile);
  198. }
  199. redraw();
  200. }