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- /*
- * CBonusSelection.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBonusSelection.h"
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "CSelectionBase.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CVideoHandler.h"
- #include "../CPlayerInterface.h"
- #include "../CServerHandler.h"
- #include "../mainmenu/CMainMenu.h"
- #include "../mainmenu/CPrologEpilogVideo.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/TextControls.h"
- #include "../windows/GUIClasses.h"
- #include "../windows/InfoWindows.h"
- #include "../render/IImage.h"
- #include "../render/CAnimation.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CBuildingHandler.h"
- #include "../../lib/CSkillHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/CHeroHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/mapping/CCampaignHandler.h"
- #include "../../lib/mapping/CMapService.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- std::shared_ptr<CCampaignState> CBonusSelection::getCampaign()
- {
- return CSH->si->campState;
- }
- CBonusSelection::CBonusSelection()
- : CWindowObject(BORDERED)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- std::string bgName = getCampaign()->camp->header.campaignRegions.campPrefix + "_BG.BMP";
- setBackground(bgName);
- panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
- buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
- buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
- buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
- campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
- iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
- labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
- campaignDescription = std::make_shared<CTextBox>(getCampaign()->camp->header.description, Rect(480, 86, 286, 117), 1);
- mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
- labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
- mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
- labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
- groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
- flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
- std::vector<std::string> difficulty;
- std::string difficultyString = CGI->generaltexth->allTexts[492];
- boost::split(difficulty, difficultyString, boost::is_any_of(" "));
- labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
- for(size_t b = 0; b < difficultyIcons.size(); ++b)
- {
- difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
- }
- if(getCampaign()->camp->header.difficultyChoosenByPlayer)
- {
- buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
- buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
- }
- for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)
- {
- if(getCampaign()->camp->conquerable(g))
- regions.push_back(std::make_shared<CRegion>(g, true, true, getCampaign()->camp->header.campaignRegions));
- else if(getCampaign()->camp->scenarios[g].conquered) //display as striped
- regions.push_back(std::make_shared<CRegion>(g, false, false, getCampaign()->camp->header.campaignRegions));
- }
- }
- void CBonusSelection::createBonusesIcons()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
- const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
- groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
- static const char * bonusPics[] =
- {
- "SPELLBON.DEF", // Spell
- "TWCRPORT.DEF", // Monster
- "", // Building - BO*.BMP
- "ARTIFBON.DEF", // Artifact
- "SPELLBON.DEF", // Spell scroll
- "PSKILBON.DEF", // Primary skill
- "SSKILBON.DEF", // Secondary skill
- "BORES.DEF", // Resource
- "PORTRAITSLARGE", // Hero HPL*.BMP
- "PORTRAITSLARGE"
- // Player - CREST58.DEF
- };
- for(int i = 0; i < bonDescs.size(); i++)
- {
- std::string picName = bonusPics[bonDescs[i].type];
- size_t picNumber = bonDescs[i].info2;
- std::string desc;
- switch(bonDescs[i].type)
- {
- case CScenarioTravel::STravelBonus::SPELL:
- desc = CGI->generaltexth->allTexts[715];
- boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
- break;
- case CScenarioTravel::STravelBonus::MONSTER:
- picNumber = bonDescs[i].info2 + 2;
- desc = CGI->generaltexth->allTexts[717];
- boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
- boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
- break;
- case CScenarioTravel::STravelBonus::BUILDING:
- {
- int faction = -1;
- for(auto & elem : CSH->si->playerInfos)
- {
- if(elem.second.isControlledByHuman())
- {
- faction = elem.second.castle;
- break;
- }
- }
- assert(faction != -1);
- BuildingID buildID;
- if(getCampaign()->camp->header.version == CampaignVersion::VCMI)
- buildID = BuildingID(bonDescs[i].info1);
- else
- buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
- picName = graphics->ERMUtoPicture[faction][buildID];
- picNumber = -1;
- if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
- desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
- break;
- }
- case CScenarioTravel::STravelBonus::ARTIFACT:
- desc = CGI->generaltexth->allTexts[715];
- boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
- break;
- case CScenarioTravel::STravelBonus::SPELL_SCROLL:
- desc = CGI->generaltexth->allTexts[716];
- boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
- break;
- case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
- {
- int leadingSkill = -1;
- std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
- const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
- for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
- {
- if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
- {
- leadingSkill = g;
- }
- if(ptr[g] != 0)
- {
- toPrint.push_back(std::make_pair(g, ptr[g]));
- }
- }
- picNumber = leadingSkill;
- desc = CGI->generaltexth->allTexts[715];
- std::string substitute; //text to be printed instead of %s
- for(int v = 0; v < toPrint.size(); ++v)
- {
- substitute += std::to_string(toPrint[v].second);
- substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
- if(v != toPrint.size() - 1)
- {
- substitute += ", ";
- }
- }
- boost::algorithm::replace_first(desc, "%s", substitute);
- break;
- }
- case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
- desc = CGI->generaltexth->allTexts[718];
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
- boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
- picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
- break;
- case CScenarioTravel::STravelBonus::RESOURCE:
- {
- int serialResID = 0;
- switch(bonDescs[i].info1)
- {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- serialResID = bonDescs[i].info1;
- break;
- case 0xFD: //wood + ore
- serialResID = 7;
- break;
- case 0xFE: //rare resources
- serialResID = 8;
- break;
- }
- picNumber = serialResID;
- desc = CGI->generaltexth->allTexts[717];
- boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
- std::string replacement;
- if(serialResID <= 6)
- {
- replacement = CGI->generaltexth->restypes[serialResID];
- }
- else
- {
- replacement = CGI->generaltexth->allTexts[714 + serialResID];
- }
- boost::algorithm::replace_first(desc, "%s", replacement);
- break;
- }
- case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
- {
- auto superhero = getCampaign()->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
- if(!superhero)
- logGlobal->warn("No superhero! How could it be transferred?");
- picNumber = superhero ? superhero->portrait : 0;
- desc = CGI->generaltexth->allTexts[719];
- boost::algorithm::replace_first(desc, "%s", getCampaign()->camp->scenarios[bonDescs[i].info2].scenarioName);
- break;
- }
- case CScenarioTravel::STravelBonus::HERO:
- desc = CGI->generaltexth->allTexts[718];
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
- if(bonDescs[i].info2 == 0xFFFF)
- {
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
- picNumber = -1;
- picName = "CBONN1A3.BMP";
- }
- else
- {
- boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
- }
- break;
- }
- std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
- if(picNumber != -1)
- picName += ":" + std::to_string(picNumber);
- auto anim = std::make_shared<CAnimation>();
- anim->setCustom(picName, 0);
- bonusButton->setImage(anim);
- if(CSH->campaignBonus == i)
- bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
- groupBonuses->addToggle(i, bonusButton);
- }
- if(vstd::contains(getCampaign()->chosenCampaignBonuses, CSH->campaignMap))
- {
- groupBonuses->setSelected(getCampaign()->chosenCampaignBonuses[CSH->campaignMap]);
- }
- }
- void CBonusSelection::updateAfterStateChange()
- {
- if(CSH->state != EClientState::GAMEPLAY)
- {
- buttonRestart->disable();
- buttonStart->enable();
- if(!getCampaign()->mapsConquered.empty())
- buttonBack->block(true);
- else
- buttonBack->block(false);
- }
- else
- {
- buttonStart->disable();
- buttonRestart->enable();
- buttonBack->block(false);
- if(buttonDifficultyLeft)
- buttonDifficultyLeft->disable();
- if(buttonDifficultyRight)
- buttonDifficultyRight->disable();
- }
- if(CSH->campaignBonus == -1)
- {
- buttonStart->block(getCampaign()->camp->scenarios[CSH->campaignMap].travelOptions.bonusesToChoose.size());
- }
- else if(buttonStart->isBlocked())
- {
- buttonStart->block(false);
- }
- for(auto region : regions)
- region->updateState();
- if(!CSH->mi)
- return;
- iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
- mapDescription->setText(CSH->mi->getDescription());
- for(size_t i = 0; i < difficultyIcons.size(); i++)
- {
- if(i == CSH->si->difficulty)
- difficultyIcons[i]->enable();
- else
- difficultyIcons[i]->disable();
- }
- flagbox->recreate();
- createBonusesIcons();
- }
- void CBonusSelection::goBack()
- {
- if(CSH->state != EClientState::GAMEPLAY)
- {
- GH.windows().popWindows(2);
- }
- else
- {
- close();
- }
- // TODO: we can actually only pop bonus selection interface for custom campaigns
- // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
- /*
- else
- {
- close();
- CSH->state = EClientState::LOBBY;
- }
- */
- }
- void CBonusSelection::startMap()
- {
- auto showPrologVideo = [=]()
- {
- auto exitCb = [=]()
- {
- logGlobal->info("Starting scenario %d", CSH->campaignMap);
- CSH->sendStartGame();
- };
- const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
- if(scenario.prolog.hasPrologEpilog)
- {
- GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
- }
- else
- {
- exitCb();
- }
- };
-
- //block buttons immediately
- buttonStart->block(true);
- buttonRestart->block(true);
- buttonBack->block(true);
- if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
- {
- close();
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
- {
- showPrologVideo();
- }, 0);
- }
- else
- {
- showPrologVideo();
- }
- }
- void CBonusSelection::restartMap()
- {
- close();
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
- {
- GH.pushUserEvent(EUserEvent::RESTART_GAME);
- }, 0);
- }
- void CBonusSelection::increaseDifficulty()
- {
- CSH->setDifficulty(CSH->si->difficulty + 1);
- }
- void CBonusSelection::decreaseDifficulty()
- {
- // avoid negative overflow (0 - 1 = 255)
- if (CSH->si->difficulty > 0)
- CSH->setDifficulty(CSH->si->difficulty - 1);
- }
- CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const CampaignRegions & campDsc)
- : CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
- {
- OBJ_CONSTRUCTION;
- static const std::string colors[2][8] =
- {
- {"R", "B", "N", "G", "O", "V", "T", "P"},
- {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
- };
- const CampaignRegions::RegionDescription & desc = campDsc.regions[idOfMapAndRegion];
- pos.x += desc.xpos;
- pos.y += desc.ypos;
- std::string prefix = campDsc.campPrefix + desc.infix + "_";
- std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionColor];
- graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");
- graphicsNotSelected->disable();
- graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");
- graphicsSelected->disable();
- graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");
- graphicsStriped->disable();
- pos.w = graphicsNotSelected->pos.w;
- pos.h = graphicsNotSelected->pos.h;
- }
- void CBonusSelection::CRegion::updateState()
- {
- if(!accessible)
- {
- graphicsNotSelected->disable();
- graphicsSelected->disable();
- graphicsStriped->enable();
- }
- else if(CSH->campaignMap == idOfMapAndRegion)
- {
- graphicsNotSelected->disable();
- graphicsSelected->enable();
- graphicsStriped->disable();
- }
- else
- {
- graphicsNotSelected->enable();
- graphicsSelected->disable();
- graphicsStriped->disable();
- }
- }
- void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
- {
- //select if selectable & clicked inside our graphic
- if(indeterminate(down))
- return;
- if(!down && selectable && !graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()))
- {
- CSH->setCampaignMap(idOfMapAndRegion);
- }
- }
- void CBonusSelection::CRegion::showPopupWindow()
- {
- // FIXME: For some reason "down" is only ever contain indeterminate_value
- auto text = CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionText;
- if(!graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()) && text.size())
- {
- CRClickPopup::createAndPush(text);
- }
- }
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