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- /*
- * Buttons.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Buttons.h"
- #include "Images.h"
- #include "TextControls.h"
- #include "../CMusicHandler.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../battle/BattleInterface.h"
- #include "../battle/BattleInterfaceClasses.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/MouseButton.h"
- #include "../gui/Shortcut.h"
- #include "../windows/InfoWindows.h"
- #include "../render/CAnimation.h"
- #include "../render/Canvas.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGeneralTextHandler.h"
- void CButton::update()
- {
- if (overlay)
- {
- Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
- if (state == PRESSED)
- overlay->moveTo(targetPos + Point(1,1));
- else
- overlay->moveTo(targetPos);
- }
- int newPos = stateToIndex[int(state)];
- if(animateLonelyFrame)
- {
- if(state == PRESSED)
- image->moveBy(Point(1,1));
- else
- image->moveBy(Point(-1,-1));
- }
- if (newPos < 0)
- newPos = 0;
- if (state == HIGHLIGHTED && image->size() < 4)
- newPos = (int)image->size()-1;
- image->setFrame(newPos);
- if (isActive())
- redraw();
- }
- void CButton::setBorderColor(std::optional<SDL_Color> borderColor)
- {
- setBorderColor(borderColor, borderColor, borderColor, borderColor);
- }
- void CButton::setBorderColor(std::optional<SDL_Color> normalBorderColor,
- std::optional<SDL_Color> pressedBorderColor,
- std::optional<SDL_Color> blockedBorderColor,
- std::optional<SDL_Color> highlightedBorderColor)
- {
- stateToBorderColor[NORMAL] = normalBorderColor;
- stateToBorderColor[PRESSED] = pressedBorderColor;
- stateToBorderColor[BLOCKED] = blockedBorderColor;
- stateToBorderColor[HIGHLIGHTED] = highlightedBorderColor;
- update();
- }
- void CButton::addCallback(std::function<void()> callback)
- {
- this->callback += callback;
- }
- void CButton::addTextOverlay(const std::string & Text, EFonts font, SDL_Color color)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
- update();
- }
- void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
- {
- overlay = newOverlay;
- if(overlay)
- {
- addChild(newOverlay.get());
- Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
- overlay->moveTo(targetPos);
- }
- update();
- }
- void CButton::addImage(std::string filename)
- {
- imageNames.push_back(filename);
- }
- void CButton::addHoverText(ButtonState state, std::string text)
- {
- hoverTexts[state] = text;
- }
- void CButton::setImageOrder(int state1, int state2, int state3, int state4)
- {
- stateToIndex[0] = state1;
- stateToIndex[1] = state2;
- stateToIndex[2] = state3;
- stateToIndex[3] = state4;
- update();
- }
- void CButton::setAnimateLonelyFrame(bool agreement)
- {
- animateLonelyFrame = agreement;
- }
- void CButton::setState(ButtonState newState)
- {
- if (state == newState)
- return;
- state = newState;
- update();
- }
- CButton::ButtonState CButton::getState()
- {
- return state;
- }
- bool CButton::isBlocked()
- {
- return state == BLOCKED;
- }
- bool CButton::isHighlighted()
- {
- return state == HIGHLIGHTED;
- }
- void CButton::block(bool on)
- {
- if(on || state == BLOCKED) //dont change button state if unblock requested, but it's not blocked
- setState(on ? BLOCKED : NORMAL);
- }
- void CButton::onButtonClicked()
- {
- // debug logging to figure out pressed button (and as result - player actions) in case of crash
- logAnim->trace("Button clicked at %dx%d", pos.x, pos.y);
- CIntObject * parent = this->parent;
- std::string prefix = "Parent is";
- while (parent)
- {
- logAnim->trace("%s%s at %dx%d", prefix, typeid(*parent).name(), parent->pos.x, parent->pos.y);
- parent = parent->parent;
- prefix = '\t' + prefix;
- }
- callback();
- }
- void CButton::clickLeft(tribool down, bool previousState)
- {
- if(isBlocked())
- return;
- if (down)
- {
- if (getState() != PRESSED)
- {
- if (!soundDisabled)
- CCS->soundh->playSound(soundBase::button);
- setState(PRESSED);
- if (actOnDown)
- onButtonClicked();
- }
- }
- else
- {
- if (getState() == PRESSED)
- {
- if(hoverable && isHovered())
- setState(HIGHLIGHTED);
- else
- setState(NORMAL);
- if (!actOnDown && previousState && (down == false))
- onButtonClicked();
- }
- }
- }
- void CButton::showPopupWindow()
- {
- if(helpBox.size()) //there is no point to show window with nothing inside...
- CRClickPopup::createAndPush(helpBox);
- }
- void CButton::hover (bool on)
- {
- if(hoverable && !isBlocked())
- {
- if(on)
- setState(HIGHLIGHTED);
- else
- setState(NORMAL);
- }
- /*if(pressedL && on) // WTF is this? When this is used?
- setState(PRESSED);*/
- std::string name = hoverTexts[getState()].empty()
- ? hoverTexts[0]
- : hoverTexts[getState()];
- if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
- {
- if (on)
- GH.statusbar()->write(name);
- else
- GH.statusbar()->clearIfMatching(name);
- }
- }
- CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
- CKeyShortcut(key),
- callback(Callback)
- {
- defActions = 255-DISPOSE;
- addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
- stateToIndex[0] = 0;
- stateToIndex[1] = 1;
- stateToIndex[2] = 2;
- stateToIndex[3] = 3;
- state=NORMAL;
- currentImage = -1;
- hoverable = actOnDown = soundDisabled = false;
- hoverTexts[0] = help.first;
- helpBox=help.second;
- pos.x += position.x;
- pos.y += position.y;
- if (!defName.empty())
- {
- imageNames.push_back(defName);
- setIndex(0);
- if (playerColoredButton)
- image->playerColored(LOCPLINT->playerID);
- }
- }
- void CButton::setIndex(size_t index)
- {
- if (index == currentImage || index>=imageNames.size())
- return;
- currentImage = index;
- auto anim = std::make_shared<CAnimation>(imageNames[index]);
- setImage(anim);
- }
- void CButton::setImage(std::shared_ptr<CAnimation> anim, int animFlags)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- image = std::make_shared<CAnimImage>(anim, getState(), 0, 0, 0, animFlags);
- pos = image->pos;
- }
- void CButton::setPlayerColor(PlayerColor player)
- {
- if (image && image->isPlayerColored())
- image->playerColored(player);
- }
- void CButton::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- auto borderColor = stateToBorderColor[getState()];
- if (borderColor)
- to.drawBorder(Rect::createAround(pos, 1), *borderColor);
- }
- std::pair<std::string, std::string> CButton::tooltip()
- {
- return std::pair<std::string, std::string>();
- }
- std::pair<std::string, std::string> CButton::tooltipLocalized(const std::string & key)
- {
- return std::make_pair(
- CGI->generaltexth->translate(key, "hover"),
- CGI->generaltexth->translate(key, "help")
- );
- }
- std::pair<std::string, std::string> CButton::tooltip(const std::string & hover, const std::string & help)
- {
- return std::make_pair(hover, help);
- }
- CToggleBase::CToggleBase(CFunctionList<void (bool)> callback):
- callback(callback),
- selected(false),
- allowDeselection(true)
- {
- }
- CToggleBase::~CToggleBase() = default;
- void CToggleBase::doSelect(bool on)
- {
- // for overrides
- }
- void CToggleBase::setEnabled(bool enabled)
- {
- // for overrides
- }
- void CToggleBase::setSelected(bool on)
- {
- bool changed = (on != selected);
- selected = on;
- doSelect(on);
- if (changed)
- callback(on);
- }
- bool CToggleBase::canActivate()
- {
- if (selected && !allowDeselection)
- return false;
- return true;
- }
- void CToggleBase::addCallback(std::function<void(bool)> function)
- {
- callback += function;
- }
- CToggleButton::CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
- CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
- CButton(position, defName, help, 0, key, playerColoredButton),
- CToggleBase(callback)
- {
- allowDeselection = true;
- }
- void CToggleButton::doSelect(bool on)
- {
- if (on)
- {
- setState(HIGHLIGHTED);
- }
- else
- {
- setState(NORMAL);
- }
- }
- void CToggleButton::setEnabled(bool enabled)
- {
- setState(enabled ? NORMAL : BLOCKED);
- }
- void CToggleButton::clickLeft(tribool down, bool previousState)
- {
- // force refresh
- hover(false);
- hover(true);
- if(isBlocked())
- return;
- if (down && canActivate())
- {
- CCS->soundh->playSound(soundBase::button);
- setState(PRESSED);
- }
- if(previousState)//mouse up
- {
- if(down == false && getState() == PRESSED && canActivate())
- {
- onButtonClicked();
- setSelected(!selected);
- }
- else
- doSelect(selected); // restore
- }
- }
- void CToggleGroup::addCallback(std::function<void(int)> callback)
- {
- onChange += callback;
- }
- void CToggleGroup::resetCallback()
- {
- onChange.clear();
- }
- void CToggleGroup::addToggle(int identifier, std::shared_ptr<CToggleBase> button)
- {
- if(auto intObj = std::dynamic_pointer_cast<CIntObject>(button)) // hack-ish workagound to avoid diamond problem with inheritance
- {
- addChild(intObj.get());
- }
- button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
- button->allowDeselection = false;
- if(buttons.count(identifier)>0)
- logAnim->error("Duplicated toggle button id %d", identifier);
- buttons[identifier] = button;
- }
- CToggleGroup::CToggleGroup(const CFunctionList<void(int)> &OnChange)
- : onChange(OnChange), selectedID(-2)
- {
- }
- void CToggleGroup::setSelected(int id)
- {
- selectionChanged(id);
- }
- void CToggleGroup::setSelectedOnly(int id)
- {
- for(auto it = buttons.begin(); it != buttons.end(); it++)
- {
- int buttonId = it->first;
- buttons[buttonId]->setEnabled(buttonId == id);
- }
- selectionChanged(id);
- }
- void CToggleGroup::selectionChanged(int to)
- {
- if (to == selectedID)
- return;
- int oldSelection = selectedID;
- selectedID = to;
- if (buttons.count(oldSelection))
- buttons[oldSelection]->setSelected(false);
- if (buttons.count(to))
- buttons[to]->setSelected(true);
- onChange(to);
- redraw();
- }
- int CToggleGroup::getSelected() const
- {
- return selectedID;
- }
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