MiscWidgets.cpp 13 KB

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  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../widgets/TextControls.h"
  18. #include "../windows/CCastleInterface.h"
  19. #include "../windows/InfoWindows.h"
  20. #include "../render/Canvas.h"
  21. #include "../../CCallback.h"
  22. #include "../../lib/CConfigHandler.h"
  23. #include "../../lib/CGameState.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/CModHandler.h"
  26. #include "../../lib/GameSettings.h"
  27. #include "../../lib/TextOperations.h"
  28. #include "../../lib/mapObjects/CGHeroInstance.h"
  29. #include "../../lib/mapObjects/CGTownInstance.h"
  30. void CHoverableArea::hover (bool on)
  31. {
  32. if (on)
  33. GH.statusbar()->write(hoverText);
  34. else
  35. GH.statusbar()->clearIfMatching(hoverText);
  36. }
  37. CHoverableArea::CHoverableArea()
  38. {
  39. addUsedEvents(HOVER);
  40. }
  41. CHoverableArea::~CHoverableArea()
  42. {
  43. }
  44. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  45. {
  46. if(!down && previousState && !text.empty())
  47. {
  48. LOCPLINT->showInfoDialog(text);
  49. }
  50. }
  51. void LRClickableAreaWText::showPopupWindow()
  52. {
  53. if (!text.empty())
  54. CRClickPopup::createAndPush(text);
  55. }
  56. LRClickableAreaWText::LRClickableAreaWText()
  57. {
  58. init();
  59. }
  60. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  61. {
  62. init();
  63. pos = Pos + pos.topLeft();
  64. hoverText = HoverText;
  65. text = ClickText;
  66. }
  67. LRClickableAreaWText::~LRClickableAreaWText()
  68. {
  69. }
  70. void LRClickableAreaWText::init()
  71. {
  72. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  73. }
  74. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  75. {
  76. if((!down) && previousState)
  77. {
  78. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  79. LOCPLINT->showInfoDialog(text, comp);
  80. }
  81. }
  82. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  83. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  84. {
  85. type = -1;
  86. }
  87. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  88. {
  89. if(baseType >= 0)
  90. return std::make_shared<CComponent>(CComponent::Etype(baseType), type, bonusValue);
  91. else
  92. return std::shared_ptr<CComponent>();
  93. }
  94. void LRClickableAreaWTextComp::showPopupWindow()
  95. {
  96. if(auto comp = createComponent())
  97. {
  98. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  99. return;
  100. }
  101. LRClickableAreaWText::showPopupWindow(); //only if with-component variant not occurred
  102. }
  103. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
  104. : CIntObject(LCLICK | HOVER),
  105. hero(_hero)
  106. {
  107. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  108. pos.x += x;
  109. pos.w = 58;
  110. pos.y += y;
  111. pos.h = 64;
  112. if(hero)
  113. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait);
  114. }
  115. void CHeroArea::clickLeft(tribool down, bool previousState)
  116. {
  117. if(hero && (!down) && previousState)
  118. LOCPLINT->openHeroWindow(hero);
  119. }
  120. void CHeroArea::hover(bool on)
  121. {
  122. if (on && hero)
  123. GH.statusbar()->write(hero->getObjectName());
  124. else
  125. GH.statusbar()->clear();
  126. }
  127. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  128. {
  129. if(town && (!down) && previousState)
  130. {
  131. LOCPLINT->openTownWindow(town);
  132. if ( type == 2 )
  133. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
  134. else if ( type == 3 && town->fortLevel() )
  135. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
  136. }
  137. }
  138. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  139. : LRClickableAreaWTextComp(Pos, -1), town(Town)
  140. {
  141. }
  142. void CMinorResDataBar::show(Canvas & to)
  143. {
  144. }
  145. std::string CMinorResDataBar::buildDateString()
  146. {
  147. std::string pattern = "%s: %d, %s: %d, %s: %d";
  148. auto formatted = boost::format(pattern)
  149. % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
  150. % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
  151. % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
  152. return boost::str(formatted);
  153. }
  154. void CMinorResDataBar::showAll(Canvas & to)
  155. {
  156. CIntObject::showAll(to);
  157. for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
  158. {
  159. std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
  160. Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
  161. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
  162. }
  163. Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
  164. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
  165. }
  166. CMinorResDataBar::CMinorResDataBar()
  167. {
  168. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  169. pos.x = 7;
  170. pos.y = 575;
  171. background = std::make_shared<CPicture>("KRESBAR.bmp");
  172. background->colorize(LOCPLINT->playerID);
  173. pos.w = background->pos.w;
  174. pos.h = background->pos.h;
  175. }
  176. CMinorResDataBar::~CMinorResDataBar() = default;
  177. void CArmyTooltip::init(const InfoAboutArmy &army)
  178. {
  179. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  180. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
  181. std::vector<Point> slotsPos;
  182. slotsPos.push_back(Point(36, 73));
  183. slotsPos.push_back(Point(72, 73));
  184. slotsPos.push_back(Point(108, 73));
  185. slotsPos.push_back(Point(18, 122));
  186. slotsPos.push_back(Point(54, 122));
  187. slotsPos.push_back(Point(90, 122));
  188. slotsPos.push_back(Point(126, 122));
  189. for(auto & slot : army.army)
  190. {
  191. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  192. {
  193. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  194. continue;
  195. }
  196. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  197. std::string subtitle;
  198. if(army.army.isDetailed)
  199. {
  200. subtitle = TextOperations::formatMetric(slot.second.count, 4);
  201. }
  202. else
  203. {
  204. //if =0 - we have no information about stack size at all
  205. if(slot.second.count)
  206. {
  207. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  208. {
  209. subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
  210. }
  211. else
  212. {
  213. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  214. }
  215. }
  216. }
  217. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
  218. }
  219. }
  220. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  221. CIntObject(0, pos)
  222. {
  223. init(army);
  224. }
  225. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  226. CIntObject(0, pos)
  227. {
  228. init(InfoAboutArmy(army, true));
  229. }
  230. void CHeroTooltip::init(const InfoAboutHero & hero)
  231. {
  232. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  233. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
  234. if(hero.details)
  235. {
  236. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  237. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  238. std::to_string(hero.details->primskills[i])));
  239. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  240. morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
  241. luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
  242. }
  243. }
  244. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  245. CArmyTooltip(pos, hero)
  246. {
  247. init(hero);
  248. }
  249. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  250. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  251. {
  252. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  253. }
  254. void CTownTooltip::init(const InfoAboutTown & town)
  255. {
  256. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  257. //order of icons in def: fort, citadel, castle, no fort
  258. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  259. fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
  260. assert(town.tType);
  261. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  262. build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
  263. if(town.details)
  264. {
  265. fort = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
  266. if(town.details->goldIncome)
  267. {
  268. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  269. std::to_string(town.details->goldIncome));
  270. }
  271. if(town.details->garrisonedHero) //garrisoned hero icon
  272. garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
  273. if(town.details->customRes)//silo is built
  274. {
  275. if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  276. {
  277. res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75);
  278. res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88);
  279. }
  280. else
  281. {
  282. res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
  283. }
  284. }
  285. }
  286. }
  287. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  288. : CArmyTooltip(pos, town)
  289. {
  290. init(town);
  291. }
  292. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  293. : CArmyTooltip(pos, InfoAboutTown(town, true))
  294. {
  295. init(InfoAboutTown(town, true));
  296. }
  297. void MoraleLuckBox::set(const AFactionMember * node)
  298. {
  299. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  300. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  301. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  302. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  303. const int componentType[] = {CComponent::luck, CComponent::morale};
  304. const int hoverTextBase[] = {7, 4};
  305. TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
  306. bonusValue = 0;
  307. if(node)
  308. bonusValue = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
  309. int mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  310. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  311. baseType = componentType[morale];
  312. text = CGI->generaltexth->arraytxt[textId[morale]];
  313. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  314. if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
  315. || node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))
  316. {
  317. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  318. bonusValue = 0;
  319. }
  320. else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
  321. {
  322. auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
  323. text += "\n" + noMorale->Description();
  324. bonusValue = 0;
  325. }
  326. else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  327. {
  328. auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
  329. text += "\n" + noLuck->Description();
  330. bonusValue = 0;
  331. }
  332. else
  333. {
  334. std::string addInfo = "";
  335. for(auto & bonus : * modifierList)
  336. {
  337. if(bonus->val)
  338. addInfo += "\n" + bonus->Description();
  339. }
  340. text = addInfo.empty()
  341. ? text + CGI->generaltexth->arraytxt[noneTxtId]
  342. : text + addInfo;
  343. }
  344. std::string imageName;
  345. if (small)
  346. imageName = morale ? "IMRL30": "ILCK30";
  347. else
  348. imageName = morale ? "IMRL42" : "ILCK42";
  349. image = std::make_shared<CAnimImage>(imageName, bonusValue + 3);
  350. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  351. }
  352. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  353. : morale(Morale),
  354. small(Small)
  355. {
  356. bonusValue = 0;
  357. pos = r + pos.topLeft();
  358. defActions = 255-DISPOSE;
  359. }
  360. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  361. {
  362. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  363. pos.x+=x;
  364. pos.y+=y;
  365. auto faction = cre->getFaction();
  366. assert(CGI->townh->size() > faction);
  367. if(Big)
  368. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
  369. else
  370. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
  371. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  372. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  373. anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
  374. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  375. pos.w = bg->pos.w;
  376. pos.h = bg->pos.h;
  377. }
  378. void CCreaturePic::show(Canvas & to)
  379. {
  380. // redraw everything in a proper order
  381. bg->showAll(to);
  382. anim->show(to);
  383. amount->showAll(to);
  384. }
  385. void CCreaturePic::setAmount(int newAmount)
  386. {
  387. if(newAmount != 0)
  388. amount->setText(std::to_string(newAmount));
  389. else
  390. amount->setText("");
  391. }