| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | 
							- #pragma once
 
- #include "Engine/Nullkiller.h"
 
- namespace NKAI
 
- {
 
- template<typename TFunc>
 
- void pforeachTilePos(const int3 & mapSize, TFunc fn)
 
- {
 
- 	for(int z = 0; z < mapSize.z; ++z)
 
- 	{
 
- 		tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
 
- 			{
 
- 				int3 pos(0, 0, z);
 
- 				for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
 
- 				{
 
- 					for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
 
- 					{
 
- 						fn(pos);
 
- 					}
 
- 				}
 
- 			});
 
- 	}
 
- }
 
- template<typename TFunc>
 
- void pforeachTilePaths(const int3 & mapSize, const Nullkiller * ai, TFunc fn)
 
- {
 
- 	for(int z = 0; z < mapSize.z; ++z)
 
- 	{
 
- 		tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
 
- 			{
 
- 				int3 pos(0, 0, z);
 
- 				std::vector<AIPath> paths;
 
- 				for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
 
- 				{
 
- 					for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
 
- 					{
 
- 						ai->pathfinder->calculatePathInfo(paths, pos);
 
- 						fn(pos, paths);
 
- 					}
 
- 				}
 
- 			});
 
- 	}
 
- }
 
- }
 
 
  |