| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384 | /* * Interface.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "Interface.h"#include "../TerrainHandler.h"#include "../CPlayerState.h"#include "../CSoundBase.h"#include "../entities/hero/CHeroHandler.h"#include "../gameState/CGameState.h"#include "../spells/CSpellHandler.h"#include "../spells/ISpellMechanics.h"#include "../mapObjects/CGHeroInstance.h"#include "../mapObjects/MiscObjects.h"#include "../mapping/CMapDefines.h"#include "../networkPacks/StackLocation.h"#include "../networkPacks/PacksForClient.h"#include "../IGameCallback.h"#include <vstd/RNG.h>VCMI_LIB_NAMESPACE_BEGINstd::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const{	std::vector<ui32> ret;	for(size_t i = 0; i < configuration.info.size(); i++)	{		const Rewardable::VisitInfo & visit = configuration.info[i];		if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))			ret.push_back(static_cast<ui32>(i));	}	return ret;}void Rewardable::Interface::grantRewardBeforeLevelup(const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const{	auto cb = getObject()->cb;	assert(hero);	assert(hero->tempOwner.isValidPlayer());	assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);	cb->giveResources(hero->tempOwner, info.reward.resources);	if (info.reward.revealTiles)	{		const auto & props = *info.reward.revealTiles;		const auto functor = [&props](const TerrainTile * tile)		{			int score = 0;			if (tile->getTerrain()->isSurface())				score += props.scoreSurface;			if (tile->getTerrain()->isUnderground())				score += props.scoreSubterra;			if (tile->getTerrain()->isWater())				score += props.scoreWater;			if (tile->getTerrain()->isRock())				score += props.scoreRock;			return score > 0;		};		std::unordered_set<int3> tiles;		if (props.radius > 0)		{			cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());			if (props.hide)				cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());			vstd::erase_if(tiles, [&](const int3 & coord){				return !functor(cb->getTile(coord));			});		}		else		{			cb->getAllTiles(tiles, hero->tempOwner, -1, functor);		}		if (props.hide)		{			for (auto & player : cb->gameState().players)			{				if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)					cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);			}		}		else		{			cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);		}	}	for(const auto & entry : info.reward.secondary)	{		auto currentLevel = static_cast<MasteryLevel::Type>(hero->getSecSkillLevel(entry.first));		if(currentLevel == MasteryLevel::EXPERT)			continue;		if(currentLevel != MasteryLevel::NONE || hero->canLearnSkill())			cb->changeSecSkill(hero, entry.first, entry.second, false);	}	for(int i=0; i< info.reward.primary.size(); i++)		if (info.reward.primary[i] != 0)			cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);	TExpType expToGive = 0;	if (info.reward.heroLevel > 0)		expToGive += LIBRARY->heroh->reqExp(hero->level+info.reward.heroLevel) - LIBRARY->heroh->reqExp(hero->level);	if (info.reward.heroExperience > 0)		expToGive += hero->calculateXp(info.reward.heroExperience);	if(expToGive)		cb->giveExperience(hero, expToGive);}void Rewardable::Interface::grantRewardAfterLevelup(const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const{	auto cb = getObject()->cb;	if(info.reward.manaDiff || info.reward.manaPercentage >= 0)		cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));	if(info.reward.movePoints || info.reward.movePercentage >= 0)	{		SetMovePoints smp;		smp.hid = hero->id;		smp.val = hero->movementPointsRemaining();		if (info.reward.movePercentage >= 0) // percent from max			smp.val = hero->movementPointsLimit(hero->inBoat() && hero->getBoat()->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;		smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);		cb->setMovePoints(&smp);	}	for(const Bonus & bonus : info.reward.bonuses)	{		GiveBonus gb;		gb.who = GiveBonus::ETarget::OBJECT;		gb.bonus = bonus;		gb.id = hero->id;		cb->giveHeroBonus(&gb);	}	for(const ArtifactID & art : info.reward.artifacts)		cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);	if(!info.reward.spells.empty())	{		std::set<SpellID> spellsToGive;		for (auto const & spell : info.reward.spells)			if (hero->canLearnSpell(spell.toEntity(LIBRARY), true))				spellsToGive.insert(spell);		if (!spellsToGive.empty())			cb->changeSpells(hero, true, spellsToGive);	}	if(!info.reward.creaturesChange.empty())	{		for(const auto & slot : hero->Slots())		{			const auto & heroStack = slot.second;			for(const auto & change : info.reward.creaturesChange)			{				if (heroStack->getId() == change.first)				{					StackLocation location(hero->id, slot.first);					cb->changeStackType(location, change.second.toCreature());					break;				}			}		}	}	if(!info.reward.creatures.empty())	{		CCreatureSet creatures;		for(const auto & crea : info.reward.creatures)			creatures.addToSlot(creatures.getFreeSlot(), std::make_unique<CStackInstance>(cb, crea.getId(), crea.getCount()));		if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be split on map instance part and interface part			cb->giveCreatures(army, hero, creatures, false);	}		if(info.reward.spellCast.first != SpellID::NONE)	{		caster.setActualCaster(hero);		caster.setSpellSchoolLevel(info.reward.spellCast.second);		cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});	}	if(info.reward.removeObject)		if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))			cb->removeAfterVisit(instance->id);}void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler){	configuration.serializeJson(handler);}void Rewardable::Interface::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const{	auto vi = configuration.info.at(index);	logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());	// show message only if it is not empty or in infobox	if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())	{		InfoWindow iw;		iw.player = contextHero->tempOwner;		iw.text = vi.message;		vi.reward.loadComponents(iw.components, contextHero);		iw.type = configuration.infoWindowType;		if(!iw.components.empty() || !iw.text.toString().empty())			getObject()->cb->showInfoDialog(&iw);	}	// grant reward afterwards. Note that it may remove object	if(markAsVisit)		markAsVisited(contextHero);	grantReward(index, contextHero);}void Rewardable::Interface::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const{	BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);	sd.player = contextHero->tempOwner;	sd.text = dialog;	sd.components = loadComponents(contextHero, rewardIndices);	getObject()->cb->showBlockingDialog(getObject(), &sd);}std::vector<Component> Rewardable::Interface::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const{	std::vector<Component> result;	if (rewardIndices.empty())		return result;	if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)	{		for (auto index : rewardIndices)			result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));	}	else	{		configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);	}	return result;}void Rewardable::Interface::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const{	if (rewardIndices.empty())		return;	for (auto index : rewardIndices)	{		// TODO: Merge all rewards of same type, with single message?		grantRewardWithMessage(contextHero, index, false);	}	// Mark visited only after all rewards were processed	if(markAsVisit)		markAsVisited(contextHero);}void Rewardable::Interface::doHeroVisit(const CGHeroInstance *h) const{	if(!wasVisitedBefore(h))	{		auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);		bool objectRemovalPossible = false;		for(auto index : rewards)		{			if(configuration.info.at(index).reward.removeObject)				objectRemovalPossible = true;		}		logGlobal->debug("Visiting object with %d possible rewards", rewards.size());		switch (rewards.size())		{			case 0: // no available rewards, e.g. visiting School of War without gold			{				auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);				if (!emptyRewards.empty())					grantRewardWithMessage(h, emptyRewards[0], false);				else					logMod->warn("No applicable message for visiting empty object!");				break;			}			case 1: // one reward. Just give it with message			{				if (configuration.canRefuse)					selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);				else					grantRewardWithMessage(h, rewards.front(), true);				break;			}			default: // multiple rewards. Act according to select mode			{				switch (configuration.selectMode) {					case Rewardable::SELECT_PLAYER: // player must select						selectRewardWithMessage(h, rewards, configuration.onSelect);						break;					case Rewardable::SELECT_FIRST: // give first available						if (configuration.canRefuse)							selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);						else							grantRewardWithMessage(h, rewards.front(), true);						break;					case Rewardable::SELECT_RANDOM: // give random					{						ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, getObject()->cb->getRandomGenerator());						if (configuration.canRefuse)							selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);						else							grantRewardWithMessage(h, rewardIndex, true);						break;					}					case Rewardable::SELECT_ALL: // grant all possible						grantAllRewardsWithMessage(h, rewards, true);						break;				}				break;			}		}		if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())			markAsScouted(h);	}	else	{		logGlobal->debug("Revisiting already visited object");		if (!wasVisited(h->getOwner()))			markAsScouted(h);		auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);		if (!visitedRewards.empty())			grantRewardWithMessage(h, visitedRewards[0], false);		else			logMod->warn("No applicable message for visiting already visited object!");	}}void Rewardable::Interface::onBlockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const{	if (answer == 0)		return; //Player refused	if(answer > 0 && answer - 1 < configuration.info.size())	{		auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);		markAsVisited(hero);		grantReward(list[answer - 1], hero);	}	else	{		throw std::runtime_error("Unhandled choice");	}}VCMI_LIB_NAMESPACE_END
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