| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661 | #include "StdInc.h"#include "CModHandler.h"#include "CDefObjInfoHandler.h"#include "JsonNode.h"#include "filesystem/Filesystem.h"#include "CCreatureHandler.h"#include "CArtHandler.h"#include "CTownHandler.h"#include "CHeroHandler.h"#include "CObjectHandler.h"#include "StringConstants.h"#include "CStopWatch.h"#include "IHandlerBase.h"/* * CModHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */void CIdentifierStorage::checkIdentifier(std::string & ID){	if (boost::algorithm::ends_with(ID, "."))        logGlobal->warnStream() << "BIG WARNING: identifier " << ID << " seems to be broken!";	else	{		size_t pos = 0;		do		{			if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase			{                logGlobal->warnStream() << "Warning: identifier " << ID << " is not in camelCase!";				ID[pos] = std::tolower(ID[pos]);// Try to fix the ID			}			pos = ID.find('.', pos);		}		while(pos++ != std::string::npos);	}}CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope, std::string remoteScope, std::string type,                                                   std::string name, const std::function<void(si32)> & callback):    localScope(localScope),    remoteScope(remoteScope),    type(type),    name(name),    callback(callback){}static std::pair<std::string, std::string> splitString(std::string input, char separator){	std::pair<std::string, std::string> ret;	size_t splitPos = input.find(separator);	if (splitPos == std::string::npos)	{		ret.first.clear();		ret.second = input;	}	else	{		ret.first  = input.substr(0, splitPos);		ret.second = input.substr(splitPos + 1);	}	return ret;}void CIdentifierStorage::requestIdentifier(ObjectCallback callback){	checkIdentifier(callback.type);	checkIdentifier(callback.name);	assert(!callback.localScope.empty());	scheduledRequests.push_back(callback);}void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback){	auto pair = splitString(name, ':'); // remoteScope:name	requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback));}void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback){	auto pair = splitString(name.String(), ':'); // remoteScope:name	requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback));}void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback){	auto pair  = splitString(name.String(), ':'); // remoteScope:<type.name>	auto pair2 = splitString(pair.second,   '.'); // type.name	requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback));}void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier){	ObjectData data;	data.scope = scope;	data.id = identifier;	std::string fullID = type + '.' + name;	checkIdentifier(fullID);	registeredObjects.insert(std::make_pair(fullID, data));}bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request){	std::set<std::string> allowedScopes;	if (request.remoteScope.empty())	{		// normally ID's from all required mods, own mod and virtual "core" mod are allowed		if (request.localScope != "core")			allowedScopes = VLC->modh->getModData(request.localScope).dependencies;		allowedScopes.insert(request.localScope);		allowedScopes.insert("core");	}	else	{		//...unless destination mod was specified explicitly		auto myDeps = VLC->modh->getModData(request.localScope).dependencies;		if (request.remoteScope == "core" ||   // allow only available to all core mod		    myDeps.count(request.remoteScope)) // or dependencies			allowedScopes.insert(request.remoteScope);	}	std::string fullID = request.type + '.' + request.name;	auto entries = registeredObjects.equal_range(fullID);	if (entries.first != entries.second)	{		for (auto it = entries.first; it != entries.second; it++)		{			if (vstd::contains(allowedScopes, it->second.scope))			{				request.callback(it->second.id);				return true;			}		}		// error found. Try to generate some debug info		logGlobal->errorStream() << "Unknown identifier " << request.type << "." << request.name << " from mod " << request.localScope;		for (auto it = entries.first; it != entries.second; it++)		{			logGlobal->errorStream() << "\tID is available in mod " << it->second.scope;		}	}	logGlobal->errorStream() << "Unknown identifier " << request.type << "." << request.name << " from mod " << request.localScope;	return false;}void CIdentifierStorage::finalize(){	bool errorsFound = false;	for(const ObjectCallback & request : scheduledRequests)	{		errorsFound |= !resolveIdentifier(request);	}	if (errorsFound)	{		for(auto object : registeredObjects)		{			logGlobal->traceStream() << object.first << " -> " << object.second.id;		}		logGlobal->errorStream() << "All known identifiers were dumped into log file";	}	assert(errorsFound == false);}CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):    handler(handler),    objectName(objectName),    originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float())){	for(auto & node : originalData)	{		node.setMeta("core");	}}void CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList){	JsonNode data = JsonUtils::assembleFromFiles(fileList);	data.setMeta(modName);	ModInfo & modInfo = modData[modName];	for(auto entry : data.Struct())	{		size_t colon = entry.first.find(':');		if (colon == std::string::npos)		{			// normal object, local to this mod			modInfo.modData[entry.first].swap(entry.second);		}		else		{			std::string remoteName = entry.first.substr(0, colon);			std::string objectName = entry.first.substr(colon + 1);			// patching this mod? Send warning and continue - this situation can be handled normally			if (remoteName == modName)				logGlobal->warnStream() << "Redundant namespace definition for " << objectName;			JsonNode & remoteConf = modData[remoteName].patches[objectName];			JsonUtils::merge(remoteConf, entry.second);		}	}}void CContentHandler::ContentTypeHandler::loadMod(std::string modName){	ModInfo & modInfo = modData[modName];	// apply patches	if (!modInfo.patches.isNull())		JsonUtils::merge(modInfo.modData, modInfo.patches);	for(auto entry : modInfo.modData.Struct())	{		const std::string & name = entry.first;		JsonNode & data = entry.second;		if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())		{			// try to add H3 object data			size_t index = data["index"].Float();			if (originalData.size() > index)			{				JsonUtils::merge(originalData[index], data);				JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);				handler->loadObject(modName, name, originalData[index], index);				originalData[index].clear(); // do not use same data twice (same ID)				continue;			}		}		// normal new object		JsonUtils::validate(data, "vcmi:" + objectName, name);		handler->loadObject(modName, name, data);	}}void CContentHandler::ContentTypeHandler::afterLoadFinalization(){	handler->afterLoadFinalization();}CContentHandler::CContentHandler(){	handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));	handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));	handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));	handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));	handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));	//TODO: spells, bonuses, something else?}void CContentHandler::preloadModData(std::string modName, JsonNode modConfig){	for(auto & handler : handlers)	{		handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >());	}}void CContentHandler::loadMod(std::string modName){	for(auto & handler : handlers)	{		handler.second.loadMod(modName);	}}void CContentHandler::afterLoadFinalization(){	for(auto & handler : handlers)	{		handler.second.afterLoadFinalization();	}}CModHandler::CModHandler(){	for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)	{		identifiers.registerObject("core", "resource", GameConstants::RESOURCE_NAMES[i], i);	}	for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)		identifiers.registerObject("core", "primSkill", PrimarySkill::names[i], i);}void CModHandler::loadConfigFromFile (std::string name){	settings.data = JsonUtils::assembleFromFiles("config/" + name);	const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];	settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();	settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();	settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();	settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();	const JsonNode & gameModules = settings.data["modules"];	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();	modules.COMMANDERS = gameModules["COMMANDERS"].Bool();	modules.MITHRIL = gameModules["MITHRIL"].Bool();}// currentList is passed by value to get current list of depending modsbool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const{	const CModInfo & mod = allMods.at(modID);	// Mod already present? We found a loop	if (vstd::contains(currentList, modID))	{        logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";        logGlobal->errorStream() << "\t" << mod.name << " -> ";		return true;	}	currentList.insert(modID);	// recursively check every dependency of this mod	for(const TModID & dependency : mod.dependencies)	{		if (hasCircularDependency(dependency, currentList))		{            logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list			return true;		}	}	return false;}bool CModHandler::checkDependencies(const std::vector <TModID> & input) const{	for(const TModID & id : input)	{		const CModInfo & mod = allMods.at(id);		for(const TModID & dep : mod.dependencies)		{			if (!vstd::contains(input, dep))			{                logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";				return false;			}		}		for(const TModID & conflicting : mod.conflicts)		{			if (vstd::contains(input, conflicting))			{                logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";				return false;			}		}		if (hasCircularDependency(id))			return false;	}	return true;}std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const{	// Topological sort algorithm	// May not be the fastest one but VCMI does not needs any speed here	// Unless user have dozens of mods with complex dependencies this code should be fine	// first - sort input to have input strictly based on name (and not on hashmap or anything else)	boost::range::sort(input);	std::vector <TModID> output;	output.reserve(input.size());	std::set <TModID> resolvedMods;	// Check if all mod dependencies are resolved (moved to resolvedMods)	auto isResolved = [&](const CModInfo mod) -> bool	{		for(const TModID & dependency : mod.dependencies)		{			if (!vstd::contains(resolvedMods, dependency))				return false;		}		return true;	};	while (!input.empty())	{		std::set <TModID> toResolve; // list of mods resolved on this iteration		for (auto it = input.begin(); it != input.end();)		{			if (isResolved(allMods.at(*it)))			{				toResolve.insert(*it);				output.push_back(*it);				it = input.erase(it);				continue;			}			it++;		}		resolvedMods.insert(toResolve.begin(), toResolve.end());	}	return output;}void CModHandler::initialize(std::vector<std::string> availableMods){	std::string confName = "config/modSettings.json";	JsonNode modConfig;	// Porbably new install. Create initial configuration	if (!CResourceHandler::get()->existsResource(ResourceID(confName)))		CResourceHandler::get()->createResource(confName);	else		modConfig = JsonNode(ResourceID(confName));	const JsonNode & modList = modConfig["activeMods"];	JsonNode resultingList;	std::vector <TModID> detectedMods;	for(std::string name : availableMods)	{		boost::to_lower(name);		std::string modFileName = "mods/" + name + "/mod.json";		if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))		{			const JsonNode config = JsonNode(ResourceID(modFileName));			if (config.isNull())				continue;			if (!modList[name].isNull() && modList[name].Bool() == false )			{				resultingList[name].Bool() = false;				continue; // disabled mod			}			resultingList[name].Bool() = true;			CModInfo & mod = allMods[name];			mod.identifier = name;			mod.name = config["name"].String();			mod.description =  config["description"].String();			mod.dependencies = config["depends"].convertTo<std::set<std::string> >();			mod.conflicts =    config["conflicts"].convertTo<std::set<std::string> >();			detectedMods.push_back(name);		}		else            logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";	}	if (!checkDependencies(detectedMods))	{        logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";		exit(1);	}	activeMods = resolveDependencies(detectedMods);	modConfig["activeMods"] = resultingList;	CResourceHandler::get()->createResource("CONFIG/modSettings.json");	std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);	file << modConfig;}std::vector<std::string> CModHandler::getActiveMods(){	return activeMods;}CModInfo & CModHandler::getModData(TModID modId){	CModInfo & mod = allMods.at(modId);	assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt	return mod;}template<typename Handler>void CModHandler::handleData(Handler handler, const JsonNode & source, std::string listName, std::string schemaName){	JsonNode config = JsonUtils::assembleFromFiles(source[listName].convertTo<std::vector<std::string> >());	for(auto & entry : config.Struct())	{		if (!entry.second.isNull()) // may happens if mod removed object by setting json entry to null		{			JsonUtils::validate(entry.second, schemaName, entry.first);			handler->load(entry.first, entry.second);		}	}}void CModHandler::beforeLoad(){	loadConfigFromFile("defaultMods.json");}void CModHandler::loadGameContent(){	CStopWatch timer, totalTime;	CContentHandler content;	logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";	// first - load virtual "core" mod that contains all data	// TODO? move all data into real mods? RoE, AB, SoD, WoG	content.preloadModData("core", JsonNode(ResourceID("config/gameConfig.json")));	logGlobal->infoStream() << "\tParsing original game data: " << timer.getDiff() << " ms";	for(const TModID & modName : activeMods)	{		logGlobal->infoStream() << "\t\t" << allMods[modName].name;		std::string modFileName = "mods/" + modName + "/mod.json";		const JsonNode config = JsonNode(ResourceID(modFileName));		JsonUtils::validate(config, "vcmi:mod", modName);		content.preloadModData(modName, config);	}	logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";	content.loadMod("core");	logGlobal->infoStream() << "\tLoading original game data: " << timer.getDiff() << " ms";	for(const TModID & modName : activeMods)	{		content.loadMod(modName);		logGlobal->infoStream() << "\t\t" << allMods[modName].name;	}	logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";	VLC->creh->loadCrExpBon();	VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded	identifiers.finalize();	logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";	content.afterLoadFinalization();	logGlobal->infoStream() << "\tHandlers post-load finalization: " << timer.getDiff() << " ms";	logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";}void CModHandler::reload(){	{		//recreate adventure map defs		assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;		for(auto & crea : VLC->creh->creatures)		{			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type			{				auto  info = new CGDefInfo(*baseInfo);				info->subid = crea->idNumber;				info->name = crea->advMapDef;				VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;			}		}	}	{		assert(!VLC->dobjinfo->gobjs[Obj::ARTIFACT].empty());		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second;		for(auto & art : VLC->arth->artifacts)		{			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type			{				auto  info = new CGDefInfo(*baseInfo);				info->subid = art->id;				info->name = art->advMapDef;				VLC->dobjinfo->gobjs[Obj::ARTIFACT][art->id] = info;			}		}	}	{		assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;		auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];		for(auto & faction : VLC->townh->factions)		{			TFaction index = faction->index;			CTown * town = faction->town;			if (town)			{				auto & cientInfo = town->clientInfo;				if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], index)) // no obj info for this type				{					auto  info = new CGDefInfo(*baseInfo);					info->subid = index;					townInfos[index] = info;				}				townInfos[index]->name = cientInfo.advMapCastle;				VLC->dobjinfo->villages[index] = new CGDefInfo(*townInfos[index]);				VLC->dobjinfo->villages[index]->name = cientInfo.advMapVillage;				VLC->dobjinfo->capitols[index] = new CGDefInfo(*townInfos[index]);				VLC->dobjinfo->capitols[index]->name = cientInfo.advMapCapitol;				for (int i = 0; i < town->dwellings.size(); ++i)				{					const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i					for (auto cre : town->creatures[i]) //both unupgraded and upgraded get same dwelling					{						auto  info = new CGDefInfo(*baseInfo);						info->subid = cre;						info->name = town->dwellings[i];						VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info;						VLC->objh->cregens[cre] = cre; //map of dwelling -> creature id					}				}			}		}	}}
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