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							- /*
 
-  * CGameStateFwd.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CCreatureSet.h"
 
- #include "int3.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CQuest;
 
- class CGObjectInstance;
 
- class CHeroClass;
 
- class CTown;
 
- //numbers of creatures are exact numbers if detailed else they are quantity ids (1 - a few, 2 - several and so on; additionally 0 - unknown)
 
- struct ArmyDescriptor : public std::map<SlotID, CStackBasicDescriptor>
 
- {
 
- 	bool isDetailed;
 
- 	DLL_LINKAGE ArmyDescriptor(const CArmedInstance *army, bool detailed); //not detailed -> quantity ids as count
 
- 	DLL_LINKAGE ArmyDescriptor();
 
- 	DLL_LINKAGE int getStrength() const;
 
- };
 
- struct DLL_LINKAGE InfoAboutArmy
 
- {
 
- 	PlayerColor owner;
 
- 	std::string name;
 
- 	ArmyDescriptor army;
 
- 	InfoAboutArmy();
 
- 	InfoAboutArmy(const CArmedInstance *Army, bool detailed);
 
- 	void initFromArmy(const CArmedInstance *Army, bool detailed);
 
- };
 
- struct DLL_LINKAGE InfoAboutHero : public InfoAboutArmy
 
- {
 
- private:
 
- 	void assign(const InfoAboutHero & iah);
 
- public:
 
- 	struct DLL_LINKAGE Details
 
- 	{
 
- 		std::vector<si32> primskills;
 
- 		si32 mana, manaLimit, luck, morale;
 
- 	} *details;
 
- 	const CHeroClass *hclass;
 
- 	int portrait;
 
- 	enum EInfoLevel
 
- 	{
 
- 		BASIC,
 
- 		DETAILED,
 
- 		INBATTLE
 
- 	};
 
- 	InfoAboutHero();
 
- 	InfoAboutHero(const InfoAboutHero & iah);
 
- 	InfoAboutHero(const CGHeroInstance *h, EInfoLevel infoLevel);
 
- 	~InfoAboutHero();
 
- 	InfoAboutHero & operator=(const InfoAboutHero & iah);
 
- 	void initFromHero(const CGHeroInstance *h, EInfoLevel infoLevel);
 
- };
 
- /// Struct which holds a int information about a town
 
- struct DLL_LINKAGE InfoAboutTown : public InfoAboutArmy
 
- {
 
- 	struct DLL_LINKAGE Details
 
- 	{
 
- 		si32 hallLevel, goldIncome;
 
- 		bool customRes;
 
- 		bool garrisonedHero;
 
- 	} *details;
 
- 	const CTown *tType;
 
- 	si32 built;
 
- 	si32 fortLevel; //0 - none
 
- 	InfoAboutTown();
 
- 	InfoAboutTown(const CGTownInstance *t, bool detailed);
 
- 	~InfoAboutTown();
 
- 	void initFromTown(const CGTownInstance *t, bool detailed);
 
- };
 
- class DLL_LINKAGE EVictoryLossCheckResult
 
- {
 
- public:
 
- 	static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers)
 
- 	{
 
- 		return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
 
- 	}
 
- 	static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers)
 
- 	{
 
- 		return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
 
- 	}
 
- 	EVictoryLossCheckResult():
 
- 	intValue(0)
 
- 	{
 
- 	}
 
- 	bool operator==(EVictoryLossCheckResult const & other) const
 
- 	{
 
- 		return intValue == other.intValue;
 
- 	}
 
- 	bool operator!=(EVictoryLossCheckResult const & other) const
 
- 	{
 
- 		return intValue != other.intValue;
 
- 	}
 
- 	bool victory() const
 
- 	{
 
- 		return intValue == VICTORY;
 
- 	}
 
- 	bool loss() const
 
- 	{
 
- 		return intValue == DEFEAT;
 
- 	}
 
- 	EVictoryLossCheckResult invert()
 
- 	{
 
- 		return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
 
- 	}
 
- 	std::string messageToSelf;
 
- 	std::string messageToOthers;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & intValue;
 
- 		h & messageToSelf;
 
- 		h & messageToOthers;
 
- 	}
 
- private:
 
- 	enum EResult
 
- 	{
 
- 		DEFEAT = -1,
 
- 		INGAME =  0,
 
- 		VICTORY= +1
 
- 	};
 
- 	EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers):
 
- 		messageToSelf(toSelf),
 
- 		messageToOthers(toOthers),
 
- 		intValue(intValue)
 
- 	{
 
- 	}
 
- 	si32 intValue; // uses EResult
 
- };
 
- /*static std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
 
- {
 
- 	os << victoryLossCheckResult.messageToSelf;
 
- 	return os;
 
- }*/
 
- struct DLL_LINKAGE QuestInfo //universal interface for human and AI
 
- {
 
- 	const CQuest * quest;
 
- 	const CGObjectInstance * obj; //related object, most likely Seer Hut
 
- 	int3 tile;
 
- 	QuestInfo()
 
- 		: quest(nullptr), obj(nullptr), tile(-1,-1,-1)
 
- 	{};
 
- 	QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
 
- 		quest (Quest), obj (Obj), tile (Tile){};
 
- 	QuestInfo (const QuestInfo &qi) : quest(qi.quest), obj(qi.obj), tile(qi.tile)
 
- 	{};
 
- 	const QuestInfo& operator= (const QuestInfo &qi)
 
- 	{
 
- 		quest = qi.quest;
 
- 		obj = qi.obj;
 
- 		tile = qi.tile;
 
- 		return *this;
 
- 	}
 
- 	bool operator== (const QuestInfo & qi) const
 
- 	{
 
- 		return (quest == qi.quest && obj == qi.obj);
 
- 	}
 
- 	//std::vector<std::string> > texts //allow additional info for quest log?
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & quest;
 
- 		h & obj;
 
- 		h & tile;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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