NetPacksLobbyClient.cpp 5.1 KB

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  1. /*
  2. * NetPacksLobbyClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyClientNetPackVisitors.h"
  12. #include "lobby/CSelectionBase.h"
  13. #include "lobby/CLobbyScreen.h"
  14. #include "lobby/OptionsTab.h"
  15. #include "lobby/RandomMapTab.h"
  16. #include "lobby/TurnOptionsTab.h"
  17. #include "lobby/ExtraOptionsTab.h"
  18. #include "lobby/SelectionTab.h"
  19. #include "lobby/CBonusSelection.h"
  20. #include "CServerHandler.h"
  21. #include "CGameInfo.h"
  22. #include "gui/CGuiHandler.h"
  23. #include "gui/WindowHandler.h"
  24. #include "widgets/Buttons.h"
  25. #include "widgets/TextControls.h"
  26. #include "../lib/CConfigHandler.h"
  27. #include "../lib/CGeneralTextHandler.h"
  28. #include "../lib/serializer/Connection.h"
  29. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  30. {
  31. result = false;
  32. // Check if it's LobbyClientConnected for our client
  33. // TODO: restore
  34. //if(pack.uuid == handler.c->uuid)
  35. {
  36. handler.c->connectionID = pack.clientId;
  37. if(handler.mapToStart)
  38. handler.setMapInfo(handler.mapToStart);
  39. else if(!settings["session"]["headless"].Bool())
  40. {
  41. if (GH.windows().topWindow<CSimpleJoinScreen>())
  42. GH.windows().popWindows(1);
  43. GH.windows().createAndPushWindow<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
  44. }
  45. handler.state = EClientState::LOBBY;
  46. }
  47. }
  48. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  49. {
  50. if(pack.clientId != handler.c->connectionID)
  51. {
  52. result = false;
  53. return;
  54. }
  55. }
  56. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  57. {
  58. if(auto w = GH.windows().topWindow<CLoadingScreen>())
  59. GH.windows().popWindow(w);
  60. if(GH.windows().count() > 0)
  61. GH.windows().popWindows(1);
  62. }
  63. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  64. {
  65. if(lobby && lobby->card)
  66. {
  67. lobby->card->chat->addNewMessage(pack.playerName + ": " + pack.message);
  68. lobby->card->setChat(true);
  69. if(lobby->buttonChat)
  70. lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
  71. }
  72. }
  73. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  74. {
  75. if(!lobby || !handler.isGuest())
  76. return;
  77. switch(pack.action)
  78. {
  79. case LobbyGuiAction::NO_TAB:
  80. lobby->toggleTab(lobby->curTab);
  81. break;
  82. case LobbyGuiAction::OPEN_OPTIONS:
  83. lobby->toggleTab(lobby->tabOpt);
  84. break;
  85. case LobbyGuiAction::OPEN_SCENARIO_LIST:
  86. lobby->toggleTab(lobby->tabSel);
  87. break;
  88. case LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS:
  89. lobby->toggleTab(lobby->tabRand);
  90. break;
  91. case LobbyGuiAction::OPEN_TURN_OPTIONS:
  92. lobby->toggleTab(lobby->tabTurnOptions);
  93. break;
  94. case LobbyGuiAction::OPEN_EXTRA_OPTIONS:
  95. lobby->toggleTab(lobby->tabExtraOptions);
  96. break;
  97. }
  98. }
  99. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
  100. {
  101. if(handler.state == EClientState::GAMEPLAY)
  102. {
  103. handler.endGameplay(pack.closeConnection, pack.restart);
  104. }
  105. if(pack.restart)
  106. {
  107. if (handler.validateGameStart())
  108. handler.sendStartGame();
  109. }
  110. }
  111. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  112. {
  113. if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
  114. {
  115. result = false;
  116. return;
  117. }
  118. handler.state = EClientState::STARTING;
  119. if(handler.si->mode != StartInfo::LOAD_GAME || pack.clientId == handler.c->connectionID)
  120. {
  121. auto modeBackup = handler.si->mode;
  122. handler.si = pack.initializedStartInfo;
  123. handler.si->mode = modeBackup;
  124. }
  125. handler.startGameplay(pack.initializedGameState);
  126. }
  127. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  128. {
  129. if(auto w = GH.windows().topWindow<CLoadingScreen>())
  130. {
  131. w->finish();
  132. w->tick(0);
  133. w->redraw();
  134. }
  135. }
  136. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyLoadProgress(LobbyLoadProgress & pack)
  137. {
  138. if(auto w = GH.windows().topWindow<CLoadingScreen>())
  139. {
  140. w->set(pack.progress);
  141. w->tick(0);
  142. w->redraw();
  143. }
  144. }
  145. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
  146. {
  147. pack.hostChanged = pack.state.hostClientId != handler.hostClientId;
  148. static_cast<LobbyState &>(handler) = pack.state;
  149. if(handler.mapToStart && handler.mi)
  150. {
  151. handler.startMapAfterConnection(nullptr);
  152. handler.sendStartGame();
  153. }
  154. }
  155. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
  156. {
  157. if(!lobby) //stub: ignore message for game mode
  158. return;
  159. if(!lobby->bonusSel && handler.si->campState && handler.state == EClientState::LOBBY_CAMPAIGN)
  160. {
  161. lobby->bonusSel = std::make_shared<CBonusSelection>();
  162. GH.windows().pushWindow(lobby->bonusSel);
  163. }
  164. if(lobby->bonusSel)
  165. lobby->bonusSel->updateAfterStateChange();
  166. else
  167. lobby->updateAfterStateChange();
  168. if(pack.hostChanged)
  169. lobby->toggleMode(handler.isHost());
  170. }
  171. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyShowMessage(LobbyShowMessage & pack)
  172. {
  173. if(!lobby) //stub: ignore message for game mode
  174. return;
  175. lobby->buttonStart->block(false);
  176. handler.showServerError(pack.message);
  177. }