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							- /*
 
-  * CVCMIServer.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/serializer/Connection.h"
 
- #include "../lib/StartInfo.h"
 
- #include <boost/program_options.hpp>
 
- #if defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
 
- #define VCMI_ANDROID_DUAL_PROCESS 1
 
- #endif
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CMapInfo;
 
- struct CPackForLobby;
 
- struct SharedMemory;
 
- struct StartInfo;
 
- struct LobbyInfo;
 
- struct PlayerSettings;
 
- class PlayerColor;
 
- template<typename T> class CApplier;
 
- VCMI_LIB_NAMESPACE_END
 
- class CGameHandler;
 
- class CBaseForServerApply;
 
- class CBaseForGHApply;
 
- enum class EServerState : ui8
 
- {
 
- 	LOBBY,
 
- 	GAMEPLAY_STARTING,
 
- 	GAMEPLAY,
 
- 	GAMEPLAY_ENDED,
 
- 	SHUTDOWN
 
- };
 
- class CVCMIServer : public LobbyInfo
 
- {
 
- 	std::atomic<bool> restartGameplay; // FIXME: this is just a hack
 
- 	std::shared_ptr<boost::asio::io_service> io;
 
- 	std::shared_ptr<TAcceptor> acceptor;
 
- 	std::shared_ptr<TSocket> upcomingConnection;
 
- 	std::list<std::unique_ptr<CPackForLobby>> announceQueue;
 
- 	boost::recursive_mutex mx;
 
- 	std::shared_ptr<CApplier<CBaseForServerApply>> applier;
 
- 	std::unique_ptr<boost::thread> announceLobbyThread, remoteConnectionsThread;
 
- public:
 
- 	std::shared_ptr<CGameHandler> gh;
 
- 	std::atomic<EServerState> state;
 
- 	ui16 port;
 
- 	boost::program_options::variables_map cmdLineOptions;
 
- 	std::set<std::shared_ptr<CConnection>> connections;
 
- 	std::set<std::shared_ptr<CConnection>> hangingConnections; //keep connections of players disconnected during the game
 
- 	
 
- 	std::atomic<int> currentClientId;
 
- 	std::atomic<ui8> currentPlayerId;
 
- 	std::shared_ptr<CConnection> hostClient;
 
- 	CVCMIServer(boost::program_options::variables_map & opts);
 
- 	~CVCMIServer();
 
- 	void run();
 
- 	bool prepareToStartGame();
 
- 	void prepareToRestart();
 
- 	void startGameImmidiately();
 
- 	void establishRemoteConnections();
 
- 	void connectToRemote(const std::string & addr, int port);
 
- 	void startAsyncAccept();
 
- 	void connectionAccepted(const boost::system::error_code & ec);
 
- 	void threadHandleClient(std::shared_ptr<CConnection> c);
 
- 	void threadAnnounceLobby();
 
- 	void handleReceivedPack(std::unique_ptr<CPackForLobby> pack);
 
- 	void announcePack(std::unique_ptr<CPackForLobby> pack);
 
- 	bool passHost(int toConnectionId);
 
- 	void announceTxt(const std::string & txt, const std::string & playerName = "system");
 
- 	void announceMessage(const std::string & txt);
 
- 	void addToAnnounceQueue(std::unique_ptr<CPackForLobby> pack);
 
- 	void setPlayerConnectedId(PlayerSettings & pset, ui8 player) const;
 
- 	void updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpt = {});
 
- 	void clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode);
 
- 	void clientDisconnected(std::shared_ptr<CConnection> c);
 
- 	void reconnectPlayer(int connId);
 
- 	void updateAndPropagateLobbyState();
 
- 	// Work with LobbyInfo
 
- 	void setPlayer(PlayerColor clickedColor);
 
- 	void optionNextHero(PlayerColor player, int dir); //dir == -1 or +1
 
- 	int nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir);
 
- 	bool canUseThisHero(PlayerColor player, int ID);
 
- 	std::vector<int> getUsedHeroes();
 
- 	void optionNextBonus(PlayerColor player, int dir); //dir == -1 or +1
 
- 	void optionNextCastle(PlayerColor player, int dir); //dir == -1 or +
 
- 	// Campaigns
 
- 	void setCampaignMap(int mapId);
 
- 	void setCampaignBonus(int bonusId);
 
- 	ui8 getIdOfFirstUnallocatedPlayer() const;
 
- #if VCMI_ANDROID_DUAL_PROCESS
 
- 	static void create();
 
- #elif defined(SINGLE_PROCESS_APP)
 
- 	static void create(boost::condition_variable * cond, const std::vector<std::string> & args);
 
- # ifdef VCMI_ANDROID
 
- 	static void reuseClientJNIEnv(void * jniEnv);
 
- # endif // VCMI_ANDROID
 
- #endif // VCMI_ANDROID_DUAL_PROCESS
 
- };
 
 
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