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- /*
- * CDefFile.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CDefFile.h"
- #include "IImageLoader.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/Point.h"
- #include <SDL_pixels.h>
- enum class DefType : uint32_t
- {
- SPELL = 0x40,
- SPRITE = 0x41,
- CREATURE = 0x42,
- MAP = 0x43,
- MAP_HERO = 0x44,
- TERRAIN = 0x45,
- CURSOR = 0x46,
- INTERFACE = 0x47,
- SPRITE_FRAME = 0x48,
- BATTLE_HERO = 0x49
- };
- /*************************************************************************
- * DefFile, class used for def loading *
- *************************************************************************/
- static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
- {
- // it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
- // exact logic is not clear and requires extensive testing with image editing
- // potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
- static const int threshold = 8;
- int diffR = static_cast<int>(lhs.r) - rhs.r;
- int diffG = static_cast<int>(lhs.g) - rhs.g;
- int diffB = static_cast<int>(lhs.b) - rhs.b;
- int diffA = static_cast<int>(lhs.a) - rhs.a;
- return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
- }
- CDefFile::CDefFile(const AnimationPath & Name):
- data(nullptr),
- palette(nullptr)
- {
- //First 8 colors in def palette used for transparency
- static const SDL_Color sourcePalette[8] = {
- {0, 255, 255, SDL_ALPHA_OPAQUE},
- {255, 150, 255, SDL_ALPHA_OPAQUE},
- {255, 100, 255, SDL_ALPHA_OPAQUE},
- {255, 50, 255, SDL_ALPHA_OPAQUE},
- {255, 0, 255, SDL_ALPHA_OPAQUE},
- {255, 255, 0, SDL_ALPHA_OPAQUE},
- {180, 0, 255, SDL_ALPHA_OPAQUE},
- {0, 255, 0, SDL_ALPHA_OPAQUE}
- };
- static const SDL_Color targetPalette[8] = {
- {0, 0, 0, 0 }, // transparency ( used in most images )
- {0, 0, 0, 64 }, // shadow border ( used in battle, adventure map def's )
- {0, 0, 0, 64 }, // shadow border ( used in fog-of-war def's )
- {0, 0, 0, 128}, // shadow body ( used in fog-of-war def's )
- {0, 0, 0, 128}, // shadow body ( used in battle, adventure map def's )
- {0, 0, 0, 0 }, // selection / owner flag ( used in battle, adventure map def's )
- {0, 0, 0, 128}, // shadow body below selection ( used in battle def's )
- {0, 0, 0, 64 } // shadow border below selection ( used in battle def's )
- };
- data = CResourceHandler::get()->load(Name)->readAll().first;
- palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
- int it = 0;
- //ui32 type = read_le_u32(data.get() + it);
- it+=4;
- //int width = read_le_u32(data + it); it+=4;//not used
- //int height = read_le_u32(data + it); it+=4;
- it+=8;
- ui32 totalBlocks = read_le_u32(data.get() + it);
- it+=4;
- for (ui32 i= 0; i<256; i++)
- {
- palette[i].r = data[it++];
- palette[i].g = data[it++];
- palette[i].b = data[it++];
- palette[i].a = SDL_ALPHA_OPAQUE;
- }
- // these colors seems to be used unconditionally
- palette[0] = targetPalette[0];
- palette[1] = targetPalette[1];
- palette[4] = targetPalette[4];
- // rest of special colors are used only if their RGB values are close to H3
- for (uint32_t i = 0; i < 8; ++i)
- {
- if (colorsSimilar(sourcePalette[i], palette[i]))
- palette[i] = targetPalette[i];
- }
- for (ui32 i=0; i<totalBlocks; i++)
- {
- size_t blockID = read_le_u32(data.get() + it);
- it+=4;
- size_t totalEntries = read_le_u32(data.get() + it);
- it+=12;
- //8 unknown bytes - skipping
- //13 bytes for name of every frame in this block - not used, skipping
- it+= 13 * (int)totalEntries;
- for (ui32 j=0; j<totalEntries; j++)
- {
- size_t currOffset = read_le_u32(data.get() + it);
- offset[blockID].push_back(currOffset);
- it += 4;
- }
- }
- }
- void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const
- {
- std::map<size_t, std::vector <size_t> >::const_iterator it;
- it = offset.find(group);
- assert (it != offset.end());
- const ui8 * FDef = data.get()+it->second[frame];
- const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
- SSpriteDef sprite;
- sprite.format = read_le_u32(&sd.format);
- sprite.fullWidth = read_le_u32(&sd.fullWidth);
- sprite.fullHeight = read_le_u32(&sd.fullHeight);
- sprite.width = read_le_u32(&sd.width);
- sprite.height = read_le_u32(&sd.height);
- sprite.leftMargin = read_le_u32(&sd.leftMargin);
- sprite.topMargin = read_le_u32(&sd.topMargin);
- ui32 currentOffset = sizeof(SSpriteDef);
- //special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
- if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
- {
- sprite.leftMargin = 0;
- sprite.topMargin = 0;
- sprite.width = sprite.fullWidth;
- sprite.height = sprite.fullHeight;
- currentOffset -= 16;
- }
- const ui32 BaseOffset = currentOffset;
- loader.init(Point(sprite.width, sprite.height),
- Point(sprite.leftMargin, sprite.topMargin),
- Point(sprite.fullWidth, sprite.fullHeight), palette.get());
- switch(sprite.format)
- {
- case 0:
- {
- //pixel data is not compressed, copy data to surface
- for(ui32 i=0; i<sprite.height; i++)
- {
- loader.load(sprite.width, FDef + currentOffset);
- currentOffset += sprite.width;
- loader.endLine();
- }
- break;
- }
- case 1:
- {
- //for each line we have offset of pixel data
- const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
- currentOffset += sizeof(ui32) * sprite.height;
- for(ui32 i=0; i<sprite.height; i++)
- {
- //get position of the line
- currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
- ui32 TotalRowLength = 0;
- while(TotalRowLength<sprite.width)
- {
- ui8 segmentType = FDef[currentOffset++];
- ui32 length = FDef[currentOffset++] + 1;
- if(segmentType==0xFF)//Raw data
- {
- loader.load(length, FDef + currentOffset);
- currentOffset+=length;
- }
- else// RLE
- {
- loader.load(length, segmentType);
- }
- TotalRowLength += length;
- }
- loader.endLine();
- }
- break;
- }
- case 2:
- {
- currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
- for(ui32 i=0; i<sprite.height; i++)
- {
- ui32 TotalRowLength=0;
- while(TotalRowLength<sprite.width)
- {
- ui8 segment=FDef[currentOffset++];
- ui8 code = segment / 32;
- ui8 length = (segment & 31) + 1;
- if(code==7)//Raw data
- {
- loader.load(length, FDef + currentOffset);
- currentOffset += length;
- }
- else//RLE
- {
- loader.load(length, code);
- }
- TotalRowLength+=length;
- }
- loader.endLine();
- }
- break;
- }
- case 3:
- {
- for(ui32 i=0; i<sprite.height; i++)
- {
- currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
- ui32 TotalRowLength=0;
- while(TotalRowLength<sprite.width)
- {
- ui8 segment = FDef[currentOffset++];
- ui8 code = segment / 32;
- ui8 length = (segment & 31) + 1;
- if(code==7)//Raw data
- {
- loader.load(length, FDef + currentOffset);
- currentOffset += length;
- }
- else//RLE
- {
- loader.load(length, code);
- }
- TotalRowLength += length;
- }
- loader.endLine();
- }
- break;
- }
- default:
- logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
- break;
- }
- }
- CDefFile::~CDefFile() = default;
- const std::map<size_t, size_t > CDefFile::getEntries() const
- {
- std::map<size_t, size_t > ret;
- for (auto & elem : offset)
- ret[elem.first] = elem.second.size();
- return ret;
- }
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