CRmgTemplate.h 4.7 KB

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  1. /*
  2. * CRmgTemplate.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../int3.h"
  12. #include "../GameConstants.h"
  13. #include "../ResourceSet.h"
  14. #include "CMapGenOptions.h"
  15. class JsonSerializeFormat;
  16. namespace ETemplateZoneType
  17. {
  18. enum ETemplateZoneType
  19. {
  20. PLAYER_START,
  21. CPU_START,
  22. TREASURE,
  23. JUNCTION
  24. };
  25. }
  26. class DLL_LINKAGE CTreasureInfo
  27. {
  28. public:
  29. ui32 min;
  30. ui32 max;
  31. ui16 density;
  32. CTreasureInfo();
  33. bool operator ==(const CTreasureInfo & other) const;
  34. void serializeJson(JsonSerializeFormat & handler);
  35. };
  36. namespace rmg
  37. {
  38. class DLL_LINKAGE ZoneConnection
  39. {
  40. public:
  41. ZoneConnection();
  42. TRmgTemplateZoneId getZoneA() const;
  43. TRmgTemplateZoneId getZoneB() const;
  44. int getGuardStrength() const;
  45. void serializeJson(JsonSerializeFormat & handler);
  46. private:
  47. TRmgTemplateZoneId zoneA;
  48. TRmgTemplateZoneId zoneB;
  49. int guardStrength;
  50. };
  51. class DLL_LINKAGE ZoneOptions
  52. {
  53. public:
  54. static const std::set<ETerrainType> DEFAULT_TERRAIN_TYPES;
  55. static const TRmgTemplateZoneId NO_ZONE;
  56. class DLL_LINKAGE CTownInfo
  57. {
  58. public:
  59. CTownInfo();
  60. int getTownCount() const;
  61. int getCastleCount() const;
  62. int getTownDensity() const;
  63. int getCastleDensity() const;
  64. void serializeJson(JsonSerializeFormat & handler);
  65. private:
  66. int townCount;
  67. int castleCount;
  68. int townDensity;
  69. int castleDensity;
  70. };
  71. ZoneOptions();
  72. ZoneOptions & operator=(const ZoneOptions & other);
  73. TRmgTemplateZoneId getId() const;
  74. void setId(TRmgTemplateZoneId value);
  75. ETemplateZoneType::ETemplateZoneType getType() const;
  76. int getSize() const;
  77. void setSize(int value);
  78. boost::optional<int> getOwner() const;
  79. const std::set<ETerrainType> & getTerrainTypes() const;
  80. void setTerrainTypes(const std::set<ETerrainType> & value);
  81. std::set<TFaction> getDefaultTownTypes() const;
  82. const std::set<TFaction> & getTownTypes() const;
  83. void setTownTypes(const std::set<TFaction> & value);
  84. void setMonsterTypes(const std::set<TFaction> & value);
  85. void setMinesInfo(const std::map<TResource, ui16> & value);
  86. std::map<TResource, ui16> getMinesInfo() const;
  87. void setTreasureInfo(const std::vector<CTreasureInfo> & value);
  88. const std::vector<CTreasureInfo> & getTreasureInfo() const;
  89. TRmgTemplateZoneId getMinesLikeZone() const;
  90. TRmgTemplateZoneId getTerrainTypeLikeZone() const;
  91. TRmgTemplateZoneId getTreasureLikeZone() const;
  92. void addConnection(TRmgTemplateZoneId otherZone);
  93. std::vector<TRmgTemplateZoneId> getConnections() const;
  94. void serializeJson(JsonSerializeFormat & handler);
  95. protected:
  96. TRmgTemplateZoneId id;
  97. ETemplateZoneType::ETemplateZoneType type;
  98. int size;
  99. boost::optional<int> owner;
  100. CTownInfo playerTowns;
  101. CTownInfo neutralTowns;
  102. bool matchTerrainToTown;
  103. std::set<ETerrainType> terrainTypes;
  104. bool townsAreSameType;
  105. std::set<TFaction> townTypes;
  106. std::set<TFaction> monsterTypes;
  107. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  108. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  109. std::vector<CTreasureInfo> treasureInfo;
  110. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  111. TRmgTemplateZoneId minesLikeZone;
  112. TRmgTemplateZoneId terrainTypeLikeZone;
  113. TRmgTemplateZoneId treasureLikeZone;
  114. };
  115. }
  116. /// The CRmgTemplate describes a random map template.
  117. class DLL_LINKAGE CRmgTemplate
  118. {
  119. public:
  120. using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<rmg::ZoneOptions>>;
  121. class DLL_LINKAGE CPlayerCountRange
  122. {
  123. public:
  124. void addRange(int lower, int upper);
  125. void addNumber(int value);
  126. bool isInRange(int count) const;
  127. std::set<int> getNumbers() const;
  128. std::string toString() const;
  129. void fromString(const std::string & value);
  130. private:
  131. std::vector<std::pair<int, int> > range;
  132. };
  133. CRmgTemplate();
  134. ~CRmgTemplate();
  135. bool matchesSize(const int3 & value) const;
  136. void setId(const std::string & value);
  137. const std::string & getName() const;
  138. const CPlayerCountRange & getPlayers() const;
  139. const CPlayerCountRange & getCpuPlayers() const;
  140. const Zones & getZones() const;
  141. const std::vector<rmg::ZoneConnection> & getConnections() const;
  142. void validate() const; /// Tests template on validity and throws exception on failure
  143. void serializeJson(JsonSerializeFormat & handler);
  144. private:
  145. std::string id;
  146. std::string name;
  147. int3 minSize, maxSize;
  148. CPlayerCountRange players, cpuPlayers;
  149. Zones zones;
  150. std::vector<rmg::ZoneConnection> connections;
  151. void afterLoad();
  152. void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
  153. void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
  154. };