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| /* * MapView.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapView.h"#include "MapRenderer.h"#include "mapHandler.h"#include "CAdvMapInt.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../gui/CGuiHandler.h"#include "../render/CAnimation.h"#include "../render/Canvas.h"#include "../renderSDL/SDL_Extensions.h"#include "../../CCallback.h"#include "../../lib/CConfigHandler.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/mapping/CMap.h"MapViewCache::~MapViewCache() = default;MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)	: model(model)	, mapRenderer(new MapRenderer())	, terrain(new Canvas(model->getCacheDimensionsPixels())){}Canvas MapViewCache::getTile(const int3 & coordinates){	return Canvas(*terrain, model->getCacheTileArea(coordinates));}void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates){	Canvas target = getTile(coordinates);	mapRenderer->renderTile(*context, target, coordinates);}void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context){	Rect dimensions = model->getTilesTotalRect();	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)		for(int x = dimensions.left(); x < dimensions.right(); ++x)			updateTile(context, {x, y, model->getLevel()});}void MapViewCache::render(Canvas & target){	Rect dimensions = model->getTilesTotalRect();	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)	{		for(int x = dimensions.left(); x < dimensions.right(); ++x)		{			int3 tile(x, y, model->getLevel());			Canvas source = getTile(tile);			Rect targetRect = model->getTargetTileArea(tile);			target.draw(source, targetRect.topLeft());		}	}}std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const{	auto result = std::make_shared<MapViewModel>();	result->setLevel(0);	result->setTileSize(Point(32, 32));	result->setViewCenter(Point(0, 0));	result->setViewDimensions(dimensions);	return result;}MapView::MapView(const Point & offset, const Point & dimensions)	: model(createModel(dimensions))	, context(new MapRendererContext())	, controller(new MapViewController(context, model))	, tilesCache(new MapViewCache(model)){	pos += offset;	pos.w = dimensions.x;	pos.h = dimensions.y;}void MapView::show(SDL_Surface * to){	Canvas target(to);	Canvas targetClipped(target, pos);	CSDL_Ext::CClipRectGuard guard(to, pos);	controller->update(GH.mainFPSmng->getElapsedMilliseconds());	tilesCache->update(context);	tilesCache->render(targetClipped);}void MapView::showAll(SDL_Surface * to){	show(to);}int3 MapRendererContext::getMapSize() const{	return LOCPLINT->cb->getMapSize();}bool MapRendererContext::isInMap(const int3 & coordinates) const{	return LOCPLINT->cb->isInTheMap(coordinates);}const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const{	return CGI->mh->getMap()->getTile(coordinates);}const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const{	return CGI->mh->getMap()->objects.at(objectID.getNum());}bool MapRendererContext::isVisible(const int3 & coordinates) const{	return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();}const CGPath * MapRendererContext::currentPath() const{	const auto * hero = adventureInt->curHero();	if(!hero)		return nullptr;	if(!LOCPLINT->paths.hasPath(hero))		return nullptr;	return &LOCPLINT->paths.getPath(hero);}size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const{	assert(groupSize > 0);	if (groupSize == 0)		return 0;	// H3 timing for adventure map objects animation is 180 ms	// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod	size_t baseFrameTime = 180;	// hero movement animation always plays at ~50ms / frame	// in-game setting only affect movement across screen	if (movementAnimation && movementAnimation->target == objectID)		 baseFrameTime = 50;	size_t frameCounter = animationTime / baseFrameTime;	size_t frameIndex = frameCounter % groupSize;	return frameIndex;}Point MapRendererContext::getTileSize() const{	return Point(32, 32);}bool MapRendererContext::showGrid() const{	return true; // settings["session"]["showGrid"].Bool();}void MapViewController::setViewCenter(const int3 & position){	assert(context->isInMap(position));	setViewCenter(Point(position) * model->getSingleTileSize(), position.z);}void MapViewController::setViewCenter(const Point & position, int level){	Point betterPosition = {		vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),		vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)	};	model->setViewCenter(betterPosition);	model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));}void MapViewController::setTileSize(const Point & tileSize){	model->setTileSize(tileSize);}std::shared_ptr<const MapViewModel> MapView::getModel() const{	return model;}void MapViewModel::setTileSize(const Point & newValue){	tileSize = newValue;}void MapViewModel::setViewCenter(const Point & newValue){	viewCenter = newValue;}void MapViewModel::setViewDimensions(const Point & newValue){	viewDimensions = newValue;}void MapViewModel::setLevel(int newLevel){	mapLevel = newLevel;}Point MapViewModel::getSingleTileSize() const{	return tileSize;}Point MapViewModel::getMapViewCenter() const{	return viewCenter;}Point MapViewModel::getPixelsVisibleDimensions() const{	return viewDimensions;}int MapViewModel::getLevel() const{	return mapLevel;}Point MapViewModel::getTilesVisibleDimensions() const{	// total number of potentially visible tiles is:	// 1) number of completely visible tiles	// 2) additional tile that might be partially visible from left/top size	// 3) additional tile that might be partially visible from right/bottom size	return {		getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,		getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,	};}Rect MapViewModel::getTilesTotalRect() const{	return Rect(		Point(getTileAtPoint(Point(0,0))),		getTilesVisibleDimensions()	);}int3 MapViewModel::getTileAtPoint(const Point & position) const{	Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;	Point absolutePosition = position + topLeftOffset;	// NOTE: using division via double in order to use std::floor	// which rounds to negative infinity and not towards zero (like integer division)	return {		static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),		static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),		getLevel()	};}Point MapViewModel::getCacheDimensionsPixels() const{	return getTilesVisibleDimensions() * getSingleTileSize();}Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const{	assert(mapLevel == coordinates.z);	assert(getTilesVisibleDimensions().x + coordinates.x >= 0);	assert(getTilesVisibleDimensions().y + coordinates.y >= 0);	Point tileIndex{		(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,		(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y	};	return Rect(tileIndex * tileSize, tileSize);}Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const{	Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;	Point tilePosAbsolute = Point(coordinates) * tileSize;	Point tilePosRelative = tilePosAbsolute - topLeftOffset;	return Rect(tilePosRelative, tileSize);}MapRendererContext::MapRendererContext(){	auto mapSize = getMapSize();	objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);	for(const auto & obj : CGI->mh->getMap()->objects)		addObject(obj);}void MapRendererContext::addObject(const CGObjectInstance * obj){	if(!obj)		return;	for(int fx = 0; fx < obj->getWidth(); ++fx)	{		for(int fy = 0; fy < obj->getHeight(); ++fy)		{			int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);			if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))			{				auto & container = objects[currTile.z][currTile.x][currTile.y];				container.push_back(obj->id);				boost::range::sort(container, MapObjectsSorter(*this));			}		}	}}void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest){	int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();	int xDest = std::max(tileFrom.x, tileDest.x);	int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();	int yDest = std::max(tileFrom.y, tileDest.y);	for(int x = xFrom; x <= xDest; ++x)	{		for(int y = yFrom; y <= yDest; ++y)		{			int3 currTile(x, y, object->pos.z);			if(isInMap(currTile))			{				auto & container = objects[currTile.z][currTile.x][currTile.y];				container.push_back(object->id);				boost::range::sort(container, MapObjectsSorter(*this));			}		}	}}void MapRendererContext::removeObject(const CGObjectInstance * object){	for(int z = 0; z < getMapSize().z; z++)		for(int x = 0; x < getMapSize().x; x++)			for(int y = 0; y < getMapSize().y; y++)				vstd::erase(objects[z][x][y], object->id);}const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const{	assert(isInMap(coordinates));	return objects[coordinates.z][coordinates.x][coordinates.y];}size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const{	const CGObjectInstance * obj = getObject(objectID);	// TODO	static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};	static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};	if(obj->ID == Obj::HERO)	{		const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);		if (movementAnimation && movementAnimation->target == objectID)			return moveGroups[hero->moveDir];		return idleGroups[hero->moveDir];	}	if(obj->ID == Obj::BOAT)	{		const auto * boat = dynamic_cast<const CGBoat *>(obj);		uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;		if (movementAnimation && movementAnimation->target == objectID)			return moveGroups[direction];		return idleGroups[direction];	}	return 0;}Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const{	if (movementAnimation && movementAnimation->target == objectID)	{		int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;		int3 offsetTilesDest = movementAnimation->tileDest - coordinates;		Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32,32);		Point offsetPixelsDest = Point(offsetTilesDest) * Point(32,32);		Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);		return result;	}	const CGObjectInstance * object = getObject(objectID);	int3 offsetTiles(object->getPosition() - coordinates);	return Point(offsetTiles) * Point(32, 32);}double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const{	const CGObjectInstance * object = getObject(objectID);	if (object && object->ID == Obj::HERO)	{		const auto * hero = dynamic_cast<const CGHeroInstance *>(object);		if (hero->inTownGarrison)			return 0;		if (hero->boat)			return 0;	}	if (fadeOutAnimation && objectID == fadeOutAnimation->target)		return 1.0 - fadeOutAnimation->progress;	if (fadeInAnimation && objectID == fadeInAnimation->target)		return fadeInAnimation->progress;	return 1.0;}MapViewController::MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model)	: context(std::move(context))	, model(std::move(model)){}void MapViewController::update(uint32_t timeDelta){	// confirmed to match H3 for	// - hero embarking on boat (500 ms)	// - hero disembarking from boat (500 ms)	// - TODO: picking up resources	// - TODO: killing mosters	// - teleporting ( 250 ms)	static const double fadeOutDuration = 500;	static const double fadeInDuration = 500;	static const double heroTeleportDuration = 250;	//FIXME: remove code duplication?	if (context->movementAnimation)	{		// TODO: enemyMoveTime		double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();		context->movementAnimation->progress += timeDelta / heroMoveTime;		Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();		Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();		Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);		setViewCenter(positionCurr, context->movementAnimation->tileDest.z);		if (context->movementAnimation->progress >= 1.0)		{			setViewCenter(context->movementAnimation->tileDest);			context->removeObject(context->getObject(context->movementAnimation->target));			context->addObject(context->getObject(context->movementAnimation->target));			context->movementAnimation.reset();		}	}	if (context->teleportAnimation)	{		context->teleportAnimation->progress += timeDelta / heroTeleportDuration;		if (context->teleportAnimation->progress >= 1.0)			context->teleportAnimation.reset();	}	if (context->fadeOutAnimation)	{		context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;		if (context->fadeOutAnimation->progress >= 1.0)		{			context->removeObject(context->getObject(context->fadeOutAnimation->target));			context->fadeOutAnimation.reset();		}	}	if (context->fadeInAnimation)	{		context->fadeInAnimation->progress += timeDelta / fadeInDuration;		if (context->fadeInAnimation->progress >= 1.0)			context->fadeInAnimation.reset();	}	context->animationTime += timeDelta;	context->tileSize = model->getSingleTileSize();}void MapViewController::onObjectFadeIn(const CGObjectInstance * obj){	assert(!context->fadeInAnimation);	context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};	context->addObject(obj);}void MapViewController::onObjectFadeOut(const CGObjectInstance * obj){	assert(!context->fadeOutAnimation);	context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};}void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj){	context->addObject(obj);};void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj){	context->removeObject(obj);};void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest){	assert(!context->teleportAnimation);	context->teleportAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };}void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest){	assert(!context->movementAnimation);	const CGObjectInstance * movingObject = obj;	if (obj->boat)		movingObject = obj->boat;	context->removeObject(movingObject);	if (settings["adventure"]["heroMoveTime"].Float() > 1)	{		context->addMovingObject(movingObject, from, dest);		context->movementAnimation = HeroAnimationState{ movingObject->id, from, dest, 0.0 };	}	else	{		// instant movement		context->addObject(movingObject);	}}void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest){	//TODO}std::shared_ptr<MapViewController> MapView::getController(){	return controller;}bool MapViewController::hasOngoingAnimations(){	if(context->movementAnimation)		return true;	if(context->teleportAnimation)		return true;	if(context->fadeOutAnimation)		return true;	if(context->fadeInAnimation)		return true;	return false;}
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