SelectionTab.cpp 19 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/GUIClasses.h"
  25. #include "../windows/InfoWindows.h"
  26. #include "../render/CAnimation.h"
  27. #include "../../CCallback.h"
  28. #include "../../lib/NetPacksLobby.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/CConfigHandler.h"
  31. #include "../../lib/CModHandler.h"
  32. #include "../../lib/GameSettings.h"
  33. #include "../../lib/filesystem/Filesystem.h"
  34. #include "../../lib/mapping/CMapInfo.h"
  35. #include "../../lib/mapping/CMapHeader.h"
  36. #include "../../lib/mapping/MapFormat.h"
  37. #include "../../lib/mapping/CCampaignHandler.h"
  38. #include "../../lib/serializer/Connection.h"
  39. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  40. {
  41. auto a = aaa->mapHeader.get();
  42. auto b = bbb->mapHeader.get();
  43. if(a && b) //if we are sorting scenarios
  44. {
  45. switch(sortBy)
  46. {
  47. case _format: //by map format (RoE, WoG, etc)
  48. return (a->version < b->version);
  49. break;
  50. case _loscon: //by loss conditions
  51. return (a->defeatMessage < b->defeatMessage);
  52. break;
  53. case _playerAm: //by player amount
  54. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  55. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  56. for(int i = 0; i < 8; i++)
  57. {
  58. if(a->players[i].canHumanPlay)
  59. {
  60. playerAmntA++;
  61. humenPlayersA++;
  62. }
  63. else if(a->players[i].canComputerPlay)
  64. {
  65. playerAmntA++;
  66. }
  67. if(b->players[i].canHumanPlay)
  68. {
  69. playerAmntB++;
  70. humenPlayersB++;
  71. }
  72. else if(b->players[i].canComputerPlay)
  73. {
  74. playerAmntB++;
  75. }
  76. }
  77. if(playerAmntB != playerAmntA)
  78. return (playerAmntA < playerAmntB);
  79. else
  80. return (humenPlayersA < humenPlayersB);
  81. break;
  82. case _size: //by size of map
  83. return (a->width < b->width);
  84. break;
  85. case _viccon: //by victory conditions
  86. return (a->victoryMessage < b->victoryMessage);
  87. break;
  88. case _name: //by name
  89. return boost::ilexicographical_compare(a->name, b->name);
  90. case _fileName: //by filename
  91. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  92. default:
  93. return boost::ilexicographical_compare(a->name, b->name);
  94. }
  95. }
  96. else //if we are sorting campaigns
  97. {
  98. switch(sortBy)
  99. {
  100. case _numOfMaps: //by number of maps in campaign
  101. return aaa->campaignHeader->numberOfScenarios <
  102. bbb->campaignHeader->numberOfScenarios;
  103. break;
  104. case _name: //by name
  105. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  106. default:
  107. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  108. }
  109. }
  110. }
  111. // pick sorting order based on selection
  112. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  113. {
  114. switch(Type)
  115. {
  116. case ESelectionScreen::newGame:
  117. return ESortBy::_name;
  118. case ESelectionScreen::loadGame:
  119. case ESelectionScreen::saveGame:
  120. return ESortBy::_fileName;
  121. case ESelectionScreen::campaignList:
  122. return ESortBy::_name;
  123. }
  124. // Should not reach here. But let's not crash the game.
  125. return ESortBy::_name;
  126. }
  127. SelectionTab::SelectionTab(ESelectionScreen Type)
  128. : CIntObject(LCLICK | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  129. {
  130. OBJ_CONSTRUCTION;
  131. generalSortingBy = getSortBySelectionScreen(tabType);
  132. if(tabType != ESelectionScreen::campaignList)
  133. {
  134. sortingBy = _format;
  135. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  136. pos = background->pos;
  137. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  138. inputName->filters += CTextInput::filenameFilter;
  139. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  140. int sizes[] = {36, 72, 108, 144, 0};
  141. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  142. for(int i = 0; i < 5; i++)
  143. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  144. int xpos[] = {23, 55, 88, 121, 306, 339};
  145. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  146. for(int i = 0; i < 6; i++)
  147. {
  148. ESortBy criteria = (ESortBy)i;
  149. if(criteria == _name)
  150. criteria = generalSortingBy;
  151. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  152. }
  153. }
  154. int positionsToShow = 18;
  155. std::string tabTitle;
  156. switch(tabType)
  157. {
  158. case ESelectionScreen::newGame:
  159. tabTitle = CGI->generaltexth->arraytxt[229];
  160. break;
  161. case ESelectionScreen::loadGame:
  162. tabTitle = CGI->generaltexth->arraytxt[230];
  163. break;
  164. case ESelectionScreen::saveGame:
  165. positionsToShow = 16;
  166. tabTitle = CGI->generaltexth->arraytxt[231];
  167. break;
  168. case ESelectionScreen::campaignList:
  169. tabTitle = CGI->generaltexth->allTexts[726];
  170. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  171. pos.w = parent->pos.w;
  172. pos.h = parent->pos.h;
  173. pos.x += 3;
  174. pos.y += 6;
  175. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  176. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  177. break;
  178. default:
  179. assert(0);
  180. break;
  181. }
  182. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  183. iconsMapFormats->preload();
  184. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  185. iconsVictoryCondition->preload();
  186. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  187. iconsLossCondition->preload();
  188. for(int i = 0; i < positionsToShow; i++)
  189. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  190. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  191. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  192. slider->setPanningStep(24);
  193. filter(0);
  194. }
  195. void SelectionTab::toggleMode()
  196. {
  197. if(CSH->isGuest())
  198. {
  199. allItems.clear();
  200. curItems.clear();
  201. if(slider)
  202. slider->block(true);
  203. }
  204. else
  205. {
  206. switch(tabType)
  207. {
  208. case ESelectionScreen::newGame:
  209. inputName->disable();
  210. parseMaps(getFiles("Maps/", EResType::MAP));
  211. break;
  212. case ESelectionScreen::loadGame:
  213. inputName->disable();
  214. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  215. break;
  216. case ESelectionScreen::saveGame:
  217. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  218. inputName->enable();
  219. restoreLastSelection();
  220. break;
  221. case ESelectionScreen::campaignList:
  222. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  223. break;
  224. default:
  225. assert(0);
  226. break;
  227. }
  228. if(slider)
  229. {
  230. slider->block(false);
  231. filter(0);
  232. }
  233. if(CSH->campaignStateToSend)
  234. {
  235. CSH->setCampaignState(CSH->campaignStateToSend);
  236. CSH->campaignStateToSend.reset();
  237. }
  238. else
  239. {
  240. restoreLastSelection();
  241. }
  242. }
  243. slider->setAmount((int)curItems.size());
  244. updateListItems();
  245. redraw();
  246. }
  247. void SelectionTab::clickLeft(tribool down, bool previousState)
  248. {
  249. if(down)
  250. {
  251. int line = getLine();
  252. if(line != -1)
  253. {
  254. select(line);
  255. }
  256. #ifdef VCMI_IOS
  257. // focus input field if clicked inside it
  258. else if(inputName && inputName->isActive() && inputNameRect.isInside(GH.getCursorPosition()))
  259. inputName->giveFocus();
  260. #endif
  261. }
  262. }
  263. void SelectionTab::keyPressed(EShortcut key)
  264. {
  265. int moveBy = 0;
  266. switch(key)
  267. {
  268. case EShortcut::MOVE_UP:
  269. moveBy = -1;
  270. break;
  271. case EShortcut::MOVE_DOWN:
  272. moveBy = +1;
  273. break;
  274. case EShortcut::MOVE_PAGE_UP:
  275. moveBy = -(int)listItems.size() + 1;
  276. break;
  277. case EShortcut::MOVE_PAGE_DOWN:
  278. moveBy = +(int)listItems.size() - 1;
  279. break;
  280. case EShortcut::MOVE_FIRST:
  281. select(-slider->getValue());
  282. return;
  283. case EShortcut::MOVE_LAST:
  284. select((int)curItems.size() - slider->getValue());
  285. return;
  286. default:
  287. return;
  288. }
  289. select((int)selectionPos - slider->getValue() + moveBy);
  290. }
  291. void SelectionTab::clickDouble()
  292. {
  293. if(getLine() != -1) //double clicked scenarios list
  294. {
  295. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(true, false);
  296. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  297. }
  298. }
  299. // A new size filter (Small, Medium, ...) has been selected. Populate
  300. // selMaps with the relevant data.
  301. void SelectionTab::filter(int size, bool selectFirst)
  302. {
  303. curItems.clear();
  304. if(tabType == ESelectionScreen::campaignList)
  305. {
  306. for(auto elem : allItems)
  307. curItems.push_back(elem);
  308. }
  309. else
  310. {
  311. for(auto elem : allItems)
  312. {
  313. if(elem->mapHeader && (!size || elem->mapHeader->width == size))
  314. curItems.push_back(elem);
  315. }
  316. }
  317. if(curItems.size())
  318. {
  319. slider->block(false);
  320. slider->setAmount((int)curItems.size());
  321. sort();
  322. if(selectFirst)
  323. {
  324. slider->moveTo(0);
  325. callOnSelect(curItems[0]);
  326. selectAbs(0);
  327. }
  328. }
  329. else
  330. {
  331. slider->block(true);
  332. if(callOnSelect)
  333. callOnSelect(nullptr);
  334. }
  335. }
  336. void SelectionTab::sortBy(int criteria)
  337. {
  338. if(criteria == sortingBy)
  339. {
  340. sortModeAscending = !sortModeAscending;
  341. }
  342. else
  343. {
  344. sortingBy = (ESortBy)criteria;
  345. sortModeAscending = true;
  346. }
  347. sort();
  348. selectAbs(0);
  349. }
  350. void SelectionTab::sort()
  351. {
  352. if(sortingBy != generalSortingBy)
  353. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  354. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  355. if(!sortModeAscending)
  356. std::reverse(curItems.begin(), curItems.end());
  357. updateListItems();
  358. redraw();
  359. }
  360. void SelectionTab::select(int position)
  361. {
  362. if(!curItems.size())
  363. return;
  364. // New selection. py is the index in curItems.
  365. int py = position + slider->getValue();
  366. vstd::amax(py, 0);
  367. vstd::amin(py, curItems.size() - 1);
  368. selectionPos = py;
  369. if(position < 0)
  370. slider->moveBy(position);
  371. else if(position >= listItems.size())
  372. slider->moveBy(position - (int)listItems.size() + 1);
  373. rememberCurrentSelection();
  374. if(inputName && inputName->isActive())
  375. {
  376. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  377. inputName->setText(filename.stem().string());
  378. }
  379. updateListItems();
  380. if(callOnSelect)
  381. callOnSelect(curItems[py]);
  382. }
  383. void SelectionTab::selectAbs(int position)
  384. {
  385. select(position - slider->getValue());
  386. }
  387. void SelectionTab::sliderMove(int slidPos)
  388. {
  389. if(!slider)
  390. return; // ignore spurious call when slider is being created
  391. updateListItems();
  392. redraw();
  393. }
  394. void SelectionTab::updateListItems()
  395. {
  396. // elemIdx is the index of the maps or saved game to display on line 0
  397. // slider->capacity contains the number of available screen lines
  398. // slider->positionsAmnt is the number of elements after filtering
  399. int elemIdx = slider->getValue();
  400. for(auto item : listItems)
  401. {
  402. if(elemIdx < curItems.size())
  403. {
  404. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  405. elemIdx++;
  406. }
  407. else
  408. {
  409. item->updateItem();
  410. }
  411. }
  412. }
  413. int SelectionTab::getLine()
  414. {
  415. int line = -1;
  416. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  417. // Ignore clicks on save name area
  418. int maxPosY;
  419. if(tabType == ESelectionScreen::saveGame)
  420. maxPosY = 516;
  421. else
  422. maxPosY = 564;
  423. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  424. {
  425. line = (clickPos.y - 115) / 25; //which line
  426. }
  427. return line;
  428. }
  429. void SelectionTab::selectFileName(std::string fname)
  430. {
  431. boost::to_upper(fname);
  432. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  433. {
  434. if(curItems[i]->fileURI == fname)
  435. {
  436. slider->moveTo(i);
  437. selectAbs(i);
  438. return;
  439. }
  440. }
  441. selectAbs(0);
  442. }
  443. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  444. {
  445. return curItems.empty() ? nullptr : curItems[selectionPos];
  446. }
  447. void SelectionTab::rememberCurrentSelection()
  448. {
  449. // TODO: this can be more elegant
  450. if(tabType == ESelectionScreen::newGame)
  451. {
  452. Settings lastMap = settings.write["general"]["lastMap"];
  453. lastMap->String() = getSelectedMapInfo()->fileURI;
  454. }
  455. else if(tabType == ESelectionScreen::loadGame)
  456. {
  457. Settings lastSave = settings.write["general"]["lastSave"];
  458. lastSave->String() = getSelectedMapInfo()->fileURI;
  459. }
  460. else if(tabType == ESelectionScreen::campaignList)
  461. {
  462. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  463. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  464. }
  465. }
  466. void SelectionTab::restoreLastSelection()
  467. {
  468. switch(tabType)
  469. {
  470. case ESelectionScreen::newGame:
  471. selectFileName(settings["general"]["lastMap"].String());
  472. break;
  473. case ESelectionScreen::campaignList:
  474. selectFileName(settings["general"]["lastCampaign"].String());
  475. break;
  476. case ESelectionScreen::loadGame:
  477. case ESelectionScreen::saveGame:
  478. selectFileName(settings["general"]["lastSave"].String());
  479. }
  480. }
  481. bool SelectionTab::isMapSupported(const CMapInfo & info)
  482. {
  483. switch (info.mapHeader->version)
  484. {
  485. case EMapFormat::ROE:
  486. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  487. case EMapFormat::AB:
  488. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  489. case EMapFormat::SOD:
  490. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  491. case EMapFormat::WOG:
  492. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  493. case EMapFormat::HOTA:
  494. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  495. case EMapFormat::VCMI:
  496. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  497. }
  498. return false;
  499. }
  500. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  501. {
  502. logGlobal->debug("Parsing %d maps", files.size());
  503. allItems.clear();
  504. for(auto & file : files)
  505. {
  506. try
  507. {
  508. auto mapInfo = std::make_shared<CMapInfo>();
  509. mapInfo->mapInit(file.getName());
  510. if (isMapSupported(*mapInfo))
  511. allItems.push_back(mapInfo);
  512. }
  513. catch(std::exception & e)
  514. {
  515. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  516. }
  517. }
  518. }
  519. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  520. {
  521. for(auto & file : files)
  522. {
  523. try
  524. {
  525. auto mapInfo = std::make_shared<CMapInfo>();
  526. mapInfo->saveInit(file);
  527. // Filter out other game modes
  528. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  529. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  530. switch(CSH->getLoadMode())
  531. {
  532. case ELoadMode::SINGLE:
  533. if(isMultiplayer || isCampaign)
  534. mapInfo->mapHeader.reset();
  535. break;
  536. case ELoadMode::CAMPAIGN:
  537. if(!isCampaign)
  538. mapInfo->mapHeader.reset();
  539. break;
  540. default:
  541. if(!isMultiplayer)
  542. mapInfo->mapHeader.reset();
  543. break;
  544. }
  545. allItems.push_back(mapInfo);
  546. }
  547. catch(const std::exception & e)
  548. {
  549. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  550. }
  551. }
  552. }
  553. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  554. {
  555. allItems.reserve(files.size());
  556. for(auto & file : files)
  557. {
  558. auto info = std::make_shared<CMapInfo>();
  559. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  560. info->fileURI = file.getName();
  561. info->campaignInit();
  562. if(info->campaignHeader)
  563. allItems.push_back(info);
  564. }
  565. }
  566. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  567. {
  568. boost::to_upper(dirURI);
  569. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  570. {
  571. return boost::algorithm::starts_with(mount, dirURI);
  572. });
  573. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  574. {
  575. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  576. });
  577. return ret;
  578. }
  579. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  580. : CIntObject(LCLICK, position)
  581. {
  582. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  583. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  584. labelName->setAutoRedraw(false);
  585. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  586. labelAmountOfPlayers->setAutoRedraw(false);
  587. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  588. labelNumberOfCampaignMaps->setAutoRedraw(false);
  589. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  590. labelMapSizeLetter->setAutoRedraw(false);
  591. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  592. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  593. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  594. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  595. }
  596. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  597. {
  598. if(!info)
  599. {
  600. labelAmountOfPlayers->disable();
  601. labelMapSizeLetter->disable();
  602. iconFormat->disable();
  603. iconVictoryCondition->disable();
  604. iconLossCondition->disable();
  605. labelNumberOfCampaignMaps->disable();
  606. labelName->disable();
  607. return;
  608. }
  609. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  610. if(info->campaignHeader)
  611. {
  612. labelAmountOfPlayers->disable();
  613. labelMapSizeLetter->disable();
  614. iconFormat->disable();
  615. iconVictoryCondition->disable();
  616. iconLossCondition->disable();
  617. labelNumberOfCampaignMaps->enable();
  618. std::ostringstream ostr(std::ostringstream::out);
  619. ostr << info->campaignHeader->numberOfScenarios;
  620. labelNumberOfCampaignMaps->setText(ostr.str());
  621. labelNumberOfCampaignMaps->setColor(color);
  622. }
  623. else
  624. {
  625. labelNumberOfCampaignMaps->disable();
  626. std::ostringstream ostr(std::ostringstream::out);
  627. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  628. labelAmountOfPlayers->enable();
  629. labelAmountOfPlayers->setText(ostr.str());
  630. labelAmountOfPlayers->setColor(color);
  631. labelMapSizeLetter->enable();
  632. labelMapSizeLetter->setText(info->getMapSizeName());
  633. labelMapSizeLetter->setColor(color);
  634. iconFormat->enable();
  635. iconFormat->setFrame(info->getMapSizeFormatIconId());
  636. iconVictoryCondition->enable();
  637. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  638. iconLossCondition->enable();
  639. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  640. }
  641. labelName->enable();
  642. labelName->setText(info->getNameForList());
  643. labelName->setColor(color);
  644. }