AccessibilityInfo.cpp 1.2 KB

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  1. /*
  2. * AccessibilityInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AccessibilityInfo.h"
  12. #include "Unit.h"
  13. #include "../GameConstants.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const
  16. {
  17. return accessible(tile, stack->doubleWide(), stack->unitSide());
  18. }
  19. bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
  20. {
  21. // All hexes that stack would cover if standing on tile have to be accessible.
  22. //do not use getHexes for speed reasons
  23. if(!tile.isValid())
  24. return false;
  25. if(at(tile) != EAccessibility::ACCESSIBLE && !(at(tile) == EAccessibility::GATE && side == BattleSide::DEFENDER))
  26. return false;
  27. if(doubleWide)
  28. {
  29. auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
  30. if(!otherHex.isValid())
  31. return false;
  32. if(at(otherHex) != EAccessibility::ACCESSIBLE && !(at(otherHex) == EAccessibility::GATE && side == BattleSide::DEFENDER))
  33. return false;
  34. }
  35. return true;
  36. }
  37. VCMI_LIB_NAMESPACE_END