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							- /*
 
-  * CMapGenerator.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CMapGenerator.h"
 
- #include "../mapping/CMap.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../mapping/CMapEditManager.h"
 
- #include "../CTownHandler.h"
 
- #include "../StringConstants.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "CZonePlacer.h"
 
- #include "../mapObjects/CObjectClassesHandler.h"
 
- #include "TileInfo.h"
 
- #include "Zone.h"
 
- #include "Functions.h"
 
- #include "RmgMap.h"
 
- #include "ObjectManager.h"
 
- #include "TreasurePlacer.h"
 
- #include "RoadPlacer.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
 
- 	mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
 
- 	prisonsRemaining(0), monolithIndex(0)
 
- {
 
- 	loadConfig();
 
- 	rand.setSeed(this->randomSeed);
 
- 	mapGenOptions.finalize(rand);
 
- 	map = std::make_unique<RmgMap>(mapGenOptions);
 
- }
 
- int CMapGenerator::getRandomSeed() const
 
- {
 
- 	return randomSeed;
 
- }
 
- void CMapGenerator::loadConfig()
 
- {
 
- 	static const ResourceID path("config/randomMap.json");
 
- 	JsonNode randomMapJson(path);
 
- 	config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
 
- 	for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
 
- 	{
 
- 		config.waterTreasure.emplace_back(treasure["min"].Integer(), treasure["max"].Integer(), treasure["density"].Integer());
 
- 	}
 
- 	config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
 
- 	config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
 
- 	config.defaultRoadType = randomMapJson["defaultRoadType"].String();
 
- 	config.secondaryRoadType = randomMapJson["secondaryRoadType"].String();
 
- 	config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
 
- 	for(auto & i : randomMapJson["prisons"]["experience"].Vector())
 
- 		config.prisonExperience.push_back(i.Integer());
 
- 	for(auto & i : randomMapJson["prisons"]["value"].Vector())
 
- 		config.prisonValues.push_back(i.Integer());
 
- 	for(auto & i : randomMapJson["scrolls"]["value"].Vector())
 
- 		config.scrollValues.push_back(i.Integer());
 
- 	for(auto & i : randomMapJson["pandoras"]["creaturesValue"].Vector())
 
- 		config.pandoraCreatureValues.push_back(i.Integer());
 
- 	for(auto & i : randomMapJson["quests"]["value"].Vector())
 
- 		config.questValues.push_back(i.Integer());
 
- 	for(auto & i : randomMapJson["quests"]["rewardValue"].Vector())
 
- 		config.questRewardValues.push_back(i.Integer());
 
- 	config.pandoraMultiplierGold = randomMapJson["pandoras"]["valueMultiplierGold"].Integer();
 
- 	config.pandoraMultiplierExperience = randomMapJson["pandoras"]["valueMultiplierExperience"].Integer();
 
- 	config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
 
- 	config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
 
- 	config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
 
- 	//override config with game options
 
- 	if(!mapGenOptions.isRoadEnabled(config.secondaryRoadType))
 
- 		config.secondaryRoadType = "";
 
- 	if(!mapGenOptions.isRoadEnabled(config.defaultRoadType))
 
- 		config.defaultRoadType = config.secondaryRoadType;
 
- }
 
- const CMapGenerator::Config & CMapGenerator::getConfig() const
 
- {
 
- 	return config;
 
- }
 
- CMapGenerator::~CMapGenerator()
 
- {
 
- }
 
- const CMapGenOptions& CMapGenerator::getMapGenOptions() const
 
- {
 
- 	return mapGenOptions;
 
- }
 
- void CMapGenerator::initPrisonsRemaining()
 
- {
 
- 	prisonsRemaining = 0;
 
- 	for (auto isAllowed : map->map().allowedHeroes)
 
- 	{
 
- 		if (isAllowed)
 
- 			prisonsRemaining++;
 
- 	}
 
- 	prisonsRemaining = std::max<int> (0, prisonsRemaining - 16 * mapGenOptions.getPlayerCount()); //so at least 16 heroes will be available for every player
 
- }
 
- void CMapGenerator::initQuestArtsRemaining()
 
- {
 
- 	for (auto art : VLC->arth->objects)
 
- 	{
 
- 		if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->constituentOf.empty()) //don't use parts of combined artifacts
 
- 			questArtifacts.push_back(art->getId());
 
- 	}
 
- }
 
- std::unique_ptr<CMap> CMapGenerator::generate()
 
- {
 
- 	Load::Progress::reset();
 
- 	Load::Progress::setupStepsTill(5, 30);
 
- 	try
 
- 	{
 
- 		addHeaderInfo();
 
- 		map->initTiles(*this);
 
- 		Load::Progress::step();
 
- 		initPrisonsRemaining();
 
- 		initQuestArtsRemaining();
 
- 		genZones();
 
- 		Load::Progress::step();
 
- 		map->map().calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
 
- 		map->addModificators();
 
- 		Load::Progress::step(3);
 
- 		fillZones();
 
- 		//updated guarded tiles will be calculated in CGameState::initMapObjects()
 
- 		map->getZones().clear();
 
- 	}
 
- 	catch (rmgException &e)
 
- 	{
 
- 		logGlobal->error("Random map generation received exception: %s", e.what());
 
- 	}
 
- 	Load::Progress::finish();
 
- 	return std::move(map->mapInstance);
 
- }
 
- std::string CMapGenerator::getMapDescription() const
 
- {
 
- 	assert(map);
 
- 	const std::string waterContentStr[3] = { "none", "normal", "islands" };
 
- 	const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
 
- 	int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
 
- 	const auto * mapTemplate = mapGenOptions.getMapTemplate();
 
- 	if(!mapTemplate)
 
- 		throw rmgException("Map template for Random Map Generator is not found. Could not start the game.");
 
-     std::stringstream ss;
 
-     ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
 
-         ", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
 
- 		randomSeed % map->map().width % map->map().height % map->map().levels() % static_cast<int>(mapGenOptions.getPlayerCount()) %
 
- 		static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
 
- 		monsterStrengthStr[monsterStrengthIndex]);
 
- 	for(const auto & pair : mapGenOptions.getPlayersSettings())
 
- 	{
 
- 		const auto & pSettings = pair.second;
 
- 		if(pSettings.getPlayerType() == EPlayerType::HUMAN)
 
- 		{
 
- 			ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
 
- 		}
 
- 		if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
 
- 		{
 
- 			ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
 
- 			   << " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->getNameTranslated();
 
- 		}
 
- 	}
 
- 	return ss.str();
 
- }
 
- void CMapGenerator::addPlayerInfo()
 
- {
 
- 	// Calculate which team numbers exist
 
- 	enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2};
 
- 	std::array<std::list<int>, 2> teamNumbers;
 
- 	std::set<int> teamsTotal;
 
- 	int teamOffset = 0;
 
- 	int playerCount = 0;
 
- 	int teamCount = 0;
 
- 	for (int i = CPHUMAN; i < AFTER_LAST; ++i)
 
- 	{
 
- 		if (i == CPHUMAN)
 
- 		{
 
- 			playerCount = mapGenOptions.getPlayerCount();
 
- 			teamCount = mapGenOptions.getTeamCount();
 
- 		}
 
- 		else
 
- 		{
 
- 			playerCount = mapGenOptions.getCompOnlyPlayerCount();
 
- 			teamCount = mapGenOptions.getCompOnlyTeamCount();
 
- 		}
 
- 		if(playerCount == 0)
 
- 		{
 
- 			continue;
 
- 		}
 
- 		int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
 
- 		int teamCountNorm = teamCount;
 
- 		if(teamCountNorm == 0)
 
- 		{
 
- 			teamCountNorm = playerCount;
 
- 		}
 
- 		for(int j = 0; j < teamCountNorm; ++j)
 
- 		{
 
- 			for(int k = 0; k < playersPerTeam; ++k)
 
- 			{
 
- 				teamNumbers[i].push_back(j + teamOffset);
 
- 			}
 
- 		}
 
- 		for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
 
- 		{
 
- 			teamNumbers[i].push_back(j + teamOffset);
 
- 		}
 
- 		teamOffset += teamCountNorm;
 
- 	}
 
- 	// Team numbers are assigned randomly to every player
 
- 	//TODO: allow customize teams in rmg template
 
- 	for(const auto & pair : mapGenOptions.getPlayersSettings())
 
- 	{
 
- 		const auto & pSettings = pair.second;
 
- 		PlayerInfo player;
 
- 		player.canComputerPlay = true;
 
- 		int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
 
- 		if (j == CPHUMAN)
 
- 		{
 
- 			player.canHumanPlay = true;
 
- 		}
 
- 		if(pSettings.getTeam() != TeamID::NO_TEAM)
 
- 		{
 
- 			player.team = pSettings.getTeam();
 
- 		}
 
- 		else
 
- 		{
 
- 			if (teamNumbers[j].empty())
 
- 			{
 
- 				logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
 
- 				assert (teamNumbers[j].size());
 
- 			}
 
- 			auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
 
- 			player.team = TeamID(*itTeam);
 
- 			teamNumbers[j].erase(itTeam);
 
- 		}
 
- 		teamsTotal.insert(player.team.getNum());
 
- 		map->map().players[pSettings.getColor().getNum()] = player;
 
- 	}
 
- 	map->map().howManyTeams = teamsTotal.size();
 
- }
 
- void CMapGenerator::genZones()
 
- {
 
- 	CZonePlacer placer(*map);
 
- 	placer.placeZones(&rand);
 
- 	placer.assignZones(&rand);
 
- 	logGlobal->info("Zones generated successfully");
 
- }
 
- void CMapGenerator::createWaterTreasures()
 
- {
 
- 	if(!getZoneWater())
 
- 		return;
 
- 	
 
- 	//add treasures on water
 
- 	for(auto & treasureInfo : getConfig().waterTreasure)
 
- 	{
 
- 		getZoneWater()->addTreasureInfo(treasureInfo);
 
- 	}
 
- }
 
- void CMapGenerator::fillZones()
 
- {
 
- 	findZonesForQuestArts();
 
- 	createWaterTreasures();
 
- 	logGlobal->info("Started filling zones");
 
- 	//we need info about all town types to evaluate dwellings and pandoras with creatures properly
 
- 	//place main town in the middle
 
- 	Load::Progress::setupStepsTill(map->getZones().size(), 50);
 
- 	for(auto it : map->getZones())
 
- 	{
 
- 		it.second->initFreeTiles();
 
- 		it.second->initModificators();
 
- 		Progress::Progress::step();
 
- 	}
 
- 	Load::Progress::setupStepsTill(map->getZones().size(), 240);
 
- 	std::vector<std::shared_ptr<Zone>> treasureZones;
 
- 	for(auto it : map->getZones())
 
- 	{
 
- 		it.second->processModificators();
 
- 		
 
- 		if (it.second->getType() == ETemplateZoneType::TREASURE)
 
- 			treasureZones.push_back(it.second);
 
- 		Progress::Progress::step();
 
- 	}
 
- 	//find place for Grail
 
- 	if(treasureZones.empty())
 
- 	{
 
- 		for(auto it : map->getZones())
 
- 			if(it.second->getType() != ETemplateZoneType::WATER)
 
- 				treasureZones.push_back(it.second);
 
- 	}
 
- 	auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
 
- 	map->map().grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths().getTiles(), rand);
 
- 	logGlobal->info("Zones filled successfully");
 
- 	Load::Progress::set(250);
 
- }
 
- void CMapGenerator::findZonesForQuestArts()
 
- {
 
- 	//we want to place arties in zones that were not yet filled (higher index)
 
- 	for (auto connection : mapGenOptions.getMapTemplate()->getConnections())
 
- 	{
 
- 		auto zoneA = map->getZones()[connection.getZoneA()];
 
- 		auto zoneB = map->getZones()[connection.getZoneB()];
 
- 		if (zoneA->getId() > zoneB->getId())
 
- 		{
 
- 			if(auto * m = zoneB->getModificator<TreasurePlacer>())
 
- 				m->setQuestArtZone(zoneA.get());
 
- 		}
 
- 		else if (zoneA->getId() < zoneB->getId())
 
- 		{
 
- 			if(auto * m = zoneA->getModificator<TreasurePlacer>())
 
- 				m->setQuestArtZone(zoneB.get());
 
- 		}
 
- 	}
 
- }
 
- void CMapGenerator::addHeaderInfo()
 
- {
 
- 	map->map().version = EMapFormat::VCMI;
 
- 	map->map().width = mapGenOptions.getWidth();
 
- 	map->map().height = mapGenOptions.getHeight();
 
- 	map->map().twoLevel = mapGenOptions.getHasTwoLevels();
 
- 	map->map().name = VLC->generaltexth->allTexts[740];
 
- 	map->map().description = getMapDescription();
 
- 	map->map().difficulty = 1;
 
- 	addPlayerInfo();
 
- }
 
- int CMapGenerator::getNextMonlithIndex()
 
- {
 
- 	if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
 
- 		throw rmgException(boost::to_string(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
 
- 	else
 
- 		return monolithIndex++;
 
- }
 
- int CMapGenerator::getPrisonsRemaning() const
 
- {
 
- 	return prisonsRemaining;
 
- }
 
- void CMapGenerator::decreasePrisonsRemaining()
 
- {
 
- 	prisonsRemaining = std::max (0, prisonsRemaining - 1);
 
- }
 
- const std::vector<ArtifactID> & CMapGenerator::getQuestArtsRemaning() const
 
- {
 
- 	return questArtifacts;
 
- }
 
- void CMapGenerator::banQuestArt(ArtifactID id)
 
- {
 
- 	map->map().allowedArtifact[id] = false;
 
- 	vstd::erase_if_present(questArtifacts, id);
 
- }
 
- Zone * CMapGenerator::getZoneWater() const
 
- {
 
- 	for(auto & z : map->getZones())
 
- 		if(z.second->getType() == ETemplateZoneType::WATER)
 
- 			return z.second.get();
 
- 	return nullptr;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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