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							- /*
 
-  * CRmgTemplateStorage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../IHandlerBase.h"
 
- #include "../int3.h"
 
- #include "CRmgTemplate.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- /// The CJsonRmgTemplateLoader loads templates from a JSON file.
 
- class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
 
- {
 
- public:
 
- 	CRmgTemplateStorage() = default;
 
- 	
 
- 	std::vector<bool> getDefaultAllowed() const override;
 
- 	std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
 
- 	/// loads single object into game. Scope is namespace of this object, same as name of source mod
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
 
- 	
 
- 	const CRmgTemplate* getTemplate(const std::string & templateName) const;
 
- 	std::vector<const CRmgTemplate *> getTemplates() const;
 
- private:
 
- 	std::map<std::string, CRmgTemplate> templates;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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