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							- /*
 
-  * RmgPath.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../int3.h"
 
- #include "RmgArea.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace rmg
 
- {
 
- class Path
 
- {
 
- public:
 
- 	const static std::function<float(const int3 &, const int3 &)> DEFAULT_MOVEMENT_FUNCTION;
 
- 	
 
- 	Path(const Area & area);
 
- 	Path(const Area & area, const int3 & src);
 
- 	Path(const Path & path);
 
- 	Path & operator= (const Path & path);
 
- 	bool valid() const;
 
- 	
 
- 	Path search(const Tileset & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
 
- 	Path search(const int3 & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
 
- 	Path search(const Area & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
 
- 	Path search(const Path & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
 
- 	
 
- 	void connect(const Path & path);
 
- 	void connect(const int3 & path); //TODO: force connection?
 
- 	void connect(const Area & path); //TODO: force connection?
 
- 	void connect(const Tileset & path); //TODO: force connection?
 
- 	
 
- 	const Area & getPathArea() const;
 
- 	
 
- 	static Path invalid();
 
- 	
 
- private:
 
- 	
 
- 	const Area * dArea = nullptr;
 
- 	Area dPath;
 
- };
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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