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							- /*
 
-  * RoadPlacer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "RoadPlacer.h"
 
- #include "ObjectManager.h"
 
- #include "Functions.h"
 
- #include "CMapGenerator.h"
 
- #include "RmgMap.h"
 
- #include "../mapping/CMap.h"
 
- #include "../mapping/CMapEditManager.h"
 
- #include "../CModHandler.h"
 
- #include "RmgPath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void RoadPlacer::process()
 
- {
 
- 	if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
 
- 		return; //do not generate roads at all
 
- 	
 
- 	connectRoads();
 
- }
 
- rmg::Area & RoadPlacer::areaForRoads()
 
- {
 
- 	return areaRoads;
 
- }
 
- rmg::Area & RoadPlacer::areaIsolated()
 
- {
 
- 	return isolated;
 
- }
 
- const rmg::Area & RoadPlacer::getRoads() const
 
- {
 
- 	return roads;
 
- }
 
- bool RoadPlacer::createRoad(const int3 & dst)
 
- {
 
- 	auto searchArea = zone.areaPossible() + areaRoads + zone.freePaths() - isolated + roads;
 
- 	
 
- 	rmg::Path path(searchArea);
 
- 	path.connect(roads);
 
- 	
 
- 	auto res = path.search(dst, true);
 
- 	if(!res.valid())
 
- 	{
 
- 		res = path.search(dst, false, [](const int3 & src, const int3 & dst)
 
- 		{
 
- 			float weight = dst.dist2dSQ(src);
 
- 			return weight * weight;
 
- 		});
 
- 		if(!res.valid())
 
- 		{
 
- 			logGlobal->warn("Failed to create road");
 
- 			return false;
 
- 		}
 
- 	}
 
- 	roads.unite(res.getPathArea());
 
- 	return true;
 
- 	
 
- }
 
- void RoadPlacer::drawRoads(bool secondary)
 
- {
 
- 	if((secondary && generator.getConfig().secondaryRoadType.empty())
 
- 	   || (!secondary && generator.getConfig().defaultRoadType.empty()))
 
- 		return;
 
- 	
 
- 	zone.areaPossible().subtract(roads);
 
- 	zone.freePaths().unite(roads);
 
- 	map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector());
 
- 	std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
 
- 	RoadId roadType(*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "road", roadName));
 
- 	map.getEditManager()->drawRoad(roadType, &generator.rand);
 
- }
 
- void RoadPlacer::addRoadNode(const int3& node)
 
- {
 
- 	roadNodes.insert(node);
 
- }
 
- void RoadPlacer::connectRoads()
 
- {
 
- 	bool noRoadNodes = false;
 
- 	//Assumes objects are already placed
 
- 	if (roadNodes.size() < 2)
 
- 	{
 
- 		//If there are no nodes, draw roads to mines
 
- 		noRoadNodes = true;
 
- 		if (auto* m = zone.getModificator<ObjectManager>())
 
- 		{
 
- 			for (auto object : m->getMines())
 
- 			{
 
- 				addRoadNode(object->visitablePos());
 
- 			}
 
- 		}
 
- 	}
 
- 	if(roadNodes.size() < 2)
 
- 		return;
 
- 	
 
- 	//take any tile from road nodes as destination zone for all other road nodes
 
- 	if(roads.empty())
 
- 		roads.add(*roadNodes.begin());
 
- 	
 
- 	for(auto & node : roadNodes)
 
- 	{
 
- 		createRoad(node);
 
- 	}
 
- 	
 
- 	//Draw dirt roads if there are only mines
 
- 	drawRoads(noRoadNodes);
 
- }
 
- char RoadPlacer::dump(const int3 & t)
 
- {
 
- 	if(roadNodes.count(t))
 
- 		return '@';
 
- 	if(roads.contains(t))
 
- 		return '+';
 
- 	if(isolated.contains(t))
 
- 		return 'i';
 
- 	return Modificator::dump(t);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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