123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725 |
- /*
- * CGameInfoCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGameInfoCallback.h"
- #include "CGameState.h" // PlayerState
- #include "mapObjects/CObjectHandler.h" // for CGObjectInstance
- #include "StartInfo.h" // for StartInfo
- #include "BattleState.h" // for BattleInfo
- #include "NetPacks.h" // for InfoWindow
- #include "CModHandler.h"
- //TODO make clean
- #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
- #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
- #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
- PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
- {
- const CGObjectInstance *obj = getObj(heroID);
- ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
- return obj->tempOwner;
- }
- int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
- {
- const PlayerState *p = getPlayer(Player);
- ERROR_RET_VAL_IF(!p, "No player info!", -1);
- ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
- return p->resources[which];
- }
- const CGHeroInstance* CGameInfoCallback::getSelectedHero( PlayerColor Player ) const
- {
- const PlayerState *p = getPlayer(Player);
- ERROR_RET_VAL_IF(!p, "No player info!", nullptr);
- return getHero(p->currentSelection);
- }
- const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
- {
- return getSelectedHero(gs->currentPlayer);
- }
- const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
- {
- return &gs->scenarioOps->getIthPlayersSettings(color);
- }
- bool CGameInfoCallback::isAllowed( int type, int id )
- {
- switch(type)
- {
- case 0:
- return gs->map->allowedSpell[id];
- case 1:
- return gs->map->allowedArtifact[id];
- case 2:
- return gs->map->allowedAbilities[id];
- default:
- ERROR_RET_VAL_IF(1, "Wrong type!", false);
- }
- }
- const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
- {
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", nullptr);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", nullptr);
- return &gs->players[color];
- }
- const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
- {
- const PlayerSettings *ps = getPlayerSettings(color);
- ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
- return VLC->townh->factions[ps->castle]->town;
- }
- const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
- {
- ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
- return getObj(gs->map->questIdentifierToId[identifier]);
- }
- /************************************************************************/
- /* */
- /************************************************************************/
- const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
- {
- si32 oid = objid.num;
- if(oid < 0 || oid >= gs->map->objects.size())
- {
- if(verbose)
- logGlobal->errorStream() << "Cannot get object with id " << oid;
- return nullptr;
- }
- const CGObjectInstance *ret = gs->map->objects[oid];
- if(!ret)
- {
- if(verbose)
- logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
- return nullptr;
- }
- if(!isVisible(ret, player))
- {
- if(verbose)
- logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
- return nullptr;
- }
- return ret;
- }
- const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGHeroInstance*>(obj);
- else
- return nullptr;
- }
- const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGTownInstance*>(obj);
- else
- return nullptr;
- }
- void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
- ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
- out = gs->getUpgradeInfo(obj->getStack(stackPos));
- //return gs->getUpgradeInfo(obj->getStack(stackPos));
- }
- const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(beforeRandomization)
- return gs->initialOpts;
- else
- return gs->scenarioOps;
- }
- int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
- //if there is a battle
- if(gs->curB)
- return gs->curB->battleGetSpellCost(sp, caster);
- //if there is no battle
- return caster->getSpellCost(sp);
- }
- int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
- if(!gs->curB) //no battle
- {
- if (hero) //but we see hero's spellbook
- return gs->curB->calculateSpellDmg(
- sp, hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
- else
- return 0; //mage guild
- }
- //gs->getHero(gs->currentPlayer)
- //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
- const CGHeroInstance * ourHero = hero;
- return gs->curB->calculateSpellDmg(
- sp, ourHero, nullptr, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
- }
- void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!obj, "No guild object!");
- ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
- //TODO: advmap object -> check if they're visited by our hero
- if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
- {
- gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
- }
- else if(obj->ID == Obj::DEN_OF_THIEVES)
- {
- gs->obtainPlayersStats(thi, 20);
- }
- }
- int CGameInfoCallback::howManyTowns(PlayerColor Player) const
- {
- ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
- return gs->players[Player].towns.size();
- }
- bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
- {
- ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
- bool detailed = hasAccess(town->tempOwner);
- //TODO vision support
- if(town->ID == Obj::TOWN)
- dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
- else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
- dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
- else
- return false;
- return true;
- }
- int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
- {
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
- return gs->guardingCreaturePosition(pos);
- }
- std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
- {
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
- std::vector<const CGObjectInstance*> ret;
- for(auto cr : gs->guardingCreatures(pos))
- {
- ret.push_back(cr);
- }
- return ret;
- }
- bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
- {
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
- ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
- ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
- //TODO vision support
- dest.initFromHero(h, hasAccess(h->tempOwner));
- return true;
- }
- int CGameInfoCallback::getDate(Date::EDateType mode) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getDate(mode);
- }
- bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
- }
- bool CGameInfoCallback::isVisible(int3 pos) const
- {
- return isVisible(pos, player);
- }
- bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
- {
- return gs->isVisible(obj, Player);
- }
- bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
- {
- return isVisible(obj, player);
- }
- // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
- // {
- // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- // if()
- // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
- // if(!armi)
- // return nullptr;
- // else
- // return armi;
- // }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- for(const CGObjectInstance * obj : t->blockingObjects)
- ret.push_back(obj);
- return ret;
- }
- std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos, verbose);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
- for(const CGObjectInstance * obj : t->visitableObjects)
- {
- if(player < nullptr || obj->ID != Obj::EVENT) //hide events from players
- ret.push_back(obj);
- }
- return ret;
- }
- const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
- {
- return vstd::backOrNull(getVisitableObjs(pos));
- }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- for(const CGObjectInstance *obj : t->blockingObjects)
- if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
- ret.push_back(obj);
- // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
- // for(size_t b=0; b<objs.size(); ++b)
- // {
- // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
- // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
- // }
- return ret;
- }
- int3 CGameInfoCallback::getMapSize() const
- {
- return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
- }
- std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- std::vector<const CGHeroInstance *> ret;
- //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
- //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
- range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
- vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
- return ret;
- }
- const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
- {
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return &gs->map->getTile(tile);
- }
- EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
- {
- ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
- if(!t->town->buildings.count(ID))
- return EBuildingState::BUILDING_ERROR;
- const CBuilding * building = t->town->buildings.at(ID);
- if(t->hasBuilt(ID)) //already built
- return EBuildingState::ALREADY_PRESENT;
- //can we build it?
- if(vstd::contains(t->forbiddenBuildings, ID))
- return EBuildingState::FORBIDDEN; //forbidden
- if(ID == BuildingID::CAPITOL)
- {
- const PlayerState *ps = getPlayer(t->tempOwner);
- if(ps)
- {
- for(const CGTownInstance *t : ps->towns)
- {
- if(t->hasBuilt(BuildingID::CAPITOL))
- {
- return EBuildingState::HAVE_CAPITAL; //no more than one capitol
- }
- }
- }
- }
- else if(ID == BuildingID::SHIPYARD)
- {
- const TerrainTile *tile = getTile(t->bestLocation(), false);
- if(!tile || tile->terType != ETerrainType::WATER)
- return EBuildingState::NO_WATER; //lack of water
- }
- auto buildTest = [&](const BuildingID & id)
- {
- return t->hasBuilt(id);
- };
- if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
- return EBuildingState::CANT_BUILD_TODAY; //building limit
- if (!building->requirements.test(buildTest))
- return EBuildingState::PREREQUIRES;
- if (building->upgrade != BuildingID::NONE && !t->hasBuilt(building->upgrade))
- return EBuildingState::MISSING_BASE;
- //checking resources
- if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
- return EBuildingState::NO_RESOURCES; //lack of res
- return EBuildingState::ALLOWED;
- }
- const CMapHeader * CGameInfoCallback::getMapHeader() const
- {
- return gs->map;
- }
- bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
- {
- return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
- }
- EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
- {
- const PlayerState *ps = gs->getPlayer(player, verbose);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
- return ps->status;
- }
- std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
- {
- return "GOSSIP TEST";
- }
- PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
- {
- return gs->getPlayerRelations(color1, color2);
- }
- bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
- {
- return !obj || hasAccess(obj->tempOwner);
- }
- int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
- {
- int ret = 0;
- const PlayerState *p = gs->getPlayer(player);
- ERROR_RET_VAL_IF(!p, "No such player!", -1);
- if(includeGarrisoned)
- return p->heroes.size();
- else
- for(auto & elem : p->heroes)
- if(!elem->inTownGarrison)
- ret++;
- return ret;
- }
- bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
- {
- if(canGetFullInfo(obj))
- return true;
- const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
- const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
- return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
- }
- PlayerColor CGameInfoCallback::getCurrentPlayer() const
- {
- return gs->currentPlayer;
- }
- CGameInfoCallback::CGameInfoCallback()
- {
- }
- CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
- {
- gs = GS;
- player = Player;
- }
- const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getPlayerTeam(*player)->fogOfWarMap;
- }
- int CPlayerSpecificInfoCallback::howManyTowns() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
- return CGameInfoCallback::howManyTowns(*player);
- }
- std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
- for(const auto & i : gs->players)
- {
- for(const auto & town : i.second.towns)
- {
- if (i.first==player || (isVisible(town, player) && !onlyOur))
- {
- ret.push_back(town);
- }
- }
- } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
- return ret;
- }
- std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGHeroInstance *> ret;
- for(auto hero : gs->map->heroesOnMap)
- {
- if( !player || (hero->tempOwner == *player) ||
- (isVisible(hero->getPosition(false), player) && !onlyOur) )
- {
- ret.push_back(hero);
- }
- }
- return ret;
- }
- boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
- {
- return player;
- }
- int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
- {
- if (hero->inTownGarrison && !includeGarrisoned)
- return -1;
- size_t index = 0;
- auto & heroes = gs->players[*player].heroes;
- for (auto & heroe : heroes)
- {
- if (includeGarrisoned || !(heroe)->inTownGarrison)
- index++;
- if (heroe == hero)
- return index;
- }
- return -1;
- }
- int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
- {
- if (!player || CGObelisk::obeliskCount == 0)
- {
- outKnownRatio = 0.0;
- }
- else
- {
- outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
- }
- return gs->map->grailPos;
- }
- std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
- {
- std::vector < const CGObjectInstance * > ret;
- for(const CGObjectInstance * obj : gs->map->objects)
- {
- if(obj && obj->tempOwner == player)
- ret.push_back(obj);
- }
- return ret;
- }
- std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- std::vector < const CGDwelling * > ret;
- for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
- {
- ret.push_back(dw);
- }
- return ret;
- }
- std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
- {
- std::vector <QuestInfo> ret;
- for (auto quest : gs->getPlayer(*player)->quests)
- {
- ret.push_back (quest);
- }
- return ret;
- }
- int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
- return getHeroCount(*player,includeGarrisoned);
- }
- const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayer(*player);
- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
- if (!includeGarrisoned)
- {
- for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
- if(p->heroes[i]->inTownGarrison)
- serialId++;
- }
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
- return p->heroes[serialId];
- }
- const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayer(*player);
- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
- return p->towns[serialId];
- }
- int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
- return getResource(*player, type);
- }
- TResources CPlayerSpecificInfoCallback::getResourceAmount() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
- return gs->players[*player].resources;
- }
- const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
- {
- ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << teamID, nullptr);
- const TeamState *ret = &gs->teams[teamID];
- ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", nullptr);
- return ret;
- }
- const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
- {
- const PlayerState * ps = getPlayer(color);
- if (ps)
- return getTeam(ps->team);
- return nullptr;
- }
- const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
- {
- for(const CGHeroInstance *h : gs->map->heroesOnMap)
- if(h->subID == subid)
- return h;
- return nullptr;
- }
- PlayerColor CGameInfoCallback::getLocalPlayer() const
- {
- return getCurrentPlayer();
- }
- bool CGameInfoCallback::isInTheMap(const int3 &pos) const
- {
- return gs->map->isInTheMap(pos);
- }
- const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
- {
- return gs->map->artInstances[aid.num];
- }
- const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
- {
- return gs->map->objects[oid.num];
- }
- void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
- {
- commitPackage(iw);
- }
- void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
- {
- InfoWindow iw;
- iw.player = player;
- iw.text << msg;
- showInfoDialog(&iw);
- }
- void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
- {
- SetObjectProperty sob;
- sob.id = objid;
- sob.what = prop;
- sob.val = static_cast<ui32>(val);
- commitPackage(&sob);
- }
|