CObjectClassesHandler.cpp 11 KB

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  1. #include "StdInc.h"
  2. #include "CObjectClassesHandler.h"
  3. #include "../filesystem/Filesystem.h"
  4. #include "../filesystem/CBinaryReader.h"
  5. #include "../VCMI_Lib.h"
  6. #include "../GameConstants.h"
  7. #include "../StringConstants.h"
  8. #include "../CGeneralTextHandler.h"
  9. #include "../CModHandler.h"
  10. #include "../JsonNode.h"
  11. #include "CRewardableConstructor.h"
  12. #include "CommonConstructors.h"
  13. #include "MapObjects.h"
  14. /*
  15. * CObjectClassesHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. CObjectClassesHandler::CObjectClassesHandler()
  24. {
  25. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  26. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
  27. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  28. //Note: should be in sync with registerTypesMapObjectTypes function
  29. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  30. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  31. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  32. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  33. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  34. SET_HANDLER_CLASS("static", CObstacleConstructor);
  35. SET_HANDLER_CLASS("", CObstacleConstructor);
  36. SET_HANDLER("generic", CGObjectInstance);
  37. SET_HANDLER("market", CGMarket);
  38. SET_HANDLER("cartographer", CCartographer);
  39. SET_HANDLER("artifact", CGArtifact);
  40. SET_HANDLER("blackMarket", CGBlackMarket);
  41. SET_HANDLER("boat", CGBoat);
  42. SET_HANDLER("bonusingObject", CGBonusingObject);
  43. SET_HANDLER("borderGate", CGBorderGate);
  44. SET_HANDLER("borderGuard", CGBorderGuard);
  45. SET_HANDLER("monster", CGCreature);
  46. SET_HANDLER("denOfThieves", CGDenOfthieves);
  47. SET_HANDLER("event", CGEvent);
  48. SET_HANDLER("garrison", CGGarrison);
  49. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  50. SET_HANDLER("keymaster", CGKeymasterTent);
  51. SET_HANDLER("lighthouse", CGLighthouse);
  52. SET_HANDLER("magi", CGMagi);
  53. SET_HANDLER("magicSpring", CGMagicSpring);
  54. SET_HANDLER("magicWell", CGMagicWell);
  55. SET_HANDLER("market", CGMarket);
  56. SET_HANDLER("mine", CGMine);
  57. SET_HANDLER("obelisk", CGObelisk);
  58. SET_HANDLER("observatory", CGObservatory);
  59. SET_HANDLER("onceVisitable", CGOnceVisitable);
  60. SET_HANDLER("pandora", CGPandoraBox);
  61. SET_HANDLER("pickable", CGPickable);
  62. SET_HANDLER("prison", CGHeroInstance);
  63. SET_HANDLER("questGuard", CGQuestGuard);
  64. SET_HANDLER("resource", CGResource);
  65. SET_HANDLER("scholar", CGScholar);
  66. SET_HANDLER("seerHut", CGSeerHut);
  67. SET_HANDLER("shipyard", CGShipyard);
  68. SET_HANDLER("shrine", CGShrine);
  69. SET_HANDLER("sign", CGSignBottle);
  70. SET_HANDLER("siren", CGSirens);
  71. SET_HANDLER("teleport", CGTeleport);
  72. SET_HANDLER("university", CGUniversity);
  73. SET_HANDLER("oncePerHero", CGVisitableOPH);
  74. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  75. SET_HANDLER("witch", CGWitchHut);
  76. #undef SET_HANDLER_CLASS
  77. #undef SET_HANDLER
  78. }
  79. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  80. {
  81. CLegacyConfigParser parser("Data/Objects.txt");
  82. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  83. parser.endLine();
  84. for (size_t i=0; i<totalNumber; i++)
  85. {
  86. ObjectTemplate templ;
  87. templ.readTxt(parser);
  88. parser.endLine();
  89. std::pair<si32, si32> key(templ.id.num, templ.subid);
  90. legacyTemplates.insert(std::make_pair(key, templ));
  91. }
  92. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  93. assert(dataSize == 256);
  94. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  95. for (size_t i=0; i<256; i++)
  96. {
  97. ret[i]["name"].String() = namesParser.readString();
  98. namesParser.endLine();
  99. }
  100. return ret;
  101. }
  102. /// selects preferred ID (or subID) for new object
  103. template<typename Map>
  104. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
  105. {
  106. if (!fixedID.isNull() && fixedID.Float() < defaultID)
  107. return fixedID.Float(); // H3M object with fixed ID
  108. if (map.empty())
  109. return defaultID; // no objects loaded, keep gap for H3M objects
  110. if (map.rbegin()->first > defaultID)
  111. return map.rbegin()->first + 1; // some modded objects loaded, return next available
  112. return defaultID; // some H3M objects loaded, first modded found
  113. }
  114. void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
  115. {
  116. if (!handlerConstructors.count(obj->handlerName))
  117. {
  118. logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
  119. return;
  120. }
  121. auto handler = handlerConstructors.at(obj->handlerName)();
  122. handler->init(entry);
  123. si32 id = selectNextID(entry["index"], obj->objects, 1000);
  124. handler->setType(obj->id, id);
  125. if (handler->getTemplates().empty())
  126. {
  127. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  128. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  129. {
  130. handler->addTemplate(templ.second);
  131. }
  132. legacyTemplates.erase(range.first, range.second);
  133. }
  134. obj->objects[id] = handler;
  135. logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
  136. }
  137. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
  138. {
  139. auto obj = new ObjectContainter();
  140. obj->name = json["name"].String();
  141. obj->handlerName = json["handler"].String();
  142. obj->base = json["base"];
  143. obj->id = selectNextID(json["index"], objects, 256);
  144. for (auto entry : json["types"].Struct())
  145. {
  146. loadObjectEntry(entry.second, obj);
  147. }
  148. return obj;
  149. }
  150. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  151. {
  152. auto object = loadFromJson(data);
  153. objects[object->id] = object;
  154. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  155. }
  156. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  157. {
  158. auto object = loadFromJson(data);
  159. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  160. objects[index] = object;
  161. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  162. }
  163. void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
  164. {
  165. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
  166. assert(objects.count(ID));
  167. if (subID)
  168. {
  169. assert(objects.at(ID)->objects.count(subID.get()) == 0);
  170. assert(config["index"].isNull());
  171. config["index"].Float() = subID.get();
  172. }
  173. std::string oldMeta = config.meta; // FIXME: move into inheritNode?
  174. JsonUtils::inherit(config, objects.at(ID)->base);
  175. config.setMeta(oldMeta);
  176. loadObjectEntry(config, objects[ID]);
  177. }
  178. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  179. {
  180. assert(objects.count(ID));
  181. assert(objects.at(ID)->objects.count(subID));
  182. objects.at(ID)->objects.erase(subID);
  183. }
  184. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  185. {
  186. return std::vector<bool>(); //TODO?
  187. }
  188. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  189. {
  190. if (objects.count(type))
  191. {
  192. if (objects.at(type)->objects.count(subtype))
  193. return objects.at(type)->objects.at(subtype);
  194. }
  195. logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
  196. assert(0); // FIXME: throw error?
  197. return nullptr;
  198. }
  199. std::set<si32> CObjectClassesHandler::knownObjects() const
  200. {
  201. std::set<si32> ret;
  202. for (auto entry : objects)
  203. ret.insert(entry.first);
  204. return ret;
  205. }
  206. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  207. {
  208. std::set<si32> ret;
  209. if (objects.count(primaryID))
  210. {
  211. for (auto entry : objects.at(primaryID)->objects)
  212. ret.insert(entry.first);
  213. }
  214. return ret;
  215. }
  216. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  217. {
  218. for (auto & entry : object["types"].Struct())
  219. {
  220. JsonUtils::inherit(entry.second, object["base"]);
  221. for (auto & templ : entry.second["templates"].Struct())
  222. {
  223. JsonUtils::inherit(templ.second, entry.second["base"]);
  224. }
  225. }
  226. }
  227. void CObjectClassesHandler::afterLoadFinalization()
  228. {
  229. for (auto entry : objects)
  230. {
  231. for (auto obj : entry.second->objects)
  232. {
  233. obj.second->afterLoadFinalization();
  234. if (obj.second->getTemplates().empty())
  235. logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
  236. }
  237. }
  238. }
  239. std::string CObjectClassesHandler::getObjectName(si32 type) const
  240. {
  241. if (objects.count(type))
  242. return objects.at(type)->name;
  243. logGlobal->errorStream() << "Access to non existing object of type " << type;
  244. return "";
  245. }
  246. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  247. {
  248. this->type = type;
  249. this->subtype = subtype;
  250. }
  251. static ui32 loadJsonOrMax(const JsonNode & input)
  252. {
  253. if (input.isNull())
  254. return std::numeric_limits<ui32>::max();
  255. else
  256. return input.Float();
  257. }
  258. void AObjectTypeHandler::init(const JsonNode & input)
  259. {
  260. base = input["base"];
  261. if (!input["rmg"].isNull())
  262. {
  263. rmgInfo.value = input["rmg"]["value"].Float();
  264. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  265. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  266. rmgInfo.rarity = input["rmg"]["rarity"].Float();
  267. } // else block is not needed - set in constructor
  268. for (auto entry : input["templates"].Struct())
  269. {
  270. entry.second.setType(JsonNode::DATA_STRUCT);
  271. JsonUtils::inherit(entry.second, base);
  272. ObjectTemplate tmpl;
  273. tmpl.id = Obj(type);
  274. tmpl.subid = subtype;
  275. tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  276. tmpl.readJson(entry.second);
  277. templates.push_back(tmpl);
  278. }
  279. initTypeData(input);
  280. }
  281. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
  282. {
  283. return false; // by default there are no overrides
  284. }
  285. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  286. {
  287. }
  288. void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
  289. {
  290. templ.id = Obj(type);
  291. templ.subid = subtype;
  292. templates.push_back(templ);
  293. }
  294. void AObjectTypeHandler::addTemplate(JsonNode config)
  295. {
  296. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
  297. JsonUtils::inherit(config, base);
  298. ObjectTemplate tmpl;
  299. tmpl.id = Obj(type);
  300. tmpl.subid = subtype;
  301. tmpl.stringID = ""; // TODO?
  302. tmpl.readJson(config);
  303. addTemplate(tmpl);
  304. }
  305. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
  306. {
  307. return templates;
  308. }
  309. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
  310. {
  311. std::vector<ObjectTemplate> templates = getTemplates();
  312. std::vector<ObjectTemplate> filtered;
  313. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  314. {
  315. return obj.canBePlacedAt(ETerrainType(terrainType));
  316. });
  317. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  318. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  319. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  320. return templates;
  321. else
  322. return filtered;
  323. }
  324. boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
  325. {
  326. std::vector<ObjectTemplate> ret = getTemplates(terrainType);
  327. for (auto & tmpl : ret)
  328. {
  329. if (objectFilter(object, tmpl))
  330. return tmpl;
  331. }
  332. return boost::optional<ObjectTemplate>();
  333. }
  334. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  335. {
  336. return rmgInfo;
  337. }
  338. bool AObjectTypeHandler::isStaticObject()
  339. {
  340. return false; // most of classes are not static
  341. }
  342. void AObjectTypeHandler::afterLoadFinalization()
  343. {
  344. }