CRewardableConstructor.cpp 5.8 KB

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  1. #include "StdInc.h"
  2. #include "CRewardableConstructor.h"
  3. #include "../CRandomGenerator.h"
  4. #include "../StringConstants.h"
  5. #include "../CCreatureHandler.h"
  6. #include "JsonRandom.h"
  7. #include "../IGameCallback.h"
  8. /*
  9. * CRewardableConstructor.cpp, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. namespace {
  18. MetaString loadMessage(const JsonNode & value)
  19. {
  20. MetaString ret;
  21. if (value.getType() == JsonNode::DATA_FLOAT)
  22. ret.addTxt(MetaString::ADVOB_TXT, value.Float());
  23. else
  24. ret << value.String();
  25. return ret;
  26. }
  27. bool testForKey(const JsonNode & value, const std::string & key)
  28. {
  29. for( auto & reward : value["rewards"].Vector() )
  30. {
  31. if (!reward[key].isNull())
  32. return true;
  33. }
  34. return false;
  35. }
  36. }
  37. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  38. {
  39. parameters = objectConfig;
  40. }
  41. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  42. {
  43. std::map<si32, si32> thrownDice;
  44. for (const JsonNode & reward : parameters["rewards"].Vector())
  45. {
  46. if (!reward["appearChance"].isNull())
  47. {
  48. JsonNode chance = reward["appearChance"];
  49. si32 diceID = chance["dice"].Float();
  50. if (thrownDice.count(diceID) == 0)
  51. thrownDice[diceID] = rng.getIntRange(1, 100)();
  52. if (!chance["min"].isNull())
  53. {
  54. int min = chance["min"].Float();
  55. if (min > thrownDice[diceID])
  56. continue;
  57. }
  58. if (!chance["max"].isNull())
  59. {
  60. int max = chance["max"].Float();
  61. if (max < thrownDice[diceID])
  62. continue;
  63. }
  64. }
  65. const JsonNode & limiter = reward["limiter"];
  66. CVisitInfo info;
  67. // load limiter
  68. info.limiter.numOfGrants = JsonRandom::loadValue(limiter["numOfGrants"], rng);
  69. info.limiter.dayOfWeek = JsonRandom::loadValue(limiter["dayOfWeek"], rng);
  70. info.limiter.minLevel = JsonRandom::loadValue(limiter["minLevel"], rng);
  71. info.limiter.resources = JsonRandom::loadResources(limiter["resources"], rng);
  72. info.limiter.primary = JsonRandom::loadPrimary(limiter["primary"], rng);
  73. info.limiter.secondary = JsonRandom::loadSecondary(limiter["secondary"], rng);
  74. info.limiter.artifacts = JsonRandom::loadArtifacts(limiter["artifacts"], rng);
  75. info.limiter.creatures = JsonRandom::loadCreatures(limiter["creatures"], rng);
  76. info.reward.resources = JsonRandom::loadResources(reward["resources"], rng);
  77. info.reward.gainedExp = JsonRandom::loadValue(reward["gainedExp"], rng);
  78. info.reward.gainedLevels = JsonRandom::loadValue(reward["gainedLevels"], rng);
  79. info.reward.manaDiff = JsonRandom::loadValue(reward["manaPoints"], rng);
  80. info.reward.manaPercentage = JsonRandom::loadValue(reward["manaPercentage"], rng, -1);
  81. info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
  82. info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
  83. //FIXME: compile this line on Visual
  84. //info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
  85. info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
  86. info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
  87. std::vector<SpellID> spells;
  88. for (size_t i=0; i<6; i++)
  89. IObjectInterface::cb->getAllowedSpells(spells, i);
  90. info.reward.artifacts = JsonRandom::loadArtifacts(reward["artifacts"], rng);
  91. info.reward.spells = JsonRandom::loadSpells(reward["spells"], rng, spells);
  92. info.reward.creatures = JsonRandom::loadCreatures(reward["creatures"], rng);
  93. info.message = loadMessage(reward["message"]);
  94. info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
  95. }
  96. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  97. object->onVisited = loadMessage(parameters["onVisitedMessage"]);
  98. object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
  99. //TODO: visitMode and selectMode
  100. object->soundID = parameters["soundID"].Float();
  101. object->resetDuration = parameters["resetDuration"].Float();
  102. object->canRefuse =parameters["canRefuse"].Bool();
  103. }
  104. bool CRandomRewardObjectInfo::givesResources() const
  105. {
  106. return testForKey(parameters, "resources");
  107. }
  108. bool CRandomRewardObjectInfo::givesExperience() const
  109. {
  110. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  111. }
  112. bool CRandomRewardObjectInfo::givesMana() const
  113. {
  114. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  115. }
  116. bool CRandomRewardObjectInfo::givesMovement() const
  117. {
  118. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  119. }
  120. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  121. {
  122. return testForKey(parameters, "primary");
  123. }
  124. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  125. {
  126. return testForKey(parameters, "secondary");
  127. }
  128. bool CRandomRewardObjectInfo::givesArtifacts() const
  129. {
  130. return testForKey(parameters, "artifacts");
  131. }
  132. bool CRandomRewardObjectInfo::givesCreatures() const
  133. {
  134. return testForKey(parameters, "spells");
  135. }
  136. bool CRandomRewardObjectInfo::givesSpells() const
  137. {
  138. return testForKey(parameters, "creatures");
  139. }
  140. bool CRandomRewardObjectInfo::givesBonuses() const
  141. {
  142. return testForKey(parameters, "bonuses");
  143. }
  144. CRewardableConstructor::CRewardableConstructor()
  145. {
  146. }
  147. void CRewardableConstructor::initTypeData(const JsonNode & config)
  148. {
  149. AObjectTypeHandler::init(config);
  150. objectInfo.init(config);
  151. }
  152. CGObjectInstance * CRewardableConstructor::create(ObjectTemplate tmpl) const
  153. {
  154. auto ret = new CRewardableObject();
  155. ret->appearance = tmpl;
  156. return ret;
  157. }
  158. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  159. {
  160. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  161. }
  162. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(ObjectTemplate tmpl) const
  163. {
  164. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  165. }