| .. |
|
CCampaignHandler.cpp
|
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
|
11 years ago |
|
CCampaignHandler.h
|
89b89ff85d
Bugfixing. Game seems to be working without major bugs.
|
11 years ago |
|
CMap.cpp
|
a0689fa377
Refactoring of hoverText from objects:
|
11 years ago |
|
CMap.h
|
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
|
11 years ago |
|
CMapEditManager.cpp
|
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
|
11 years ago |
|
CMapEditManager.h
|
d2fd71d087
Zone shapes & terrains work nicely.
|
11 years ago |
|
CMapInfo.cpp
|
a1f545792b
Compile fixes specific for VS 2012"
|
12 years ago |
|
CMapInfo.h
|
a1f545792b
Compile fixes specific for VS 2012"
|
12 years ago |
|
CMapService.cpp
|
cd8a0c01e4
Data for campaign win/loss conditions. All campaigns should now have
|
12 years ago |
|
CMapService.h
|
7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
|
12 years ago |
|
MapFormatH3M.cpp
|
955552488e
- H3M parser will create objects that don't have data in map file via
|
11 years ago |
|
MapFormatH3M.h
|
b2e8c92383
Cleanup:
|
11 years ago |
|
MapFormatJson.cpp
|
7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
|
11 years ago |
|
MapFormatJson.h
|
7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
|
12 years ago |